mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
aec2530529
svn-id: r4482
1119 lines
26 KiB
C++
1119 lines
26 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mididrv.h"
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#include "sound/imuse.h"
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#include "actor.h"
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#include "config-file.h"
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#ifdef _WIN32_WCE
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extern void *bsearch(const void *, const void *, size_t,
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size_t, int (*x) (const void *, const void *));
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#endif
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void Scumm::addSoundToQueue(int sound)
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{
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_LAST_SOUND] = sound;
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ensureResourceLoaded(rtSound, sound);
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addSoundToQueue2(sound);
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}
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if (_features & GF_AUDIOTRACKS)
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warning("Requesting audio track: %d", sound);
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}
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void Scumm::addSoundToQueue2(int sound)
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{
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if (_soundQue2Pos < 10) {
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_soundQue2[_soundQue2Pos++] = sound;
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}
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}
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void Scumm::processSoundQues()
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{
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byte d;
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int i, j;
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int num;
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int16 data[16];
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IMuse *se;
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processSfxQueues();
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while (_soundQue2Pos) {
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d = _soundQue2[--_soundQue2Pos];
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if (d)
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playSound(d);
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}
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for (i = 0; i < _soundQuePos;) {
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num = _soundQue[i++];
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if (i + num > _soundQuePos) {
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warning("processSoundQues: invalid num value");
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break;
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}
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for (j = 0; j < 16; j++)
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data[j] = 0;
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if (num > 0) {
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for (j = 0; j < num; j++)
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data[j] = _soundQue[i + j];
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i += num;
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se = _imuse;
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#if 0
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debug(1, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
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data[0] >> 8,
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data[0] & 0xFF,
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data[1], data[2], data[3], data[4], data[5], data[6], data[7]
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);
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#endif
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if ((_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){
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uint32 size = 0, rate = 0, tag, chan = 0, bits = 0;
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uint8 * ptr = getResourceAddress(rtSound, data[1]);
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if (ptr != NULL) {
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ptr+=16; /* Skip header */
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for (;;) {
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tag = READ_BE_UINT32(ptr); ptr+=4;
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switch(tag) {
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case MKID_BE('FRMT'):
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size = READ_BE_UINT32(ptr); ptr+=12;
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bits = READ_BE_UINT32(ptr); ptr+=4;
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rate = READ_BE_UINT32(ptr); ptr+=4;
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chan = READ_BE_UINT32(ptr); ptr+=4;
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break;
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case MKID_BE('TEXT'):
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case MKID_BE('REGN'):
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case MKID_BE('STOP'):
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case MKID_BE('JUMP'):
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size = READ_BE_UINT32(ptr); ptr+=size+4;
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break;
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case MKID_BE('DATA'):
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size = READ_BE_UINT32(ptr); ptr+=4;
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break;
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default:
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error("Unknown sfx header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
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}
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if (tag == MKID_BE('DATA')) break;
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}
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if (bits == 8) {
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byte * buffer = (byte*)malloc (size);
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memcpy(buffer, ptr, size);
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if (chan == 1) {
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_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED);
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}
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else if (chan == 2) {
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_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO);
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}
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} else if (bits == 12) {
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uint32 s_size = (size * 4) / 3;
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byte * buffer = (byte*)malloc (s_size + 4);
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uint32 l = 0, r = 0, tmp;
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for (; l < size; l += 3)
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{
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tmp = (ptr[l + 1] & 0x0f) << 8;
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tmp = (tmp | ptr[l + 0]) << 4;
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tmp -= 0x8000;
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buffer[r++] = (uint8)((tmp >> 8) & 0xff);
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buffer[r++] = (uint8)(tmp & 0xff);
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tmp = (ptr[l + 1] & 0xf0) << 4;
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tmp = (tmp | ptr[l + 2]) << 4;
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tmp -= 0x8000;
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buffer[r++] = (uint8)((tmp >> 8) & 0xff);
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buffer[r++] = (uint8)(tmp & 0xff);
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}
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if (chan == 1) {
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_mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS);
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}
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else if (chan == 2) {
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_mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
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}
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}
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}
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}
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if (!(_features & GF_AFTER_V7)) {
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if (se)
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_vars[VAR_SOUNDRESULT] =
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(short)se->do_command(data[0], data[1], data[2], data[3], data[4],
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data[5], data[6], data[7]);
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}
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}
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}
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_soundQuePos = 0;
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}
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void Scumm::playSound(int sound)
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{
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byte *ptr;
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IMuse *se = _imuse;
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ptr = getResourceAddress(rtSound, sound);
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if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) {
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ptr += 8;
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_vars[VAR_MI1_TIMER] = 0;
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#ifdef COMPRESSED_SOUND_FILE
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if ((playMP3CDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
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(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0)) == -1)
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#endif
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_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
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(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
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current_cd_sound = sound;
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return;
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}
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// Support for SFX in Monkey Island 1, Mac version
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// This is rather hackish right now, but works OK. SFX are not sounding
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// 100% correct, though, not sure right now what is causing this.
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if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('Mac1')) {
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// Read info from the header
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int size = READ_UINT32_UNALIGNED(ptr+0x60);
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int rate = READ_UINT32_UNALIGNED(ptr+0x64) >> 16;
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// Skip over the header (fixed size)
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ptr += 0x72;
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// Allocate a sound buffer, copy the data into it, and play
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char *sound = (char*)malloc(size);
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memcpy(sound, ptr, size);
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_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
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return;
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}
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// Support for Putt-Putt sounds - very hackish, too 8-)
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else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('DIGI')) {
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// TODO - discover what data the first chunk, HSHD, contains
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// it might be useful here.
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ptr += 8 + READ_BE_UINT32_UNALIGNED(ptr+12);
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if (READ_UINT32_UNALIGNED(ptr) != MKID('SDAT'))
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return; // abort
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int size = READ_BE_UINT32_UNALIGNED(ptr+4);
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int rate = 8000; // FIXME - what value here ?!? this is just a guess for now
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// Allocate a sound buffer, copy the data into it, and play
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char *sound = (char*)malloc(size);
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memcpy(sound, ptr+8, size);
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_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
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return;
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}
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if ((_features & GF_OLD256) || (_gameId == GID_MONKEY_VGA))
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return; /* FIXME */
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if (se) {
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getResourceAddress(rtSound, sound);
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se->start_sound(sound);
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}
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}
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void Scumm::processSfxQueues()
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{
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Actor *a;
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int act;
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bool b, finished;
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if (_talk_sound_mode != 0) {
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if (_talk_sound_mode == 2)
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_talkChannel = startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
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else
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startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
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_talk_sound_mode = 0;
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}
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if (_vars[VAR_TALK_ACTOR]) { //_sfxMode == 2) {
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act = _vars[VAR_TALK_ACTOR];
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if (_talkChannel < 0)
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finished = false;
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else if (_mixer->_channels[_talkChannel] == NULL)
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finished = true;
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else
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finished = false;
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if (act != 0 && (uint) act < 0x80 && !string[0].no_talk_anim) {
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a = derefActorSafe(act, "processSfxQueues");
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if (a->room == _currentRoom && (finished || !_endOfMouthSync)) {
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b = true;
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if (!finished)
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b = isMouthSyncOff(_curSoundPos);
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if (_mouthSyncMode != b) {
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_mouthSyncMode = b;
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a->startAnimActor(b ? a->talkFrame2 : a->talkFrame1);
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}
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}
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}
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if (finished && _talkDelay == 0) {
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stopTalk();
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_sfxMode = 0;
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_talkChannel = -1;
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}
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}
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if (_sfxMode == 1) {
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if (isSfxFinished()) {
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_sfxMode = 0;
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}
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}
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}
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#ifdef COMPRESSED_SOUND_FILE
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static int compar(const void *a, const void *b)
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{
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return ((MP3OffsetTable *) a)->org_offset -
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((MP3OffsetTable *) b)->org_offset;
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}
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#endif
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int Scumm::startTalkSound(uint32 offset, uint32 b, int mode)
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{
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int num = 0, i;
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byte file_byte, file_byte_2;
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int size;
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if (!_sfxFile) {
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warning("startTalkSound: SFX file is not open");
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return -1;
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}
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if (b > 8) {
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num = (b - 8) >> 1;
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}
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#ifdef COMPRESSED_SOUND_FILE
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if (offset_table != NULL) {
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MP3OffsetTable *result = NULL, key;
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key.org_offset = offset;
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result = (MP3OffsetTable *) bsearch(&key, offset_table, num_sound_effects,
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sizeof(MP3OffsetTable), compar);
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if (result == NULL) {
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warning("startTalkSound: did not find sound at offset %d !", offset);
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return -1;
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}
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if (2 * num != result->num_tags) {
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warning("startTalkSound: number of tags do not match (%d - %d) !", b,
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result->num_tags);
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num = result->num_tags;
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}
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offset = result->new_offset;
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size = result->compressed_size;
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} else
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#endif
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{
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offset += 8;
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size = -1;
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}
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fileSeek((FILE *) _sfxFile, offset, SEEK_SET);
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i = 0;
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while (num > 0) {
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fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte));
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fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2));
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_mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8);
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num--;
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}
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_mouthSyncTimes[i] = 0xFFFF;
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_sfxMode = mode;
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_curSoundPos = 0;
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_mouthSyncMode = true;
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return startSfxSound(_sfxFile, size);
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}
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void Scumm::stopTalkSound()
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{
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if (_sfxMode == 2) {
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stopSfxSound();
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_sfxMode = 0;
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}
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}
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bool Scumm::isMouthSyncOff(uint pos)
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{
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uint j;
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bool val = true;
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uint16 *ms = _mouthSyncTimes;
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_endOfMouthSync = false;
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do {
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val ^= 1;
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j = *ms++;
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if (j == 0xFFFF) {
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_endOfMouthSync = true;
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break;
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}
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} while (pos > j);
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return val;
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}
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int Scumm::isSoundRunning(int sound)
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{
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IMuse *se;
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int i;
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if (sound == current_cd_sound)
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#ifdef COMPRESSED_SOUND_FILE
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if (pollMP3CD())
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return 1;
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else
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#endif
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return _system->poll_cdrom();
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i = _soundQue2Pos;
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while (i--) {
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if (_soundQue2[i] == sound)
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return 1;
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}
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if (isSoundInQueue(sound))
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return 1;
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if (!isResourceLoaded(rtSound, sound))
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return 0;
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se = _imuse;
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if (!se)
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return 0;
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return se->get_sound_status(sound);
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}
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bool Scumm::isSoundInQueue(int sound)
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{
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int i = 0, j, num;
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int16 table[16];
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while (i < _soundQuePos) {
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num = _soundQue[i++];
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memset(table, 0, sizeof(table));
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if (num > 0) {
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for (j = 0; j < num; j++)
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table[j] = _soundQue[i + j];
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i += num;
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if (table[0] == 0x10F && table[1] == 8 && table[2] == sound)
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return 1;
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}
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}
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return 0;
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}
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void Scumm::stopSound(int a)
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{
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IMuse *se;
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int i;
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if (a == current_cd_sound) {
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current_cd_sound = 0;
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#ifdef COMPRESSED_SOUND_FILE
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if (stopMP3CD() == -1)
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#endif
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_system->stop_cdrom();
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}
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se = _imuse;
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if (se)
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se->stop_sound(a);
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for (i = 0; i < 10; i++)
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if (_soundQue2[i] == (byte)a)
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_soundQue2[i] = 0;
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}
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void Scumm::stopAllSounds()
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{
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IMuse *se = _imuse;
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if (current_cd_sound != 0) {
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current_cd_sound = 0;
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#ifdef COMPRESSED_SOUND_FILE
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if (stopMP3CD() == -1)
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#endif
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_system->stop_cdrom();
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}
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if (se) {
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se->stop_all_sounds();
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se->clear_queue();
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}
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clearSoundQue();
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stopSfxSound();
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}
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void Scumm::clearSoundQue()
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{
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_soundQue2Pos = 0;
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memset(_soundQue2, 0, sizeof(_soundQue2));
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}
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void Scumm::soundKludge(int16 * list)
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{
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int16 *ptr;
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int i;
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if (list[0] == -1) {
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processSoundQues();
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return;
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}
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_soundQue[_soundQuePos++] = 8;
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ptr = _soundQue + _soundQuePos;
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_soundQuePos += 8;
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for (i = 0; i < 8; i++)
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*ptr++ = list[i];
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if (_soundQuePos > 0x100)
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error("Sound que buffer overflow");
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}
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void Scumm::talkSound(uint32 a, uint32 b, int mode)
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{
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_talk_sound_a = a;
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_talk_sound_b = b;
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_talk_sound_mode = mode;
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}
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/* The sound code currently only supports General Midi.
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* General Midi is used in Day Of The Tentacle.
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* Roland music is also playable, but doesn't sound well.
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* A mapping between roland instruments and GM instruments
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* is needed.
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*/
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void Scumm::setupSound()
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{
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IMuse *se = _imuse;
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if (se) {
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se->setBase(res.address[rtSound]);
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if (!scummcfg->get("music_volume"))
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_sound_volume_music = 60;
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else
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_sound_volume_music = atoi(scummcfg->get("music_volume"));
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if (!scummcfg->get("master_volume"))
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_sound_volume_master = 125;
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else
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_sound_volume_master = atoi(scummcfg->get("master_volume"));
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if (!scummcfg->get("sfx_volume"))
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_sound_volume_sfx = 100;
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else
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_sound_volume_sfx = atoi(scummcfg->get("sfx_volume"));
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se->set_master_volume(_sound_volume_master);
|
|
se->set_music_volume(_sound_volume_music);
|
|
_mixer->set_volume(_sound_volume_sfx);
|
|
}
|
|
_sfxFile = openSfxFile();
|
|
}
|
|
|
|
void Scumm::pauseSounds(bool pause)
|
|
{
|
|
IMuse *se = _imuse;
|
|
if (se)
|
|
se->pause(pause);
|
|
_soundsPaused = pause;
|
|
_mixer->pause(pause);
|
|
}
|
|
|
|
enum {
|
|
SOUND_HEADER_SIZE = 26,
|
|
SOUND_HEADER_BIG_SIZE = 26 + 8,
|
|
|
|
};
|
|
|
|
int Scumm::startSfxSound(void *file, int file_size)
|
|
{
|
|
char ident[8];
|
|
int block_type;
|
|
byte work[8];
|
|
uint size = 0, i;
|
|
int rate, comp;
|
|
byte *data;
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (file_size > 0) {
|
|
data = (byte *)calloc(file_size + MAD_BUFFER_GUARD, 1);
|
|
|
|
if (fread(data, file_size, 1, (FILE *) file) != 1) {
|
|
/* no need to free the memory since error will shut down */
|
|
error("startSfxSound: cannot read %d bytes", size);
|
|
return -1;
|
|
}
|
|
return playSfxSound_MP3(data, file_size);
|
|
}
|
|
#endif
|
|
if (fread(ident, 8, 1, (FILE *) file) != 1)
|
|
goto invalid;
|
|
|
|
if (!memcmp(ident, "VTLK", 4)) {
|
|
fseek((FILE *) file, SOUND_HEADER_BIG_SIZE - 8, SEEK_CUR);
|
|
} else if (!memcmp(ident, "Creative", 8)) {
|
|
fseek((FILE *) file, SOUND_HEADER_SIZE - 8, SEEK_CUR);
|
|
} else {
|
|
invalid:;
|
|
warning("startSfxSound: invalid header");
|
|
return -1;
|
|
}
|
|
|
|
block_type = getc((FILE *) file);
|
|
if (block_type != 1) {
|
|
warning("startSfxSound: Expecting block_type == 1, got %d", block_type);
|
|
return -1;
|
|
}
|
|
|
|
fread(work, 3, 1, (FILE *) file);
|
|
|
|
size = (work[0] | (work[1] << 8) | (work[2] << 16)) - 2;
|
|
rate = getc((FILE *) file);
|
|
comp = getc((FILE *) file);
|
|
|
|
if (comp != 0) {
|
|
warning("startSfxSound: Unsupported compression type %d", comp);
|
|
return -1;
|
|
}
|
|
|
|
data = (byte *)malloc(size);
|
|
if (data == NULL) {
|
|
error("startSfxSound: out of memory");
|
|
return -1;
|
|
}
|
|
|
|
if (fread(data, size, 1, (FILE *) file) != 1) {
|
|
/* no need to free the memory since error will shut down */
|
|
error("startSfxSound: cannot read %d bytes", size);
|
|
return -1;
|
|
}
|
|
for (i = 0; i < size; i++) {
|
|
// Fixme: From WinCE port
|
|
if (_sound_volume_sfx != 100)
|
|
data[i] = _sound_volume_sfx * data[i] / 100;
|
|
|
|
data[i] ^= 0x80;
|
|
}
|
|
return playSfxSound(data, size, 1000000 / (256 - rate));
|
|
}
|
|
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
static int get_int(FILE * f)
|
|
{
|
|
int ret = 0;
|
|
for (int size = 0; size < 4; size++) {
|
|
int c = fgetc(f);
|
|
if (c == EOF) {
|
|
error("Unexpected end of file !!!");
|
|
}
|
|
ret <<= 8;
|
|
ret |= c;
|
|
}
|
|
return ret;
|
|
}
|
|
#endif
|
|
|
|
void *Scumm::openSfxFile()
|
|
{
|
|
char buf[256];
|
|
FILE *file = NULL;
|
|
|
|
if (_gameId == GID_DIG) {
|
|
int tag, offset, num_files;
|
|
|
|
sprintf(buf, "%s%svoice.bun", _gameDataPath, _exe_name);
|
|
file = fopen(buf, "rb");
|
|
if (!file) {
|
|
warning("Unable to open DIG voice bundle: %s", buf);
|
|
return NULL;
|
|
}
|
|
|
|
tag = fileReadDwordBE(file);
|
|
offset = fileReadDwordBE(file);
|
|
num_files = fileReadDwordBE(file);
|
|
|
|
bundle_table = (BundleAudioTable *) malloc(num_files * sizeof(BundleAudioTable));
|
|
num_sound_effects = num_files;
|
|
fileSeek(file, offset, SEEK_SET);
|
|
|
|
for (int i=0; i < num_files; i++) {
|
|
char filename[13], c;
|
|
int z = 0;
|
|
int z2;
|
|
|
|
/* Construct filename */
|
|
for (z2=0;z2<8; z2++)
|
|
if ((c = fileReadByte(file)) != 0)
|
|
filename[z++] = c;
|
|
filename[z++] = '.';
|
|
for (z2=0;z2<4;z2++)
|
|
if ((c = fileReadByte(file)) != 0)
|
|
filename[z++] = c;
|
|
filename[z] = '\0';
|
|
strcpy(bundle_table[i].filename, filename);
|
|
bundle_table[i].offset = fileReadDwordBE(file);
|
|
bundle_table[i].size = fileReadDwordBE(file);
|
|
}
|
|
|
|
return file;
|
|
}
|
|
|
|
/* Try opening the file <_exe_name>.sou first, eg tentacle.sou.
|
|
* That way, you can keep .sou files for multiple games in the
|
|
* same directory */
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
offset_table = NULL;
|
|
|
|
sprintf(buf, "%s%s.so3", _gameDataPath, _exe_name);
|
|
file = fopen(buf, "rb");
|
|
if (!file) {
|
|
sprintf(buf, "%smonster.so3", _gameDataPath);
|
|
file = fopen(buf, "rb");
|
|
}
|
|
if (file != NULL) {
|
|
/* Now load the 'offset' index in memory to be able to find the MP3 data
|
|
|
|
The format of the .SO3 file is easy :
|
|
- number of bytes of the 'index' part
|
|
- N times the following fields (4 bytes each) :
|
|
+ offset in the original sound file
|
|
+ offset of the MP3 data in the .SO3 file WITHOUT taking into account
|
|
the index field and the 'size' field
|
|
+ the number of 'tags'
|
|
+ the size of the MP3 data
|
|
- and then N times :
|
|
+ the tags
|
|
+ the MP3 data
|
|
*/
|
|
int size, compressed_offset;
|
|
MP3OffsetTable *cur;
|
|
|
|
compressed_offset = get_int(file);
|
|
offset_table = (MP3OffsetTable *) malloc(compressed_offset);
|
|
num_sound_effects = compressed_offset / 16;
|
|
|
|
size = compressed_offset;
|
|
cur = offset_table;
|
|
while (size > 0) {
|
|
cur[0].org_offset = get_int(file);
|
|
cur[0].new_offset = get_int(file) + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
|
|
cur[0].num_tags = get_int(file);
|
|
cur[0].compressed_size = get_int(file);
|
|
size -= 4 * 4;
|
|
cur++;
|
|
}
|
|
return file;
|
|
}
|
|
#endif
|
|
sprintf(buf, "%s%s.sou", _gameDataPath, _exe_name);
|
|
file = fopen(buf, "rb");
|
|
if (!file) {
|
|
sprintf(buf, "%smonster.sou", _gameDataPath);
|
|
file = fopen(buf, "rb");
|
|
}
|
|
return file;
|
|
}
|
|
|
|
void Scumm::stopSfxSound()
|
|
{
|
|
_mixer->stop_all();
|
|
}
|
|
|
|
|
|
bool Scumm::isSfxFinished()
|
|
{
|
|
return !_mixer->has_active_channel();
|
|
}
|
|
|
|
#define NextBit bit = mask&1; mask>>=1; if (!--bitsleft) {mask = READ_LE_UINT16(srcptr); srcptr+=2; bitsleft=16;}
|
|
int CompDecode(unsigned char *src, unsigned char *dst)
|
|
{
|
|
unsigned char *result, *srcptr = src, *dstptr = dst;
|
|
int data, size, bit, bitsleft = 16, mask = READ_LE_UINT16(srcptr);
|
|
srcptr+=2;
|
|
|
|
while(1) {
|
|
NextBit
|
|
if (bit) {
|
|
*dstptr++ = *srcptr++;
|
|
} else {
|
|
NextBit
|
|
if (!bit) {
|
|
NextBit size = bit<<1;
|
|
NextBit size = (size|bit) + 3;
|
|
data = *srcptr++ | 0xffffff00;
|
|
} else {
|
|
data = *srcptr++;
|
|
size = *srcptr++;
|
|
|
|
data |= 0xfffff000 + ((size & 0xf0) << 4);
|
|
size = (size & 0x0f) + 3;
|
|
|
|
if (size==3)
|
|
if (((*srcptr++)+1) == 1)
|
|
return dstptr - dst; /* End of buffer */
|
|
}
|
|
result = dstptr+data;
|
|
while (size--)
|
|
*dstptr++=*result++;
|
|
}
|
|
}
|
|
}
|
|
#undef NextBit
|
|
|
|
typedef struct {int offset, size, codec;} COMP_table;
|
|
void Scumm::decompressBundleSound(int index) {
|
|
int i, z;
|
|
COMP_table table[50];
|
|
unsigned char *CompInput, *CompOutput, *CompFinal, *Final;
|
|
int outputSize, finalSize;
|
|
|
|
fileSeek(_sfxFile, bundle_table[index].offset, SEEK_SET);
|
|
|
|
int tag = fileReadDwordBE(_sfxFile);
|
|
int num = fileReadDwordBE(_sfxFile);
|
|
fileReadDwordBE(_sfxFile); fileReadDwordBE(_sfxFile);
|
|
|
|
|
|
// DO -NOT- change these MKID_BE calls to MKID! If you have
|
|
// to do so, then your ScummSys.H file is detecting the
|
|
// wrong endian. - Ender
|
|
if (tag != MKID_BE('COMP')) {
|
|
warning("Compressed sound %d invalid (%c%c%c%c)", index, tag>>24, tag>>16, tag>>8, tag);
|
|
return;
|
|
}
|
|
|
|
/* Read compression table */
|
|
for (i=0; i<num; i++) {
|
|
table[i].offset = fileReadDwordBE(_sfxFile);
|
|
table[i].size = fileReadDwordBE(_sfxFile);
|
|
table[i].codec = fileReadDwordBE(_sfxFile);
|
|
fileReadDwordBE(_sfxFile);
|
|
}
|
|
|
|
CompFinal = (unsigned char *)malloc(1000000);
|
|
|
|
finalSize = 0;
|
|
|
|
/* Decompress data */
|
|
for (i=0; i<num; i++) {
|
|
unsigned char *p;
|
|
fileSeek(_sfxFile, bundle_table[index].offset + table[i].offset, SEEK_SET);
|
|
|
|
CompInput = (unsigned char *)malloc(table[i].size);
|
|
CompOutput = (unsigned char *)malloc(10000);
|
|
|
|
fileRead((FILE *)_sfxFile, CompInput, table[i].size);
|
|
|
|
switch(table[i].codec) {
|
|
case 0:
|
|
outputSize = table[i].size;
|
|
memcpy(&CompOutput[0], &CompInput[0], outputSize);
|
|
break;
|
|
|
|
case 1:
|
|
outputSize = CompDecode(&CompInput[0], &CompOutput[0]);
|
|
break;
|
|
|
|
case 2:
|
|
outputSize = CompDecode(&CompInput[0], &CompOutput[0]);
|
|
p = CompOutput;
|
|
for (z = 1; z < outputSize; z++)
|
|
p[z] += p[z - 1];
|
|
break;
|
|
|
|
case 3:
|
|
outputSize = CompDecode(&CompInput[0], &CompOutput[0]);
|
|
p = CompOutput;
|
|
for (z = 2; z < outputSize; z++)
|
|
p[z] += p[z - 1];
|
|
for (z = 1; z < outputSize; z++)
|
|
p[z] += p[z - 1];
|
|
break;
|
|
|
|
default:
|
|
printf("Unknown codec %d!\n", table[i].codec);
|
|
outputSize = 0;
|
|
break;
|
|
}
|
|
|
|
memcpy(&CompFinal[finalSize], &CompOutput[0], outputSize);
|
|
finalSize+=outputSize;
|
|
|
|
free(CompInput); CompInput = NULL;
|
|
free(CompOutput); CompOutput= NULL;
|
|
}
|
|
|
|
{ /* Parse decompressed data */
|
|
int rate = 22050;
|
|
byte *ptr = CompFinal;
|
|
int tag, size = -1;
|
|
tag = READ_BE_UINT32(ptr); ptr+=4;
|
|
if (tag != MKID_BE('iMUS')) {
|
|
warning("Decompression of bundle sound failed");
|
|
free(CompFinal);
|
|
return;
|
|
}
|
|
|
|
ptr+=12; /* Skip header */
|
|
while(tag != MKID_BE('DATA')) {
|
|
tag = READ_BE_UINT32(ptr); ptr+=4;
|
|
switch(tag) {
|
|
case MKID_BE('FRMT'):
|
|
size = READ_BE_UINT32(ptr); ptr+=16;
|
|
rate = READ_BE_UINT32(ptr); ptr+=8;
|
|
break;
|
|
case MKID_BE('TEXT'):
|
|
case MKID_BE('REGN'):
|
|
case MKID_BE('STOP'):
|
|
size = READ_BE_UINT32(ptr); ptr+=size+4;
|
|
break;
|
|
|
|
case MKID_BE('DATA'):
|
|
size = READ_BE_UINT32(ptr); ptr+=4;
|
|
break;
|
|
|
|
default:
|
|
error("Unknown bundle header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
|
|
}
|
|
}
|
|
|
|
if (size < 0) {
|
|
warning("Decompression of bundle sound failed (no size field)");
|
|
free(CompFinal);
|
|
return;
|
|
}
|
|
Final = (unsigned char *)malloc(size);
|
|
memcpy(&Final[0], &ptr[0], size);
|
|
_mixer->play_raw(NULL, Final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
|
|
free(CompFinal);
|
|
}
|
|
}
|
|
|
|
void Scumm::playBundleSound(char *sound)
|
|
{
|
|
if (!_sfxFile) {
|
|
warning("playBundleSound: SFX file is not open");
|
|
return;
|
|
}
|
|
|
|
for (int i=0; i < num_sound_effects; i++) {
|
|
if (!scumm_stricmp(sound, bundle_table[i].filename)) {
|
|
decompressBundleSound(i);
|
|
return;
|
|
}
|
|
}
|
|
|
|
warning("playBundleSound can't find %s", sound);
|
|
}
|
|
|
|
int Scumm::playSfxSound(void *sound, uint32 size, uint rate)
|
|
{
|
|
if (_soundsPaused)
|
|
return -1;
|
|
return _mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_AUTOFREE);
|
|
}
|
|
|
|
int Scumm::playSfxSound_MP3(void *sound, uint32 size)
|
|
{
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (_soundsPaused)
|
|
return -1;
|
|
return _mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE);
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
|
|
int Scumm::getCachedTrack(int track) {
|
|
int i;
|
|
char track_name[1024];
|
|
FILE* file;
|
|
int current_index;
|
|
struct mad_stream stream;
|
|
struct mad_frame frame;
|
|
unsigned char buffer[8192];
|
|
unsigned int buflen = 0;
|
|
int count = 0;
|
|
|
|
// See if we find the track in the cache
|
|
for (i=0; i<CACHE_TRACKS; i++)
|
|
if (_cached_tracks[i] == track) {
|
|
if (_mp3_tracks[i])
|
|
return i;
|
|
else
|
|
return -1;
|
|
}
|
|
current_index = _current_cache++;
|
|
_current_cache %= CACHE_TRACKS;
|
|
// Not found, see if it exists
|
|
sprintf(track_name, "%strack%d.mp3", _gameDataPath, track);
|
|
file = fopen(track_name, "rb");
|
|
_cached_tracks[current_index] = track;
|
|
/* First, close the previous file */
|
|
if (_mp3_tracks[current_index])
|
|
fclose(_mp3_tracks[current_index]);
|
|
_mp3_tracks[current_index] = NULL;
|
|
if (!file) {
|
|
// This warning is pretty pointless.
|
|
debug(1, "Track %d not available in mp3 format", track);
|
|
return -1;
|
|
}
|
|
// Check the format and bitrate
|
|
mad_stream_init(&stream);
|
|
mad_frame_init(&frame);
|
|
|
|
while (1) {
|
|
if (buflen < sizeof(buffer)) {
|
|
int bytes;
|
|
|
|
bytes = fread(buffer + buflen, 1, sizeof(buffer) - buflen, file);
|
|
if (bytes <= 0) {
|
|
if (bytes == -1) {
|
|
warning("Invalid format for track %d", track);
|
|
goto error;
|
|
}
|
|
break;
|
|
}
|
|
|
|
buflen += bytes;
|
|
}
|
|
|
|
mad_stream_buffer(&stream, buffer, buflen);
|
|
|
|
while (1) {
|
|
if (mad_frame_decode(&frame, &stream) == -1) {
|
|
if (!MAD_RECOVERABLE(stream.error))
|
|
break;
|
|
|
|
if (stream.error != MAD_ERROR_BADCRC)
|
|
continue;
|
|
}
|
|
|
|
if (count++)
|
|
break;
|
|
}
|
|
|
|
if (count || stream.error != MAD_ERROR_BUFLEN)
|
|
break;
|
|
|
|
memmove(buffer, stream.next_frame,
|
|
buflen = &buffer[buflen] - stream.next_frame);
|
|
}
|
|
|
|
if (count)
|
|
memcpy(&_mad_header[current_index], &frame.header, sizeof(mad_header));
|
|
else {
|
|
warning("Invalid format for track %d", track);
|
|
goto error;
|
|
}
|
|
|
|
mad_frame_finish(&frame);
|
|
mad_stream_finish(&stream);
|
|
// Get file size
|
|
fseek(file, 0, SEEK_END);
|
|
_mp3_size[current_index] = ftell(file);
|
|
_mp3_tracks[current_index] = file;
|
|
|
|
return current_index;
|
|
|
|
error:
|
|
mad_frame_finish(&frame);
|
|
mad_stream_finish(&stream);
|
|
fclose(file);
|
|
|
|
return -1;
|
|
}
|
|
|
|
int Scumm::playMP3CDTrack(int track, int num_loops, int start, int delay) {
|
|
int index;
|
|
unsigned int offset;
|
|
mad_timer_t duration;
|
|
|
|
_vars[VAR_MI1_TIMER] = 0;
|
|
|
|
if (_soundsPaused)
|
|
return 0;
|
|
|
|
if ((num_loops == 0) && (start == 0)) {
|
|
return 0;
|
|
}
|
|
|
|
index = getCachedTrack(track);
|
|
if (index < 0)
|
|
return -1;
|
|
|
|
// Calc offset. As all bitrates are in kilobit per seconds, the division by 200 is always exact
|
|
offset = (start * (_mad_header[index].bitrate / (8 * 25))) / 3;
|
|
|
|
// Calc delay
|
|
if (!delay) {
|
|
mad_timer_set(&duration, (_mp3_size[index] * 8) / _mad_header[index].bitrate,
|
|
(_mp3_size[index] * 8) % _mad_header[index].bitrate, _mad_header[index].bitrate);
|
|
} else {
|
|
mad_timer_set(&duration, delay / 75, delay % 75, 75);
|
|
}
|
|
|
|
// Go
|
|
fseek(_mp3_tracks[index], offset, SEEK_SET);
|
|
|
|
if (_mp3_cd_playing == true)
|
|
_mixer->stop(_mp3_index);
|
|
_mp3_index = _mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration);
|
|
_mp3_cd_playing = true;
|
|
return 0;
|
|
}
|
|
|
|
int Scumm::stopMP3CD() {
|
|
if (_mp3_cd_playing == true) {
|
|
_mixer->stop(_mp3_index);
|
|
_mp3_cd_playing = false;
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int Scumm::pollMP3CD() {
|
|
if (_mp3_cd_playing == true)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int Scumm::updateMP3CD() {
|
|
if (_mp3_cd_playing == false)
|
|
return -1;
|
|
|
|
if (_mixer->_channels[_mp3_index] == NULL) {
|
|
warning("Error in MP3 decoding");
|
|
return -1;
|
|
}
|
|
|
|
if (_mixer->_channels[_mp3_index]->sound_finished())
|
|
stopMP3CD();
|
|
return 0;
|
|
}
|
|
#endif
|