mirror of
https://github.com/libretro/scummvm.git
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24a6be39ef
directSave was clobbering script variables with the savename, so now the savename is handled outside of the script variables. Also o_returnscript now sets _wantAutosave so that the autosave can be executed the next time it's safe, inside of o_inputloopend to ensure the game is in a stable state
161 lines
4.4 KiB
C++
161 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "groovie/debug.h"
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#include "groovie/graphics.h"
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#include "groovie/groovie.h"
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#include "groovie/resource.h"
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#include "groovie/script.h"
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#include "common/debug-channels.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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namespace Groovie {
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Debugger::Debugger(GroovieEngine *vm) :
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_vm(vm), _script(_vm->_script) {
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// Register the debugger comands
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registerCmd("step", WRAP_METHOD(Debugger, cmd_step));
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registerCmd("go", WRAP_METHOD(Debugger, cmd_go));
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registerCmd("pc", WRAP_METHOD(Debugger, cmd_pc));
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registerCmd("fg", WRAP_METHOD(Debugger, cmd_fg));
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registerCmd("bg", WRAP_METHOD(Debugger, cmd_bg));
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registerCmd("mem", WRAP_METHOD(Debugger, cmd_mem));
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registerCmd("var", WRAP_METHOD(Debugger, cmd_mem)); // alias
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registerCmd("load", WRAP_METHOD(Debugger, cmd_loadgame));
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registerCmd("save", WRAP_METHOD(Debugger, cmd_savegame));
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registerCmd("playref", WRAP_METHOD(Debugger, cmd_playref));
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registerCmd("dumppal", WRAP_METHOD(Debugger, cmd_dumppal));
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registerCmd("dumpfile", WRAP_METHOD(Debugger, cmd_dumpfile));
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}
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Debugger::~Debugger() {
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}
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int Debugger::getNumber(const char *arg) {
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return strtol(arg, (char **)nullptr, 0);
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}
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bool Debugger::cmd_step(int argc, const char **argv) {
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_script->step();
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return true;
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}
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bool Debugger::cmd_go(int argc, const char **argv) {
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_script->step();
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return false;
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}
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bool Debugger::cmd_fg(int argc, const char **argv) {
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_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_foreground);
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return false;
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}
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bool Debugger::cmd_bg(int argc, const char **argv) {
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_vm->_graphicsMan->updateScreen(&_vm->_graphicsMan->_background);
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return false;
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}
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bool Debugger::cmd_pc(int argc, const char **argv) {
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if (argc == 2) {
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int val = getNumber(argv[1]);
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_script->_currentInstruction = val;
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}
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debugPrintf("pc = 0x%04X (%d)\n", _script->_currentInstruction, _script->_currentInstruction);
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return true;
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}
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bool Debugger::cmd_mem(int argc, const char **argv) {
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if (argc >= 2) {
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int pos = getNumber(argv[1]);
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uint8 val;
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if (argc >= 3) {
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// Set
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val = getNumber(argv[2]);
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_script->_variables[pos] = val;
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} else {
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// Get
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val = _script->_variables[pos];
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}
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debugPrintf("%s[0x%04X] = 0x%02X\n", argv[0], pos, val);
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} else {
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debugPrintf("Syntax: %s <addr> [<val>]\n", argv[0]);
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}
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return true;
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}
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bool Debugger::cmd_loadgame(int argc, const char **argv) {
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if (argc == 2) {
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int slot = getNumber(argv[1]);
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_script->loadgame(slot);
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} else {
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debugPrintf("Syntax: load <slot>\n");
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}
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return true;
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}
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bool Debugger::cmd_savegame(int argc, const char **argv) {
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if (argc == 2) {
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int slot = getNumber(argv[1]);
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_script->directGameSave(slot, "debug save");
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} else {
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debugPrintf("Syntax: save <slot>\n");
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}
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return true;
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}
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bool Debugger::cmd_playref(int argc, const char **argv) {
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if (argc == 2) {
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int ref = getNumber(argv[1]);
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_script->playvideofromref(ref);
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} else {
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debugPrintf("Syntax: playref <videorefnum>\n");
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}
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return true;
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}
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bool Debugger::cmd_dumppal(int argc, const char **argv) {
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uint16 i;
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byte palettedump[256 * 3];
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_vm->_system->getPaletteManager()->grabPalette(palettedump, 0, 256);
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for (i = 0; i < 256; i++) {
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debugPrintf("%3d: %3d,%3d,%3d\n", i, palettedump[(i * 3)], palettedump[(i * 3) + 1], palettedump[(i * 3) + 2]);
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}
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return true;
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}
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bool Debugger::cmd_dumpfile(int argc, const char **argv) {
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if (argc == 2) {
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Common::String fileName = argv[1];
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debugPrintf("Dumping %s...\n", argv[1]);
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_vm->_resMan->dumpResource(fileName);
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} else {
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debugPrintf("Syntax: %s <filename>\n", argv[0]);
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}
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return true;
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}
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} // End of Groovie namespace
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