mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
bc883a5f1a
svn-id: r5512
497 lines
16 KiB
C++
497 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "util.h"
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#include "newgui.h"
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#include "dialog.h"
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#ifdef _MSC_VER
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# pragma warning( disable : 4068 ) // unknown pragma
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#endif
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/*
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* TODO list
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* - get a nicer font which contains diacrits (ŠšŸ§Žˆ etc.)
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* - add more widgets: edit field, popup, radio buttons, ...
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*
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* Other ideas:
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* - allow multi line (l/c/r aligned) text via StaticTextWidget ?
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* - add "close" widget to all dialogs (with a flag to turn it off) ?
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* - make dialogs "moveable" ?
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* - come up with a new look & feel / theme for the GUI
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* - ...
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*/
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enum {
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kDoubleClickDelay = 500, // milliseconds
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kCursorAnimateDelay = 500,
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kKeyRepeatInitialDelay = 400,
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kKeyRepeatSustainDelay = 100,
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};
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// Built-in font
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static byte guifont[] = {
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0,0,99,1,226,8,4,8,6,8,6,0,0,0,0,0,0,0,0,0,0,0,8,2,1,8,0,0,0,0,0,0,0,0,0,0,0,0,4,3,7,8,7,7,8,4,5,5,8,7,4,7,3,8,7,7,7,7,8,7,7,7,7,7,3,4,7,5,7,7,8,7,7,7,7,7,7,7,7,5,7,7,
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7,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,8,5,8,8,7,7,7,6,7,7,7,7,7,5,6,7,5,8,7,7,7,7,7,7,7,7,7,8,7,7,7,5,3,5,0,8,7,7,7,7,7,7,0,6,7,7,7,5,5,5,7,0,6,8,8,7,7,7,7,7,0,7,7,0,0,
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0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,1,3,6,12,
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24,62,3,0,128,192,96,48,24,124,192,0,0,3,62,24,12,6,3,1,0,192,124,24,48,96,192,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,237,74,72,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,60,66,153,161,161,153,66,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,96,96,96,96,0,0,96,0,102,102,102,0,0,0,0,0,102,102,255,102,255,102,102,0,24,62,96,60,6,124,24,0,98,102,12,24,48,102,70,0,60,102,60,56,103,102,63,0,96,48,16,0,0,0,0,0,24,48,96,96,96,48,24,0,96,48,24,24,24,48,96,0,
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0,102,60,255,60,102,0,0,0,24,24,126,24,24,0,0,0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,96,96,0,0,3,6,12,24,48,96,0,60,102,102,102,102,102,60,0,24,24,56,24,24,24,126,0,60,102,6,12,48,96,126,0,60,102,6,28,6,102,60,0,6,
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14,30,102,127,6,6,0,126,96,124,6,6,102,60,0,60,102,96,124,102,102,60,0,126,102,12,24,24,24,24,0,60,102,102,60,102,102,60,0,60,102,102,62,6,102,60,0,0,0,96,0,0,96,0,0,0,0,48,0,0,48,48,96,14,24,48,96,48,24,14,0,0,0,120,0,120,0,0,0,112,24,
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12,6,12,24,112,0,60,102,6,12,24,0,24,0,0,0,0,255,255,0,0,0,24,60,102,126,102,102,102,0,124,102,102,124,102,102,124,0,60,102,96,96,96,102,60,0,120,108,102,102,102,108,120,0,126,96,96,120,96,96,126,0,126,96,96,120,96,96,96,0,60,102,96,110,102,102,60,0,102,102,102,
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126,102,102,102,0,120,48,48,48,48,48,120,0,30,12,12,12,12,108,56,0,102,108,120,112,120,108,102,0,96,96,96,96,96,96,126,0,99,119,127,107,99,99,99,0,102,118,126,126,110,102,102,0,60,102,102,102,102,102,60,0,124,102,102,124,96,96,96,0,60,102,102,102,102,60,14,0,124,102,102,124,
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120,108,102,0,60,102,96,60,6,102,60,0,126,24,24,24,24,24,24,0,102,102,102,102,102,102,60,0,102,102,102,102,102,60,24,0,99,99,99,107,127,119,99,0,102,102,60,24,60,102,102,0,102,102,102,60,24,24,24,0,126,6,12,24,48,96,126,0,120,96,96,96,96,96,120,0,3,6,12,24,48,
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96,192,0,120,24,24,24,24,24,120,0,0,0,0,0,0,219,219,0,0,0,0,0,0,0,0,255,102,102,102,0,0,0,0,0,0,0,60,6,62,102,62,0,0,96,96,124,102,102,124,0,0,0,60,96,96,96,60,0,0,6,6,62,102,102,62,0,0,0,60,102,126,96,60,0,0,14,24,62,24,24,
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24,0,0,0,62,102,102,62,6,124,0,96,96,124,102,102,102,0,0,48,0,112,48,48,120,0,0,12,0,12,12,12,12,120,0,96,96,108,120,108,102,0,0,112,48,48,48,48,120,0,0,0,102,127,127,107,99,0,0,0,124,102,102,102,102,0,0,0,60,102,102,102,60,0,0,0,124,102,102,124,96,
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96,0,0,62,102,102,62,6,6,0,0,124,102,96,96,96,0,0,0,62,96,60,6,124,0,0,24,126,24,24,24,14,0,0,0,102,102,102,102,62,0,0,0,102,102,102,60,24,0,0,0,99,107,127,62,54,0,0,0,102,60,24,60,102,0,0,0,102,102,102,62,12,120,0,0,126,12,24,48,126,0,
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24,48,48,96,48,48,24,0,96,96,96,0,96,96,96,0,96,48,48,24,48,48,96,0,0,0,0,0,0,0,0,0,8,12,14,255,255,14,12,8,60,102,96,96,102,60,24,56,102,0,102,102,102,102,62,0,12,24,60,102,126,96,60,0,24,36,60,6,62,102,62,0,102,0,60,6,62,102,62,0,48,
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24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,60,96,96,96,60,24,56,24,36,60,102,126,96,60,0,102,0,60,102,126,96,60,0,48,24,60,102,126,96,60,0,0,216,0,112,48,48,120,0,48,72,0,112,48,48,120,0,96,48,0,112,48,48,120,0,102,24,60,102,126,102,102,0,0,0,
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0,0,0,0,0,0,24,48,124,96,120,96,124,0,0,0,108,26,126,216,110,0,30,40,40,126,72,136,142,0,24,36,60,102,102,102,60,0,102,0,60,102,102,102,60,0,48,24,60,102,102,102,60,0,24,36,0,102,102,102,62,0,48,24,102,102,102,102,62,0,0,0,0,0,0,0,0,0,102,60,102,
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102,102,102,60,0,102,0,102,102,102,102,60,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,12,24,60,6,62,102,62,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,28,54,54,124,102,102,124,64,0,0,0
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};
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// Constructor
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NewGui::NewGui(OSystem *system) : _system(system), _screen(0), _needRedraw(false),
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_stateIsSaved(false), _currentKeyDown(0), _cursorAnimateCounter(0), _cursorAnimateTimer(0)
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{
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// Setup some default GUI colors.
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// TODO - either use nicer values, or maybe make this configurable?
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_bgcolor = RGB_TO_16(0, 0, 0);
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_color = RGB_TO_16(96, 96, 96);
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_shadowcolor = RGB_TO_16(64, 64, 64);
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_textcolor = RGB_TO_16(32, 160, 32);
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_textcolorhi = RGB_TO_16(0, 255, 0);
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// Clear the cursor
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memset(_cursor, 0xFF, sizeof(_cursor));
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}
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void NewGui::runLoop()
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{
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Dialog *activeDialog = _dialogStack.top();
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bool didSaveState = false;
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if (activeDialog == 0)
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return;
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if (!_stateIsSaved) {
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saveState();
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didSaveState = true;
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}
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while (activeDialog == _dialogStack.top()) {
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activeDialog->handleTickle();
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if (_needRedraw) {
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// Restore the overlay to its initial state, then draw all dialogs.
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// This is necessary to get the blending right.
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_system->clear_overlay();
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_system->grab_overlay(_screen, _screenPitch);
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for (int i = 0; i < _dialogStack.size(); i++)
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_dialogStack[i]->drawDialog();
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_needRedraw = false;
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}
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animateCursor();
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_system->update_screen();
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OSystem::Event event;
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uint32 time = _system->get_msecs();
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while (_system->poll_event(&event)) {
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switch(event.event_code) {
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case OSystem::EVENT_KEYDOWN:
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activeDialog->handleKeyDown((byte)event.kbd.ascii, event.kbd.flags);
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#ifndef _WIN32_WCE
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// init continuous event stream
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// not done on WinCE because keyboard is emulated and
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// keyup is not generated
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_currentKeyDown = event.kbd.ascii;
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_currentKeyDownFlags = event.kbd.flags;
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_keyRepeatTime = time + kKeyRepeatInitialDelay;
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#endif
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break;
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case OSystem::EVENT_KEYUP:
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activeDialog->handleKeyUp((byte)event.kbd.ascii, event.kbd.flags);
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if (event.kbd.ascii == _currentKeyDown)
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// only stop firing events if it's the current key
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_currentKeyDown = 0;
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break;
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case OSystem::EVENT_MOUSEMOVE:
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_system->set_mouse_pos(event.mouse.x, event.mouse.y);
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activeDialog->handleMouseMoved(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 0);
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break;
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// We don'event distinguish between mousebuttons (for now at least)
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case OSystem::EVENT_LBUTTONDOWN:
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case OSystem::EVENT_RBUTTONDOWN: {
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if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
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&& ABS(_lastClick.x - event.mouse.x) < 3
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&& ABS(_lastClick.y - event.mouse.y) < 3) {
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_lastClick.count++;
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} else {
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_lastClick.x = event.mouse.x;
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_lastClick.y = event.mouse.y;
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_lastClick.count = 1;
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}
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_lastClick.time = time;
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}
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activeDialog->handleMouseDown(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count);
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break;
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case OSystem::EVENT_LBUTTONUP:
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case OSystem::EVENT_RBUTTONUP:
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activeDialog->handleMouseUp(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1, _lastClick.count);
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break;
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case OSystem::EVENT_WHEELUP:
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activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, -1);
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break;
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case OSystem::EVENT_WHEELDOWN:
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activeDialog->handleMouseWheel(event.mouse.x - activeDialog->_x, event.mouse.y - activeDialog->_y, 1);
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break;
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}
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}
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// check if event should be sent again (keydown)
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if (_currentKeyDown != 0)
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{
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if (_keyRepeatTime < time)
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{
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// fire event
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activeDialog->handleKeyDown(_currentKeyDown, _currentKeyDownFlags);
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_keyRepeatTime = time + kKeyRepeatSustainDelay;
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}
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}
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// Delay for a moment
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_system->delay_msecs(10);
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}
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if (didSaveState)
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restoreState();
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}
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#pragma mark -
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void NewGui::saveState()
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{
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// Backup old cursor
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_oldCursorMode = _system->show_mouse(true);
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_system->show_overlay();
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// TODO - add getHeight & getWidth methods to OSystem.
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_screen = new int16[320 * 240];
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_screenPitch = 320;
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// _screen = new int16[_system->get_width() * _system->get_height()];
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// _screenPitch = _system->get_width();
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_system->grab_overlay(_screen, _screenPitch);
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_currentKeyDown = 0;
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_lastClick.x = _lastClick.y = 0;
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_lastClick.time = 0;
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_lastClick.count = 0;
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_stateIsSaved = true;
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}
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void NewGui::restoreState()
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{
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_system->show_mouse(_oldCursorMode);
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_system->hide_overlay();
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if (_screen) {
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delete [] _screen;
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_screen = 0;
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}
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_system->update_screen();
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_stateIsSaved = false;
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}
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void NewGui::openDialog(Dialog *dialog)
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{
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_dialogStack.push(dialog);
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_needRedraw = true;
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}
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void NewGui::closeTopDialog()
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{
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// Don't do anything if no dialog is open
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if (_dialogStack.empty())
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return;
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// Remove the dialog from the stack
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_dialogStack.pop();
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_needRedraw = true;
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}
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#pragma mark -
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int16 *NewGui::getBasePtr(int x, int y)
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{
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return _screen + x + y * _screenPitch;
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}
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void NewGui::box(int x, int y, int width, int height, bool inverted)
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{
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int16 colorA = inverted ? _shadowcolor : _color;
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int16 colorB = inverted ? _color : _shadowcolor;
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hline(x + 1, y, x + width - 2, colorA);
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hline(x, y + 1, x + width - 1, colorA);
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vline(x, y + 1, y + height - 2, colorA);
|
|
vline(x + 1, y, y + height - 1, colorA);
|
|
|
|
hline(x + 1, y + height - 2, x + width - 1, colorB);
|
|
hline(x + 1, y + height - 1, x + width - 2, colorB);
|
|
vline(x + width - 1, y + 1, y + height - 2, colorB);
|
|
vline(x + width - 2, y + 1, y + height - 1, colorB);
|
|
}
|
|
|
|
void NewGui::line(int x, int y, int x2, int y2, int16 color)
|
|
{
|
|
int16 *ptr;
|
|
|
|
if (x2 < x)
|
|
SWAP(x2, x);
|
|
|
|
if (y2 < y)
|
|
SWAP(y2, y);
|
|
|
|
ptr = getBasePtr(x, y);
|
|
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
if (x == x2) {
|
|
/* vertical line */
|
|
while (y++ <= y2) {
|
|
*ptr = color;
|
|
ptr += _screenPitch;
|
|
}
|
|
} else if (y == y2) {
|
|
/* horizontal line */
|
|
while (x++ <= x2) {
|
|
*ptr++ = color;
|
|
}
|
|
}
|
|
}
|
|
|
|
void NewGui::blendRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int r = RED_FROM_16(color) * 3;
|
|
int g = GREEN_FROM_16(color) * 3;
|
|
int b = BLUE_FROM_16(color) * 3;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (int i = 0; i < w; i++) {
|
|
ptr[i] = RGB_TO_16((RED_FROM_16(ptr[i])+r)/4,
|
|
(GREEN_FROM_16(ptr[i])+g)/4,
|
|
(BLUE_FROM_16(ptr[i])+b)/4);
|
|
}
|
|
ptr += _screenPitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::fillRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (i = 0; i < w; i++) {
|
|
ptr[i] = color;
|
|
}
|
|
ptr += _screenPitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::checkerRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
while (h--) {
|
|
for (i = 0; i < w; i++) {
|
|
if ((h ^ i) & 1)
|
|
ptr[i] = color;
|
|
}
|
|
ptr += _screenPitch;
|
|
}
|
|
}
|
|
|
|
void NewGui::frameRect(int x, int y, int w, int h, int16 color)
|
|
{
|
|
int i;
|
|
int16 *ptr, *basePtr = getBasePtr(x, y);
|
|
if (basePtr == NULL)
|
|
return;
|
|
|
|
ptr = basePtr;
|
|
for (i = 0; i < w; i++, ptr++)
|
|
*ptr = color;
|
|
ptr--;
|
|
for (i = 0; i < h; i++, ptr += _screenPitch)
|
|
*ptr = color;
|
|
ptr = basePtr;
|
|
for (i = 0; i < h; i++, ptr += _screenPitch)
|
|
*ptr = color;
|
|
ptr -= _screenPitch;
|
|
for (i = 0; i < w; i++, ptr++)
|
|
*ptr = color;
|
|
}
|
|
|
|
void NewGui::addDirtyRect(int x, int y, int w, int h)
|
|
{
|
|
// For now we don't keep yet another list of dirty rects but simply
|
|
// blit the affected area directly to the overlay. At least for our current
|
|
// GUI/widget/dialog code that is just fine.
|
|
int16 *buf = getBasePtr(x, y);
|
|
_system->copy_rect_overlay(buf, _screenPitch, x, y, w, h);
|
|
}
|
|
|
|
void NewGui::drawChar(const byte chr, int xx, int yy, int16 color)
|
|
{
|
|
unsigned int buffer = 0, mask = 0, x, y;
|
|
byte *tmp;
|
|
|
|
tmp = guifont + 224 + (chr + 1) * 8;
|
|
|
|
int16 *ptr = getBasePtr(xx, yy);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
for (y = 0; y < 8; y++) {
|
|
for (x = 0; x < 8; x++) {
|
|
unsigned char c;
|
|
if ((mask >>= 1) == 0) {
|
|
buffer = *tmp++;
|
|
mask = 0x80;
|
|
}
|
|
c = ((buffer & mask) != 0);
|
|
if (c)
|
|
ptr[x] = color;
|
|
}
|
|
ptr += _screenPitch;
|
|
}
|
|
}
|
|
|
|
int NewGui::getStringWidth(const String &str)
|
|
{
|
|
int space = 0;
|
|
|
|
for (int i = 0; i < str.size(); ++i)
|
|
space += getCharWidth(str[i]);
|
|
return space;
|
|
}
|
|
|
|
int NewGui::getCharWidth(byte c)
|
|
{
|
|
return guifont[c+6];
|
|
}
|
|
|
|
void NewGui::drawString(const String &str, int x, int y, int w, int16 color, int align)
|
|
{
|
|
const int leftX = x, rightX = x + w;
|
|
int width = getStringWidth(str);
|
|
if (align == kTextAlignCenter)
|
|
x = x + (w - width - 1)/2;
|
|
else if (align == kTextAlignRight)
|
|
x = x + w - width;
|
|
|
|
for (int i = 0; i < str.size(); ++i) {
|
|
w = getCharWidth(str[i]);
|
|
if (x+w > rightX)
|
|
break;
|
|
if (x >= leftX)
|
|
drawChar(str[i], x, y, color);
|
|
x += w;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draw an 8x8 bitmap at location (x,y)
|
|
//
|
|
void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, int16 color)
|
|
{
|
|
int16 *ptr = getBasePtr(x, y);
|
|
if (ptr == NULL)
|
|
return;
|
|
|
|
for (int y2 = 0; y2 < 8; y2++) {
|
|
uint32 mask = 0xF0000000;
|
|
for (int x2 = 0; x2 < 8; x2++) {
|
|
if (bitmap[y2] & mask)
|
|
ptr[x2] = color;
|
|
mask >>= 4;
|
|
}
|
|
ptr += _screenPitch;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Draw the mouse cursor (animated). This is mostly ripped from the cursor code in gfx.cpp
|
|
// We could plug in a different cursor here if we like to.
|
|
//
|
|
void NewGui::animateCursor()
|
|
{
|
|
int time = _system->get_msecs();
|
|
if (time > _cursorAnimateTimer + kCursorAnimateDelay) {
|
|
const byte colors[4] = { 15, 15, 7, 8 };
|
|
const byte color = colors[_cursorAnimateCounter];
|
|
int i;
|
|
|
|
for (i = 0; i < 15; i++) {
|
|
if ((i < 6) || (i > 8)) {
|
|
_cursor[16 * 7 + i] = color;
|
|
_cursor[16 * i + 7] = color;
|
|
}
|
|
}
|
|
|
|
_system->set_mouse_cursor(_cursor, 16, 16, 7, 7);
|
|
|
|
_cursorAnimateTimer = time;
|
|
_cursorAnimateCounter = (_cursorAnimateCounter + 1) % 4;
|
|
}
|
|
}
|