scummvm/engines
Torbjörn Andersson c571026a20 More cleanups and renamings:
* Rewrote updateCallback41() in terms of updateAndOutput1(), since they were
  almost identical to begin with.
* Rewrote updateAndOutput1() for better readability.
* Made unk10 signed, and renamed it baseOctave.
* Made unk14 signed, and renamed it baseNote.
* Made unk15 signed, and renamed it baseFreq.
* Renamed unk17 regAx. It appears to be a cache for that register.
* Renamed unkOutputValue1 regBx. It appears to be a cache for that register.
* Renamed updateCallback8() update_setBaseOctave().
* Renamed updateCallback13() update_setBaseNote().
* Renamed updateCallback20() update_setBaseFreq().

Which still leaves the mystery of unk16 and _unkTables[]. Perhaps *this* is the
pitch bend?

svn-id: r21183
2006-03-09 17:04:00 +00:00
..
cine - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
gob - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
kyra More cleanups and renamings: 2006-03-09 17:04:00 +00:00
lure Compile fixes for VC6 2006-03-09 13:54:36 +00:00
queen - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
saga Moved SAGA plugin interface code from saga.cpp to game.cpp 2006-03-09 14:33:07 +00:00
scumm Added new method DetectedGame::updateDesc, to ease generation of uniform description strings 2006-03-09 12:52:10 +00:00
simon Moved SIMON plugin interface code from simon.cpp to game.cpp 2006-03-09 14:30:43 +00:00
sky - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword1 - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
sword2 - Renamed GameSettings to PlainGameDescriptor 2006-03-09 02:52:51 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00