mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-05 00:36:57 +00:00
1e236d4c35
svn-id: r4952
371 lines
11 KiB
Plaintext
371 lines
11 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="scummvm" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=scummvm - Win32 MP3 Enabled Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "scummvm.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "scummvm.mak" CFG="scummvm - Win32 MP3 Enabled Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "scummvm - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "scummvm - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "scummvm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE "scummvm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "scummvm - Win32 Release"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /G6 /MT /W3 /GX- /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Release\simon.lib scumm___Release\scumm.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libc"
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!ELSEIF "$(CFG)" == "scummvm - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "DUMP_SCRIPTS" /YX /FD /GZ /c
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib simon___Debug\simon.lib scumm___Debug\scumm.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /Yu"stdafx.h" /FD /GZ /c
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# SUBTRACT BASE CPP /Fr
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "DUMP_SCRIPTS" /D "COMPRESSED_SOUND_FILE" /YX /FD /GZ /c
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# SUBTRACT CPP /Fr
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib libmad.lib wsock32.lib scumm___MP3_Enabled_Debug\scumm.lib simon___MP3_Enabled_Debug\simon.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "scummvm - Win32 MP3 Enabled Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "scummvm___Win32_MP3_Enabled_Release"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /G6 /MT /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "COMPRESSED_SOUND_FILE" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib simon___Release\simon.lib scumm___Release\scumm.lib sdl.lib /nologo /subsystem:console /machine:I386 /nodefaultlib
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib sdl.lib winmm.lib wsock32.lib libmad.lib scumm___MP3_Enabled_Release\scumm.lib simon___MP3_Enabled_Release\simon.lib /nologo /subsystem:console /incremental:yes /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcd"
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# SUBTRACT LINK32 /pdb:none
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# Begin Target
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# Name "scummvm - Win32 Release"
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# Name "scummvm - Win32 Debug"
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# Name "scummvm - Win32 MP3 Enabled Debug"
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# Begin Source File
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SOURCE=".\common\config-file.cpp"
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SOURCE=".\common\config-file.h"
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SOURCE=.\common\engine.cpp
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SOURCE=.\common\engine.h
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SOURCE=.\common\file.cpp
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SOURCE=.\common\gameDetector.cpp
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SOURCE=.\common\main.cpp
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SOURCE=.\common\stdafx.cpp
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SOURCE=.\common\stdafx.h
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SOURCE=.\common\util.cpp
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SOURCE=.\sound\fmopl.h
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SOURCE=.\sound\mididrv.h
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SOURCE=.\sound\mixer.cpp
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SOURCE=.\gui\ListWidget.h
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