mirror of
https://github.com/libretro/scummvm.git
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56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//#include "common/scummsys.h"
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#include <time.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <png.h>
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#include <sys/socket.h>
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//void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
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//}
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//void userFlushFn(png_structp png_ptr) {
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//}
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// Dummy functions are pulled in so that we don't need to build the plugins with certain libs
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int dummyFunc() {
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// For Broken Sword 2.5
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volatile int i;
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i = clock();
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rename("dummyA", "dummyB");
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png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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png_set_write_fn(png_ptr, NULL, NULL, NULL);
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png_infop info_ptr;
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png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
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png_destroy_write_struct(&png_ptr, &info_ptr);
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// For lua's usage of libc: very heavy usage so it pulls in sockets?
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setsockopt(0, 0, 0, NULL, 0);
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getsockopt(0, 0, 0, NULL, NULL);
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return i;
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}
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