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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_CONSOLE_H
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#define NEVERHOOD_CONSOLE_H
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#include "gui/debugger.h"
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namespace Neverhood {
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class NeverhoodEngine;
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class Console : public GUI::Debugger {
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public:
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Console(NeverhoodEngine *vm);
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~Console(void) override;
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private:
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NeverhoodEngine *_vm;
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bool Cmd_Scene(int argc, const char **argv);
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bool Cmd_Surfaces(int argc, const char **argv);
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bool Cmd_Cheat(int argc, const char **argv);
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bool Cmd_Dumpvars(int argc, const char **argv);
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bool Cmd_PlaySound(int argc, const char **argv);
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bool Cmd_CheckResource(int argc, const char **argv);
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bool Cmd_DumpResource(int argc, const char **argv);
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};
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} // End of namespace Neverhood
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#endif
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