mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
a465718c24
For coherence sake
354 lines
9.4 KiB
C++
354 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Allow use of stuff in <time.h>
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#define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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//
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// Disable printf override in common/forbidden.h to avoid
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// clashes with log.h from the Android SDK.
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// That header file uses
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// __attribute__ ((format(printf, 3, 4)))
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// which gets messed up by our override mechanism; this could
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// be avoided by either changing the Android SDK to use the equally
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// legal and valid
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// __attribute__ ((format(__printf__, 3, 4)))
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// or by refining our printf override to use a varadic macro
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// (which then wouldn't be portable, though).
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// Anyway, for now we just disable the printf override globally
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// for the Android port
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#define FORBIDDEN_SYMBOL_EXCEPTION_printf
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#include "backends/platform/android/android.h"
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#include "backends/platform/android/touchcontrols.h"
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TouchControls::TouchControls() :
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_drawer(nullptr),
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_screen_width(0),
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_screen_height(0) {
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}
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TouchControls::Function TouchControls::getFunction(int x, int y) {
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if (_screen_width == 0) {
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// Avoid divide by 0 error
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return kFunctionNone;
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}
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float xPercent = float(x) / _screen_width;
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if (xPercent < 0.3) {
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return kFunctionJoystick;
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} else if (xPercent < 0.8) {
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return kFunctionCenter;
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} else {
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return kFunctionRight;
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}
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}
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void TouchControls::touchToJoystickState(int dX, int dY, FunctionState &state) {
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int sqNorm = dX * dX + dY * dY;
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if (sqNorm < 50 * 50) {
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return;
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}
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if (dY > abs(dX)) {
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state.main = Common::JOYSTICK_BUTTON_DPAD_DOWN;
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state.clip = Common::Rect(256, 0, 384, 128);
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} else if (dX > abs(dY)) {
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state.main = Common::JOYSTICK_BUTTON_DPAD_RIGHT;
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state.clip = Common::Rect(128, 0, 256, 128);
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} else if (-dY > abs(dX)) {
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state.main = Common::JOYSTICK_BUTTON_DPAD_UP;
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state.clip = Common::Rect(0, 0, 128, 128);
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} else if (-dX > abs(dY)) {
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state.main = Common::JOYSTICK_BUTTON_DPAD_LEFT;
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state.clip = Common::Rect(384, 0, 512, 128);
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} else {
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return;
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}
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if (sqNorm > 20000) {
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state.modifier = Common::JOYSTICK_BUTTON_RIGHT_SHOULDER;
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}
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}
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void TouchControls::touchToCenterState(int dX, int dY, FunctionState &state) {
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int sqNorm = dX * dX + dY * dY;
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if (sqNorm < 50 * 50) {
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state.main = Common::JOYSTICK_BUTTON_GUIDE;
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}
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}
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void TouchControls::touchToRightState(int dX, int dY, FunctionState &state) {
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if (dX * dX + dY * dY < 100 * 100) {
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return;
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}
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if (dX > abs(dY)) {
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// right
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state.main = Common::JOYSTICK_BUTTON_RIGHT_STICK;
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state.clip = Common::Rect(512, 128, 640, 256);
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return;
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} else if (-dX > abs(dY)) {
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// left
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state.main = Common::JOYSTICK_BUTTON_LEFT_STICK;
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state.clip = Common::Rect(512, 0, 640, 128);
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return;
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}
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static Common::JoystickButton buttons[5] = {
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Common::JOYSTICK_BUTTON_Y, Common::JOYSTICK_BUTTON_B, // top zone
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Common::JOYSTICK_BUTTON_INVALID, // center
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Common::JOYSTICK_BUTTON_A, Common::JOYSTICK_BUTTON_X // bottom zone
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};
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static int16 clips[5][4] = {
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{ 0, 128, 128, 256 }, // y
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{ 128, 128, 256, 256 }, // b
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{ 0, 0, 0, 0 }, // center
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{ 256, 128, 384, 256 }, // a
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{ 384, 128, 512, 256 } // x
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};
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static const uint offset = (ARRAYSIZE(buttons) - 1) / 2;
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int idx = (dY / 100) + offset;
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if (idx < 0) {
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idx = 0;
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}
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if (idx >= ARRAYSIZE(buttons)) {
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idx = ARRAYSIZE(buttons) - 1;
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}
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state.main = buttons[idx];
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state.clip = Common::Rect(clips[idx][0], clips[idx][1], clips[idx][2], clips[idx][3]);
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}
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TouchControls::FunctionBehavior TouchControls::functionBehaviors[TouchControls::kFunctionMax + 1] =
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{
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{ touchToJoystickState, false, .2f, .5f },
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{ touchToCenterState, true, .5f, .5f },
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{ touchToRightState, true, .8f, .5f }
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};
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void TouchControls::init(TouchControlsDrawer *drawer, int width, int height) {
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_drawer = drawer;
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_screen_width = width;
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_screen_height = height;
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}
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TouchControls::Pointer *TouchControls::getPointerFromId(int ptrId, bool createNotFound) {
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uint freeEntry = -1;
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for (uint i = 0; i < kNumPointers; i++) {
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Pointer &ptr = _pointers[i];
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if (ptr.active && (ptr.id == ptrId)) {
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return &ptr;
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}
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if (createNotFound && (freeEntry == -1) && !ptr.active) {
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freeEntry = i;
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}
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}
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// Too much fingers or not found
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if (freeEntry == -1) {
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return nullptr;
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}
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Pointer &ptr = _pointers[freeEntry];
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ptr.reset();
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ptr.id = ptrId;
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return &ptr;
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}
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TouchControls::Pointer *TouchControls::findPointerFromFunction(Function function) {
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for (uint i = 0; i < kNumPointers; i++) {
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Pointer &ptr = _pointers[i];
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if (ptr.active && (ptr.function == function)) {
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return &ptr;
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}
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}
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return nullptr;
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}
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void TouchControls::draw() {
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assert(_drawer != nullptr);
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for (uint i = 0; i < kFunctionMax + 1; i++) {
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FunctionState &state = _functionStates[i];
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FunctionBehavior behavior = functionBehaviors[i];
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if (state.clip.isEmpty()) {
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continue;
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}
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_drawer->touchControlDraw(_screen_width * behavior.xRatio, _screen_height * behavior.yRatio,
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64, 64, state.clip);
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}
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}
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void TouchControls::update(Action action, int ptrId, int x, int y) {
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if (action == JACTION_DOWN) {
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Pointer *ptr = getPointerFromId(ptrId, true);
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if (!ptr) {
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return;
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}
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TouchControls::Function function = getFunction(x, y);
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// ptrId is active no matter what
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ptr->active = true;
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if (function == kFunctionNone) {
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// No function for this finger
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return;
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}
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if (findPointerFromFunction(function)) {
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// Some finger is already using this function: don't do anything
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return;
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}
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ptr->startX = ptr->currentX = x;
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ptr->startY = ptr->currentY = y;
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ptr->function = function;
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} else if (action == JACTION_MOVE) {
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Pointer *ptr = getPointerFromId(ptrId, false);
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if (!ptr || ptr->function == kFunctionNone) {
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return;
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}
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FunctionBehavior &behavior = functionBehaviors[ptr->function];
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ptr->currentX = x;
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ptr->currentY = y;
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int dX = x - ptr->startX;
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int dY = y - ptr->startY;
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FunctionState newState;
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functionBehaviors[ptr->function].touchToState(dX, dY, newState);
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FunctionState &oldState = _functionStates[ptr->function];
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if (!behavior.pressOnRelease) {
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// send key presses continuously
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// first old remove main key, then update modifier, then press new main key
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if (oldState.main != newState.main) {
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buttonUp(oldState.main);
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}
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if (oldState.modifier != newState.modifier) {
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buttonUp(oldState.modifier);
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buttonDown(newState.modifier);
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}
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if (oldState.main != newState.main) {
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buttonDown(newState.main);
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}
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}
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oldState = newState;
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if (_drawer) {
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_drawer->touchControlNotifyChanged();
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}
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} else if (action == JACTION_UP) {
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Pointer *ptr = getPointerFromId(ptrId, false);
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if (!ptr || ptr->function == kFunctionNone) {
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return;
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}
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FunctionBehavior &behavior = functionBehaviors[ptr->function];
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FunctionState &functionState = _functionStates[ptr->function];
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if (!behavior.pressOnRelease) {
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// We sent key down continously: buttonUp everything
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buttonUp(functionState.main);
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buttonUp(functionState.modifier);
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} else {
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int dX = x - ptr->startX;
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int dY = y - ptr->startY;
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FunctionState newState;
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functionBehaviors[ptr->function].touchToState(dX, dY, newState);
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buttonDown(newState.modifier);
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buttonPress(newState.main);
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buttonUp(newState.modifier);
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}
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functionState.reset();
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ptr->active = false;
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if (_drawer) {
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_drawer->touchControlNotifyChanged();
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}
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} else if (action == JACTION_CANCEL) {
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for (uint i = 0; i < kNumPointers; i++) {
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Pointer &ptr = _pointers[i];
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ptr.reset();
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}
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for (uint i = 0; i < kFunctionMax + 1; i++) {
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FunctionBehavior &behavior = functionBehaviors[i];
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FunctionState &functionState = _functionStates[i];
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if (!behavior.pressOnRelease) {
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// We sent key down continously: buttonUp everything
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buttonUp(functionState.main);
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buttonUp(functionState.modifier);
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}
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functionState.reset();
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}
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if (_drawer) {
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_drawer->touchControlNotifyChanged();
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}
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}
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}
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void TouchControls::buttonDown(Common::JoystickButton jb) {
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if (jb == Common::JOYSTICK_BUTTON_INVALID) {
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return;
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}
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Common::Event ev;
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ev.type = Common::EVENT_JOYBUTTON_DOWN;
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ev.joystick.button = jb;
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dynamic_cast<OSystem_Android *>(g_system)->pushEvent(ev);
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}
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void TouchControls::buttonUp(Common::JoystickButton jb) {
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if (jb == Common::JOYSTICK_BUTTON_INVALID) {
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return;
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}
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Common::Event ev;
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ev.type = Common::EVENT_JOYBUTTON_UP;
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ev.joystick.button = jb;
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dynamic_cast<OSystem_Android *>(g_system)->pushEvent(ev);
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}
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void TouchControls::buttonPress(Common::JoystickButton jb) {
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if (jb == Common::JOYSTICK_BUTTON_INVALID) {
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return;
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}
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Common::Event ev1, ev2;
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ev1.type = Common::EVENT_JOYBUTTON_DOWN;
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ev1.joystick.button = jb;
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ev2.type = Common::EVENT_JOYBUTTON_UP;
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ev2.joystick.button = jb;
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dynamic_cast<OSystem_Android *>(g_system)->pushEvent(ev1, ev2);
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}
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