scummvm/engines/ags/dialogs.cpp
2023-12-24 13:19:25 +01:00

172 lines
6.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/str-array.h"
#include "common/translation.h"
#include "common/util.h"
#include "ags/detection.h"
#include "ags/metaengine.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "gui/widgets/popup.h"
namespace AGS3 {
class AGSOptionsWidget : public GUI::OptionsContainerWidget {
public:
explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
// OptionsContainerWidget API
void load() override;
bool save() override;
private:
// OptionsContainerWidget API
void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
GUI::PopUpWidget *_langPopUp;
Common::StringArray _traFileNames;
GUI::CheckboxWidget *_overrideSavesCheckbox;
GUI::CheckboxWidget *_forceTextAACheckbox;
GUI::CheckboxWidget *_displayFPSCheckbox;
};
AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
// Language
GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
textWidget->setAlign(Graphics::kTextAlignRight);
_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
_langPopUp->appendEntry(_("<default>"), (uint32) - 1);
Common::Path path = ConfMan.getPath("path", _domain);
Common::FSDirectory dir(path);
Common::ArchiveMemberList traFileList;
dir.listMatchingMembers(traFileList, "*.tra");
int i = 0;
for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
Common::String traFileName = (*iter)->getName();
traFileName.erase(traFileName.size() - 4); // remove .tra extension
_traFileNames.push_back(traFileName);
_langPopUp->appendEntry(traFileName, i++);
}
// Override game save management
if (Common::checkGameGUIOption(GAMEOPTION_NO_AUTOSAVE, ConfMan.get("guioptions", domain)) ||
Common::checkGameGUIOption(GAMEOPTION_NO_SAVELOAD, ConfMan.get("guioptions", domain))) {
_overrideSavesCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".savesOvr", _("Enable ScummVM save management"), _("Never disable ScummVM save management and autosaves.\nNOTE: This could cause save duplication and other oddities"));
} else
_overrideSavesCheckbox = nullptr;
// Force font antialiasing
_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
// Display fps
_displayFPSCheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".displayFPS", _("Show FPS"), _("Show the current FPS-rate, while you play."));
}
void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
layouts.addDialog(layoutName, overlayedLayout);
layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
layouts.addWidget("translation_desc", "OptionsLabel");
layouts.addWidget("translation", "PopUp").closeLayout();
layouts.addWidget("savesOvr", "Checkbox");
layouts.addWidget("textAA", "Checkbox");
layouts.addWidget("displayFPS", "Checkbox");
layouts.closeLayout().closeDialog();
}
void AGSOptionsWidget::load() {
Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
if (!gameConfig)
return;
uint32 curLangIndex = (uint32) - 1;
Common::String curLang;
gameConfig->tryGetVal("translation", curLang);
if (!curLang.empty()) {
for (uint i = 0; i < _traFileNames.size(); ++i) {
if (_traFileNames[i].equalsIgnoreCase(curLang)) {
curLangIndex = i;
break;
}
}
}
_langPopUp->setSelectedTag(curLangIndex);
Common::String saveOverride;
gameConfig->tryGetVal("save_override", saveOverride);
if (!saveOverride.empty()) {
bool val;
if (_overrideSavesCheckbox && parseBool(saveOverride, val))
_overrideSavesCheckbox->setState(val);
}
Common::String forceTextAA;
gameConfig->tryGetVal("force_text_aa", forceTextAA);
if (!forceTextAA.empty()) {
bool val;
if (parseBool(forceTextAA, val))
_forceTextAACheckbox->setState(val);
}
Common::String displayFPS;
gameConfig->tryGetVal("display_fps", displayFPS);
if (!displayFPS.empty()) {
bool val;
if (parseBool(displayFPS, val))
_displayFPSCheckbox->setState(val);
}
}
bool AGSOptionsWidget::save() {
uint langIndex = _langPopUp->getSelectedTag();
if (langIndex < _traFileNames.size())
ConfMan.set("translation", _traFileNames[langIndex], _domain);
else
ConfMan.removeKey("translation", _domain);
if (_overrideSavesCheckbox)
ConfMan.setBool("save_override", _overrideSavesCheckbox->getState(), _domain);
ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
ConfMan.setBool("display_fps", _displayFPSCheckbox->getState(), _domain);
return true;
}
} // namespace AGS3
GUI::OptionsContainerWidget *AGSMetaEngine::buildEngineOptionsWidget(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
return new AGS3::AGSOptionsWidget(boss, name, target);
}