scummvm/sound/audiostream.cpp

374 lines
11 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/file.h"
#include "common/util.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
// This used to be an inline template function, but
// buggy template function handling in MSVC6 forced
// us to go with the macro approach. So far this is
// the only template function that MSVC6 seemed to
// compile incorrectly. Knock on wood.
#define READSAMPLE(is16Bit, isUnsigned, ptr) \
((is16Bit ? READ_BE_UINT16(ptr) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
#define READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, ptr, isLE) \
((is16Bit ? (isLE ? READ_LE_UINT16(ptr) : READ_BE_UINT16(ptr)) : (*ptr << 8)) ^ (isUnsigned ? 0x8000 : 0))
#pragma mark -
#pragma mark --- LinearMemoryStream ---
#pragma mark -
/**
* A simple raw audio stream, purely memory based. It operates on a single
* block of data, which is passed to it upon creation.
* Optionally supports looping the sound.
*
* Design note: This code tries to be as optimiized as possible (without
* resorting to assembly, that is). To this end, it is written as a template
* class. This way the compiler can actually create optimized code for each
* special code. This results in a total of 12 versions of the code being
* generated.
*/
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
class LinearMemoryStream : public AudioInputStream {
protected:
const byte *_ptr;
const byte *_end;
const byte *_loopPtr;
const byte *_loopEnd;
const int _rate;
const byte *_origPtr;
inline bool eosIntern() const { return _ptr >= _end; };
public:
LinearMemoryStream(int rate, const byte *ptr, uint len, uint loopOffset, uint loopLen, bool autoFreeMemory)
: _ptr(ptr), _end(ptr+len), _loopPtr(0), _loopEnd(0), _rate(rate) {
// Verify the buffer sizes are sane
if (is16Bit && stereo)
assert((len & 3) == 0 && (loopLen & 3) == 0);
else if (is16Bit || stereo)
assert((len & 1) == 0 && (loopLen & 1) == 0);
if (loopLen) {
_loopPtr = _ptr + loopOffset;
_loopEnd = _loopPtr + loopLen;
}
if (stereo) // Stereo requires even sized data
assert(len % 2 == 0);
_origPtr = autoFreeMemory ? ptr : 0;
}
~LinearMemoryStream() {
free(const_cast<byte *>(_origPtr));
}
int readBuffer(int16 *buffer, const int numSamples);
int16 read() {
//assert(_ptr < _end);
int16 val = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
_ptr += (is16Bit ? 2 : 1);
if (_loopPtr && eosIntern()) {
_ptr = _loopPtr;
_end = _loopEnd;
}
return val;
}
bool isStereo() const { return stereo; }
bool endOfData() const { return eosIntern(); }
int getRate() const { return _rate; }
};
template<bool stereo, bool is16Bit, bool isUnsigned, bool isLE>
int LinearMemoryStream<stereo, is16Bit, isUnsigned, isLE>::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const int len = MIN(numSamples, samples + (int)(_end - _ptr) / (is16Bit ? 2 : 1));
while (samples < len) {
*buffer++ = READ_ENDIAN_SAMPLE(is16Bit, isUnsigned, _ptr, isLE);
_ptr += (is16Bit ? 2 : 1);
samples++;
}
// Loop, if looping was specified
if (_loopPtr && eosIntern()) {
_ptr = _loopPtr;
_end = _loopEnd;
}
}
return samples;
}
#pragma mark -
#pragma mark --- WrappedMemoryStream ---
#pragma mark -
/**
* Wrapped memory stream.
*/
template<bool stereo, bool is16Bit, bool isUnsigned>
class WrappedMemoryStream : public WrappedAudioInputStream {
protected:
byte *_bufferStart;
byte *_bufferEnd;
byte *_pos;
byte *_end;
bool _finalized;
const int _rate;
inline bool eosIntern() const { return _end == _pos; };
public:
WrappedMemoryStream(int rate, uint bufferSize);
~WrappedMemoryStream() { free(_bufferStart); }
int readBuffer(int16 *buffer, const int numSamples);
int16 read();
bool isStereo() const { return stereo; }
bool endOfStream() const { return _finalized && eosIntern(); }
bool endOfData() const { return eosIntern(); }
int getRate() const { return _rate; }
void append(const byte *data, uint32 len);
void finish() { _finalized = true; }
};
template<bool stereo, bool is16Bit, bool isUnsigned>
WrappedMemoryStream<stereo, is16Bit, isUnsigned>::WrappedMemoryStream(int rate, uint bufferSize)
: _finalized(false), _rate(rate) {
// Verify the buffer size is sane
if (is16Bit && stereo)
assert((bufferSize & 3) == 0);
else if (is16Bit || stereo)
assert((bufferSize & 1) == 0);
_bufferStart = (byte *)malloc(bufferSize);
_pos = _end = _bufferStart;
_bufferEnd = _bufferStart + bufferSize;
}
template<bool stereo, bool is16Bit, bool isUnsigned>
inline int16 WrappedMemoryStream<stereo, is16Bit, isUnsigned>::read() {
if (eosIntern()) {
// If the stream contains no more data, it is silent...
return 0;
}
int16 val = READSAMPLE(is16Bit, isUnsigned, _pos);
_pos += (is16Bit ? 2 : 1);
// Wrap around?
if (_pos >= _bufferEnd)
_pos = _pos - (_bufferEnd - _bufferStart);
return val;
}
template<bool stereo, bool is16Bit, bool isUnsigned>
int WrappedMemoryStream<stereo, is16Bit, isUnsigned>::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const byte *endMarker = (_pos > _end) ? _bufferEnd : _end;
const int len = MIN(numSamples, samples + (int)(endMarker - _pos) / (is16Bit ? 2 : 1));
while (samples < len) {
*buffer++ = READSAMPLE(is16Bit, isUnsigned, _pos);
_pos += (is16Bit ? 2 : 1);
samples++;
}
// Wrap around?
if (_pos >= _bufferEnd)
_pos = _pos - (_bufferEnd - _bufferStart);
}
return samples;
}
template<bool stereo, bool is16Bit, bool isUnsigned>
void WrappedMemoryStream<stereo, is16Bit, isUnsigned>::append(const byte *data, uint32 len) {
// Verify the buffer size is sane
if (is16Bit && stereo)
assert((len & 3) == 0);
else if (is16Bit || stereo)
assert((len & 1) == 0);
// Verify the stream has not been finalized (by a call to finish()) yet
assert(!_finalized);
if (_end + len > _bufferEnd) {
// Wrap-around case
uint32 size_to_end_of_buffer = _bufferEnd - _end;
len -= size_to_end_of_buffer;
if ((_end < _pos) || (_bufferStart + len >= _pos)) {
debug(2, "WrappedMemoryStream: buffer overflow (A)");
return;
}
memcpy(_end, data, size_to_end_of_buffer);
memcpy(_bufferStart, data + size_to_end_of_buffer, len);
_end = _bufferStart + len;
} else {
if ((_end < _pos) && (_end + len >= _pos)) {
debug(2, "WrappedMemoryStream: buffer overflow (B)");
return;
}
memcpy(_end, data, len);
_end += len;
}
}
#pragma mark -
#pragma mark --- Procedural stream ---
#pragma mark -
#if 0
// Work in progress!!! Not yet usable/finished/working/anything :-)
class ProcInputStream : public AudioInputStream {
public:
typedef void InputProc (void *refCon, int16 *data, uint len);
private:
const int _rate;
const bool _isStereo;
InputProc *_proc;
void *_refCon;
int16 _buffer[2048];
const int16 *_pos;
int _len;
void refill() {
// Fill the buffer
(_proc)(_refCon, _buffer, 2048);
_pos = _buffer;
_len = 2048;
}
public:
ProcInputStream(int rate, bool stereo, InputProc *proc, void *refCon)
: _rate(rate), _isStereo(stereo), _proc(proc), _refCon(refCon), _len(0) { }
int readBuffer(int16 *buffer, const int numSamples) {
int remSamples = numSamples;
while (remSamples > 0) {
if (_len == 0)
refill();
// Copy data to the output
int samples = MIN(_len, remSamples);
memcpy(buffer, _pos, samples * sizeof(int16));
_pos += samples;
_len -= samples;
buffer += samples;
remSamples -= samples;
}
return numSamples;
}
int16 read() {
if (_len == 0)
refill();
_len--;
return *_pos++;
}
bool isStereo() const { return _isStereo; }
bool endOfData() const { return false; }
int getRate() const { return _rate; }
};
#endif
#pragma mark -
#pragma mark --- Input stream factories ---
#pragma mark -
/* In the following, we use preprocessor / macro tricks to simplify the code
* which instantiates the input streams. We used to use template functions for
* this, but MSVC6 / EVC 3-4 (used for WinCE builds) are extremely buggy when it
* comes to this feature of C++... so as a compromise we use macros to cut down
* on the (source) code duplication a bit.
* So while normally macro tricks are said to make maintenance harder, in this
* particular case it should actually help it :-)
*/
#define MAKE_LINEAR(STEREO, UNSIGNED) \
if (is16Bit) { \
if (isLE) \
return new LinearMemoryStream<STEREO, true, UNSIGNED, true>(rate, ptr, len, loopOffset, loopLen, autoFreeMemory); \
else \
return new LinearMemoryStream<STEREO, true, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFreeMemory); \
} else \
return new LinearMemoryStream<STEREO, false, UNSIGNED, false>(rate, ptr, len, loopOffset, loopLen, autoFreeMemory)
AudioInputStream *makeLinearInputStream(int rate, byte _flags, const byte *ptr, uint32 len, uint loopOffset, uint loopLen, bool autoFreeMemory) {
const bool isStereo = (_flags & SoundMixer::FLAG_STEREO) != 0;
const bool is16Bit = (_flags & SoundMixer::FLAG_16BITS) != 0;
const bool isUnsigned = (_flags & SoundMixer::FLAG_UNSIGNED) != 0;
const bool isLE = (_flags & SoundMixer::FLAG_LITTLE_ENDIAN) != 0;
if (isStereo) {
if (isUnsigned) {
MAKE_LINEAR(true, true);
} else {
MAKE_LINEAR(true, false);
}
} else {
if (isUnsigned) {
MAKE_LINEAR(false, true);
} else {
MAKE_LINEAR(false, false);
}
}
}
#define MAKE_WRAPPED(STEREO, UNSIGNED) \
if (is16Bit) \
return new WrappedMemoryStream<STEREO, true, UNSIGNED>(rate, len); \
else \
return new WrappedMemoryStream<STEREO, false, UNSIGNED>(rate, len)
WrappedAudioInputStream *makeWrappedInputStream(int rate, byte _flags, uint32 len) {
const bool isStereo = (_flags & SoundMixer::FLAG_STEREO) != 0;
const bool is16Bit = (_flags & SoundMixer::FLAG_16BITS) != 0;
const bool isUnsigned = (_flags & SoundMixer::FLAG_UNSIGNED) != 0;
if (isStereo) {
if (isUnsigned) {
MAKE_WRAPPED(true, true);
} else {
MAKE_WRAPPED(true, false);
}
} else {
if (isUnsigned) {
MAKE_WRAPPED(false, true);
} else {
MAKE_WRAPPED(false, false);
}
}
}