mirror of
https://github.com/libretro/scummvm.git
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154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge2/cge2.h"
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#include "cge2/vmenu.h"
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#include "cge2/events.h"
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namespace CGE2 {
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void StartCountDownChoice::proc() {
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_vm->switchScene(-1);
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}
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void ResetQSwitchChoice::proc() {
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_vm->_commandHandlerTurbo->addCommand(kCmdSeq, kPowerRef, 1, nullptr);
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_vm->keyClick();
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}
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MenuBar::MenuBar(CGE2Engine *vm, uint16 w, byte *c) : Talk(vm) {
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_color = c;
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int h = kFontHigh + 2 * kMenuBarVerticalMargin, i = (w += 2 * kMenuBarHorizontalMargin) * h;
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uint8 *p = new uint8[i];
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uint8 *p1;
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uint8 *p2;
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uint8 lt = _color[kLt];
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uint8 rb = _color[kRb];
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BitmapPtr b;
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memset(p + w, kPixelTransp, i - 2 * w);
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memset(p, lt, w);
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memset(p + i - w, rb, w);
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p1 = p;
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p2 = p + i - 1;
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for (i = 0; i < h; i++) {
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*p1 = lt;
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*p2 = rb;
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p1 += w;
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p2 -= w;
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}
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b = new Bitmap[1];
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b[0] = Bitmap(vm, w, h, p);
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delete[] p;
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setShapeList(b, 1);
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_flags._slav = true;
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_flags._tran = true;
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_flags._kill = true;
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}
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VMenu *VMenu::_addr = nullptr;
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VMenu::VMenu(CGE2Engine *vm, Common::Array<Choice *> list, V2D pos, ColorBank col)
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: Talk(vm, vmGather(list), kTBRect, col), _menu(list), _bar(nullptr), _items(list.size()), _vm(vm) {
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delete[] _vmgt; // Lefotver of vmGather.
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_addr = this;
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_recent = -1;
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_flags._kill = true;
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if (pos.x < 0 || pos.y < 0)
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center();
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else
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gotoxyz(V2D(_vm, pos.x - _siz.x / 2, pos.y - (kTextVMargin + kFontHigh / 2)));
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_vm->_vga->_showQ->append(this);
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_bar = new MenuBar(_vm, _siz.x - 2 * kTextHMargin, _color);
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin - kMenuBarVerticalMargin));
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_vm->_vga->_showQ->append(_bar);
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}
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char *VMenu::vmGather(Common::Array<Choice *> list) {
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int len = 0;
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int h = 0;
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for (uint i = 0; i < list.size(); i++) {
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len += strlen(list[i]->_text);
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++h;
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}
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_vmgt = new char[len + h];
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if (_vmgt) {
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*_vmgt = '\0';
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for (uint i = 0; i < list.size(); i++) {
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if (*_vmgt)
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strcat(_vmgt, "|");
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strcat(_vmgt, list[i]->_text);
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++h;
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}
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}
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return _vmgt;
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}
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VMenu::~VMenu() {
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_addr = nullptr;
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for (uint i = 0; i < _menu.size(); i++) {
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delete _menu[i];
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}
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}
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void VMenu::touch(uint16 mask, V2D pos, Common::KeyCode keyCode) {
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if (_items) {
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Sprite::touch(mask, pos, keyCode);
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int n = 0;
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bool ok = false;
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int h = kFontHigh + kTextLineSpace;
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pos.y -= kTextVMargin - 1;
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if (pos.y >= 0) {
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if (pos.x < 0)
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pos.x = -pos.x;
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n = pos.y / h;
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if (n < _items)
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ok = (pos.x <= (_siz.x >> 1) - kTextHMargin);
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else
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n = _items - 1;
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}
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_bar->gotoxyz(V2D(_vm, _pos2D.x, _pos2D.y + kTextVMargin + n * h - kMenuBarVerticalMargin));
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n = _items - 1 - n;
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if (ok && (mask & kMouseLeftUp)) {
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_items = 0;
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_vm->_commandHandlerTurbo->addCommand(kCmdKill, -1, 0, this);
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_menu[_recent = n]->proc();
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}
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}
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}
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} // End of namespace CGE2
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