scummvm/engines
2008-03-27 20:54:59 +00:00
..
agi Got rid of EncapsulatedADGameDesc 2008-03-15 15:25:49 +00:00
agos Add work around for script bug in The Feeble Files. 2008-03-27 01:01:52 +00:00
cine Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
cruise Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
drascula Got rid of EncapsulatedADGameDesc 2008-03-15 15:25:49 +00:00
gob Added the MD5 for a non-interactive demo of Lost in Time 2008-03-23 00:24:58 +00:00
igor Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
kyra Removed much code duplication in Hand of Fate savefile loading with SeekableSubReadStreamEndian. 2008-03-27 20:54:59 +00:00
lure Commit of Hans de Goede's patches to the sound handling code 2008-03-19 10:37:33 +00:00
parallaction Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
queen
saga Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
scumm Init the _fmtownsBuf in the constructor, not in setupScumm() (fixes a leak, and ensure that _fmtownsBuf always is inited) 2008-03-26 22:26:59 +00:00
sky
sword1
sword2
touche Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead) 2008-03-14 17:31:04 +00:00
engine.cpp
engine.h
engines.mk
metaengine.h
module.mk