mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
db8e5332fc
svn-id: r27593
873 lines
21 KiB
C++
873 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "common/stdafx.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/mouse.h"
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#include "sword2/resman.h"
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#include "sword2/screen.h"
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#include "sword2/sound.h"
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#include "sword2/animation.h"
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namespace Sword2 {
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///////////////////////////////////////////////////////////////////////////////
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// Basic movie player
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///////////////////////////////////////////////////////////////////////////////
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const MovieInfo MoviePlayer::_movies[19] = {
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{ "carib", 222, false },
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{ "escape", 187, false },
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{ "eye", 248, false },
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{ "finale", 1485, false },
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{ "guard", 75, false },
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{ "intro", 1800, false },
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{ "jungle", 186, false },
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{ "museum", 167, false },
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{ "pablo", 75, false },
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{ "pyramid", 60, false },
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{ "quaram", 184, false },
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{ "river", 656, false },
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{ "sailing", 138, false },
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{ "shaman", 788, true },
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{ "stone1", 34, true },
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{ "stone2", 282, false },
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{ "stone3", 65, true },
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{ "demo", 60, false },
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{ "enddemo", 110, false }
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};
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MoviePlayer::MoviePlayer(Sword2Engine *vm, const char *name) {
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_vm = vm;
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_name = strdup(name);
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_mixer = _vm->_mixer;
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_system = _vm->_system;
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_textSurface = NULL;
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_bgSoundStream = NULL;
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_ticks = 0;
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_currentFrame = 0;
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_frameBuffer = NULL;
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_frameWidth = 0;
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_frameHeight = 0;
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_frameX = 0;
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_frameY = 0;
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_black = 1;
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_white = 255;
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_numFrames = 0;
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_leadOutFrame = (uint)-1;
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_seamless = false;
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_framesSkipped = 0;
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_forceFrame = false;
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_currentText = 0;
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}
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MoviePlayer::~MoviePlayer() {
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free(_name);
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}
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void MoviePlayer::updatePalette(byte *pal, bool packed) {
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byte palette[4 * 256];
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byte *p = palette;
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uint32 maxWeight = 0;
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uint32 minWeight = 0xFFFFFFFF;
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for (int i = 0; i < 256; i++) {
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int r = *pal++;
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int g = *pal++;
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int b = *pal++;
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if (!packed)
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pal++;
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uint32 weight = 3 * r * r + 6 * g * g + 2 * b * b;
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if (weight >= maxWeight) {
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_white = i;
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maxWeight = weight;
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}
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if (weight <= minWeight) {
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_black = i;
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minWeight = i;
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}
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*p++ = r;
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*p++ = g;
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*p++ = b;
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*p++ = 0;
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}
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_vm->_screen->setPalette(0, 256, palette, RDPAL_INSTANT);
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_forceFrame = true;
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}
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void MoviePlayer::savePalette() {
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memcpy(_originalPalette, _vm->_screen->getPalette(), sizeof(_originalPalette));
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}
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void MoviePlayer::restorePalette() {
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_vm->_screen->setPalette(0, 256, _originalPalette, RDPAL_INSTANT);
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}
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void MoviePlayer::clearFrame() {
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memset(_frameBuffer, 0, _vm->_screen->getScreenWide() * _vm->_screen->getScreenDeep());
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}
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void MoviePlayer::updateScreen() {
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_system->updateScreen();
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}
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bool MoviePlayer::checkSkipFrame() {
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if (_forceFrame) {
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_forceFrame = false;
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return false;
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}
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if (_framesSkipped > 10) {
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warning("Forced frame %d to be displayed", _currentFrame);
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_framesSkipped = 0;
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return false;
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}
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if (_bgSoundStream) {
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if ((_mixer->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1)
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return false;
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} else {
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if (_system->getMillis() <= _ticks)
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return false;
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}
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_framesSkipped++;
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return true;
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}
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bool MoviePlayer::syncFrame() {
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_ticks += 83;
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if (checkSkipFrame()) {
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warning("Skipped frame %d", _currentFrame);
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return false;
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}
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if (_bgSoundStream) {
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while (_mixer->isSoundHandleActive(_bgSoundHandle) && (_mixer->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame) {
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_system->delayMillis(10);
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}
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// In case the background sound ends prematurely, update _ticks
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// so that we can still fall back on the no-sound sync case for
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// the subsequent frames.
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_ticks = _system->getMillis();
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} else {
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while (_system->getMillis() < _ticks) {
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_system->delayMillis(10);
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}
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}
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return true;
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}
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void MoviePlayer::drawFrame() {
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int screenWidth = _vm->_screen->getScreenWide();
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_system->copyRectToScreen(_frameBuffer + _frameY * screenWidth + _frameX, screenWidth, _frameX, _frameY, _frameWidth, _frameHeight);
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}
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void MoviePlayer::openTextObject(SequenceTextInfo *t) {
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// Pull out the text line to get the official text number (for WAV id)
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uint32 res = t->textNumber / SIZE;
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uint32 localText = t->textNumber & 0xffff;
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// Open text resource and get the line
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byte *text = _vm->fetchTextLine(_vm->_resman->openResource(res), localText);
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_textObject.speechId = READ_LE_UINT16(text);
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// Is it speech or subtitles, or both?
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// If we want subtitles, or there was no sound
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if (_vm->getSubtitles() || !_textObject.speechId) {
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_textObject.textMem = _vm->_fontRenderer->makeTextSprite(text + 2, 600, 255, _vm->_speechFontId, 1);
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}
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_vm->_resman->closeResource(res);
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if (_textObject.textMem) {
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FrameHeader frame;
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frame.read(_textObject.textMem);
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_textObject.textSprite.x = 320 - frame.width / 2;
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_textObject.textSprite.y = 440 - frame.height;
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_textObject.textSprite.w = frame.width;
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_textObject.textSprite.h = frame.height;
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_textObject.textSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION;
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_textObject.textSprite.data = _textObject.textMem + FrameHeader::size();
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_vm->_screen->createSurface(&_textObject.textSprite, &_textSurface);
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}
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}
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void MoviePlayer::closeTextObject() {
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free(_textObject.textMem);
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_textObject.textMem = NULL;
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_textObject.speechId = 0;
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if (_textSurface) {
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_vm->_screen->deleteSurface(_textSurface);
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_textSurface = NULL;
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}
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}
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void MoviePlayer::calcTextPosition(int &xPos, int &yPos) {
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xPos = 320 - _textObject.textSprite.w / 2;
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yPos = 420 - _textObject.textSprite.h;
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}
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void MoviePlayer::drawTextObject() {
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if (_textObject.textMem && _textSurface) {
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int screenWidth = _vm->_screen->getScreenWide();
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byte *src = _textObject.textSprite.data;
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uint16 width = _textObject.textSprite.w;
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uint16 height = _textObject.textSprite.h;
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int xPos, yPos;
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calcTextPosition(xPos, yPos);
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byte *dst = _frameBuffer + yPos * screenWidth + xPos;
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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if (src[x] == 1)
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dst[x] = _black;
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else if (src[x] == 255)
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dst[x] = _white;
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}
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src += width;
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dst += screenWidth;
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}
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if (yPos + height > _frameY + _frameHeight || width > _frameWidth) {
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_system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, width, height);
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}
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}
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}
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void MoviePlayer::undrawTextObject() {
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if (_textObject.textMem) {
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int xPos, yPos;
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calcTextPosition(xPos, yPos);
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uint16 width = _textObject.textSprite.w;
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uint16 height = _textObject.textSprite.h;
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// We only need to undraw the text if it's outside the frame.
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// Otherwise the next frame will cover the old text anyway.
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if (yPos + height > _frameY + _frameHeight || width > _frameWidth) {
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int screenWidth = _vm->_screen->getScreenWide();
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byte *dst = _frameBuffer + yPos * screenWidth + xPos;
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for (int y = 0; y < height; y++) {
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memset(dst, 0, width);
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dst += screenWidth;
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}
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_system->copyRectToScreen(_frameBuffer + yPos * screenWidth + xPos, screenWidth, xPos, yPos, width, height);
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}
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}
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}
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bool MoviePlayer::load() {
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_bgSoundStream = NULL;
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_currentText = 0;
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_currentFrame = 0;
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for (int i = 0; i < ARRAYSIZE(_movies); i++) {
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if (scumm_stricmp(_name, _movies[i].name) == 0) {
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_seamless = _movies[i].seamless;
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_numFrames = _movies[i].frames;
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if (_numFrames > 60)
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_leadOutFrame = _numFrames - 60;
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// Not all cutscenes cover the entire screen, so clear
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// it. We will always clear the game screen, no matter
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// how the cutscene is to be displayed. (We have to do
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// this before showing the overlay.)
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_vm->_mouse->closeMenuImmediately();
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if (!_seamless) {
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_vm->_screen->clearScene();
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}
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_vm->_screen->updateDisplay();
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return true;
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}
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}
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return false;
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}
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void MoviePlayer::play(SequenceTextInfo *textList, uint32 numLines, int32 leadIn, int32 leadOut) {
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bool terminate = false;
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bool textVisible = false;
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bool startNextText = false;
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// This happens if the user quits during the "eye" cutscene.
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if (_vm->_quit)
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return;
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_numSpeechLines = numLines;
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_firstSpeechFrame = (numLines > 0) ? textList[0].startFrame : 0;
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if (leadIn) {
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_vm->_sound->playMovieSound(leadIn, kLeadInSound);
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}
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savePalette();
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_framesSkipped = 0;
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_ticks = _system->getMillis();
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_bgSoundStream = Audio::AudioStream::openStreamFile(_name);
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if (_bgSoundStream) {
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_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSoundHandle, _bgSoundStream);
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}
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while (!terminate && _currentFrame < _numFrames && decodeFrame()) {
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_currentFrame++;
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// The frame has been decoded. Now draw the subtitles, if any,
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// before drawing it to the screen.
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if (_currentText < numLines) {
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SequenceTextInfo *t = &textList[_currentText];
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if (_currentFrame == t->startFrame) {
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openTextObject(t);
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textVisible = true;
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if (_textObject.speechId) {
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startNextText = true;
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}
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}
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if (startNextText && _vm->_sound->amISpeaking() == RDSE_QUIET) {
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_vm->_sound->playCompSpeech(_textObject.speechId, 16, 0);
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startNextText = false;
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}
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if (_currentFrame == t->endFrame) {
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undrawTextObject();
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closeTextObject();
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_currentText++;
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textVisible = false;
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}
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if (textVisible)
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drawTextObject();
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}
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if (leadOut && _currentFrame == _leadOutFrame) {
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_vm->_sound->playMovieSound(leadOut, kLeadOutSound);
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}
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if (syncFrame()) {
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drawFrame();
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updateScreen();
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}
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_SCREEN_CHANGED:
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handleScreenChanged();
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break;
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case Common::EVENT_QUIT:
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_vm->closeGame();
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terminate = true;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
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terminate = true;
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break;
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default:
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break;
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}
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}
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}
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if (!_seamless) {
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// Most cutscenes fade to black on their own, but not all of
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// them. I think it looks better if they do.
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clearFrame();
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// If the sound is still playing, draw the subtitles one final
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// time. This happens in the "carib" cutscene.
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if (textVisible && _vm->_sound->amISpeaking() == RDSE_SPEAKING) {
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drawTextObject();
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}
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drawFrame();
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updateScreen();
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}
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if (!terminate) {
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// Wait for the voice and sound track to stop playing. This is
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// to make sure that we don't cut off the speech in
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// mid-sentence, and - even more importantly - that we don't
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// free the sound buffer while it's still in use.
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while (_vm->_sound->amISpeaking() == RDSE_SPEAKING || _mixer->isSoundHandleActive(_bgSoundHandle)) {
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_system->delayMillis(100);
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}
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} else {
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_vm->_sound->stopSpeech();
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_mixer->stopHandle(_bgSoundHandle);
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}
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// The current text object may still be open
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undrawTextObject();
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closeTextObject();
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if (!_seamless) {
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clearFrame();
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drawFrame();
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updateScreen();
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}
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// Setting the palette implies a full redraw.
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restorePalette();
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}
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#ifdef USE_ZLIB
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///////////////////////////////////////////////////////////////////////////////
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// Movie player for the new DXA movies
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///////////////////////////////////////////////////////////////////////////////
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MoviePlayerDXA::MoviePlayerDXA(Sword2Engine *vm, const char *name)
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: MoviePlayer(vm, name) {
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debug(0, "Creating DXA cutscene player");
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}
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MoviePlayerDXA::~MoviePlayerDXA() {
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closeFile();
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}
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void MoviePlayerDXA::setPalette(byte *pal) {
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updatePalette(pal);
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}
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bool MoviePlayerDXA::decodeFrame() {
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decodeNextFrame();
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copyFrameToBuffer(_frameBuffer, _frameX, _frameY, _vm->_screen->getScreenWide());
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return true;
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}
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bool MoviePlayerDXA::load() {
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if (!MoviePlayer::load())
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return false;
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char filename[20];
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snprintf(filename, sizeof(filename), "%s.dxa", _name);
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if (loadFile(filename)) {
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// The Broken Sword games always use external audio tracks.
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if (_fd->readUint32BE() != MKID_BE('NULL'))
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return false;
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_frameBuffer = _vm->_screen->getScreen();
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_frameWidth = getWidth();
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_frameHeight = getHeight();
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_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
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_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
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return true;
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}
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return false;
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}
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#endif
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#ifdef USE_MPEG2
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///////////////////////////////////////////////////////////////////////////////
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// Movie player for the old MPEG movies
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///////////////////////////////////////////////////////////////////////////////
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MoviePlayerMPEG::MoviePlayerMPEG(Sword2Engine *vm, const char *name)
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: MoviePlayer(vm, name) {
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#ifdef BACKEND_8BIT
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debug(0, "Creating MPEG cutscene player (8-bit)");
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#else
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debug(0, "Creating MPEG cutscene player (16-bit)");
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#endif
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}
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MoviePlayerMPEG::~MoviePlayerMPEG() {
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delete _anim;
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_anim = NULL;
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}
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|
bool MoviePlayerMPEG::load() {
|
|
if (!MoviePlayer::load())
|
|
return false;
|
|
|
|
_anim = new AnimationState(_vm, this);
|
|
|
|
if (!_anim->init(_name)) {
|
|
delete _anim;
|
|
_anim = NULL;
|
|
return false;
|
|
}
|
|
|
|
#ifdef BACKEND_8BIT
|
|
_frameBuffer = _vm->_screen->getScreen();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayerMPEG::decodeFrame() {
|
|
bool result = _anim->decodeFrame();
|
|
|
|
#ifdef BACKEND_8BIT
|
|
_frameWidth = _anim->getFrameWidth();
|
|
_frameHeight = _anim->getFrameHeight();
|
|
|
|
_frameX = (_vm->_screen->getScreenWide() - _frameWidth) / 2;
|
|
_frameY = (_vm->_screen->getScreenDeep() - _frameHeight) / 2;
|
|
#endif
|
|
|
|
return result;
|
|
}
|
|
|
|
AnimationState::AnimationState(Sword2Engine *vm, MoviePlayer *player)
|
|
: BaseAnimationState(vm->_system, 640, 480) {
|
|
_vm = vm;
|
|
_player = player;
|
|
}
|
|
|
|
AnimationState::~AnimationState() {
|
|
}
|
|
|
|
#ifdef BACKEND_8BIT
|
|
|
|
void AnimationState::setPalette(byte *pal) {
|
|
_player->updatePalette(pal, false);
|
|
}
|
|
|
|
#else
|
|
|
|
void MoviePlayerMPEG::handleScreenChanged() {
|
|
_anim->handleScreenChanged();
|
|
}
|
|
|
|
void MoviePlayerMPEG::clearFrame() {
|
|
_anim->clearFrame();
|
|
}
|
|
|
|
void MoviePlayerMPEG::drawFrame() {
|
|
}
|
|
|
|
void MoviePlayerMPEG::updateScreen() {
|
|
_anim->updateScreen();
|
|
}
|
|
|
|
void MoviePlayerMPEG::drawTextObject() {
|
|
if (_textObject.textMem && _textSurface) {
|
|
_anim->drawTextObject(&_textObject.textSprite, _textSurface);
|
|
}
|
|
}
|
|
|
|
void MoviePlayerMPEG::undrawTextObject() {
|
|
// As long as we only have subtitles for full-sized cutscenes, we don't
|
|
// really need to implement this function.
|
|
}
|
|
|
|
void AnimationState::drawTextObject(SpriteInfo *s, byte *src) {
|
|
int moviePitch = _movieScale * _movieWidth;
|
|
int textX = _movieScale * s->x;
|
|
int textY = _movieScale * (_frameHeight - s->h - 12);
|
|
|
|
OverlayColor *dst = _overlay + textY * moviePitch + textX;
|
|
|
|
OverlayColor pen = _sys->RGBToColor(255, 255, 255);
|
|
OverlayColor border = _sys->RGBToColor(0, 0, 0);
|
|
|
|
// TODO: Use the AdvMame scalers for the text? Pre-scale it?
|
|
|
|
for (int y = 0; y < s->h; y++) {
|
|
OverlayColor *ptr = dst;
|
|
|
|
for (int x = 0; x < s->w; x++) {
|
|
switch (src[x]) {
|
|
case 1:
|
|
*ptr++ = border;
|
|
if (_movieScale > 1) {
|
|
*ptr++ = border;
|
|
if (_movieScale > 2)
|
|
*ptr++ = border;
|
|
}
|
|
break;
|
|
case 255:
|
|
*ptr++ = pen;
|
|
if (_movieScale > 1) {
|
|
*ptr++ = pen;
|
|
if (_movieScale > 2)
|
|
*ptr++ = pen;
|
|
}
|
|
break;
|
|
default:
|
|
ptr += _movieScale;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_movieScale > 1) {
|
|
memcpy(dst + moviePitch, dst, _movieScale * s->w * sizeof(OverlayColor));
|
|
if (_movieScale > 2)
|
|
memcpy(dst + 2 * moviePitch, dst, _movieScale * s->w * sizeof(OverlayColor));
|
|
}
|
|
|
|
dst += _movieScale * moviePitch;
|
|
src += s->w;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void AnimationState::clearFrame() {
|
|
#ifdef BACKEND_8BIT
|
|
memset(_vm->_screen->getScreen(), 0, _movieWidth * _movieHeight);
|
|
#else
|
|
OverlayColor black = _sys->RGBToColor(0, 0, 0);
|
|
|
|
for (int i = 0; i < _movieScale * _movieWidth * _movieScale * _movieHeight; i++)
|
|
_overlay[i] = black;
|
|
#endif
|
|
}
|
|
|
|
void AnimationState::drawYUV(int width, int height, byte *const *dat) {
|
|
_frameWidth = width;
|
|
_frameHeight = height;
|
|
|
|
#ifdef BACKEND_8BIT
|
|
byte *buf = _vm->_screen->getScreen() + ((480 - height) / 2) * RENDERWIDE + (640 - width) / 2;
|
|
|
|
int x, y;
|
|
|
|
int ypos = 0;
|
|
int cpos = 0;
|
|
int linepos = 0;
|
|
|
|
for (y = 0; y < height; y += 2) {
|
|
for (x = 0; x < width; x += 2) {
|
|
int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * (BITDEPTH + 1)) + ((dat[1][cpos] + ROUNDADD) >> SHIFT)) * (BITDEPTH + 1);
|
|
cpos++;
|
|
|
|
buf[linepos ] = _lut[i + ((dat[0][ ypos ] + ROUNDADD) >> SHIFT)];
|
|
buf[RENDERWIDE + linepos++] = _lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
|
|
buf[linepos ] = _lut[i + ((dat[0][ ypos ] + ROUNDADD) >> SHIFT)];
|
|
buf[RENDERWIDE + linepos++] = _lut[i + ((dat[0][width + ypos++] + ROUNDADD) >> SHIFT)];
|
|
}
|
|
linepos += (2 * RENDERWIDE - width);
|
|
ypos += width;
|
|
}
|
|
#else
|
|
plotYUV(width, height, dat);
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Dummy player for subtitled speech only
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayerDummy::MoviePlayerDummy(Sword2Engine *vm, const char *name)
|
|
: MoviePlayer(vm, name) {
|
|
debug(0, "Creating Dummy cutscene player");
|
|
}
|
|
|
|
MoviePlayerDummy::~MoviePlayerDummy() {
|
|
}
|
|
|
|
bool MoviePlayerDummy::load() {
|
|
if (!MoviePlayer::load())
|
|
return false;
|
|
|
|
_frameBuffer = _vm->_screen->getScreen();
|
|
|
|
_frameWidth = 640;
|
|
_frameHeight = 400;
|
|
_frameX = 0;
|
|
_frameY = 40;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayerDummy::decodeFrame() {
|
|
if (_currentFrame == 0 && _numSpeechLines > 0) {
|
|
byte dummyPalette[] = {
|
|
0, 0, 0, 0,
|
|
255, 255, 255, 0,
|
|
};
|
|
|
|
// 0 is always black
|
|
// 1 is the border colour - black
|
|
// 255 is the pen colour - white
|
|
|
|
_system->setPalette(dummyPalette, 0, 1);
|
|
_system->setPalette(dummyPalette, 1, 1);
|
|
_system->setPalette(dummyPalette + 4, 255, 1);
|
|
|
|
byte msgNoCutscenesRU[] = "Po\344uk - to\344\345ko pev\345: hagmute k\344abuwy Ucke\343n, u\344u nocetute ca\343t npoekta u ckava\343te budeo po\344uku";
|
|
|
|
#if defined(USE_MPEG2) || defined(USE_ZLIB)
|
|
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or visit www.scummvm.org to download cutscene videos";
|
|
#else
|
|
byte msgNoCutscenes[] = "Cutscene - Narration Only: Press ESC to exit, or recompile ScummVM with MPEG2 or ZLib support";
|
|
#endif
|
|
|
|
byte *msg;
|
|
|
|
// Russian version substituted latin characters with Cyrillic.
|
|
if (Common::parseLanguage(ConfMan.get("language")) == Common::RU_RUS) {
|
|
msg = msgNoCutscenesRU;
|
|
} else {
|
|
msg = msgNoCutscenes;
|
|
}
|
|
|
|
byte *data = _vm->_fontRenderer->makeTextSprite(msg, RENDERWIDE, 255, _vm->_speechFontId);
|
|
|
|
FrameHeader frame_head;
|
|
SpriteInfo msgSprite;
|
|
byte *msgSurface;
|
|
|
|
frame_head.read(data);
|
|
|
|
msgSprite.x = _vm->_screen->getScreenWide() / 2 - frame_head.width / 2;
|
|
msgSprite.y = (480 - frame_head.height) / 2;
|
|
msgSprite.w = frame_head.width;
|
|
msgSprite.h = frame_head.height;
|
|
msgSprite.type = RDSPR_NOCOMPRESSION;
|
|
msgSprite.data = data + FrameHeader::size();
|
|
|
|
_vm->_screen->createSurface(&msgSprite, &msgSurface);
|
|
_vm->_screen->drawSurface(&msgSprite, msgSurface);
|
|
_vm->_screen->deleteSurface(msgSurface);
|
|
|
|
free(data);
|
|
updateScreen();
|
|
}
|
|
|
|
// If we have played the final voice-over, skip ahead to the lead out
|
|
|
|
if (_currentText >= _numSpeechLines && _vm->_sound->amISpeaking() == RDSE_QUIET && _leadOutFrame != (uint)-1 && _currentFrame < _leadOutFrame) {
|
|
_currentFrame = _leadOutFrame - 1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MoviePlayerDummy::syncFrame() {
|
|
if (_numSpeechLines == 0 || _currentFrame < _firstSpeechFrame) {
|
|
_ticks = _system->getMillis();
|
|
return false;
|
|
}
|
|
|
|
return MoviePlayer::syncFrame();
|
|
}
|
|
|
|
void MoviePlayerDummy::drawFrame() {
|
|
}
|
|
|
|
void MoviePlayerDummy::drawTextObject() {
|
|
if (_textObject.textMem && _textSurface) {
|
|
_vm->_screen->drawSurface(&_textObject.textSprite, _textSurface);
|
|
}
|
|
}
|
|
|
|
void MoviePlayerDummy::undrawTextObject() {
|
|
if (_textObject.textMem && _textSurface) {
|
|
memset(_textSurface, 1, _textObject.textSprite.w * _textObject.textSprite.h);
|
|
drawTextObject();
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Factory function for creating the appropriate cutscene player
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
MoviePlayer *makeMoviePlayer(Sword2Engine *vm, const char *name) {
|
|
static char filename[20];
|
|
|
|
#ifdef USE_ZLIB
|
|
snprintf(filename, sizeof(filename), "%s.dxa", name);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
return new MoviePlayerDXA(vm, name);
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_MPEG2
|
|
snprintf(filename, sizeof(filename), "%s.mp2", name);
|
|
|
|
if (Common::File::exists(filename)) {
|
|
return new MoviePlayerMPEG(vm, name);
|
|
}
|
|
#endif
|
|
|
|
return new MoviePlayerDummy(vm, name);
|
|
}
|
|
|
|
} // End of namespace Sword2
|