mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
47280d9433
svn-id: r16398
604 lines
16 KiB
C++
604 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm/charset.h"
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#include "scumm/intern.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/verbs.h"
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namespace Scumm {
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enum {
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kInventoryUpArrow = 4,
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kInventoryDownArrow = 5,
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kSentenceLine = 6
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};
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void ScummEngine_v2::initV2MouseOver() {
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int i;
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int arrow_color, color, hi_color;
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if (_version == 1) {
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color = 16;
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hi_color = 7;
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arrow_color = 6;
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} else {
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color = 13;
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hi_color = 14;
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arrow_color = 1;
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}
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v2_mouseover_box = -1;
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// Inventory items
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for (i = 0; i < 2; i++) {
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v2_mouseover_boxes[2 * i].rect.left = 0;
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v2_mouseover_boxes[2 * i].rect.right = 144;
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v2_mouseover_boxes[2 * i].rect.top = 32 + 8 * i;
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v2_mouseover_boxes[2 * i].rect.bottom = v2_mouseover_boxes[2 * i].rect.top + 8;
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v2_mouseover_boxes[2 * i].color = color;
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v2_mouseover_boxes[2 * i].hicolor = hi_color;
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v2_mouseover_boxes[2 * i + 1].rect.left = 176;
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v2_mouseover_boxes[2 * i + 1].rect.right = 320;
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v2_mouseover_boxes[2 * i + 1].rect.top = v2_mouseover_boxes[2 * i].rect.top;
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v2_mouseover_boxes[2 * i + 1].rect.bottom = v2_mouseover_boxes[2 * i].rect.bottom;
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v2_mouseover_boxes[2 * i + 1].color = color;
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v2_mouseover_boxes[2 * i + 1].hicolor = hi_color;
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}
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// Inventory arrows
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v2_mouseover_boxes[kInventoryUpArrow].rect.left = 144;
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v2_mouseover_boxes[kInventoryUpArrow].rect.right = 176;
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v2_mouseover_boxes[kInventoryUpArrow].rect.top = 32;
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v2_mouseover_boxes[kInventoryUpArrow].rect.bottom = 40;
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v2_mouseover_boxes[kInventoryUpArrow].color = arrow_color;
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v2_mouseover_boxes[kInventoryUpArrow].hicolor = hi_color;
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v2_mouseover_boxes[kInventoryDownArrow].rect.left = 144;
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v2_mouseover_boxes[kInventoryDownArrow].rect.right = 176;
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v2_mouseover_boxes[kInventoryDownArrow].rect.top = 40;
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v2_mouseover_boxes[kInventoryDownArrow].rect.bottom = 48;
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v2_mouseover_boxes[kInventoryDownArrow].color = arrow_color;
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v2_mouseover_boxes[kInventoryDownArrow].hicolor = hi_color;
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// Sentence line
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v2_mouseover_boxes[kSentenceLine].rect.left = 0;
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v2_mouseover_boxes[kSentenceLine].rect.right = 320;
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v2_mouseover_boxes[kSentenceLine].rect.top = 0;
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v2_mouseover_boxes[kSentenceLine].rect.bottom = 8;
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v2_mouseover_boxes[kSentenceLine].color = color;
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v2_mouseover_boxes[kSentenceLine].hicolor = hi_color;
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}
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void ScummEngine::checkV2MouseOver(Common::Point pos) {
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VirtScreen *vs = &virtscr[kVerbVirtScreen];
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Common::Rect rect;
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byte *ptr, *dst;
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int i, x, y, new_box = -1;
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// Don't do anything unless the inventory is active
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if (!(_userState & 64)) {
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v2_mouseover_box = -1;
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return;
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}
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if (_cursor.state > 0) {
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for (i = 0; i < ARRAYSIZE(v2_mouseover_boxes); i++) {
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if (v2_mouseover_boxes[i].rect.contains(pos.x, pos.y - vs->topline)) {
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new_box = i;
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break;
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}
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}
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}
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if (new_box != v2_mouseover_box) {
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if (v2_mouseover_box != -1) {
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rect = v2_mouseover_boxes[v2_mouseover_box].rect;
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dst = ptr = vs->getPixels(rect.left, rect.top);
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// Remove highlight.
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for (y = rect.height() - 1; y >= 0; y--) {
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for (x = rect.width() - 1; x >= 0; x--) {
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if (dst[x] == v2_mouseover_boxes[v2_mouseover_box].hicolor)
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dst[x] = v2_mouseover_boxes[v2_mouseover_box].color;
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}
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dst += vs->pitch;
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}
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markRectAsDirty(kVerbVirtScreen, rect);
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}
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if (new_box != -1) {
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rect = v2_mouseover_boxes[new_box].rect;
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dst = ptr = vs->getPixels(rect.left, rect.top);
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// Apply highlight
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for (y = rect.height() - 1; y >= 0; y--) {
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for (x = rect.width() - 1; x >= 0; x--) {
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if (dst[x] == v2_mouseover_boxes[new_box].color)
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dst[x] = v2_mouseover_boxes[new_box].hicolor;
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}
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dst += vs->pitch;
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}
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markRectAsDirty(kVerbVirtScreen, rect);
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}
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v2_mouseover_box = new_box;
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}
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}
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void ScummEngine::checkV2Inventory(int x, int y) {
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int object = 0;
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y -= virtscr[kVerbVirtScreen].topline;
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if ((y < 34) || !(_mouseButStat & MBS_LEFT_CLICK))
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return;
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if (v2_mouseover_boxes[kInventoryUpArrow].rect.contains(x, y)) {
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if (_inventoryOffset >= 2) {
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_inventoryOffset -= 2;
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redrawV2Inventory();
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}
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} else if (v2_mouseover_boxes[kInventoryDownArrow].rect.contains(x, y)) {
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if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) {
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_inventoryOffset += 2;
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redrawV2Inventory();
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}
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}
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for (object = 0; object < 4; object++) {
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if (v2_mouseover_boxes[object].rect.contains(x, y)) {
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break;
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}
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}
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if (object >= 4)
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return;
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object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset);
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if (object > 0) {
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runInputScript(3, object, 0);
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}
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}
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void ScummEngine::redrawV2Inventory() {
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VirtScreen *vs = &virtscr[kVerbVirtScreen];
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int i;
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int max_inv;
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Common::Rect inventoryBox;
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v2_mouseover_box = -1;
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if (!(_userState & 64)) // Don't draw inventory unless active
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return;
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// Clear on all invocations
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inventoryBox.top = vs->topline + 32;
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inventoryBox.bottom = vs->topline + virtscr[2].h;
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inventoryBox.left = 0;
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inventoryBox.right = vs->w;
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restoreBG(inventoryBox);
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_string[1].charset = 1;
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max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset;
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if (max_inv > 4)
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max_inv = 4;
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for (i = 0; i < max_inv; i++) {
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int obj = findInventory(_scummVars[VAR_EGO], i + 1 + _inventoryOffset);
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if (obj == 0)
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break;
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_string[1].ypos = v2_mouseover_boxes[i].rect.top + vs->topline;
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_string[1].xpos = v2_mouseover_boxes[i].rect.left;
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_string[1].color = v2_mouseover_boxes[i].color;
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const byte *tmp = getObjOrActorName(obj);
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assert(tmp);
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// Prevent inventory entries from overflowing by truncating the text
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// after 144/8 = 18 chars
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byte msg[18 + 1];
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msg[18] = 0;
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strncpy((char *)msg, (const char *)tmp, 18);
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// Draw it
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drawString(1, msg);
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}
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// If necessary, draw "up" arrow
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if (_inventoryOffset > 0) {
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_string[1].xpos = v2_mouseover_boxes[kInventoryUpArrow].rect.left;
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_string[1].ypos = v2_mouseover_boxes[kInventoryUpArrow].rect.top + vs->topline;
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_string[1].color = v2_mouseover_boxes[kInventoryUpArrow].color;
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drawString(1, (const byte *)" \1\2");
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}
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// If necessary, draw "down" arrow
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if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) {
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_string[1].xpos = v2_mouseover_boxes[kInventoryDownArrow].rect.left;
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_string[1].ypos = v2_mouseover_boxes[kInventoryDownArrow].rect.top + vs->topline;
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_string[1].color = v2_mouseover_boxes[kInventoryDownArrow].color;
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drawString(1, (const byte *)" \3\4");
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}
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}
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void ScummEngine::redrawVerbs() {
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if (_version <= 2 && !(_userState & 128)) // Don't draw verbs unless active
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return;
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int i, verb = 0;
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if (_cursor.state > 0)
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verb = findVerbAtPos(_mouse.x, _mouse.y);
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for (i = _numVerbs-1; i >= 0; i--) {
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if (i == verb && _verbs[verb].hicolor)
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drawVerb(i, 1);
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else
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drawVerb(i, 0);
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}
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_verbMouseOver = verb;
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}
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void ScummEngine::checkExecVerbs() {
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int i, over;
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VerbSlot *vs;
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if (_userPut <= 0 || _mouseButStat == 0)
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return;
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if (_mouseButStat < MBS_MAX_KEY) {
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/* Check keypresses */
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vs = &_verbs[1];
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for (i = 1; i < _numVerbs; i++, vs++) {
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if (vs->verbid && vs->saveid == 0 && vs->curmode == 1) {
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if (_mouseButStat == vs->key) {
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// Trigger verb as if the user clicked it
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runInputScript(1, vs->verbid, 1);
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return;
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}
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}
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}
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if (_gameId == GID_INDY4 && _mouseButStat >= '0' && _mouseButStat <= '9') {
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// To support keyboard fighting in FOA, we need to remap the number keys.
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// FOA apparently expects PC scancode values (see script 46 if you want
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// to know where I got these numbers from).
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static const int numpad[10] = {
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'0',
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335, 336, 337,
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331, 332, 333,
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327, 328, 329
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};
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_mouseButStat = numpad[_mouseButStat - '0'];
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}
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// Generic keyboard input
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runInputScript(4, _mouseButStat, 1);
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} else if (_mouseButStat & MBS_MOUSE_MASK) {
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VirtScreen *zone = findVirtScreen(_mouse.y);
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byte code = _mouseButStat & MBS_LEFT_CLICK ? 1 : 2;
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if (_version <= 2 && zone->number == 2 && _mouse.y <= zone->topline + 8) {
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// Click into V2 sentence line
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runInputScript(5, 0, 0);
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} else if (_version <= 2 && zone->number == 2 && _mouse.y > zone->topline + 32) {
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// Click into V2 inventory
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checkV2Inventory(_mouse.x, _mouse.y);
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} else {
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over = findVerbAtPos(_mouse.x, _mouse.y);
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if (over != 0) {
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// Verb was clicked
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runInputScript(1, _verbs[over].verbid, code);
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} else {
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// Scene was clicked
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runInputScript((zone->number == 0) ? 2 : 1, 0, code);
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}
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}
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}
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}
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void ScummEngine::verbMouseOver(int verb) {
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// Don't do anything unless verbs are active
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if (_version <= 2 && !(_userState & 128))
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return;
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if (_gameId == GID_FT)
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return;
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if (_verbMouseOver == verb)
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return;
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if (_verbs[_verbMouseOver].type != kImageVerbType) {
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drawVerb(_verbMouseOver, 0);
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_verbMouseOver = verb;
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}
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if (_verbs[verb].type != kImageVerbType && _verbs[verb].hicolor) {
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drawVerb(verb, 1);
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_verbMouseOver = verb;
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}
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}
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int ScummEngine::findVerbAtPos(int x, int y) const {
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if (!_numVerbs)
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return 0;
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VerbSlot *vs;
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int i = _numVerbs - 1;
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vs = &_verbs[i];
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do {
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if (vs->curmode != 1 || !vs->verbid || vs->saveid || y < vs->curRect.top || y >= vs->curRect.bottom)
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continue;
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if (vs->center) {
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if (x < -(vs->curRect.right - 2 * vs->curRect.left) || x >= vs->curRect.right)
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continue;
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} else {
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if (x < vs->curRect.left || x >= vs->curRect.right)
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continue;
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}
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return i;
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} while (--vs, --i);
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return 0;
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}
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void ScummEngine::drawVerb(int verb, int mode) {
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VerbSlot *vs;
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bool tmp;
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if (!verb)
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return;
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vs = &_verbs[verb];
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if (!vs->saveid && vs->curmode && vs->verbid) {
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if (vs->type == kImageVerbType) {
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drawVerbBitmap(verb, vs->curRect.left, vs->curRect.top);
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return;
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}
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restoreVerbBG(verb);
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_string[4].charset = vs->charset_nr;
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_string[4].xpos = vs->curRect.left;
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_string[4].ypos = vs->curRect.top;
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_string[4].right = _screenWidth - 1;
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_string[4].center = vs->center;
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if (vs->curmode == 2)
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_string[4].color = vs->dimcolor;
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else if (mode && vs->hicolor)
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_string[4].color = vs->hicolor;
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else
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_string[4].color = vs->color;
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// FIXME For the future: Indy3 and under inv scrolling
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/*
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if (verb >= 31 && verb <= 36)
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verb += _inventoryOffset;
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*/
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const byte *msg = getResourceAddress(rtVerb, verb);
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if (!msg)
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return;
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tmp = _charset->_center;
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_charset->_center = 0;
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drawString(4, msg);
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_charset->_center = tmp;
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vs->curRect.right = _charset->_str.right;
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vs->curRect.bottom = _charset->_str.bottom;
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vs->oldRect = _charset->_str;
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_charset->_str.left = _charset->_str.right;
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} else if (_gameId != GID_FT) {
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restoreVerbBG(verb);
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}
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}
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void ScummEngine::restoreVerbBG(int verb) {
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VerbSlot *vs;
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vs = &_verbs[verb];
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if (_gameId == GID_FT) {
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restoreBG(vs->curRect, vs->bkcolor);
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} else if (vs->oldRect.left != -1) {
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restoreBG(vs->oldRect, vs->bkcolor);
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vs->oldRect.left = -1;
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}
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}
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void ScummEngine::drawVerbBitmap(int verb, int x, int y) {
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VirtScreen *vs;
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VerbSlot *vst;
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bool twobufs;
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const byte *imptr = 0;
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int ydiff, xstrip;
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int imgw, imgh;
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int i, tmp;
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byte *obim;
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const ImageHeader *imhd;
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uint32 size;
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if ((vs = findVirtScreen(y)) == NULL)
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return;
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gdi.disableZBuffer();
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twobufs = vs->hasTwoBuffers;
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vs->hasTwoBuffers = 0;
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xstrip = x / 8;
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ydiff = y - vs->topline;
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obim = getResourceAddress(rtVerb, verb);
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assert(obim);
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if (_features & GF_OLD_BUNDLE) {
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imgw = obim[0];
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imgh = obim[1] / 8;
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imptr = obim + 2;
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} else if (_features & GF_SMALL_HEADER) {
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size = READ_LE_UINT32(obim);
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imgw = (*(obim + size + 11));
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imgh = (*(obim + size + 17)) / 8;
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imptr = getObjectImage(obim, 1);
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} else {
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imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obim);
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if (_version >= 7) {
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imgw = READ_LE_UINT16(&imhd->v7.width) / 8;
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imgh = READ_LE_UINT16(&imhd->v7.height) / 8;
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} else {
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imgw = READ_LE_UINT16(&imhd->old.width) / 8;
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imgh = READ_LE_UINT16(&imhd->old.height) / 8;
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}
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imptr = getObjectImage(obim, 1);
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}
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assert(imptr);
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if (_version == 1) {
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gdi._C64ObjectMode = true;
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gdi.decodeC64Gfx(imptr, gdi._C64ObjectMap, imgw * imgh * 3);
|
|
}
|
|
for (i = 0; i < imgw; i++) {
|
|
tmp = xstrip + i;
|
|
gdi.drawBitmap(imptr, vs, tmp, ydiff, imgw * 8, imgh * 8, i, 1, Gdi::dbAllowMaskOr);
|
|
}
|
|
|
|
vst = &_verbs[verb];
|
|
vst->curRect.right = vst->curRect.left + imgw * 8;
|
|
vst->curRect.bottom = vst->curRect.top + imgh * 8;
|
|
vst->oldRect = vst->curRect;
|
|
|
|
gdi.enableZBuffer();
|
|
|
|
vs->hasTwoBuffers = twobufs;
|
|
}
|
|
|
|
int ScummEngine::getVerbSlot(int id, int mode) const {
|
|
int i;
|
|
for (i = 1; i < _numVerbs; i++) {
|
|
if (_verbs[i].verbid == id && _verbs[i].saveid == mode) {
|
|
return i;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void ScummEngine::killVerb(int slot) {
|
|
VerbSlot *vs;
|
|
|
|
if (slot == 0)
|
|
return;
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = 0;
|
|
vs->curmode = 0;
|
|
|
|
nukeResource(rtVerb, slot);
|
|
|
|
if (_version <= 6 && vs->saveid == 0) {
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
vs->saveid = 0;
|
|
}
|
|
|
|
void ScummEngine::setVerbObject(uint room, uint object, uint verb) {
|
|
const byte *obimptr;
|
|
const byte *obcdptr;
|
|
uint32 size, size2;
|
|
FindObjectInRoom foir;
|
|
int i;
|
|
|
|
if (_heversion >= 70) { // Windows titles. Here we always ignore room
|
|
room = getObjectRoom(object);
|
|
}
|
|
|
|
if (whereIsObject(object) == WIO_FLOBJECT)
|
|
error("Can't grab verb image from flobject");
|
|
|
|
if (_features & GF_OLD_BUNDLE) {
|
|
for (i = (_numLocalObjects-1); i > 0; i--) {
|
|
if (_objs[i].obj_nr == object) {
|
|
findObjectInRoom(&foir, foImageHeader, object, room);
|
|
size = READ_LE_UINT16(foir.obim);
|
|
byte *ptr = createResource(rtVerb, verb, size + 2);
|
|
obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object);
|
|
ptr[0] = *(obcdptr + 9); // Width
|
|
ptr[1] = *(obcdptr + 15); // Height
|
|
memcpy(ptr + 2, foir.obim, size);
|
|
return;
|
|
}
|
|
}
|
|
} else if (_features & GF_SMALL_HEADER) {
|
|
for (i = (_numLocalObjects-1); i > 0; i--) {
|
|
if (_objs[i].obj_nr == object) {
|
|
// FIXME - the only thing we need from the OBCD is the image size!
|
|
// So we could use almost the same code (save for offsets)
|
|
// as in the GF_OLD_BUNDLE code. But of course that would break save games
|
|
// unless we insert special conversion code... <sigh>
|
|
findObjectInRoom(&foir, foImageHeader, object, room);
|
|
size = READ_LE_UINT32(foir.obim);
|
|
obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object);
|
|
size2 = READ_LE_UINT32(obcdptr);
|
|
createResource(rtVerb, verb, size + size2);
|
|
obimptr = getResourceAddress(rtRoom, room) - foir.roomptr + foir.obim;
|
|
obcdptr = getResourceAddress(rtRoom, room) + getOBCDOffs(object);
|
|
memcpy(getResourceAddress(rtVerb, verb), obimptr, size);
|
|
memcpy(getResourceAddress(rtVerb, verb) + size, obcdptr, size2);
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
findObjectInRoom(&foir, foImageHeader, object, room);
|
|
size = READ_BE_UINT32(foir.obim + 4);
|
|
createResource(rtVerb, verb, size);
|
|
obimptr = getResourceAddress(rtRoom, room) - foir.roomptr + foir.obim;
|
|
memcpy(getResourceAddress(rtVerb, verb), obimptr, size);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|