scummvm/engines/twine/resources.h
2020-10-24 16:12:55 +02:00

157 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_RESOURCES_H
#define TWINE_RESOURCES_H
#include "common/scummsys.h"
#include "twine/gamestate.h"
#include "twine/hqrdepack.h"
namespace TwinE {
/** RESS.HQR FILE */
#define RESSHQR_MAINPAL 0
#define RESSHQR_LBAFONT 1
#define RESSHQR_BLANK 2
#define RESSHQR_SPRITEBOXDATA 3
#define RESSHQR_SPRITESHADOW 4
#define RESSHQR_HOLOPAL 5
#define RESSHQR_HOLOSURFACE 6
#define RESSHQR_HOLOIMG 7
#define RESSHQR_HOLOARROWINFO 8
#define RESSHQR_HOLOTWINMDL 9
#define RESSHQR_HOLOARROWMDL 10
#define RESSHQR_HOLOTWINARROWMDL 11
#define RESSHQR_RELLENTIMG 12
#define RESSHQR_RELLENTPAL 13
#define RESSHQR_MENUIMG 14
#define RESSHQR_INTROSCREEN1IMG 15
#define RESSHQR_INTROSCREEN1PAL 16
#define RESSHQR_INTROSCREEN2IMG 17
#define RESSHQR_INTROSCREEN2PAL 18
#define RESSHQR_INTROSCREEN3IMG 19
#define RESSHQR_INTROSCREEN3PAL 20
#define RESSHQR_GAMEOVERMDL 21
#define RESSHQR_ALARMREDPAL 22
#define RESSHQR_DARKPAL 24
#define RESSHQR_ADELINEIMG 27
#define RESSHQR_ADELINEPAL 28
#define RESSHQR_HOLOPOINTMDL 29
#define RESSHQR_HOLOPOINTANIM 30
#define RESSHQR_LBAIMG 49
#define RESSHQR_LBAPAL 50
#define RESSHQR_PLASMAEFFECT 51
#define RESSHQR_EAIMG 52
#define RESSHQR_EAPAL 53
#define FLA_DRAGON3 "dragon3"
#define FLA_INTROD "introd"
#define FLA_THEEND "the_end"
#define FILE3DHQR_HERONORMAL 0
#define FILE3DHQR_HEROATHLETIC 1
#define FILE3DHQR_HEROAGGRESSIVE 2
#define FILE3DHQR_HERODISCRETE 3
#define FILE3DHQR_HEROPROTOPACK 4
/** Behaviour menu sprite values */
#define SPRITEHQR_KASHES 3
#define SPRITEHQR_LIFEPOINTS 4
#define SPRITEHQR_MAGICPOINTS 5
#define SPRITEHQR_KEY 6
#define SPRITEHQR_CLOVERLEAF 7
#define SPRITEHQR_CLOVERLEAFBOX 41
#define SPRITEHQR_MAGICBALL_GREEN 42
#define SPRITEHQR_MAGICBALL_RED 43
#define SPRITEHQR_MAGICBALL_YELLOW_TRANS 44
#define SPRITEHQR_MAGICBALL_GREEN_TRANS 109
#define SPRITEHQR_MAGICBALL_RED_TRANS 110
#define SPRITEHQR_DIAG_BUBBLE_RIGHT 90
#define SPRITEHQR_DIAG_BUBBLE_LEFT 91
class TwinEEngine;
class Resources {
private:
TwinEEngine *_engine;
void preloadInventoryItems();
/** Init palettes */
void initPalettes();
/** Preload all sprites */
void preloadSprites();
/** Preload all animations */
void preloadAnimations();
void preloadSamples();
public:
Resources(TwinEEngine *engine) : _engine(engine) {}
/** Table with all loaded samples */
uint8 *inventoryTable[NUM_INVENTORY_ITEMS] {nullptr};
/** Table with all loaded samples sizes */
uint32 inventorySizeTable[NUM_INVENTORY_ITEMS] {0};
/** Initialize resource pointers */
void initResources();
// main palette
static constexpr const char *HQR_RESS_FILE = "ress.hqr";
// dialoges
static constexpr const char *HQR_TEXT_FILE = "text.hqr";
// samples
static constexpr const char *HQR_SAMPLES_FILE = "samples.hqr";
// isometric grids
static constexpr const char *HQR_LBA_GRI_FILE = "lba_gri.hqr";
// isometric libraries
static constexpr const char *HQR_LBA_BLL_FILE = "lba_bll.hqr";
// isometric bricks
static constexpr const char *HQR_LBA_BRK_FILE = "lba_brk.hqr";
// scenes
static constexpr const char *HQR_SCENE_FILE = "scene.hqr";
// sprites
static constexpr const char *HQR_SPRITES_FILE = "sprites.hqr";
// model/animation entities
static constexpr const char *HQR_FILE3D_FILE = "file3d.hqr";
// 3d model data
static constexpr const char *HQR_BODY_FILE = "body.hqr";
// animations
static constexpr const char *HQR_ANIM_FILE = "anim.hqr";
// inventory objects
static constexpr const char *HQR_INVOBJ_FILE = "invobj.hqr";
static constexpr const char *HQR_FLASAMP_FILE = "flasamp.hqr";
static constexpr const char *HQR_MIDI_MI_DOS_FILE = "midi_mi.hqr";
static constexpr const char *HQR_MIDI_MI_WIN_FILE = "midi_mi_win.hqr";
static constexpr const char *HQR_MIDI_MI_WIN_MP3_FILE = "midi_mi_win_mp3.hqr";
static constexpr const char *HQR_MIDI_MI_WIN_OGG_FILE = "midi_mi_win_ogg.hqr";
};
} // namespace TwinE
#endif