mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
218e132e37
svn-id: r27024
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// minimalistic gfx pipe implementation based on Vzzrzzn's GfxPipe.
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#ifndef __DMAPIPE_H__
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#define __DMAPIPE_H__
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#include "sysdefs.h"
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#include "backends/platform/ps2/GsDefs.h"
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class SinglePipe;
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struct GsVertex {
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uint16 x, y, z;
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};
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struct TexVertex {
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uint16 u, v;
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};
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class DmaPipe {
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public:
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DmaPipe(uint32 size);
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void uploadTex(uint32 dest, uint16 bufWidth, uint16 destOfsX, uint16 destOfsY, uint8 pixelFmt, const void *src, uint16 width, uint16 height);
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void setTex(uint32 tex, uint32 texBufWidth, uint8 texPowW, uint8 texPowH, uint8 texPixFmt, uint32 clut, uint8 csm, uint32 clutBufWidth, uint32 clutPixFmt);
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void setDrawBuffer(uint64 base, uint64 width, uint8 pixelFmt, uint64 mask);
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void textureRect(const GsVertex *p1, const GsVertex *p2, const GsVertex *p3, const GsVertex *p4, const TexVertex *t1, const TexVertex *t2, const TexVertex *t3, const TexVertex *t4, uint32 rgba);
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void textureRect(const GsVertex *p1, const GsVertex *p2, const TexVertex *t1, const TexVertex *t2);
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void flatRect(const GsVertex *p1, const GsVertex *p2, const GsVertex *p3, const GsVertex *p4, uint32 rgba);
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void flatRect(const GsVertex *p1, const GsVertex *p2, uint32 rgba);
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void setOrigin(uint16 x, uint16 y);
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void setConfig(uint8 prModeCont, uint8 dither, uint8 colClamp);
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void setScissorRect(uint64 x1, uint64 y1, uint64 x2, uint64 y2);
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void setAlphaBlend(AlphaBlendColor a, AlphaBlendColor b, AlphaBlendAlpha c, AlphaBlendColor d, uint8 fix);
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void setFinishEvent(void);
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void flush(void);
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void waitForDma(void);
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private:
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void checkSpace(uint32 needed);
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uint64 *_buf;
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uint8 _curPipe;
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SinglePipe *_pipes[2];
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};
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#endif //__DMAPIPE_H__
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