mirror of
https://github.com/libretro/scummvm.git
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c61294e70f
svn-id: r33885
115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef COMMON_ACTION
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#define COMMON_ACTION
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#include "common/events.h"
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#include "common/func.h"
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#include "common/list.h"
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#include "common/str.h"
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namespace Common {
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struct HardwareKey;
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class Keymap;
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enum ActionType {
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kGenericActionType,
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// common actions
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kDirectionUpAction,
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kDirectionDownAction,
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kDirectionLeftAction,
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kDirectionRightAction,
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kLeftClickAction,
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kRightClickAction,
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kSaveAction,
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kMenuAction,
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kQuitAction,
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kVirtualKeyboardAction,
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kKeyRemapAction,
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kVolumeUpAction,
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kVolumeDownAction,
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kActionTypeMax
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};
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enum ActionCategory {
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kGenericActionCategory,
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// classes of action - probably need to be slightly more specific than this
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kInGameAction, // effects the actual gameplay
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kSystemAction, //show a menu / change volume / etc
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kActionCategoryMax
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};
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struct Action {
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/** unique id used for saving/loading to config */
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int32 id;
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/** Human readable description */
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String description;
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/** Events to be sent when mapped key is pressed */
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List<Event> events;
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ActionCategory category;
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ActionType type;
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int priority;
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int group;
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int flags;
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private:
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/** Hardware key that is mapped to this Action */
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const HardwareKey *_hwKey;
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Keymap *_boss;
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public:
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Action(Keymap *boss, int32 id, String des = "",
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ActionCategory cat = kGenericActionCategory,
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ActionType typ = kGenericActionType,
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int pri = 0, int grp = 0, int flg = 0 );
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void addEvent(const Event &evt) { events.push_back(evt); }
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Keymap *getBoss() { return _boss; }
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void mapKey(const HardwareKey *key);
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const HardwareKey *getMappedKey() const;
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};
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struct ActionPriorityComp : public BinaryFunction<Action, Action, bool> {
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bool operator()(const Action *x, const Action *y) const {
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return x->priority > y->priority;
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}
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bool operator()(const Action &x, const Action &y) const {
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return x.priority > y.priority;
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}
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};
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} // end of namespace Common
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#endif
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