2016-01-06 15:35:34 +01:00

1137 lines
49 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "xcode.h"
#include <fstream>
#include <algorithm>
namespace CreateProjectTool {
#define DEBUG_XCODE_HASH 0
#define IOS_TARGET 0
#define OSX_TARGET 1
#define ADD_DEFINE(defines, name) \
defines.push_back(name);
#define REMOVE_DEFINE(defines, name) \
{ ValueList::iterator i = std::find(defines.begin(), defines.end(), name); if (i != defines.end()) defines.erase(i); }
#define ADD_SETTING(config, key, value) \
config.settings[key] = Setting(value, "", SettingsNoQuote);
#define ADD_SETTING_ORDER(config, key, value, order) \
config.settings[key] = Setting(value, "", SettingsNoQuote, 0, order);
#define ADD_SETTING_ORDER_NOVALUE(config, key, comment, order) \
config.settings[key] = Setting("", comment, SettingsNoValue, 0, order);
#define ADD_SETTING_QUOTE(config, key, value) \
config.settings[key] = Setting(value);
#define ADD_SETTING_QUOTE_VAR(config, key, value) \
config.settings[key] = Setting(value, "", SettingsQuoteVariable);
#define ADD_SETTING_LIST(config, key, values, flags, indent) \
config.settings[key] = Setting(values, flags, indent);
#define REMOVE_SETTING(config, key) \
config.settings.erase(key);
#define ADD_BUILD_FILE(id, name, fileRefId, comment) { \
Object *buildFile = new Object(this, id, name, "PBXBuildFile", "PBXBuildFile", comment); \
buildFile->addProperty("fileRef", fileRefId, name, SettingsNoValue); \
_buildFile.add(buildFile); \
_buildFile.flags = SettingsSingleItem; \
}
#define ADD_FILE_REFERENCE(id, name, properties) { \
Object *fileRef = new Object(this, id, name, "PBXFileReference", "PBXFileReference", name); \
if (!properties.fileEncoding.empty()) fileRef->addProperty("fileEncoding", properties.fileEncoding, "", SettingsNoValue); \
if (!properties.lastKnownFileType.empty()) fileRef->addProperty("lastKnownFileType", properties.lastKnownFileType, "", SettingsNoValue|SettingsQuoteVariable); \
if (!properties.fileName.empty()) fileRef->addProperty("name", properties.fileName, "", SettingsNoValue|SettingsQuoteVariable); \
if (!properties.filePath.empty()) fileRef->addProperty("path", properties.filePath, "", SettingsNoValue|SettingsQuoteVariable); \
if (!properties.sourceTree.empty()) fileRef->addProperty("sourceTree", properties.sourceTree, "", SettingsNoValue); \
_fileReference.add(fileRef); \
_fileReference.flags = SettingsSingleItem; \
}
bool producesObjectFileOnOSX(const std::string &fileName) {
std::string n, ext;
splitFilename(fileName, n, ext);
// Note that the difference between this and the general producesObjectFile is that
// this one adds Objective-C(++), and removes asm-support.
if (ext == "cpp" || ext == "c" || ext == "m" || ext == "mm")
return true;
else
return false;
}
bool targetIsIOS(const std::string &targetName) {
return targetName.length() > 4 && targetName.substr(targetName.length() - 4) == "-iOS";
}
bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targetName, const std::string &fileName) {
// There are 3 rules used to determine if a specific file belongs to a target:
// 1) if the parent directory is "backends/platform/iphone", the file belongs to the iOS target.
// 2) if the parent directory is "/sdl", the file belongs to the OS X target.
// 3) if the file has a suffix, like "_osx", or "_ios", the file belongs to one of the target.
std::string name, ext;
splitFilename(fileName, name, ext);
if (targetIsIOS(targetName)) {
// iOS target: we skip all files with the "_osx" suffix
if (name.length() > 4 && name.substr(name.length() - 4) == "_osx") {
return true;
}
// We don't need SDL for the iOS target
static const std::string sdl_directory = "/sdl/";
static const std::string surfacesdl_directory = "/surfacesdl/";
static const std::string doublebufferdl_directory = "/doublebuffersdl/";
if (fileID.find(sdl_directory) != std::string::npos
|| fileID.find(surfacesdl_directory) != std::string::npos
|| fileID.find(doublebufferdl_directory) != std::string::npos) {
return true;
}
}
else {
// Ugly hack: explicitly remove the browser.cpp file.
// The problem is that we have only one project for two different targets,
// and the parsing of the "mk" files added this file for both targets...
if (fileID.length() > 12 && fileID.substr(fileID.length() - 12) == "/browser.cpp") {
return true;
}
// OS X target: we skip all files with the "_ios" suffix
if (name.length() > 4 && name.substr(name.length() - 4) == "_ios") {
return true;
}
// parent directory
const std::string directory = fileID.substr(0, fileID.length() - fileName.length());
static const std::string iphone_directory = "backends/platform/iphone";
if (directory.length() > iphone_directory.length() && directory.substr(directory.length() - iphone_directory.length()) == iphone_directory) {
return true;
}
}
return false;
}
XcodeProvider::Group::Group(XcodeProvider *objectParent, const std::string &groupName, const std::string &uniqueName, const std::string &path) : Object(objectParent, uniqueName, groupName, "PBXGroup", "", groupName) {
addProperty("name", name, "", SettingsNoValue|SettingsQuoteVariable);
addProperty("sourceTree", "<group>", "", SettingsNoValue|SettingsQuoteVariable);
if (path != "") {
addProperty("path", path, "", SettingsNoValue|SettingsQuoteVariable);
}
_childOrder = 0;
_treeName = uniqueName;
}
void XcodeProvider::Group::ensureChildExists(const std::string &name) {
std::map<std::string, Group*>::iterator it = _childGroups.find(name);
if (it == _childGroups.end()) {
Group *child = new Group(parent, name, this->_treeName + '/' + name, name);
_childGroups[name] = child;
addChildGroup(child);
parent->_groups.add(child);
}
}
void XcodeProvider::Group::addChildInternal(const std::string &id, const std::string &comment) {
if (properties.find("children") == properties.end()) {
Property children;
children.hasOrder = true;
children.flags = SettingsAsList;
properties["children"] = children;
}
properties["children"].settings[id] = Setting("", comment + " in Sources", SettingsNoValue, 0, _childOrder++);
if (_childOrder == 1) {
// Force children to use () even when there is only 1 child.
// Also this enforces the use of "," after the single item, instead of ; (see writeProperty)
properties["children"].flags |= SettingsSingleItem;
} else {
properties["children"].flags ^= SettingsSingleItem;
}
}
void XcodeProvider::Group::addChildGroup(const Group* group) {
addChildInternal(parent->getHash(group->_treeName), group->_treeName);
}
void XcodeProvider::Group::addChildFile(const std::string &name) {
std::string id = "FileReference_" + _treeName + "/" + name;
addChildInternal(parent->getHash(id), name);
FileProperty property = FileProperty(name, name, name, "\"<group>\"");
parent->addFileReference(id, name, property);
if (producesObjectFileOnOSX(name)) {
parent->addBuildFile(_treeName + "/" + name, name, parent->getHash(id), name + " in Sources");
}
}
void XcodeProvider::Group::addChildByHash(const std::string &hash, const std::string &name) {
addChildInternal(hash, name);
}
XcodeProvider::Group *XcodeProvider::Group::getChildGroup(const std::string &name) {
std::map<std::string, Group*>::iterator it = _childGroups.find(name);
assert(it != _childGroups.end());
return it->second;
}
XcodeProvider::Group *XcodeProvider::touchGroupsForPath(const std::string &path) {
if (_rootSourceGroup == NULL) {
assert (path == _projectRoot);
_rootSourceGroup = new Group(this, "Sources", path, path);
_groups.add(_rootSourceGroup);
return _rootSourceGroup;
} else {
assert(path.find(_projectRoot) == 0);
std::string subPath = path.substr(_projectRoot.size() + 1);
Group *currentGroup = _rootSourceGroup;
size_t firstPathComponent = subPath.find_first_of('/');
// We assume here that all paths have trailing '/', otherwise this breaks.
while (firstPathComponent != std::string::npos) {
currentGroup->ensureChildExists(subPath.substr(0, firstPathComponent));
currentGroup = currentGroup->getChildGroup(subPath.substr(0, firstPathComponent));
subPath = subPath.substr(firstPathComponent + 1);
firstPathComponent = subPath.find_first_of('/');
}
return currentGroup;
}
}
void XcodeProvider::addFileReference(const std::string &id, const std::string &name, FileProperty properties) {
Object *fileRef = new Object(this, id, name, "PBXFileReference", "PBXFileReference", name);
if (!properties.fileEncoding.empty()) fileRef->addProperty("fileEncoding", properties.fileEncoding, "", SettingsNoValue);
if (!properties.lastKnownFileType.empty()) fileRef->addProperty("lastKnownFileType", properties.lastKnownFileType, "", SettingsNoValue|SettingsQuoteVariable);
if (!properties.fileName.empty()) fileRef->addProperty("name", properties.fileName, "", SettingsNoValue|SettingsQuoteVariable);
if (!properties.filePath.empty()) fileRef->addProperty("path", properties.filePath, "", SettingsNoValue|SettingsQuoteVariable);
if (!properties.sourceTree.empty()) fileRef->addProperty("sourceTree", properties.sourceTree, "", SettingsNoValue);
_fileReference.add(fileRef);
_fileReference.flags = SettingsSingleItem;
}
void XcodeProvider::addProductFileReference(const std::string &id, const std::string &name) {
Object *fileRef = new Object(this, id, name, "PBXFileReference", "PBXFileReference", name);
fileRef->addProperty("explicitFileType", "compiled.mach-o.executable", "", SettingsNoValue|SettingsQuoteVariable);
fileRef->addProperty("includeInIndex", "0", "", SettingsNoValue);
fileRef->addProperty("path", name, "", SettingsNoValue|SettingsQuoteVariable);
fileRef->addProperty("sourceTree", "BUILT_PRODUCTS_DIR", "", SettingsNoValue);
_fileReference.add(fileRef);
_fileReference.flags = SettingsSingleItem;
}
void XcodeProvider::addBuildFile(const std::string &id, const std::string &name, const std::string &fileRefId, const std::string &comment) {
Object *buildFile = new Object(this, id, name, "PBXBuildFile", "PBXBuildFile", comment);
buildFile->addProperty("fileRef", fileRefId, name, SettingsNoValue);
_buildFile.add(buildFile);
_buildFile.flags = SettingsSingleItem;
}
XcodeProvider::XcodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version)
: ProjectProvider(global_warnings, project_warnings, version) {
_rootSourceGroup = NULL;
}
void XcodeProvider::addResourceFiles(const BuildSetup &setup, StringList &includeList, StringList &excludeList) {
includeList.push_back(setup.srcDir + "/dists/iphone/Images.xcassets");
includeList.push_back(setup.srcDir + "/dists/iphone/Info.plist");
StringList td;
createModuleList(setup.srcDir + "/backends/platform/iphone", setup.defines, td, includeList, excludeList);
}
void XcodeProvider::createWorkspace(const BuildSetup &setup) {
// Create project folder
std::string workspace = setup.outputDir + '/' + PROJECT_NAME ".xcodeproj";
createDirectory(workspace);
_projectRoot = setup.srcDir;
touchGroupsForPath(_projectRoot);
// Setup global objects
setupDefines(setup);
_targets.push_back(PROJECT_DESCRIPTION "-iOS");
_targets.push_back(PROJECT_DESCRIPTION "-OS X");
setupCopyFilesBuildPhase();
setupFrameworksBuildPhase(setup);
setupNativeTarget();
setupProject();
setupResourcesBuildPhase();
setupBuildConfiguration(setup);
}
// We are done with constructing all the object graph and we got through every project, output the main project file
// (this is kind of a hack since other providers use separate project files)
void XcodeProvider::createOtherBuildFiles(const BuildSetup &setup) {
// This needs to be done at the end when all build files have been accounted for
setupSourcesBuildPhase();
ouputMainProjectFile(setup);
}
// Store information about a project here, for use at the end
void XcodeProvider::createProjectFile(const std::string &, const std::string &, const BuildSetup &setup, const std::string &moduleDir,
const StringList &includeList, const StringList &excludeList) {
std::string modulePath;
if (!moduleDir.compare(0, setup.srcDir.size(), setup.srcDir)) {
modulePath = moduleDir.substr(setup.srcDir.size());
if (!modulePath.empty() && modulePath.at(0) == '/')
modulePath.erase(0, 1);
}
std::ofstream project;
if (modulePath.size())
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix + '/' + modulePath);
else
addFilesToProject(moduleDir, project, includeList, excludeList, setup.filePrefix);
}
//////////////////////////////////////////////////////////////////////////
// Main Project file
//////////////////////////////////////////////////////////////////////////
void XcodeProvider::ouputMainProjectFile(const BuildSetup &setup) {
std::ofstream project((setup.outputDir + '/' + PROJECT_NAME ".xcodeproj" + '/' + "project.pbxproj").c_str());
if (!project)
error("Could not open \"" + setup.outputDir + '/' + PROJECT_NAME ".xcodeproj" + '/' + "project.pbxproj\" for writing");
//////////////////////////////////////////////////////////////////////////
// Header
project << "// !$*UTF8*$!\n"
"{\n"
"\t" << writeSetting("archiveVersion", "1", "", SettingsNoQuote) << ";\n"
"\tclasses = {\n"
"\t};\n"
"\t" << writeSetting("objectVersion", "46", "", SettingsNoQuote) << ";\n"
"\tobjects = {\n";
//////////////////////////////////////////////////////////////////////////
// List of objects
project << _buildFile.toString();
project << _copyFilesBuildPhase.toString();
project << _fileReference.toString();
project << _frameworksBuildPhase.toString();
project << _groups.toString();
project << _nativeTarget.toString();
project << _project.toString();
project << _resourcesBuildPhase.toString();
project << _sourcesBuildPhase.toString();
project << _buildConfiguration.toString();
project << _configurationList.toString();
//////////////////////////////////////////////////////////////////////////
// Footer
project << "\t};\n"
"\t" << writeSetting("rootObject", getHash("PBXProject"), "Project object", SettingsNoQuote) << ";\n"
"}\n";
}
//////////////////////////////////////////////////////////////////////////
// Files
//////////////////////////////////////////////////////////////////////////
void XcodeProvider::writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) {
// Ensure that top-level groups are generated for i.e. engines/
Group *group = touchGroupsForPath(filePrefix);
for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) {
const FileNode *node = *i;
// Iff it is a file, then add (build) file references. Since we're using Groups and not File References
// for folders, we shouldn't add folders as file references, obviously.
if (node->children.empty()) {
group->addChildFile(node->name);
}
// Process child nodes
if (!node->children.empty())
writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '/');
}
}
//////////////////////////////////////////////////////////////////////////
// Setup functions
//////////////////////////////////////////////////////////////////////////
void XcodeProvider::setupCopyFilesBuildPhase() {
// Nothing to do here
}
#define DEF_SYSFRAMEWORK(framework) properties[framework".framework"] = FileProperty("wrapper.framework", framework".framework", "System/Library/Frameworks/" framework ".framework", "SDKROOT"); \
ADD_SETTING_ORDER_NOVALUE(children, getHash(framework".framework"), framework".framework", fwOrder++);
#define DEF_LOCALLIB_STATIC_PATH(path,lib) properties[lib".a"] = FileProperty("archive.ar", lib ".a", path, "\"<group>\""); \
ADD_SETTING_ORDER_NOVALUE(children, getHash(lib".a"), lib".a", fwOrder++);
#define DEF_LOCALLIB_STATIC(lib) DEF_LOCALLIB_STATIC_PATH("/opt/local/lib/" lib ".a", lib)
/**
* Sets up the frameworks build phase.
*
* (each native target has different build rules)
*/
void XcodeProvider::setupFrameworksBuildPhase(const BuildSetup &setup) {
_frameworksBuildPhase.comment = "PBXFrameworksBuildPhase";
// Just use a hardcoded id for the Frameworks-group
Group *frameworksGroup = new Group(this, "Frameworks", "PBXGroup_CustomTemplate_Frameworks_", "");
Property children;
children.hasOrder = true;
children.flags = SettingsAsList;
// Setup framework file properties
std::map<std::string, FileProperty> properties;
int fwOrder = 0;
// Frameworks
DEF_SYSFRAMEWORK("ApplicationServices");
DEF_SYSFRAMEWORK("AudioToolbox");
DEF_SYSFRAMEWORK("AudioUnit");
DEF_SYSFRAMEWORK("Carbon");
DEF_SYSFRAMEWORK("Cocoa");
DEF_SYSFRAMEWORK("CoreAudio");
DEF_SYSFRAMEWORK("CoreGraphics");
DEF_SYSFRAMEWORK("CoreFoundation");
DEF_SYSFRAMEWORK("CoreMIDI");
DEF_SYSFRAMEWORK("Foundation");
DEF_SYSFRAMEWORK("IOKit");
DEF_SYSFRAMEWORK("OpenGLES");
DEF_SYSFRAMEWORK("QuartzCore");
DEF_SYSFRAMEWORK("QuickTime");
DEF_SYSFRAMEWORK("UIKit");
// Optionals:
DEF_SYSFRAMEWORK("OpenGL");
// Local libraries
DEF_LOCALLIB_STATIC("libFLAC");
DEF_LOCALLIB_STATIC("libmad");
DEF_LOCALLIB_STATIC("libvorbisidec");
DEF_LOCALLIB_STATIC("libfreetype");
// DEF_LOCALLIB_STATIC("libmpeg2");
std::string absoluteOutputDir;
#ifdef POSIX
absoluteOutputDir = realpath((setup.outputDir + "/lib").c_str(), NULL);
#else
absoluteOutputDir = "lib";
#endif
DEF_LOCALLIB_STATIC_PATH(absoluteOutputDir + "/libFLACiOS.a", "libFLACiOS");
DEF_LOCALLIB_STATIC_PATH(absoluteOutputDir + "/libFreetype2.a", "libFreetype2");
DEF_LOCALLIB_STATIC_PATH(absoluteOutputDir + "/libogg.a", "libogg");
DEF_LOCALLIB_STATIC_PATH(absoluteOutputDir + "/libpng.a", "libpng");
DEF_LOCALLIB_STATIC_PATH(absoluteOutputDir + "/libvorbis.a", "libvorbis");
frameworksGroup->properties["children"] = children;
_groups.add(frameworksGroup);
// Force this to be added as a sub-group in the root.
_rootSourceGroup->addChildGroup(frameworksGroup);
// Declare this here, as it's used across all the targets
int order = 0;
//////////////////////////////////////////////////////////////////////////
// ScummVM-iOS
Object *framework_iPhone = new Object(this, "PBXFrameworksBuildPhase_" + _targets[IOS_TARGET], "PBXFrameworksBuildPhase", "PBXFrameworksBuildPhase", "", "Frameworks");
framework_iPhone->addProperty("buildActionMask", "2147483647", "", SettingsNoValue);
framework_iPhone->addProperty("runOnlyForDeploymentPostprocessing", "0", "", SettingsNoValue);
// List of frameworks
Property iOS_files;
iOS_files.hasOrder = true;
iOS_files.flags = SettingsAsList;
ValueList frameworks_iOS;
frameworks_iOS.push_back("CoreAudio.framework");
frameworks_iOS.push_back("CoreGraphics.framework");
frameworks_iOS.push_back("CoreFoundation.framework");
frameworks_iOS.push_back("Foundation.framework");
frameworks_iOS.push_back("UIKit.framework");
frameworks_iOS.push_back("AudioToolbox.framework");
frameworks_iOS.push_back("QuartzCore.framework");
frameworks_iOS.push_back("OpenGLES.framework");
frameworks_iOS.push_back("libFLACiOS.a");
frameworks_iOS.push_back("libFreetype2.a");
frameworks_iOS.push_back("libogg.a");
frameworks_iOS.push_back("libpng.a");
frameworks_iOS.push_back("libvorbis.a");
for (ValueList::iterator framework = frameworks_iOS.begin(); framework != frameworks_iOS.end(); framework++) {
std::string id = "Frameworks_" + *framework + "_iphone";
std::string comment = *framework + " in Frameworks";
ADD_SETTING_ORDER_NOVALUE(iOS_files, getHash(id), comment, order++);
ADD_BUILD_FILE(id, *framework, getHash(*framework), comment);
ADD_FILE_REFERENCE(*framework, *framework, properties[*framework]);
}
framework_iPhone->properties["files"] = iOS_files;
_frameworksBuildPhase.add(framework_iPhone);
//////////////////////////////////////////////////////////////////////////
// ScummVM-OS X
Object *framework_OSX = new Object(this, "PBXFrameworksBuildPhase_" + _targets[OSX_TARGET], "PBXFrameworksBuildPhase", "PBXFrameworksBuildPhase", "", "Frameworks");
framework_OSX->addProperty("buildActionMask", "2147483647", "", SettingsNoValue);
framework_OSX->addProperty("runOnlyForDeploymentPostprocessing", "0", "", SettingsNoValue);
// List of frameworks
Property osx_files;
osx_files.hasOrder = true;
osx_files.flags = SettingsAsList;
ValueList frameworks_osx;
frameworks_osx.push_back("CoreFoundation.framework");
frameworks_osx.push_back("Foundation.framework");
frameworks_osx.push_back("AudioToolbox.framework");
frameworks_osx.push_back("QuickTime.framework");
frameworks_osx.push_back("CoreMIDI.framework");
frameworks_osx.push_back("CoreAudio.framework");
frameworks_osx.push_back("QuartzCore.framework");
frameworks_osx.push_back("Carbon.framework");
frameworks_osx.push_back("ApplicationServices.framework");
frameworks_osx.push_back("IOKit.framework");
frameworks_osx.push_back("Cocoa.framework");
frameworks_osx.push_back("AudioUnit.framework");
// Optionals:
frameworks_osx.push_back("OpenGL.framework");
order = 0;
for (ValueList::iterator framework = frameworks_osx.begin(); framework != frameworks_osx.end(); framework++) {
std::string id = "Frameworks_" + *framework + "_osx";
std::string comment = *framework + " in Frameworks";
ADD_SETTING_ORDER_NOVALUE(osx_files, getHash(id), comment, order++);
ADD_BUILD_FILE(id, *framework, getHash(*framework), comment);
ADD_FILE_REFERENCE(*framework, *framework, properties[*framework]);
}
framework_OSX->properties["files"] = osx_files;
_frameworksBuildPhase.add(framework_OSX);
}
void XcodeProvider::setupNativeTarget() {
_nativeTarget.comment = "PBXNativeTarget";
// Just use a hardcoded id for the Products-group
Group *productsGroup = new Group(this, "Products", "PBXGroup_CustomTemplate_Products_" , "");
// Output native target section
for (unsigned int i = 0; i < _targets.size(); i++) {
Object *target = new Object(this, "PBXNativeTarget_" + _targets[i], "PBXNativeTarget", "PBXNativeTarget", "", _targets[i]);
target->addProperty("buildConfigurationList", getHash("XCConfigurationList_" + _targets[i]), "Build configuration list for PBXNativeTarget \"" + _targets[i] + "\"", SettingsNoValue);
Property buildPhases;
buildPhases.hasOrder = true;
buildPhases.flags = SettingsAsList;
buildPhases.settings[getHash("PBXResourcesBuildPhase_" + _targets[i])] = Setting("", "Resources", SettingsNoValue, 0, 0);
buildPhases.settings[getHash("PBXSourcesBuildPhase_" + _targets[i])] = Setting("", "Sources", SettingsNoValue, 0, 1);
buildPhases.settings[getHash("PBXFrameworksBuildPhase_" + _targets[i])] = Setting("", "Frameworks", SettingsNoValue, 0, 2);
target->properties["buildPhases"] = buildPhases;
target->addProperty("buildRules", "", "", SettingsNoValue|SettingsAsList);
target->addProperty("dependencies", "", "", SettingsNoValue|SettingsAsList);
target->addProperty("name", _targets[i], "", SettingsNoValue|SettingsQuoteVariable);
target->addProperty("productName", PROJECT_NAME, "", SettingsNoValue);
addProductFileReference("PBXFileReference_" PROJECT_DESCRIPTION ".app_" + _targets[i], PROJECT_DESCRIPTION ".app");
productsGroup->addChildByHash(getHash("PBXFileReference_" PROJECT_DESCRIPTION ".app_" + _targets[i]), PROJECT_DESCRIPTION ".app");
target->addProperty("productReference", getHash("PBXFileReference_" PROJECT_DESCRIPTION ".app_" + _targets[i]), PROJECT_DESCRIPTION ".app", SettingsNoValue);
target->addProperty("productType", "com.apple.product-type.application", "", SettingsNoValue|SettingsQuoteVariable);
_nativeTarget.add(target);
}
_rootSourceGroup->addChildGroup(productsGroup);
_groups.add(productsGroup);
}
void XcodeProvider::setupProject() {
_project.comment = "PBXProject";
Object *project = new Object(this, "PBXProject", "PBXProject", "PBXProject", "", "Project object");
project->addProperty("buildConfigurationList", getHash("XCConfigurationList_scummvm"), "Build configuration list for PBXProject \"" PROJECT_NAME "\"", SettingsNoValue);
project->addProperty("compatibilityVersion", "Xcode 3.2", "", SettingsNoValue|SettingsQuoteVariable);
project->addProperty("developmentRegion", "English", "", SettingsNoValue);
project->addProperty("hasScannedForEncodings", "1", "", SettingsNoValue);
// List of known regions
Property regions;
regions.flags = SettingsAsList;
ADD_SETTING_ORDER_NOVALUE(regions, "English", "", 0);
ADD_SETTING_ORDER_NOVALUE(regions, "Japanese", "", 1);
ADD_SETTING_ORDER_NOVALUE(regions, "French", "", 2);
ADD_SETTING_ORDER_NOVALUE(regions, "German", "", 3);
project->properties["knownRegions"] = regions;
project->addProperty("mainGroup", _rootSourceGroup->getHashRef(), "CustomTemplate", SettingsNoValue);
project->addProperty("projectDirPath", _projectRoot, "", SettingsNoValue|SettingsQuoteVariable);
project->addProperty("projectRoot", "", "", SettingsNoValue|SettingsQuoteVariable);
// List of targets
Property targets;
targets.flags = SettingsAsList;
targets.settings[getHash("PBXNativeTarget_" + _targets[IOS_TARGET])] = Setting("", _targets[IOS_TARGET], SettingsNoValue, 0, 0);
targets.settings[getHash("PBXNativeTarget_" + _targets[OSX_TARGET])] = Setting("", _targets[OSX_TARGET], SettingsNoValue, 0, 1);
project->properties["targets"] = targets;
// Force list even when there is only a single target
project->properties["targets"].flags |= SettingsSingleItem;
_project.add(project);
}
void XcodeProvider::setupResourcesBuildPhase() {
_resourcesBuildPhase.comment = "PBXResourcesBuildPhase";
// Setup resource file properties
std::map<std::string, FileProperty> properties;
properties["scummclassic.zip"] = FileProperty("archive.zip", "", "scummclassic.zip", "\"<group>\"");
properties["scummmodern.zip"] = FileProperty("archive.zip", "", "scummmodern.zip", "\"<group>\"");
properties["kyra.dat"] = FileProperty("file", "", "kyra.dat", "\"<group>\"");
properties["lure.dat"] = FileProperty("file", "", "lure.dat", "\"<group>\"");
properties["queen.tbl"] = FileProperty("file", "", "queen.tbl", "\"<group>\"");
properties["sky.cpt"] = FileProperty("file", "", "sky.cpt", "\"<group>\"");
properties["drascula.dat"] = FileProperty("file", "", "drascula.dat", "\"<group>\"");
properties["hugo.dat"] = FileProperty("file", "", "hugo.dat", "\"<group>\"");
properties["teenagent.dat"] = FileProperty("file", "", "teenagent.dat", "\"<group>\"");
properties["toon.dat"] = FileProperty("file", "", "toon.dat", "\"<group>\"");
properties["Images.xcassets"] = FileProperty("Images.xcassets", "", "Images.xcassets", "\"<group>\"");
properties["Default.png"] = FileProperty("image.png", "", "Default.png", "\"<group>\"");
properties["icon.png"] = FileProperty("image.png", "", "icon.png", "\"<group>\"");
properties["icon-72.png"] = FileProperty("image.png", "", "icon-72.png", "\"<group>\"");
properties["icon4.png"] = FileProperty("image.png", "", "icon4.png", "\"<group>\"");
// Same as for containers: a rule for each native target
for (unsigned int i = 0; i < _targets.size(); i++) {
Object *resource = new Object(this, "PBXResourcesBuildPhase_" + _targets[i], "PBXResourcesBuildPhase", "PBXResourcesBuildPhase", "", "Resources");
resource->addProperty("buildActionMask", "2147483647", "", SettingsNoValue);
// Add default files
Property files;
files.hasOrder = true;
files.flags = SettingsAsList;
ValueList files_list;
files_list.push_back("scummclassic.zip");
files_list.push_back("scummmodern.zip");
files_list.push_back("kyra.dat");
files_list.push_back("lure.dat");
files_list.push_back("queen.tbl");
files_list.push_back("sky.cpt");
files_list.push_back("Default.png");
files_list.push_back("icon.png");
files_list.push_back("icon-72.png");
files_list.push_back("icon4.png");
files_list.push_back("drascula.dat");
files_list.push_back("hugo.dat");
files_list.push_back("teenagent.dat");
files_list.push_back("toon.dat");
files_list.push_back("Images.xcassets");
int order = 0;
for (ValueList::iterator file = files_list.begin(); file != files_list.end(); file++) {
std::string id = "PBXResources_" + *file;
std::string comment = *file + " in Resources";
ADD_SETTING_ORDER_NOVALUE(files, getHash(id), comment, order++);
// TODO Fix crash when adding build file for data
//ADD_BUILD_FILE(id, *file, comment);
ADD_FILE_REFERENCE(*file, *file, properties[*file]);
}
// Add custom files depending on the target
if (_targets[i] == PROJECT_DESCRIPTION "-OS X") {
files.settings[getHash("PBXResources_" PROJECT_NAME ".icns")] = Setting("", PROJECT_NAME ".icns in Resources", SettingsNoValue, 0, 6);
// Remove 2 iphone icon files
files.settings.erase(getHash("PBXResources_Default.png"));
files.settings.erase(getHash("PBXResources_icon.png"));
}
resource->properties["files"] = files;
resource->addProperty("runOnlyForDeploymentPostprocessing", "0", "", SettingsNoValue);
_resourcesBuildPhase.add(resource);
}
}
void XcodeProvider::setupSourcesBuildPhase() {
_sourcesBuildPhase.comment = "PBXSourcesBuildPhase";
// Setup source file properties
std::map<std::string, FileProperty> properties;
// Same as for containers: a rule for each native target
for (unsigned int i = 0; i < _targets.size(); i++) {
const std::string &targetName = _targets[i];
Object *source = new Object(this, "PBXSourcesBuildPhase_" + _targets[i], "PBXSourcesBuildPhase", "PBXSourcesBuildPhase", "", "Sources");
source->addProperty("buildActionMask", "2147483647", "", SettingsNoValue);
Property files;
files.hasOrder = true;
files.flags = SettingsAsList;
int order = 0;
for (std::vector<Object*>::iterator file = _buildFile.objects.begin(); file !=_buildFile.objects.end(); ++file) {
const std::string &fileName = (*file)->name;
if (shouldSkipFileForTarget((*file)->id, targetName, fileName)) {
continue;
}
if (!producesObjectFileOnOSX(fileName)) {
continue;
}
std::string comment = fileName + " in Sources";
ADD_SETTING_ORDER_NOVALUE(files, getHash((*file)->id), comment, order++);
}
source->properties["files"] = files;
source->addProperty("runOnlyForDeploymentPostprocessing", "0", "", SettingsNoValue);
_sourcesBuildPhase.add(source);
}
}
// Setup all build configurations
void XcodeProvider::setupBuildConfiguration(const BuildSetup &setup) {
_buildConfiguration.comment = "XCBuildConfiguration";
_buildConfiguration.flags = SettingsAsList;
std::string projectOutputDirectory;
#ifdef POSIX
char *rp = realpath(setup.outputDir.c_str(), NULL);
projectOutputDirectory = rp;
free(rp);
#endif
///****************************************
// * iPhone
// ****************************************/
// Debug
Object *iPhone_Debug_Object = new Object(this, "XCBuildConfiguration_" PROJECT_DESCRIPTION "-iPhone_Debug", _targets[IOS_TARGET] /* ScummVM-iPhone */, "XCBuildConfiguration", "PBXNativeTarget", "Debug");
Property iPhone_Debug;
ADD_SETTING_QUOTE(iPhone_Debug, "ARCHS", "$(ARCHS_STANDARD)");
ADD_SETTING_QUOTE(iPhone_Debug, "CODE_SIGN_IDENTITY", "iPhone Developer");
ADD_SETTING_QUOTE_VAR(iPhone_Debug, "CODE_SIGN_IDENTITY[sdk=iphoneos*]", "iPhone Developer");
ADD_SETTING(iPhone_Debug, "COMPRESS_PNG_FILES", "NO");
ADD_SETTING(iPhone_Debug, "COPY_PHASE_STRIP", "NO");
ADD_SETTING_QUOTE(iPhone_Debug, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym");
ValueList iPhone_FrameworkSearchPaths;
iPhone_FrameworkSearchPaths.push_back("$(inherited)");
iPhone_FrameworkSearchPaths.push_back("\"$(SDKROOT)$(SYSTEM_LIBRARY_DIR)/PrivateFrameworks\"");
ADD_SETTING_LIST(iPhone_Debug, "FRAMEWORK_SEARCH_PATHS", iPhone_FrameworkSearchPaths, SettingsAsList, 5);
ADD_SETTING(iPhone_Debug, "GCC_DYNAMIC_NO_PIC", "NO");
ADD_SETTING(iPhone_Debug, "GCC_ENABLE_CPP_EXCEPTIONS", "NO");
ADD_SETTING(iPhone_Debug, "GCC_ENABLE_FIX_AND_CONTINUE", "NO");
ADD_SETTING(iPhone_Debug, "GCC_OPTIMIZATION_LEVEL", "0");
ADD_SETTING(iPhone_Debug, "GCC_PRECOMPILE_PREFIX_HEADER", "NO");
ADD_SETTING(iPhone_Debug, "GCC_WARN_64_TO_32_BIT_CONVERSION", "NO");
ADD_SETTING_QUOTE(iPhone_Debug, "GCC_PREFIX_HEADER", "");
ADD_SETTING(iPhone_Debug, "GCC_THUMB_SUPPORT", "NO");
ADD_SETTING(iPhone_Debug, "GCC_UNROLL_LOOPS", "YES");
ValueList iPhone_HeaderSearchPaths;
iPhone_HeaderSearchPaths.push_back("$(SRCROOT)/engines/");
iPhone_HeaderSearchPaths.push_back("$(SRCROOT)");
iPhone_HeaderSearchPaths.push_back("\"" + projectOutputDirectory + "\"");
iPhone_HeaderSearchPaths.push_back("\"" + projectOutputDirectory + "/include\"");
ADD_SETTING_LIST(iPhone_Debug, "HEADER_SEARCH_PATHS", iPhone_HeaderSearchPaths, SettingsAsList|SettingsQuoteVariable, 5);
ADD_SETTING_QUOTE(iPhone_Debug, "INFOPLIST_FILE", "$(SRCROOT)/dists/iphone/Info.plist");
ValueList iPhone_LibPaths;
iPhone_LibPaths.push_back("$(inherited)");
iPhone_LibPaths.push_back("\"" + projectOutputDirectory + "/lib\"");
ADD_SETTING_LIST(iPhone_Debug, "LIBRARY_SEARCH_PATHS", iPhone_LibPaths, SettingsAsList, 5);
ADD_SETTING(iPhone_Debug, "ONLY_ACTIVE_ARCH", "YES");
ADD_SETTING(iPhone_Debug, "PREBINDING", "NO");
ADD_SETTING(iPhone_Debug, "PRODUCT_NAME", PROJECT_DESCRIPTION);
ADD_SETTING(iPhone_Debug, "PRODUCT_BUNDLE_IDENTIFIER", "\"org.scummvm.${PRODUCT_NAME}\"");
ADD_SETTING(iPhone_Debug, "IPHONEOS_DEPLOYMENT_TARGET", "9.0");
//ADD_SETTING_QUOTE(iPhone_Debug, "PROVISIONING_PROFILE", "EF590570-5FAC-4346-9071-D609DE2B28D8");
ADD_SETTING_QUOTE_VAR(iPhone_Debug, "PROVISIONING_PROFILE[sdk=iphoneos*]", "");
ADD_SETTING(iPhone_Debug, "SDKROOT", "iphoneos");
ADD_SETTING_QUOTE(iPhone_Debug, "TARGETED_DEVICE_FAMILY", "1,2");
ValueList scummvmIOS_defines(_defines);
REMOVE_DEFINE(scummvmIOS_defines, "MACOSX");
ADD_DEFINE(scummvmIOS_defines, "IPHONE");
ADD_DEFINE(scummvmIOS_defines, "IPHONE_OFFICIAL");
ADD_SETTING_LIST(iPhone_Debug, "GCC_PREPROCESSOR_DEFINITIONS", scummvmIOS_defines, SettingsNoQuote|SettingsAsList, 5);
iPhone_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
iPhone_Debug_Object->properties["buildSettings"] = iPhone_Debug;
// Release
Object *iPhone_Release_Object = new Object(this, "XCBuildConfiguration_" PROJECT_DESCRIPTION "-iPhone_Release", _targets[IOS_TARGET] /* ScummVM-iPhone */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
Property iPhone_Release(iPhone_Debug);
ADD_SETTING(iPhone_Release, "GCC_OPTIMIZATION_LEVEL", "3");
ADD_SETTING(iPhone_Release, "COPY_PHASE_STRIP", "YES");
REMOVE_SETTING(iPhone_Release, "GCC_DYNAMIC_NO_PIC");
ADD_SETTING(iPhone_Release, "WRAPPER_EXTENSION", "app");
iPhone_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
iPhone_Release_Object->properties["buildSettings"] = iPhone_Release;
_buildConfiguration.add(iPhone_Debug_Object);
_buildConfiguration.add(iPhone_Release_Object);
/****************************************
* scummvm
****************************************/
// Debug
Object *scummvm_Debug_Object = new Object(this, "XCBuildConfiguration_" PROJECT_NAME "_Debug", PROJECT_NAME, "XCBuildConfiguration", "PBXProject", "Debug");
Property scummvm_Debug;
ADD_SETTING(scummvm_Debug, "ALWAYS_SEARCH_USER_PATHS", "NO");
ADD_SETTING_QUOTE(scummvm_Debug, "USER_HEADER_SEARCH_PATHS", "$(SRCROOT) $(SRCROOT)/engines");
ADD_SETTING_QUOTE(scummvm_Debug, "ARCHS", "$(ARCHS_STANDARD_32_BIT)");
ADD_SETTING_QUOTE(scummvm_Debug, "CODE_SIGN_IDENTITY", "Don't Code Sign");
ADD_SETTING_QUOTE_VAR(scummvm_Debug, "CODE_SIGN_IDENTITY[sdk=iphoneos*]", "Don't Code Sign");
ADD_SETTING_QUOTE(scummvm_Debug, "FRAMEWORK_SEARCH_PATHS", "");
ADD_SETTING(scummvm_Debug, "GCC_C_LANGUAGE_STANDARD", "c99");
ADD_SETTING(scummvm_Debug, "GCC_ENABLE_CPP_EXCEPTIONS", "NO");
ADD_SETTING(scummvm_Debug, "GCC_ENABLE_CPP_RTTI", "YES");
ADD_SETTING(scummvm_Debug, "GCC_INPUT_FILETYPE", "automatic");
ADD_SETTING(scummvm_Debug, "GCC_OPTIMIZATION_LEVEL", "0");
ValueList scummvm_defines(_defines);
REMOVE_DEFINE(scummvm_defines, "MACOSX");
REMOVE_DEFINE(scummvm_defines, "IPHONE");
ADD_DEFINE(scummvm_defines, "XCODE");
ADD_SETTING_LIST(scummvm_Debug, "GCC_PREPROCESSOR_DEFINITIONS", scummvm_defines, SettingsNoQuote|SettingsAsList, 5);
ADD_SETTING(scummvm_Debug, "GCC_THUMB_SUPPORT", "NO");
ADD_SETTING(scummvm_Debug, "GCC_USE_GCC3_PFE_SUPPORT", "NO");
ADD_SETTING(scummvm_Debug, "GCC_WARN_ABOUT_RETURN_TYPE", "YES");
ADD_SETTING(scummvm_Debug, "GCC_WARN_UNUSED_VARIABLE", "YES");
ValueList scummvm_HeaderPaths;
scummvm_HeaderPaths.push_back("include/");
scummvm_HeaderPaths.push_back("$(SRCROOT)/engines/");
scummvm_HeaderPaths.push_back("$(SRCROOT)");
ADD_SETTING_LIST(scummvm_Debug, "HEADER_SEARCH_PATHS", scummvm_HeaderPaths, SettingsQuoteVariable|SettingsAsList, 5);
ADD_SETTING_QUOTE(scummvm_Debug, "LIBRARY_SEARCH_PATHS", "");
ADD_SETTING(scummvm_Debug, "ONLY_ACTIVE_ARCH", "YES");
ADD_SETTING_QUOTE(scummvm_Debug, "OTHER_CFLAGS", "");
ADD_SETTING_QUOTE(scummvm_Debug, "OTHER_LDFLAGS", "-lz");
ADD_SETTING(scummvm_Debug, "PREBINDING", "NO");
ADD_SETTING(scummvm_Debug, "SDKROOT", "macosx");
scummvm_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
scummvm_Debug_Object->properties["buildSettings"] = scummvm_Debug;
// Release
Object *scummvm_Release_Object = new Object(this, "XCBuildConfiguration_" PROJECT_NAME "_Release", PROJECT_NAME, "XCBuildConfiguration", "PBXProject", "Release");
Property scummvm_Release(scummvm_Debug);
REMOVE_SETTING(scummvm_Release, "GCC_C_LANGUAGE_STANDARD"); // Not sure why we remove that, or any of the other warnings
REMOVE_SETTING(scummvm_Release, "GCC_WARN_ABOUT_RETURN_TYPE");
REMOVE_SETTING(scummvm_Release, "GCC_WARN_UNUSED_VARIABLE");
REMOVE_SETTING(scummvm_Release, "ONLY_ACTIVE_ARCH");
scummvm_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
scummvm_Release_Object->properties["buildSettings"] = scummvm_Release;
_buildConfiguration.add(scummvm_Debug_Object);
_buildConfiguration.add(scummvm_Release_Object);
/****************************************
* ScummVM-OS X
****************************************/
// Debug
Object *scummvmOSX_Debug_Object = new Object(this, "XCBuildConfiguration_" PROJECT_DESCRIPTION "-OSX_Debug", _targets[OSX_TARGET] /* ScummVM-OS X */, "XCBuildConfiguration", "PBXNativeTarget", "Debug");
Property scummvmOSX_Debug;
ADD_SETTING_QUOTE(scummvmOSX_Debug, "ARCHS", "$(NATIVE_ARCH)");
ADD_SETTING(scummvmOSX_Debug, "COMPRESS_PNG_FILES", "NO");
ADD_SETTING(scummvmOSX_Debug, "COPY_PHASE_STRIP", "NO");
ADD_SETTING_QUOTE(scummvmOSX_Debug, "DEBUG_INFORMATION_FORMAT", "dwarf-with-dsym");
ADD_SETTING_QUOTE(scummvmOSX_Debug, "FRAMEWORK_SEARCH_PATHS", "");
ADD_SETTING(scummvmOSX_Debug, "GCC_C_LANGUAGE_STANDARD", "c99");
ADD_SETTING(scummvmOSX_Debug, "GCC_ENABLE_CPP_EXCEPTIONS", "NO");
ADD_SETTING(scummvmOSX_Debug, "GCC_ENABLE_CPP_RTTI", "YES");
ADD_SETTING(scummvmOSX_Debug, "GCC_DYNAMIC_NO_PIC", "NO");
ADD_SETTING(scummvmOSX_Debug, "GCC_ENABLE_FIX_AND_CONTINUE", "NO");
ADD_SETTING(scummvmOSX_Debug, "GCC_OPTIMIZATION_LEVEL", "0");
ADD_SETTING(scummvmOSX_Debug, "GCC_PRECOMPILE_PREFIX_HEADER", "NO");
ADD_SETTING_QUOTE(scummvmOSX_Debug, "GCC_PREFIX_HEADER", "");
ValueList scummvmOSX_defines(_defines);
REMOVE_DEFINE(scummvmOSX_defines, "IPHONE");
ADD_DEFINE(scummvmOSX_defines, "SDL_BACKEND");
ADD_DEFINE(scummvmOSX_defines, "MACOSX");
ADD_SETTING_LIST(scummvmOSX_Debug, "GCC_PREPROCESSOR_DEFINITIONS", scummvmOSX_defines, SettingsNoQuote|SettingsAsList, 5);
ADD_SETTING_QUOTE(scummvmOSX_Debug, "GCC_VERSION", "");
ValueList scummvmOSX_HeaderPaths;
scummvmOSX_HeaderPaths.push_back("/opt/local/include/SDL");
scummvmOSX_HeaderPaths.push_back("/opt/local/include");
scummvmOSX_HeaderPaths.push_back("/opt/local/include/freetype2");
scummvmOSX_HeaderPaths.push_back("include/");
scummvmOSX_HeaderPaths.push_back("$(SRCROOT)/engines/");
scummvmOSX_HeaderPaths.push_back("$(SRCROOT)");
ADD_SETTING_LIST(scummvmOSX_Debug, "HEADER_SEARCH_PATHS", scummvmOSX_HeaderPaths, SettingsQuoteVariable|SettingsAsList, 5);
ADD_SETTING_QUOTE(scummvmOSX_Debug, "INFOPLIST_FILE", "$(SRCROOT)/dists/macosx/Info.plist");
ValueList scummvmOSX_LibPaths;
scummvmOSX_LibPaths.push_back("/sw/lib");
scummvmOSX_LibPaths.push_back("/opt/local/lib");
scummvmOSX_LibPaths.push_back("\"$(inherited)\"");
scummvmOSX_LibPaths.push_back("\"\\\\\\\"$(SRCROOT)/lib\\\\\\\"\""); // mmmh, all those slashes, it's almost Christmas \o/
ADD_SETTING_LIST(scummvmOSX_Debug, "LIBRARY_SEARCH_PATHS", scummvmOSX_LibPaths, SettingsNoQuote|SettingsAsList, 5);
ADD_SETTING_QUOTE(scummvmOSX_Debug, "OTHER_CFLAGS", "");
ValueList scummvmOSX_LdFlags;
scummvmOSX_LdFlags.push_back("-lSDLmain");
scummvmOSX_LdFlags.push_back("-logg");
scummvmOSX_LdFlags.push_back("-lpng");
scummvmOSX_LdFlags.push_back("-ljpeg");
scummvmOSX_LdFlags.push_back("-ltheora");
scummvmOSX_LdFlags.push_back("-lfreetype");
scummvmOSX_LdFlags.push_back("-lvorbisfile");
scummvmOSX_LdFlags.push_back("-lvorbis");
scummvmOSX_LdFlags.push_back("-lmad");
scummvmOSX_LdFlags.push_back("-lFLAC");
scummvmOSX_LdFlags.push_back("-lSDL");
scummvmOSX_LdFlags.push_back("-lz");
ADD_SETTING_LIST(scummvmOSX_Debug, "OTHER_LDFLAGS", scummvmOSX_LdFlags, SettingsAsList, 5);
ADD_SETTING(scummvmOSX_Debug, "PREBINDING", "NO");
ADD_SETTING(scummvmOSX_Debug, "PRODUCT_NAME", PROJECT_DESCRIPTION);
scummvmOSX_Debug_Object->addProperty("name", "Debug", "", SettingsNoValue);
scummvmOSX_Debug_Object->properties["buildSettings"] = scummvmOSX_Debug;
// Release
Object *scummvmOSX_Release_Object = new Object(this, "XCBuildConfiguration_" PROJECT_DESCRIPTION "-OSX_Release", _targets[OSX_TARGET] /* ScummVM-OS X */, "XCBuildConfiguration", "PBXNativeTarget", "Release");
Property scummvmOSX_Release(scummvmOSX_Debug);
ADD_SETTING(scummvmOSX_Release, "COPY_PHASE_STRIP", "YES");
REMOVE_SETTING(scummvmOSX_Release, "GCC_DYNAMIC_NO_PIC");
REMOVE_SETTING(scummvmOSX_Release, "GCC_OPTIMIZATION_LEVEL");
ADD_SETTING(scummvmOSX_Release, "WRAPPER_EXTENSION", "app");
scummvmOSX_Release_Object->addProperty("name", "Release", "", SettingsNoValue);
scummvmOSX_Release_Object->properties["buildSettings"] = scummvmOSX_Release;
_buildConfiguration.add(scummvmOSX_Debug_Object);
_buildConfiguration.add(scummvmOSX_Release_Object);
// Warning: This assumes we have all configurations with a Debug & Release pair
for (std::vector<Object *>::iterator config = _buildConfiguration.objects.begin(); config != _buildConfiguration.objects.end(); config++) {
Object *configList = new Object(this, "XCConfigurationList_" + (*config)->name, (*config)->name, "XCConfigurationList", "", "Build configuration list for " + (*config)->refType + " \"" + (*config)->name + "\"");
Property buildConfigs;
buildConfigs.flags = SettingsAsList;
buildConfigs.settings[getHash((*config)->id)] = Setting("", "Debug", SettingsNoValue, 0, 0);
buildConfigs.settings[getHash((*(++config))->id)] = Setting("", "Release", SettingsNoValue, 0, 1);
configList->properties["buildConfigurations"] = buildConfigs;
configList->addProperty("defaultConfigurationIsVisible", "0", "", SettingsNoValue);
configList->addProperty("defaultConfigurationName", "Release", "", SettingsNoValue);
_configurationList.add(configList);
}
}
//////////////////////////////////////////////////////////////////////////
// Misc
//////////////////////////////////////////////////////////////////////////
// Setup global defines
void XcodeProvider::setupDefines(const BuildSetup &setup) {
for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
if (*i == "HAVE_NASM") // Not supported on Mac (TODO: change how it's handled in main class or add it only in MSVC/CodeBlocks providers?)
continue;
ADD_DEFINE(_defines, *i);
}
// Add special defines for Mac support
ADD_DEFINE(_defines, "CONFIG_H");
ADD_DEFINE(_defines, "SCUMM_NEED_ALIGNMENT");
ADD_DEFINE(_defines, "SCUMM_LITTLE_ENDIAN");
ADD_DEFINE(_defines, "UNIX");
ADD_DEFINE(_defines, "SCUMMVM");
}
//////////////////////////////////////////////////////////////////////////
// Object hash
//////////////////////////////////////////////////////////////////////////
// TODO use md5 to compute a file hash (and fall back to standard key generation if not passed a file)
std::string XcodeProvider::getHash(std::string key) {
#if DEBUG_XCODE_HASH
return key;
#else
// Check to see if the key is already in the dictionary
std::map<std::string, std::string>::iterator hashIterator = _hashDictionnary.find(key);
if (hashIterator != _hashDictionnary.end())
return hashIterator->second;
// Generate a new key from the file hash and insert it into the dictionary
std::string hash = newHash();
_hashDictionnary[key] = hash;
return hash;
#endif
}
bool isSeparator (char s) { return (s == '-'); }
std::string XcodeProvider::newHash() const {
std::string hash = createUUID();
// Remove { and - from UUID and resize to 96-bits uppercase hex string
hash.erase(remove_if(hash.begin(), hash.end(), isSeparator), hash.end());
hash.resize(24);
std::transform(hash.begin(), hash.end(), hash.begin(), toupper);
return hash;
}
//////////////////////////////////////////////////////////////////////////
// Output
//////////////////////////////////////////////////////////////////////////
std::string replace(std::string input, const std::string find, std::string replaceStr) {
std::string::size_type pos = 0;
std::string::size_type findLen = find.length();
std::string::size_type replaceLen = replaceStr.length();
if (findLen == 0 )
return input;
for (;(pos = input.find(find, pos)) != std::string::npos;) {
input.replace(pos, findLen, replaceStr);
pos += replaceLen;
}
return input;
}
std::string XcodeProvider::writeProperty(const std::string &variable, Property &prop, int flags) const {
std::string output;
output += (flags & SettingsSingleItem ? "" : "\t\t\t") + variable + " = ";
if (prop.settings.size() > 1 || (prop.flags & SettingsSingleItem))
output += (prop.flags & SettingsAsList) ? "(\n" : "{\n";
OrderedSettingList settings = prop.getOrderedSettingList();
for (OrderedSettingList::const_iterator setting = settings.begin(); setting != settings.end(); ++setting) {
if (settings.size() > 1 || (prop.flags & SettingsSingleItem))
output += (flags & SettingsSingleItem ? " " : "\t\t\t\t");
output += writeSetting((*setting).first, (*setting).second);
// The combination of SettingsAsList, and SettingsSingleItem should use "," and not ";" (i.e children
// in PBXGroup, so we special case that case here.
if ((prop.flags & SettingsAsList) && (prop.settings.size() > 1 || (prop.flags & SettingsSingleItem))) {
output += (prop.settings.size() > 0) ? ",\n" : "\n";
} else {
output += ";";
output += (flags & SettingsSingleItem ? " " : "\n");
}
}
if (prop.settings.size() > 1 || (prop.flags & SettingsSingleItem))
output += (prop.flags & SettingsAsList) ? "\t\t\t);\n" : "\t\t\t};\n";
return output;
}
std::string XcodeProvider::writeSetting(const std::string &variable, std::string value, std::string comment, int flags, int indent) const {
return writeSetting(variable, Setting(value, comment, flags, indent));
}
// Heavily modified (not in a good way) function, imported from the QMake
// XCode project generator pbuilder_pbx.cpp, writeSettings() (under LGPL 2.1)
std::string XcodeProvider::writeSetting(const std::string &variable, const Setting &setting) const {
std::string output;
const std::string quote = (setting.flags & SettingsNoQuote) ? "" : "\"";
const std::string escape_quote = quote.empty() ? "" : "\\" + quote;
std::string newline = "\n";
// Get indent level
for (int i = 0; i < setting.indent; ++i)
newline += "\t";
// Setup variable
std::string var = (setting.flags & SettingsQuoteVariable) ? "\"" + variable + "\"" : variable;
// Output a list
if (setting.flags & SettingsAsList) {
output += var + ((setting.flags & SettingsNoValue) ? "(" : " = (") + newline;
for (unsigned int i = 0, count = 0; i < setting.entries.size(); ++i) {
std::string value = setting.entries.at(i).value;
if (!value.empty()) {
if (count++ > 0)
output += "," + newline;
output += quote + replace(value, quote, escape_quote) + quote;
std::string comment = setting.entries.at(i).comment;
if (!comment.empty())
output += " /* " + comment + " */";
}
}
// Add closing ")" on new line
newline.resize(newline.size() - 1);
output += (setting.flags & SettingsNoValue) ? "\t\t\t)" : "," + newline + ")";
} else {
output += var;
output += (setting.flags & SettingsNoValue) ? "" : " = " + quote;
for(unsigned int i = 0; i < setting.entries.size(); ++i) {
std::string value = setting.entries.at(i).value;
if(i)
output += " ";
output += value;
std::string comment = setting.entries.at(i).comment;
if (!comment.empty())
output += " /* " + comment + " */";
}
output += (setting.flags & SettingsNoValue) ? "" : quote;
}
return output;
}
} // End of CreateProjectTool namespace