mirror of
https://github.com/libretro/scummvm.git
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aa0f307e06
Silences the clang warning: static data member specialization of '_singleton' must originally be declared in namespace 'Common'; accepted as a C++0x extension [-Wc++0x-extensions] Wrapping "namespace Common {}" around the macro assignment causes clang to complain about a spurious semicolon, and removing the semicolon at the end of the macro causes some editors to misbehave. Changing the requirement of using the macro in one namespace (the global) to another (Common) seems a small price to pay to silence a warning.
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "sword25/kernel/outputpersistenceblock.h"
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#include "sword25/kernel/inputpersistenceblock.h"
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#include "sword25/gfx/animationtemplateregistry.h"
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#include "sword25/gfx/animationtemplate.h"
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namespace Common {
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DECLARE_SINGLETON(Sword25::AnimationTemplateRegistry);
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}
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namespace Sword25 {
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bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) {
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bool result = true;
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// Das nächste zu vergebene Handle schreiben.
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writer.write(_nextHandle);
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// Anzahl an BS_AnimationTemplates schreiben.
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writer.write(_handle2PtrMap.size());
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// Alle BS_AnimationTemplates persistieren.
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HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin();
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while (iter != _handle2PtrMap.end()) {
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// Handle persistieren.
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writer.write(iter->_key);
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// Objekt persistieren.
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result &= iter->_value->persist(writer);
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++iter;
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}
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return result;
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}
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// -----------------------------------------------------------------------------
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bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) {
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bool result = true;
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// Das nächste zu vergebene Handle wieder herstellen.
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reader.read(_nextHandle);
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// Alle vorhandenen BS_AnimationTemplates zerstören.
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while (!_handle2PtrMap.empty())
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delete _handle2PtrMap.begin()->_value;
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// Anzahl an BS_AnimationTemplates einlesen.
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uint animationTemplateCount;
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reader.read(animationTemplateCount);
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// Alle gespeicherten BS_AnimationTemplates wieder herstellen.
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for (uint i = 0; i < animationTemplateCount; ++i) {
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// Handle lesen.
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uint handle;
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reader.read(handle);
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// BS_AnimationTemplate wieder herstellen.
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result &= (AnimationTemplate::create(reader, handle) != 0);
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}
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return reader.isGood() && result;
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}
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} // End of namespace Sword25
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