mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
e802f067cd
svn-id: r28433
528 lines
17 KiB
C++
528 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_INTER_H
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#define GOB_INTER_H
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#include "gob/goblin.h"
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namespace Gob {
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// This is to help devices with small memory (PDA, smartphones, ...)
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// to save abit of memory used by opcode names in the Scumm engine.
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#ifndef REDUCE_MEMORY_USAGE
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# define _OPCODE(ver, x) { &ver::x, #x }
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#else
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# define _OPCODE(ver, x) { &ver::x, "" }
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#endif
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class Inter {
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public:
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uint8 _terminate;
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int16 *_breakFromLevel;
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int16 *_nestLevel;
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uint32 _soundEndTimeKey;
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int16 _soundStopVal;
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void initControlVars(char full);
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int16 load16();
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char evalExpr(int16 *pRes);
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bool evalBoolResult();
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void renewTimeInVars();
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void storeMouse();
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void storeKey(int16 key);
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void funcBlock(int16 retFlag);
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void callSub(int16 retFlag);
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virtual int16 loadSound(int16 slot) = 0;
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virtual void animPalette() = 0;
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Inter(GobEngine *vm);
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virtual ~Inter() {}
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protected:
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struct OpFuncParams {
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byte cmdCount;
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byte counter;
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int16 retFlag;
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};
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struct OpGobParams {
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int16 extraData;
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int32 *retVarPtr;
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Goblin::Gob_Object *objDesc;
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};
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bool _break;
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int16 _animPalLowIndex[8];
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int16 _animPalHighIndex[8];
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int16 _animPalDir[8];
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char _pasteBuf[300];
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byte _pasteSizeBuf[300];
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int16 _pastePos;
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// The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween
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bool _noBusyWait;
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GobEngine *_vm;
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virtual void setupOpcodes() = 0;
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virtual void executeDrawOpcode(byte i) = 0;
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms) = 0;
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virtual void executeGoblinOpcode(int i, OpGobParams ¶ms) = 0;
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virtual const char *getOpcodeDrawDesc(byte i) = 0;
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virtual const char *getOpcodeFuncDesc(byte i, byte j) = 0;
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virtual const char *getOpcodeGoblinDesc(int i) = 0;
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virtual void checkSwitchTable(byte **ppExec) = 0;
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void o_drawNOP() {}
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bool o_funcNOP(OpFuncParams ¶ms) { return false; }
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void o_gobNOP(OpGobParams ¶ms) {}
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};
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class Inter_v1 : public Inter {
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public:
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Inter_v1(GobEngine *vm);
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virtual ~Inter_v1() {}
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virtual int16 loadSound(int16 slot);
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virtual void animPalette();
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protected:
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typedef void (Inter_v1::*OpcodeDrawProcV1)();
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typedef bool (Inter_v1::*OpcodeFuncProcV1)(OpFuncParams &);
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typedef void (Inter_v1::*OpcodeGoblinProcV1)(OpGobParams &);
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struct OpcodeDrawEntryV1 {
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OpcodeDrawProcV1 proc;
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const char *desc;
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};
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struct OpcodeFuncEntryV1 {
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OpcodeFuncProcV1 proc;
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const char *desc;
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};
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struct OpcodeGoblinEntryV1 {
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OpcodeGoblinProcV1 proc;
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const char *desc;
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};
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const OpcodeDrawEntryV1 *_opcodesDrawV1;
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const OpcodeFuncEntryV1 *_opcodesFuncV1;
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const OpcodeGoblinEntryV1 *_opcodesGoblinV1;
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static const int _goblinFuncLookUp[][2];
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virtual void setupOpcodes();
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virtual void executeDrawOpcode(byte i);
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms);
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virtual void executeGoblinOpcode(int i, OpGobParams ¶ms);
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virtual const char *getOpcodeDrawDesc(byte i);
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virtual const char *getOpcodeFuncDesc(byte i, byte j);
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virtual const char *getOpcodeGoblinDesc(int i);
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virtual void checkSwitchTable(byte **ppExec);
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void o1_loadMult();
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void o1_playMult();
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void o1_freeMultKeys();
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void o1_initCursor();
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void o1_initCursorAnim();
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void o1_clearCursorAnim();
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void o1_setRenderFlags();
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void o1_loadAnim();
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void o1_freeAnim();
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void o1_updateAnim();
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void o1_initMult();
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void o1_freeMult();
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void o1_animate();
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void o1_loadMultObject();
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void o1_getAnimLayerInfo();
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void o1_getObjAnimSize();
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void o1_loadStatic();
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void o1_freeStatic();
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void o1_renderStatic();
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void o1_loadCurLayer();
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void o1_playCDTrack();
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void o1_getCDTrackPos();
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void o1_stopCD();
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void o1_loadFontToSprite();
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void o1_freeFontToSprite();
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bool o1_callSub(OpFuncParams ¶ms);
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bool o1_printTotText(OpFuncParams ¶ms);
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bool o1_loadCursor(OpFuncParams ¶ms);
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bool o1_switch(OpFuncParams ¶ms);
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bool o1_repeatUntil(OpFuncParams ¶ms);
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bool o1_whileDo(OpFuncParams ¶ms);
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bool o1_if(OpFuncParams ¶ms);
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bool o1_evaluateStore(OpFuncParams ¶ms);
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bool o1_loadSpriteToPos(OpFuncParams ¶ms);
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bool o1_printText(OpFuncParams ¶ms);
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bool o1_loadTot(OpFuncParams ¶ms);
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bool o1_palLoad(OpFuncParams ¶ms);
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bool o1_keyFunc(OpFuncParams ¶ms);
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bool o1_capturePush(OpFuncParams ¶ms);
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bool o1_capturePop(OpFuncParams ¶ms);
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bool o1_animPalInit(OpFuncParams ¶ms);
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bool o1_drawOperations(OpFuncParams ¶ms);
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bool o1_setcmdCount(OpFuncParams ¶ms);
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bool o1_return(OpFuncParams ¶ms);
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bool o1_renewTimeInVars(OpFuncParams ¶ms);
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bool o1_speakerOn(OpFuncParams ¶ms);
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bool o1_speakerOff(OpFuncParams ¶ms);
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bool o1_putPixel(OpFuncParams ¶ms);
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bool o1_goblinFunc(OpFuncParams ¶ms);
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bool o1_createSprite(OpFuncParams ¶ms);
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bool o1_freeSprite(OpFuncParams ¶ms);
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bool o1_returnTo(OpFuncParams ¶ms);
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bool o1_loadSpriteContent(OpFuncParams ¶ms);
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bool o1_copySprite(OpFuncParams ¶ms);
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bool o1_fillRect(OpFuncParams ¶ms);
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bool o1_drawLine(OpFuncParams ¶ms);
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bool o1_strToLong(OpFuncParams ¶ms);
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bool o1_invalidate(OpFuncParams ¶ms);
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bool o1_setBackDelta(OpFuncParams ¶ms);
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bool o1_playSound(OpFuncParams ¶ms);
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bool o1_stopSound(OpFuncParams ¶ms);
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bool o1_loadSound(OpFuncParams ¶ms);
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bool o1_freeSoundSlot(OpFuncParams ¶ms);
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bool o1_waitEndPlay(OpFuncParams ¶ms);
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bool o1_playComposition(OpFuncParams ¶ms);
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bool o1_getFreeMem(OpFuncParams ¶ms);
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bool o1_checkData(OpFuncParams ¶ms);
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bool o1_prepareStr(OpFuncParams ¶ms);
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bool o1_insertStr(OpFuncParams ¶ms);
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bool o1_cutStr(OpFuncParams ¶ms);
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bool o1_strstr(OpFuncParams ¶ms);
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bool o1_istrlen(OpFuncParams ¶ms);
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bool o1_setMousePos(OpFuncParams ¶ms);
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bool o1_setFrameRate(OpFuncParams ¶ms);
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bool o1_animatePalette(OpFuncParams ¶ms);
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bool o1_animateCursor(OpFuncParams ¶ms);
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bool o1_blitCursor(OpFuncParams ¶ms);
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bool o1_loadFont(OpFuncParams ¶ms);
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bool o1_freeFont(OpFuncParams ¶ms);
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bool o1_readData(OpFuncParams ¶ms);
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bool o1_writeData(OpFuncParams ¶ms);
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bool o1_manageDataFile(OpFuncParams ¶ms);
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void o1_setState(OpGobParams ¶ms);
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void o1_setCurFrame(OpGobParams ¶ms);
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void o1_setNextState(OpGobParams ¶ms);
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void o1_setMultState(OpGobParams ¶ms);
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void o1_setOrder(OpGobParams ¶ms);
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void o1_setActionStartState(OpGobParams ¶ms);
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void o1_setCurLookDir(OpGobParams ¶ms);
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void o1_setType(OpGobParams ¶ms);
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void o1_setNoTick(OpGobParams ¶ms);
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void o1_setPickable(OpGobParams ¶ms);
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void o1_setXPos(OpGobParams ¶ms);
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void o1_setYPos(OpGobParams ¶ms);
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void o1_setDoAnim(OpGobParams ¶ms);
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void o1_setRelaxTime(OpGobParams ¶ms);
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void o1_setMaxTick(OpGobParams ¶ms);
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void o1_getState(OpGobParams ¶ms);
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void o1_getCurFrame(OpGobParams ¶ms);
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void o1_getNextState(OpGobParams ¶ms);
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void o1_getMultState(OpGobParams ¶ms);
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void o1_getOrder(OpGobParams ¶ms);
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void o1_getActionStartState(OpGobParams ¶ms);
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void o1_getCurLookDir(OpGobParams ¶ms);
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void o1_getType(OpGobParams ¶ms);
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void o1_getNoTick(OpGobParams ¶ms);
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void o1_getPickable(OpGobParams ¶ms);
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void o1_getObjMaxFrame(OpGobParams ¶ms);
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void o1_getXPos(OpGobParams ¶ms);
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void o1_getYPos(OpGobParams ¶ms);
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void o1_getDoAnim(OpGobParams ¶ms);
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void o1_getRelaxTime(OpGobParams ¶ms);
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void o1_getMaxTick(OpGobParams ¶ms);
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void o1_manipulateMap(OpGobParams ¶ms);
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void o1_getItem(OpGobParams ¶ms);
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void o1_manipulateMapIndirect(OpGobParams ¶ms);
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void o1_getItemIndirect(OpGobParams ¶ms);
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void o1_setPassMap(OpGobParams ¶ms);
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void o1_setGoblinPosH(OpGobParams ¶ms);
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void o1_getGoblinPosXH(OpGobParams ¶ms);
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void o1_getGoblinPosYH(OpGobParams ¶ms);
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void o1_setGoblinMultState(OpGobParams ¶ms);
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void o1_setGoblinUnk14(OpGobParams ¶ms);
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void o1_setItemIdInPocket(OpGobParams ¶ms);
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void o1_setItemIndInPocket(OpGobParams ¶ms);
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void o1_getItemIdInPocket(OpGobParams ¶ms);
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void o1_getItemIndInPocket(OpGobParams ¶ms);
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void o1_setGoblinPos(OpGobParams ¶ms);
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void o1_setGoblinState(OpGobParams ¶ms);
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void o1_setGoblinStateRedraw(OpGobParams ¶ms);
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void o1_decRelaxTime(OpGobParams ¶ms);
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void o1_getGoblinPosX(OpGobParams ¶ms);
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void o1_getGoblinPosY(OpGobParams ¶ms);
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void o1_clearPathExistence(OpGobParams ¶ms);
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void o1_setGoblinVisible(OpGobParams ¶ms);
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void o1_setGoblinInvisible(OpGobParams ¶ms);
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void o1_getObjectIntersect(OpGobParams ¶ms);
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void o1_getGoblinIntersect(OpGobParams ¶ms);
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void o1_setItemPos(OpGobParams ¶ms);
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void o1_loadObjects(OpGobParams ¶ms);
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void o1_freeObjects(OpGobParams ¶ms);
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void o1_animateObjects(OpGobParams ¶ms);
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void o1_drawObjects(OpGobParams ¶ms);
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void o1_loadMap(OpGobParams ¶ms);
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void o1_moveGoblin(OpGobParams ¶ms);
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void o1_switchGoblin(OpGobParams ¶ms);
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void o1_loadGoblin(OpGobParams ¶ms);
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void o1_writeTreatItem(OpGobParams ¶ms);
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void o1_moveGoblin0(OpGobParams ¶ms);
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void o1_setGoblinTarget(OpGobParams ¶ms);
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void o1_setGoblinObjectsPos(OpGobParams ¶ms);
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void o1_initGoblin(OpGobParams ¶ms);
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void manipulateMap(int16 xPos, int16 yPos, int16 item);
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};
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class Inter_v2 : public Inter_v1 {
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public:
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Inter_v2(GobEngine *vm);
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virtual ~Inter_v2() {}
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virtual int16 loadSound(int16 search);
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virtual void animPalette();
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protected:
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typedef void (Inter_v2::*OpcodeDrawProcV2)();
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typedef bool (Inter_v2::*OpcodeFuncProcV2)(OpFuncParams &);
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typedef void (Inter_v2::*OpcodeGoblinProcV2)(OpGobParams &);
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struct OpcodeDrawEntryV2 {
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OpcodeDrawProcV2 proc;
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const char *desc;
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};
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struct OpcodeFuncEntryV2 {
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OpcodeFuncProcV2 proc;
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const char *desc;
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};
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struct OpcodeGoblinEntryV2 {
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OpcodeGoblinProcV2 proc;
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const char *desc;
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};
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const OpcodeDrawEntryV2 *_opcodesDrawV2;
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const OpcodeFuncEntryV2 *_opcodesFuncV2;
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const OpcodeGoblinEntryV2 *_opcodesGoblinV2;
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static const int _goblinFuncLookUp[][2];
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virtual void setupOpcodes();
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virtual void executeDrawOpcode(byte i);
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms);
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virtual void executeGoblinOpcode(int i, OpGobParams ¶ms);
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virtual const char *getOpcodeDrawDesc(byte i);
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virtual const char *getOpcodeFuncDesc(byte i, byte j);
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virtual const char *getOpcodeGoblinDesc(int i);
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virtual void checkSwitchTable(byte **ppExec);
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void o2_playMult();
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void o2_freeMultKeys();
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void o2_setRenderFlags();
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void o2_multSub();
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void o2_initMult();
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void o2_loadMultObject();
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void o2_renderStatic();
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void o2_loadCurLayer();
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void o2_playCDTrack();
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void o2_waitCDTrackEnd();
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void o2_stopCD();
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void o2_readLIC();
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void o2_freeLIC();
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void o2_getCDTrackPos();
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void o2_loadFontToSprite();
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void o2_totSub();
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void o2_switchTotSub();
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void o2_copyVars();
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void o2_pasteVars();
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void o2_loadMapObjects();
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void o2_freeGoblins();
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void o2_moveGoblin();
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void o2_writeGoblinPos();
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void o2_stopGoblin();
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void o2_setGoblinState();
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void o2_placeGoblin();
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void o2_initScreen();
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void o2_scroll();
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void o2_setScrollOffset();
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void o2_playImd();
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void o2_getImdInfo();
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void o2_openItk();
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void o2_closeItk();
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void o2_setImdFrontSurf();
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void o2_resetImdFrontSurf();
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bool o2_evaluateStore(OpFuncParams ¶ms);
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bool o2_printText(OpFuncParams ¶ms);
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bool o2_animPalInit(OpFuncParams ¶ms);
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bool o2_addCollision(OpFuncParams ¶ms);
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bool o2_freeCollision(OpFuncParams ¶ms);
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bool o2_goblinFunc(OpFuncParams ¶ms);
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bool o2_createSprite(OpFuncParams ¶ms);
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bool o2_stopSound(OpFuncParams ¶ms);
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bool o2_loadSound(OpFuncParams ¶ms);
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bool o2_getFreeMem(OpFuncParams ¶ms);
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bool o2_checkData(OpFuncParams ¶ms);
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bool o2_readData(OpFuncParams ¶ms);
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bool o2_writeData(OpFuncParams ¶ms);
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void o2_loadInfogramesIns(OpGobParams ¶ms);
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void o2_playInfogrames(OpGobParams ¶ms);
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void o2_startInfogrames(OpGobParams ¶ms);
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void o2_stopInfogrames(OpGobParams ¶ms);
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void o2_handleGoblins(OpGobParams ¶ms);
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};
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class Inter_Bargon : public Inter_v2 {
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public:
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Inter_Bargon(GobEngine *vm);
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virtual ~Inter_Bargon() {}
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protected:
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typedef void (Inter_Bargon::*OpcodeDrawProcBargon)();
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typedef bool (Inter_Bargon::*OpcodeFuncProcBargon)(OpFuncParams &);
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typedef void (Inter_Bargon::*OpcodeGoblinProcBargon)(OpGobParams &);
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struct OpcodeDrawEntryBargon {
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OpcodeDrawProcBargon proc;
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const char *desc;
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};
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struct OpcodeFuncEntryBargon {
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OpcodeFuncProcBargon proc;
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const char *desc;
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};
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struct OpcodeGoblinEntryBargon {
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OpcodeGoblinProcBargon proc;
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const char *desc;
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};
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const OpcodeDrawEntryBargon *_opcodesDrawBargon;
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const OpcodeFuncEntryBargon *_opcodesFuncBargon;
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const OpcodeGoblinEntryBargon *_opcodesGoblinBargon;
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static const int _goblinFuncLookUp[][2];
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virtual void setupOpcodes();
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virtual void executeDrawOpcode(byte i);
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms);
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virtual void executeGoblinOpcode(int i, OpGobParams ¶ms);
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virtual const char *getOpcodeDrawDesc(byte i);
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virtual const char *getOpcodeFuncDesc(byte i, byte j);
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virtual const char *getOpcodeGoblinDesc(int i);
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void oBargon_intro0(OpGobParams ¶ms);
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void oBargon_intro1(OpGobParams ¶ms);
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void oBargon_intro2(OpGobParams ¶ms);
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void oBargon_intro3(OpGobParams ¶ms);
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void oBargon_intro4(OpGobParams ¶ms);
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void oBargon_intro5(OpGobParams ¶ms);
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void oBargon_intro6(OpGobParams ¶ms);
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void oBargon_intro7(OpGobParams ¶ms);
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void oBargon_intro8(OpGobParams ¶ms);
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void oBargon_intro9(OpGobParams ¶ms);
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};
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class Inter_v3 : public Inter_v2 {
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public:
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Inter_v3(GobEngine *vm);
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virtual ~Inter_v3() {}
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protected:
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typedef void (Inter_v3::*OpcodeDrawProcV3)();
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typedef bool (Inter_v3::*OpcodeFuncProcV3)(OpFuncParams &);
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typedef void (Inter_v3::*OpcodeGoblinProcV3)(OpGobParams &);
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struct OpcodeDrawEntryV3 {
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OpcodeDrawProcV3 proc;
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const char *desc;
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};
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struct OpcodeFuncEntryV3 {
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OpcodeFuncProcV3 proc;
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const char *desc;
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};
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struct OpcodeGoblinEntryV3 {
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OpcodeGoblinProcV3 proc;
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const char *desc;
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};
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const OpcodeDrawEntryV3 *_opcodesDrawV3;
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const OpcodeFuncEntryV3 *_opcodesFuncV3;
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const OpcodeGoblinEntryV3 *_opcodesGoblinV3;
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static const int _goblinFuncLookUp[][2];
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virtual void setupOpcodes();
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virtual void executeDrawOpcode(byte i);
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms);
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virtual void executeGoblinOpcode(int i, OpGobParams ¶ms);
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virtual const char *getOpcodeDrawDesc(byte i);
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virtual const char *getOpcodeFuncDesc(byte i, byte j);
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virtual const char *getOpcodeGoblinDesc(int i);
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bool o3_getTotTextItemPart(OpFuncParams ¶ms);
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bool o3_copySprite(OpFuncParams ¶ms);
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bool o3_checkData(OpFuncParams ¶ms);
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bool o3_readData(OpFuncParams ¶ms);
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bool o3_writeData(OpFuncParams ¶ms);
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void o3_wobble(OpGobParams ¶ms);
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};
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class Inter_v4 : public Inter_v3 {
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public:
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|
Inter_v4(GobEngine *vm);
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virtual ~Inter_v4() {}
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|
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protected:
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typedef void (Inter_v4::*OpcodeDrawProcV4)();
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typedef bool (Inter_v4::*OpcodeFuncProcV4)(OpFuncParams &);
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typedef void (Inter_v4::*OpcodeGoblinProcV4)(OpGobParams &);
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struct OpcodeDrawEntryV4 {
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|
OpcodeDrawProcV4 proc;
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|
const char *desc;
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|
};
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|
struct OpcodeFuncEntryV4 {
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|
OpcodeFuncProcV4 proc;
|
|
const char *desc;
|
|
};
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|
struct OpcodeGoblinEntryV4 {
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|
OpcodeGoblinProcV4 proc;
|
|
const char *desc;
|
|
};
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|
const OpcodeDrawEntryV4 *_opcodesDrawV4;
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|
const OpcodeFuncEntryV4 *_opcodesFuncV4;
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|
const OpcodeGoblinEntryV4 *_opcodesGoblinV4;
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|
static const int _goblinFuncLookUp[][2];
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virtual void setupOpcodes();
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virtual void executeDrawOpcode(byte i);
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virtual bool executeFuncOpcode(byte i, byte j, OpFuncParams ¶ms);
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|
virtual void executeGoblinOpcode(int i, OpGobParams ¶ms);
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virtual const char *getOpcodeDrawDesc(byte i);
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|
virtual const char *getOpcodeFuncDesc(byte i, byte j);
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|
virtual const char *getOpcodeGoblinDesc(int i);
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|
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void o4_playVmdOrMusic();
|
|
};
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} // End of namespace Gob
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#endif // GOB_INTER_H
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