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https://github.com/libretro/scummvm.git
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1949 lines
54 KiB
C++
1949 lines
54 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "common/debug.h"
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#include "saga2/saga2.h"
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#include "saga2/fta.h"
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#include "saga2/script.h"
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#include "saga2/code.h"
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#include "saga2/tile.h"
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#include "saga2/mission.h"
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#include "saga2/hresmgr.h"
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#include "saga2/saveload.h"
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#include "saga2/actor.h"
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namespace Saga2 {
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#define IMMED_WORD(w) ((w = *pc++),(w |= (*pc++)<<8)); \
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debugC(3, kDebugScripts, "IMMED_WORD(%d 0x%04x)", w, w)
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#define BRANCH(w) pc = codeSeg + (w); \
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debugC(3, kDebugScripts, "BRANCH(%ld 0x%04lx)", pc - codeSeg, pc - codeSeg)
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const uint32 sagaID = MKTAG('S', 'A', 'G', 'A'),
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dataSegID = MKTAG('_', '_', 'D', 'A'),
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exportSegID = MKTAG('_', 'E', 'X', 'P');
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const int initialStackFrameSize = 10;
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static bool lookupExport(uint16 entry, uint16 &segNum, uint16 &segOff);
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uint8 *segmentAddress(uint16 segment, uint16 offset);
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Thread *thisThread;
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struct ModuleEntry *moduleList; // loaded from resource
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int16 moduleBaseResource,
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moduleCount;
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uint16 dataSegIndex; // saved index of data seg
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byte *dataSegment, // loaded in data
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*exportSegment; // export table from SAGA
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int32 dataSegSize; // bytes in data segment
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long exportCount; // number of exported syms
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// An extended script is running -- suspend all background processing.
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int16 extendedThreadLevel;
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int16 lastExport;
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extern hResource *scriptResFile; // script resources
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hResContext *scriptRes; // script resource handle
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void script_error(const char *msg) {
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thisThread->flags |= Thread::aborted;
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WriteStatusF(0, msg);
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}
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static Common::String seg2str(int16 segment) {
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switch (segment) {
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case builtinTypeObject:
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return "GameObject";
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case builtinTypeTAG:
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return "TAG";
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case builtinAbstract:
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return Common::String::format("Abstract%d", segment);
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case builtinTypeMission:
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return "Mission";
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default:
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return Common::String::format("%d", segment);
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}
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}
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//-----------------------------------------------------------------------
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// Return the address of a builtin object, such as an Actor or a TAG,
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// given a segment number and an index
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uint8 *builtinObjectAddress(int16 segment, uint16 index) {
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uint16 segNum, segOff;
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switch (segment) {
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case builtinTypeObject:
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return (uint8 *)(&GameObject::objectAddress(index)->_data);
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case builtinTypeTAG:
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return (uint8 *)(&ActiveItem::activeItemAddress(index)->_data);
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case builtinAbstract:
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assert(index > 0);
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if (lookupExport(index, segNum, segOff) == false)
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error("SAGA: Cannot take address of abtract class");
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return segmentAddress(segNum, segOff);
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case builtinTypeMission:
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return (uint8 *)(&ActiveMission::missionAddress(index)->_data);
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default:
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error("Invalid builtin object segment number: %d\n", segment);
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}
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}
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//-----------------------------------------------------------------------
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// Given the builtin object type (SAGA segment number), and the adress
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// from builtinObjectAddress(), return the address of the virtual
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// function table for the class associated with this object. Also
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// return the address of the C function call table for this builtin
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// class.
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uint16 *builtinVTableAddress(int16 btype, uint8 *addr, CallTable **callTab) {
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GameObject *obj;
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ActiveItem *aItem;
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ActiveMission *aMission;
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uint16 script,
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vtSeg,
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vtOffset;
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switch (btype) {
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case builtinTypeObject:
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// Get the address of a game object using the ID
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obj = ((ObjectData *)addr)->obj;
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script = obj->scriptClass();
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*callTab = &actorCFuncs;
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if (script <= 0)
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error("SAGA failure: GameObject %d (%s) has no script.\n", obj->thisID(), obj->proto() ? obj->objName() : "Unknown");
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break;
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case builtinTypeTAG:
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aItem = ((ActiveItemData *)addr)->aItem;
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script = aItem->_data.scriptClassID;
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*callTab = &tagCFuncs;
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if (script <= 0)
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error("SAGA failure: TAG has no script.\n");
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break;
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case builtinTypeMission:
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aMission = ((ActiveMissionData *)addr)->aMission;
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script = aMission->getScript();
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*callTab = &missionCFuncs;
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if (script <= 0)
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error("SAGA failure: Mission Object has no script.\n");
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break;
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case builtinAbstract:
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*callTab = nullptr;
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return (uint16 *)addr;
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default:
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error("SAGA Failure: Attempt to call member function of invalid builtin type.\n");
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}
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// Look up the vtable in the export table.
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if (script != 0 && lookupExport(script, vtSeg, vtOffset)) {
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return (uint16 *)segmentAddress(vtSeg, vtOffset);
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} else
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return nullptr;
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}
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uint8 *segmentAddress(uint16 segment, uint16 offset) {
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byte *segHandle = nullptr;
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// A segment number of less than zero means that this is
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// a "builtin" object, in other words the game engine itself
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if ((int16)segment < 0)
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return builtinObjectAddress(segment, offset);
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segHandle = scriptRes->loadIndexResource(segment, "object segment");
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if (segHandle == nullptr)
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return nullptr;
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return segHandle + offset;
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}
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uint8 *segmentArrayAddress(uint16 segment, uint16 index) {
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byte *segHandle = nullptr;
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if ((int16)segment < 0)
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return builtinObjectAddress(segment, index);
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segHandle = scriptRes->loadIndexResource(segment, "object array segment");
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if (segHandle == nullptr)
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return nullptr;
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return segHandle + sizeof(uint16) + (uint16)(index * READ_LE_INT16(segHandle));
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}
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// Returns the address of a byte given an addressing mode
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uint8 *byteAddress(Thread *th, uint8 **pcPtr) {
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uint8 *pc = *pcPtr,
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*addr;
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uint16 seg,
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offset, offset2,
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index,
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*arg;
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switch (*pc++) {
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case addr_data:
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: data[%d] = %d", offset, dataSegment[offset]);
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*pcPtr = pc;
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return &dataSegment[offset];
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case addr_near:
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: near[%d] = %d", offset, th->codeSeg[offset]);
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*pcPtr = pc;
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return th->codeSeg + offset;
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case addr_far:
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: far[%s:%d] = %d", seg2str(seg).c_str(), offset, *segmentAddress(seg, offset));
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*pcPtr = pc;
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// FIXME: WORKAROUND: Fixes Captain Navis (5299, 17715, 80) in Maldavith not allowing passage to the Tamnath Ruins through sail even if Muybridge is dead.
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if (seg == 130 && offset == 2862) {
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warning("WORKAROUND: byteAddress: far");
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Actor *boss = (Actor *)GameObject::objectAddress(32880);
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if (boss->isDead())
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return segmentAddress(130, 0);
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}
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return segmentAddress(seg, offset);
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case addr_array:
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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addr = segmentArrayAddress(seg, offset);
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IMMED_WORD(offset2);
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debugC(3, kDebugScripts, "byteAddress: array[%s:%d:%d] = %d", seg2str(seg).c_str(), offset, offset2, addr[offset2]);
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*pcPtr = pc;
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return addr + offset2;
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case addr_stack:
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: stack[%d] = %d", offset, *(th->stackBase + th->framePtr + (int16)offset));
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*pcPtr = pc;
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return th->stackBase + th->framePtr + (int16)offset;
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case addr_thread:
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: thread[%d] = %d", offset, *((uint8 *)&th->threadArgs + offset));
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*pcPtr = pc;
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return (uint8 *)&th->threadArgs + offset;
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case addr_this:
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IMMED_WORD(offset);
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arg = (uint16 *)(th->stackBase + th->framePtr + 8);
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*pcPtr = pc;
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if (arg[0] == dataSegIndex) {
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debugC(3, kDebugScripts, "byteAddress: thisD[%d:%d] = %d", arg[1], offset, dataSegment[arg[1] + offset]);
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return &dataSegment[arg[1] + offset];
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}
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debugC(3, kDebugScripts, "byteAddress: thisS[%s:%d:%d] = %d", seg2str(arg[0]).c_str(), arg[1], offset, *(segmentArrayAddress(arg[0], arg[1]) + offset));
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return segmentArrayAddress(arg[0], arg[1]) + offset;
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case addr_deref:
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// First, get the address of the reference.
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*pcPtr = pc;
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addr = byteAddress(th, pcPtr);
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pc = *pcPtr;
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// Get the offset from the reference variable.
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index = *(uint16 *)addr;
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// Get the segment to dereference from, and the offset
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// within the object.
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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debugC(3, kDebugScripts, "byteAddress: deref[%s:%d:%d] = %d", seg2str(seg).c_str(), index, offset, *(segmentAddress(seg, index) + offset));
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*pcPtr = pc;
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// Compute address of object
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return segmentAddress(seg, index) + offset;
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}
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error("byteAddress: Invalid addressing mode: %d.\n", **pcPtr);
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}
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// Returns the address of an object given an addressing mode
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uint8 *objectAddress(
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Thread *th,
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uint8 **pcPtr,
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uint16 &segNum, // segment of start of object
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uint16 &offs) { // offset of start of object
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uint8 *pc = *pcPtr,
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*addr;
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uint16 seg,
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offset = 0,
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index,
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*arg;
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switch (*pc++) {
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case addr_data:
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IMMED_WORD(index);
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seg = dataSegIndex;
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addr = &dataSegment[index];
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debugC(3, kDebugScripts, "objectAddress: data[%s:%d] = %d", seg2str(seg).c_str(), index, *addr);
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break;
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case addr_far:
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IMMED_WORD(seg);
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IMMED_WORD(index);
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addr = segmentAddress(seg, index);
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debugC(3, kDebugScripts, "objectAddress: far[%s:%d] = %d", seg2str(seg).c_str(), index, *addr);
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break;
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case addr_array:
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IMMED_WORD(seg);
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IMMED_WORD(index);
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IMMED_WORD(offset);
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addr = segmentArrayAddress(seg, index) + offset;
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debugC(3, kDebugScripts, "objectAddress: array[%s:%d:%d] = %d", seg2str(seg).c_str(), index, offset, *addr);
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break;
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case addr_this:
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IMMED_WORD(offset);
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arg = (uint16 *)(th->stackBase + th->framePtr + 8);
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seg = arg[0];
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index = arg[1];
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if (seg == dataSegIndex) {
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debugC(3, kDebugScripts, "objectAddress: thisD[%d:%d] = %d", index, offset, dataSegment[index + offset]);
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return &dataSegment[index + offset];
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}
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addr = segmentArrayAddress(seg, index) + offset;
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debugC(3, kDebugScripts, "objectAddress: thisS[%s:%d:%d] = %d", seg2str(seg).c_str(), index, offset, *addr);
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break;
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case addr_deref:
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// First, get the address of the reference.
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*pcPtr = pc;
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addr = byteAddress(th, pcPtr);
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pc = *pcPtr;
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// Get the offset from the reference variable.
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index = *(uint16 *)addr;
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// Get the segment to dereference from, and the offset
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// within the object.
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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// Compute address of object
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addr = segmentAddress(seg, index) + offset;
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debugC(3, kDebugScripts, "objectAddress: deref[%s:%d:%d] = %d", seg2str(seg).c_str(), index, offset, *addr);
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break;
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default:
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error("objectAddress: Invalid addressing mode: %d.\n", **pcPtr);
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}
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offs = index;
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segNum = seg;
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*pcPtr = pc;
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return addr;
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}
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// Returns the address and access mask of a bit, given addressing mode
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uint8 *bitAddress(Thread *th, uint8 **pcPtr, int16 *mask) {
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uint8 *pc = *pcPtr,
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*addr;
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uint16 seg,
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offset;
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switch (*pc++) {
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case addr_data:
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: data[%d] = %d", offset, (dataSegment[offset >> 3] & *mask) != 0);
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return &dataSegment[(offset >> 3)];
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case addr_near:
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: near[%d] = %d", offset, (*(th->codeSeg + (offset >> 3)) & *mask) != 0);
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return th->codeSeg + (offset >> 3);
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case addr_far:
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: far[%s:%d] = %d", seg2str(seg).c_str(), offset, (*segmentAddress(seg, offset >> 3) & *mask) != 0);
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return segmentAddress(seg, (offset >> 3));
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case addr_array:
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IMMED_WORD(seg);
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IMMED_WORD(offset);
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addr = segmentArrayAddress(seg, offset);
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: array[%s:%d:%d] = %d", seg2str(seg).c_str(), offset, offset, (addr[offset >> 3] & *mask) != 0);
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return addr + (offset >> 3);
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case addr_stack:
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: stack[%d] = %d", offset, (*(th->stackBase + th->framePtr + (offset >>3)) & *mask) != 0);
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return th->stackBase + th->framePtr + (offset >> 3);
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case addr_thread:
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IMMED_WORD(offset);
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*pcPtr = pc;
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*mask = (1 << (offset & 7));
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debugC(3, kDebugScripts, "bitAddress: thread[%d] = %d", offset, (*((uint8 *)&th->threadArgs + (offset >> 3)) & *mask) != 0);
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return (uint8 *)&th->threadArgs + (offset >> 3);
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case addr_this:
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error("Addressing relative to 'this' not supported just yet.\n");
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}
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error("bitAddress: Invalid addressing mode: %d.\n", **pcPtr);
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}
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// Returns the address of a string
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uint8 *Thread::strAddress(int strNum) {
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uint16 seg = READ_LE_INT16(codeSeg + 2);
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uint16 offset = READ_LE_INT16(codeSeg + 4);
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uint8 *strSeg = segmentAddress(seg, offset);
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assert(strNum >= 0);
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assert(codeSeg);
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assert(strSeg);
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return strSeg + (uint16)READ_LE_INT16(strSeg + 2 * strNum);
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}
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//-----------------------------------------------------------------------
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// RandomGenerator class - a random number generator class for function
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// objects which each maintain a local seed.
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class RandomGenerator {
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uint32 a; // seed
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static const uint32 b; // arbitrary constant
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public:
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RandomGenerator() : a(1) {
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}
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RandomGenerator(uint16 seed) {
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a = (uint32)seed << 16;
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}
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void seed(uint16 seed) {
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a = (uint32)seed << 16;
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}
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uint16 operator()() {
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a = (a * b) + 1;
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return a >> 16;
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}
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};
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const uint32 RandomGenerator::b = 31415821;
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//-----------------------------------------------------------------------
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// A restricted random function
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int16 RRandom(int16 c, int16 s, int16 id) {
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// Create a local random number generator with a seed calculated
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// with a non-deterministic portion generated by the standard
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// library rand() function and a deterministic potion based upon
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// the "id" argument
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RandomGenerator rnd(g_vm->_rnd->getRandomNumber(s - 1) + (id * s));
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return rnd() % c;
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}
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/* ============================================================================ *
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Main interpreter
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* ============================================================================ */
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void print_script_name(uint8 *codePtr, const char *descr = nullptr) {
|
|
char scriptName[32];
|
|
uint8 *sym = codePtr - 1;
|
|
uint8 length = MIN<uint>(*sym, sizeof scriptName - 1);
|
|
|
|
memcpy(scriptName, sym - *sym, length);
|
|
scriptName[length] = '\0';
|
|
|
|
if (descr)
|
|
debugC(1, kDebugScripts, "Scripts: %d op_enter: [%s].%s ", lastExport, descr, scriptName);
|
|
else
|
|
debugC(1, kDebugScripts, "Scripts: %d op_enter: ::%s ", lastExport, scriptName);
|
|
}
|
|
|
|
const char *objectName(int16 segNum, uint16 segOff) {
|
|
//static nameBuf[64];
|
|
|
|
if (segNum >= 0)
|
|
return "SagaObject";
|
|
|
|
switch (segNum) {
|
|
case builtinTypeObject:
|
|
return GameObject::objectAddress(segOff)->objName();
|
|
|
|
case builtinTypeTAG:
|
|
return "Tag";
|
|
|
|
case builtinAbstract:
|
|
return "@";
|
|
|
|
case builtinTypeMission:
|
|
return "Mission";
|
|
}
|
|
return "???";
|
|
}
|
|
|
|
#define STACK_PRINT_DEPTH 30
|
|
|
|
static void print_stack(int16 *stackBase, int16 *stack) {
|
|
int16 *end = (int16 *)((byte *)stackBase + kStackSize - initialStackFrameSize);
|
|
int size = end - stack;
|
|
|
|
if (size > STACK_PRINT_DEPTH)
|
|
end = stack + STACK_PRINT_DEPTH;
|
|
|
|
debugCN(3, kDebugScripts, "stack size: %d: [", size);
|
|
for (int16 *i = stack; i < end; i++)
|
|
debugCN(3, kDebugScripts, "%d ", *i);
|
|
if (size > STACK_PRINT_DEPTH)
|
|
debugCN(3, kDebugScripts, "... ");
|
|
|
|
debugC(3, kDebugScripts, "]");
|
|
}
|
|
|
|
#define D_OP(x) debugC(1, kDebugScripts, "[%04ld 0x%04lx]: %s", (pc - codeSeg - 1), (pc - codeSeg - 1), #x)
|
|
#define D_OP1(x) debugC(1, kDebugScripts, "[%04ld 0x%04lx]: %s = %d", (pc - codeSeg - 1), (pc - codeSeg - 1), #x, *stack)
|
|
#define D_OP2(x) debugC(1, kDebugScripts, "[%04ld 0x%04lx]: %s [%p] = %d", (pc - codeSeg - 1), (pc - codeSeg - 1), #x, (void *)addr, *stack)
|
|
#define D_OP3(x) debugC(1, kDebugScripts, "[%04ld 0x%04lx]: %s [%p] %d", (pc - codeSeg - 1), (pc - codeSeg - 1), #x, (void *)addr, *addr)
|
|
|
|
bool Thread::interpret() {
|
|
uint8 *pc,
|
|
*addr;
|
|
int16 *stack = (int16 *)stackPtr;
|
|
int16 instruction_count;
|
|
uint8 op;
|
|
int16 w,
|
|
n;
|
|
C_Call *cfunc;
|
|
|
|
pc = (codeSeg) + programCounter.offset;
|
|
|
|
thisThread = this; // set current thread address
|
|
|
|
for (instruction_count = 0; instruction_count < maxTimeSlice; instruction_count++) {
|
|
print_stack((int16 *)stackBase, stack);
|
|
|
|
switch (op = *pc++) {
|
|
case op_dup:
|
|
--stack;
|
|
*stack = stack[1]; // duplicate value on stack
|
|
D_OP1(op_dup);
|
|
break;
|
|
|
|
case op_drop: // drop word on stack
|
|
D_OP(op_drop);
|
|
stack++;
|
|
break;
|
|
|
|
case op_zero: // constant integer of zero
|
|
D_OP(op_zero);
|
|
*--stack = 0; // push integer on stack
|
|
break;
|
|
|
|
case op_one: // constant integer of one
|
|
D_OP(op_one);
|
|
*--stack = 1; // push integer on stack
|
|
break;
|
|
|
|
case op_strlit: // string literal (also pushes word)
|
|
case op_constint: // constant integer
|
|
IMMED_WORD(w); // pick up word after opcode
|
|
*--stack = w; // push integer on stack
|
|
|
|
if (op == op_strlit)
|
|
D_OP1(op_strlit);
|
|
else
|
|
D_OP1(op_constint);
|
|
break;
|
|
|
|
case op_getflag: // get a flag
|
|
addr = bitAddress(this, &pc, &w); // get address of bit
|
|
*--stack = ((*addr) & w) ? 1 : 0; // true or false if bit set
|
|
D_OP2(op_getflag);
|
|
break;
|
|
|
|
case op_getint: // read from integer field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*--stack = *(uint16 *)addr; // get integer from address
|
|
D_OP2(op_getint);
|
|
break;
|
|
|
|
case op_getbyte: // read from integer field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*--stack = *addr; // get byte from address
|
|
D_OP2(op_getbyte);
|
|
break;
|
|
|
|
// Note that in the current implementation, "put" ops leave
|
|
// the value that was stored on the stack. We mat also do a
|
|
// 'vput' which consumes the variable.
|
|
|
|
case op_putflag: // put to flag bit (mode)
|
|
addr = bitAddress(this, &pc, &w); // get address of bit
|
|
if (*stack) *addr |= w; // set bit if stack non-zero
|
|
else *addr &= ~w; // else clear it
|
|
D_OP3(op_putflag);
|
|
break;
|
|
|
|
case op_putflag_v: // put to flag bit (mode)
|
|
addr = bitAddress(this, &pc, &w); // get address of bit
|
|
if (*stack++) *addr |= w; // set bit if stack non-zero
|
|
else *addr &= ~w; // else clear it
|
|
D_OP3(op_putflag_v);
|
|
break;
|
|
|
|
case op_putint: // put to integer field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*(uint16 *)addr = *stack; // put integer to address
|
|
D_OP3(op_putint);
|
|
break;
|
|
|
|
case op_putint_v: // put to integer field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*(uint16 *)addr = *stack++; // put integer to address
|
|
D_OP3(op_putint_v);
|
|
break;
|
|
|
|
case op_putbyte: // put to byte field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*addr = *stack; // put integer to address
|
|
D_OP3(op_putbyte);
|
|
break;
|
|
|
|
case op_putbyte_v: // put to byte field (mode)
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*addr = *stack++; // put integer to address
|
|
D_OP3(op_putbyte_v);
|
|
break;
|
|
|
|
case op_enter:
|
|
D_OP(op_enter);
|
|
print_script_name(pc - 1);
|
|
*--stack = framePtr; // save old frame ptr on stack
|
|
framePtr = (uint8 *)stack - stackBase; // new frame pointer
|
|
IMMED_WORD(w); // pick up word after address
|
|
stack -= w / 2; // make room for the locals!
|
|
break;
|
|
|
|
// function calls
|
|
|
|
case op_return: // return with value
|
|
D_OP(op_return);
|
|
returnVal = *stack++;
|
|
// fall through
|
|
|
|
case op_return_v: // return with void
|
|
D_OP(op_return_v);
|
|
stack = (int16 *)(stackBase + framePtr); // pop autos
|
|
framePtr = *stack++; // restore frame pointer
|
|
|
|
if (stack >= (int16 *)(stackBase + stackSize - initialStackFrameSize)) {
|
|
// Halt the thread here, wait for death
|
|
programCounter.offset = (pc - (codeSeg));
|
|
stackPtr = (uint8 *)stack;
|
|
flags |= finished;
|
|
return true;
|
|
} else {
|
|
programCounter.segment = *stack++;
|
|
programCounter.offset = *stack++;
|
|
|
|
//RUnlockHandle((RHANDLE)codeSeg);
|
|
codeSeg = scriptRes->loadIndexResource(programCounter.segment, "saga code segment");
|
|
pc = (codeSeg) + programCounter.offset;
|
|
|
|
n = *stack++; // get argument count from call
|
|
stack += n; // pop that many args
|
|
|
|
if (op == op_return) // if not void
|
|
*--stack = returnVal;// push return value
|
|
}
|
|
break;
|
|
|
|
case op_call_near: // call function in same seg
|
|
D_OP(op_call_near);
|
|
|
|
n = *pc++; // get argument count
|
|
|
|
programCounter.offset = (pc + 2 - codeSeg);
|
|
|
|
*--stack = n; // push number of args (16 bits)
|
|
// push the program counter
|
|
*--stack = programCounter.offset;
|
|
*--stack = programCounter.segment;
|
|
|
|
IMMED_WORD(w); // pick up segment offset
|
|
programCounter.offset = w; // store into pc
|
|
|
|
pc = codeSeg + w; // calculate PC address
|
|
|
|
print_script_name(pc);
|
|
break;
|
|
|
|
case op_call_far: // call function in other seg
|
|
D_OP(op_call_far);
|
|
|
|
n = *pc++; // get argument count
|
|
|
|
programCounter.offset = (pc + 4 - codeSeg);
|
|
|
|
*--stack = n; // push number of args (16 bits)
|
|
// push the program counter
|
|
*--stack = programCounter.offset;
|
|
*--stack = programCounter.segment;
|
|
|
|
IMMED_WORD(w); // pick up segment number
|
|
programCounter.segment = w; // set current segment
|
|
//RUnlockHandle((RHANDLE)codeSeg);
|
|
codeSeg = scriptRes->loadIndexResource(w, "saga code segment");
|
|
IMMED_WORD(w); // pick up segment offset
|
|
programCounter.offset = w; // store into pc
|
|
|
|
pc = codeSeg + w; // calculate PC address
|
|
print_script_name(pc);
|
|
break;
|
|
|
|
case op_ccall: // call C function
|
|
case op_ccall_v: // call C function
|
|
if (op == op_ccall)
|
|
D_OP(op_ccall);
|
|
else
|
|
D_OP(op_call_v);
|
|
|
|
n = *pc++; // get argument count
|
|
IMMED_WORD(w); // get function number
|
|
if (w < 0 || w >= globalCFuncs.numEntries)
|
|
error("Invalid function number");
|
|
|
|
cfunc = globalCFuncs.table[w];
|
|
argCount = n;
|
|
returnVal = cfunc(stack); // call the function
|
|
|
|
stack += n; // pop args of of the stack
|
|
|
|
if (op == op_ccall) { // push the return value
|
|
*--stack = returnVal; // onto the stack
|
|
flags |= expectResult; // script expecting result
|
|
} else flags &= ~expectResult; // script not expecting result
|
|
|
|
// if the thread is asleep, then no more instructions
|
|
if (flags & asleep)
|
|
instruction_count = maxTimeSlice; // break out of loop!
|
|
|
|
break;
|
|
|
|
case op_call_member: // call member function
|
|
case op_call_member_v: // call member function ()
|
|
if (op == op_call_member)
|
|
D_OP(op_call_member);
|
|
else
|
|
D_OP(op_call_member_v);
|
|
|
|
n = *pc++; // get argument count
|
|
w = *pc++; // index of member function
|
|
|
|
{
|
|
uint16 *vtable,
|
|
*vtableEntry,
|
|
seg,
|
|
offset;
|
|
|
|
// REM: We need a more deterministic way to
|
|
// set up the c function tables.
|
|
|
|
CallTable *callTab = &globalCFuncs;
|
|
|
|
// Get the address of the object
|
|
addr = objectAddress(this, &pc, seg, offset);
|
|
|
|
// Handle the case of a builtin object which computes the
|
|
// vtable address in a different way.
|
|
|
|
if ((int16)seg < 0) {
|
|
vtable = builtinVTableAddress((int16)seg, addr, &callTab);
|
|
} else {
|
|
vtable = (uint16 *)segmentAddress(((int16 *)addr)[0],
|
|
((int16 *)addr)[1]);
|
|
}
|
|
|
|
vtableEntry = vtable + (w * 2);
|
|
|
|
if (vtable == nullptr) {
|
|
// Do nothing...
|
|
} else if (vtableEntry[0] != 0xffff) { // It's a SAGA func
|
|
programCounter.offset = (pc - codeSeg);
|
|
|
|
// Push the address of the object
|
|
*--stack = offset;
|
|
*--stack = seg;
|
|
// Push number of args. including 'this'
|
|
*--stack = n + 2;
|
|
|
|
// push the program counter
|
|
*--stack = programCounter.offset;
|
|
*--stack = programCounter.segment;
|
|
|
|
// Get the segment of the member function, and
|
|
// determine it's real address (save segment number
|
|
// into thread).
|
|
w = vtableEntry[0];
|
|
programCounter.segment = w;
|
|
//RUnlockHandle((RHANDLE)codeSeg);
|
|
codeSeg = scriptRes->loadIndexResource(w, "saga code segment");
|
|
|
|
// store pc-offset into pc
|
|
programCounter.offset = vtableEntry[1];
|
|
|
|
// calculate PC address
|
|
pc = (codeSeg) + programCounter.offset;
|
|
print_script_name(pc, objectName(seg, offset));
|
|
|
|
break;
|
|
} else if (vtableEntry[1] != 0xffff) { // It's a C func
|
|
// Save the ID of the invoked object
|
|
ObjectID saveID = threadArgs.invokedObject;
|
|
|
|
// Get the function number
|
|
w = vtableEntry[1];
|
|
if (w < 0 || w >= callTab->numEntries)
|
|
error("Invalid member function number");
|
|
|
|
// Set up thread-specific vars
|
|
thisObject = addr;
|
|
argCount = n;
|
|
threadArgs.invokedObject = offset;
|
|
|
|
// Get address of function and call it.
|
|
cfunc = callTab->table[w];
|
|
returnVal = cfunc(stack); // call the function
|
|
|
|
// Restore object ID from thread args
|
|
threadArgs.invokedObject = saveID;
|
|
|
|
// Pop args off of the stack
|
|
stack += n;
|
|
|
|
// Push the return value onto the stack if it's
|
|
// not a 'void' call.
|
|
if (op == op_call_member) {
|
|
*--stack = returnVal; // onto the stack
|
|
flags |= expectResult; // script expecting result
|
|
} else flags &= ~expectResult; // script not expecting result
|
|
|
|
// if the thread is asleep, then break interpret loop
|
|
if (flags & asleep) instruction_count = maxTimeSlice;
|
|
break;
|
|
}
|
|
// else it's a NULL function (i.e. pure virtual)
|
|
}
|
|
|
|
// REM: Call the member function
|
|
|
|
if (op == op_call_member) // push the return value
|
|
*--stack = 0; // onto the stack
|
|
|
|
break;
|
|
|
|
case op_jmp_true_v:
|
|
D_OP(op_jmp_true_v);
|
|
IMMED_WORD(w); // pick up word after address
|
|
if (*stack++ != 0) {
|
|
BRANCH(w); // if stack is non-zero, jump
|
|
}
|
|
break;
|
|
|
|
case op_jmp_false_v:
|
|
D_OP(op_jmp_false_v);
|
|
IMMED_WORD(w); // pick up word after address
|
|
if (*stack++ == 0) {
|
|
BRANCH(w); // if stack is zero, jump
|
|
}
|
|
break;
|
|
|
|
case op_jmp_true:
|
|
D_OP(op_true);
|
|
IMMED_WORD(w); // pick up word after address
|
|
if (*stack != 0) {
|
|
BRANCH(w); // if stack is non-zero. jump
|
|
}
|
|
break;
|
|
|
|
case op_jmp_false:
|
|
D_OP(op_false);
|
|
IMMED_WORD(w); // pick up word after address
|
|
if (*stack == 0) {
|
|
BRANCH(w); // if stack is zero, jump
|
|
}
|
|
break;
|
|
|
|
case op_jmp:
|
|
D_OP(op_jmp);
|
|
IMMED_WORD(w); // pick up word after address
|
|
BRANCH(w); // jump relative to module
|
|
break;
|
|
|
|
case op_jmp_switch:
|
|
D_OP(op_jmp_switch);
|
|
IMMED_WORD(n); // n = number of cases
|
|
w = *stack++; // w = value on stack
|
|
{
|
|
uint16 val,
|
|
jmp;
|
|
|
|
while (n--) {
|
|
IMMED_WORD(val); // val = case value
|
|
IMMED_WORD(jmp); // jmp = address to jump to
|
|
debugC(3, kDebugScripts, "Case %d: jmp %d", val, jmp);
|
|
|
|
if (w == val) { // if case values match
|
|
BRANCH(jmp); // jump to case
|
|
break;
|
|
}
|
|
}
|
|
if (n < 0) {
|
|
IMMED_WORD(jmp); // def = jump offset for default
|
|
BRANCH(jmp); // take default jump
|
|
}
|
|
}
|
|
break;
|
|
|
|
case op_jmp_seedrandom: // seeded random jump
|
|
case op_jmp_random: // random jump
|
|
if (op == op_jmp_seedrandom)
|
|
D_OP(op_jmp_seedrandom);
|
|
else
|
|
D_OP(op_random);
|
|
|
|
if (op == op_jmp_random) {
|
|
IMMED_WORD(n); // n = number of cases
|
|
IMMED_WORD(n); // total probability
|
|
n = (uint16)(g_vm->_rnd->getRandomNumber(n - 1)); // random number between 0 and n-1
|
|
} else {
|
|
int16 seed,
|
|
r;
|
|
|
|
seed = *stack++; // the seed value
|
|
IMMED_WORD(r); // n = restriction
|
|
IMMED_WORD(n); // n = number of cases
|
|
IMMED_WORD(n); // total probability
|
|
|
|
n = RRandom(n, r, seed);
|
|
}
|
|
|
|
for (;;) {
|
|
uint16 val,
|
|
jmp;
|
|
|
|
IMMED_WORD(val); // val = probability of this case
|
|
IMMED_WORD(jmp); // jmp = address to jump to
|
|
|
|
n -= val; // subtract prob from overall prob
|
|
if (n < 0) { // if number within range
|
|
BRANCH(jmp); // jump to prob
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case op_negate:
|
|
D_OP(op_negate);
|
|
*stack = - *stack;
|
|
break; // negate TOS
|
|
case op_not:
|
|
D_OP(op_not);
|
|
*stack = ! *stack;
|
|
break; // not TOS
|
|
case op_compl:
|
|
D_OP(op_compl);
|
|
*stack = ~ *stack;
|
|
break; // complement TOS
|
|
|
|
case op_inc_v:
|
|
D_OP(op_inc_v);
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*(uint16 *)addr += 1; // bump value by one
|
|
break;
|
|
|
|
case op_dec_v:
|
|
D_OP(op_dec_v);
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*(uint16 *)addr -= 1; // bump value by one
|
|
break;
|
|
|
|
case op_postinc:
|
|
D_OP(op_postinc);
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*--stack = *(uint16 *)addr; // get integer from address
|
|
*(uint16 *)addr += 1; // bump value by one
|
|
break;
|
|
|
|
case op_postdec:
|
|
D_OP(op_postdec);
|
|
addr = byteAddress(this, &pc); // get address of integer
|
|
*--stack = *(uint16 *)addr; // get integer from address
|
|
*(uint16 *)addr -= 1; // bump value by one
|
|
break;
|
|
|
|
// Binary ops. Since I don't know the order of evaluation of
|
|
// These C operations, I use a temp variable. Note that
|
|
// stack is incremented before storing to skip over the
|
|
// dropped variable.
|
|
|
|
case op_add:
|
|
D_OP(op_add);
|
|
w = (stack[1] + stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_sub:
|
|
D_OP(op_sub);
|
|
w = (stack[1] - stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_mul:
|
|
D_OP(op_mul);
|
|
w = (stack[1] * stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_div:
|
|
D_OP(op_div);
|
|
w = (stack[1] / stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_mod:
|
|
D_OP(op_mod);
|
|
w = (stack[1] % stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_eq:
|
|
D_OP(op_eq);
|
|
w = (stack[1] == stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_ne:
|
|
D_OP(op_ne);
|
|
w = (stack[1] != stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_gt:
|
|
D_OP(op_gt);
|
|
w = (stack[1] > stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_lt:
|
|
D_OP(op_lt);
|
|
w = (stack[1] < stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_ge:
|
|
D_OP(op_ge);
|
|
w = (stack[1] >= stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_le:
|
|
D_OP(op_le);
|
|
w = (stack[1] <= stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_rsh:
|
|
D_OP(op_rsh);
|
|
w = (stack[1] >> stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_lsh:
|
|
D_OP(op_lsh);
|
|
w = (stack[1] << stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_and:
|
|
D_OP(op_and);
|
|
w = (stack[1] & stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_or:
|
|
D_OP(op_or);
|
|
w = (stack[1] | stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_xor:
|
|
D_OP(op_xor);
|
|
w = (stack[1] ^ stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_land:
|
|
D_OP(op_land);
|
|
w = (stack[1] && stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_lor:
|
|
D_OP(op_lor);
|
|
w = (stack[1] || stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
case op_lxor:
|
|
D_OP(op_lxor);
|
|
w = (stack[1] && !stack[0]) || (!stack[1] && stack[0]);
|
|
*++stack = w;
|
|
break;
|
|
|
|
case op_speak:
|
|
case op_dialog_begin:
|
|
case op_dialog_end:
|
|
case op_reply:
|
|
case op_animate:
|
|
script_error("Feature not implemented.\n");
|
|
break;
|
|
|
|
default:
|
|
script_error("fatal error: undefined opcode");
|
|
break;
|
|
}
|
|
}
|
|
|
|
programCounter.offset = (pc - (codeSeg));
|
|
stackPtr = (uint8 *)stack;
|
|
|
|
return false;
|
|
}
|
|
|
|
/* ============================================================================ *
|
|
ThreadList class
|
|
* ============================================================================ */
|
|
|
|
class ThreadList {
|
|
enum {
|
|
kNumThreads = 25
|
|
};
|
|
|
|
Thread *_list[kNumThreads];
|
|
|
|
public:
|
|
// Constructor
|
|
ThreadList() {
|
|
for (uint i = 0; i < kNumThreads; i++)
|
|
_list[i] = nullptr;
|
|
}
|
|
|
|
void read(Common::InSaveFile *in);
|
|
|
|
// Return the number of bytes needed to archive this thread list
|
|
// in an archive buffer
|
|
int32 archiveSize();
|
|
|
|
void write(Common::MemoryWriteStreamDynamic *out);
|
|
|
|
// Cleanup the active threads
|
|
void cleanup();
|
|
|
|
// Place a thread back into the inactive list
|
|
void deleteThread(Thread *p);
|
|
|
|
void newThread(Thread *p, ThreadID id);
|
|
|
|
void newThread(Thread *p);
|
|
|
|
// Return the specified thread's ID
|
|
ThreadID getThreadID(Thread *thread) {
|
|
for (uint i = 0; i < kNumThreads; i++) {
|
|
if (_list[i] == thread)
|
|
return i;
|
|
}
|
|
|
|
error("Unknown thread address: %p", (void *)thread);
|
|
}
|
|
|
|
// Return a pointer to a thread, given an ID
|
|
Thread *getThreadAddress(ThreadID id) {
|
|
return _list[id];
|
|
}
|
|
|
|
// Return a pointer to the first active thread
|
|
Thread *first();
|
|
|
|
Thread *next(Thread *thread);
|
|
};
|
|
|
|
void ThreadList::read(Common::InSaveFile *in) {
|
|
int16 threadCount;
|
|
|
|
// Get the count of threads and increment the buffer pointer
|
|
threadCount = in->readSint16LE();
|
|
debugC(3, kDebugSaveload, "... threadCount = %d", threadCount);
|
|
|
|
// Iterate through the archive data, reconstructing the Threads
|
|
for (int i = 0; i < threadCount; i++) {
|
|
debugC(3, kDebugSaveload, "Saving Thread %d", i);
|
|
ThreadID id;
|
|
|
|
// Retreive the Thread's id number
|
|
id = in->readSint16LE();
|
|
debugC(4, kDebugSaveload, "...... id = %d", id);
|
|
|
|
new Thread(in, id);
|
|
}
|
|
}
|
|
|
|
int32 ThreadList::archiveSize() {
|
|
int32 size = sizeof(int16);
|
|
|
|
for (uint i = 0; i < kNumThreads; i++) {
|
|
if (_list[i])
|
|
size += sizeof(ThreadID) + _list[i]->archiveSize();
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
void ThreadList::write(Common::MemoryWriteStreamDynamic *out) {
|
|
int16 threadCount = 0;
|
|
Thread *th;
|
|
|
|
// Count the active threads
|
|
for (th = first(); th; th = next(th))
|
|
threadCount++;
|
|
|
|
// Store the thread count in the archive buffer
|
|
out->writeSint16LE(threadCount);
|
|
debugC(3, kDebugSaveload, "... threadCount = %d", threadCount);
|
|
|
|
// Iterate through the threads, archiving each
|
|
for (th = first(); th; th = next(th)) {
|
|
debugC(3, kDebugSaveload, "Loading ThreadID %d", getThreadID(th));
|
|
// Store the Thread's id number
|
|
out->writeSint16LE(getThreadID(th));
|
|
|
|
th->write(out);
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Cleanup the active threads
|
|
|
|
void ThreadList::cleanup() {
|
|
for (uint i = 0; i < kNumThreads; i++) {
|
|
delete _list[i];
|
|
_list[i] = nullptr;
|
|
}
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Place a thread back into the inactive list
|
|
|
|
void ThreadList::deleteThread(Thread *p) {
|
|
for (uint i = 0; i < kNumThreads; i++) {
|
|
if (_list[i] == p) {
|
|
_list[i] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ThreadList::newThread(Thread *p, ThreadID id) {
|
|
if (_list[id])
|
|
error("Thread %d already exists", id);
|
|
|
|
_list[id] = p;
|
|
}
|
|
|
|
void ThreadList::newThread(Thread *p) {
|
|
for (uint i = 0; i < kNumThreads; i++) {
|
|
if (!_list[i]) {
|
|
_list[i] = p;
|
|
return;
|
|
}
|
|
}
|
|
|
|
error("ThreadList::newThread(): Too many threads");
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Return a pointer to the first active thread
|
|
|
|
Thread *ThreadList::first() {
|
|
for (uint i = 0; i < kNumThreads; i++)
|
|
if (_list[i])
|
|
return _list[i];
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Thread *ThreadList::next(Thread *thread) {
|
|
uint i;
|
|
for (i = 0; i < kNumThreads; i++)
|
|
if (_list[i] == thread)
|
|
break;
|
|
|
|
i++;
|
|
if (i >= kNumThreads)
|
|
return nullptr;
|
|
|
|
for (; i < kNumThreads; i++)
|
|
if (_list[i])
|
|
return _list[i];
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
|
|
/* ===================================================================== *
|
|
Global thread list instantiation
|
|
* ===================================================================== */
|
|
|
|
// The thread list is instantiated like this in order to keep the
|
|
// constructor from being called until it is explicitly called with
|
|
// the overloaded new operator.
|
|
|
|
static uint8 threadListBuffer[sizeof(ThreadList)];
|
|
static ThreadList &threadList = *((ThreadList *)threadListBuffer);
|
|
|
|
/* ============================================================================ *
|
|
ThreadList management functions
|
|
* ============================================================================ */
|
|
|
|
//-------------------------------------------------------------------
|
|
// Initialize the SAGA thread list
|
|
|
|
void initSAGAThreads() {
|
|
// Simply call the Thread List default constructor
|
|
}
|
|
|
|
void saveSAGAThreads(Common::OutSaveFile *outS) {
|
|
debugC(2, kDebugSaveload, "Saving SAGA Threads");
|
|
|
|
outS->write("SAGA", 4);
|
|
CHUNK_BEGIN;
|
|
threadList.write(out);
|
|
CHUNK_END;
|
|
}
|
|
|
|
void loadSAGAThreads(Common::InSaveFile *in, int32 chunkSize) {
|
|
debugC(2, kDebugSaveload, "Loading SAGA Threads");
|
|
|
|
if (chunkSize == 0) {
|
|
return;
|
|
}
|
|
|
|
// Reconstruct stackList from archived data
|
|
threadList.read(in);
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Dispose of the active SAGA threads
|
|
|
|
void cleanupSAGAThreads() {
|
|
// Simply call the ThreadList cleanup() function
|
|
threadList.cleanup();
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Dispose of an active SAGA thread
|
|
|
|
void deleteThread(Thread *thread) {
|
|
threadList.deleteThread(thread);
|
|
}
|
|
|
|
void newThread(Thread *p, ThreadID id) {
|
|
threadList.newThread(p, id);
|
|
}
|
|
|
|
void newThread(Thread *thread) {
|
|
threadList.newThread(thread);
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Return the ID of the specified SAGA thread
|
|
|
|
ThreadID getThreadID(Thread *thread) {
|
|
return threadList.getThreadID(thread);
|
|
}
|
|
|
|
//-------------------------------------------------------------------
|
|
// Return a pointer to a SAGA thread, given a thread ID
|
|
|
|
Thread *getThreadAddress(ThreadID id) {
|
|
return threadList.getThreadAddress(id);
|
|
}
|
|
|
|
/* ============================================================================ *
|
|
Thread member functions
|
|
* ============================================================================ */
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Thread constructor
|
|
|
|
Thread::Thread(uint16 segNum, uint16 segOff, scriptCallFrame &args) {
|
|
codeSeg = scriptRes->loadIndexResource(segNum, "saga code segment");
|
|
|
|
// initialize the thread
|
|
stackSize = kStackSize;
|
|
flags = 0;
|
|
returnVal = 0;
|
|
programCounter.segment = segNum;
|
|
programCounter.offset = segOff;
|
|
threadArgs = args;
|
|
stackBase = (byte *)malloc(stackSize);
|
|
stackPtr = stackBase + stackSize - initialStackFrameSize;
|
|
((uint16 *)stackPtr)[0] = 0; // 0 args
|
|
((uint16 *)stackPtr)[1] = 0; // dummy return address
|
|
((uint16 *)stackPtr)[2] = 0; // dummy return address
|
|
framePtr = stackSize;
|
|
_valid = true;
|
|
|
|
if ((codeSeg)[programCounter.offset] != op_enter) {
|
|
//warning("SAGA failure: Invalid script entry point (export=%d) [segment=%d:%d]\n", lastExport, segNum, segOff);
|
|
_valid = false;
|
|
}
|
|
|
|
newThread(this);
|
|
}
|
|
|
|
Thread::Thread(Common::SeekableReadStream *stream, ThreadID id) {
|
|
int16 stackOffset;
|
|
|
|
programCounter.segment = stream->readUint16LE();
|
|
programCounter.offset = stream->readUint16LE();
|
|
|
|
stackSize = stream->readSint16LE();
|
|
flags = stream->readSint16LE();
|
|
framePtr = stream->readSint16LE();
|
|
returnVal = stream->readSint16LE();
|
|
|
|
waitAlarm.read(stream);
|
|
|
|
stackOffset = stream->readSint16LE();
|
|
|
|
debugC(4, kDebugSaveload, "...... stackSize = %d", stackSize);
|
|
debugC(4, kDebugSaveload, "...... flags = %d", flags);
|
|
debugC(4, kDebugSaveload, "...... framePtr = %d", framePtr);
|
|
debugC(4, kDebugSaveload, "...... returnVal = %d", returnVal);
|
|
debugC(4, kDebugSaveload, "...... stackOffset = %d", stackOffset);
|
|
|
|
codeSeg = scriptRes->loadIndexResource(programCounter.segment, "saga code segment");
|
|
|
|
stackBase = (byte *)malloc(stackSize);
|
|
stackPtr = stackBase + stackSize - stackOffset;
|
|
|
|
stream->read(stackPtr, stackOffset);
|
|
|
|
newThread(this, id);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Thread destructor
|
|
|
|
Thread::~Thread() {
|
|
// Clear extended bit if it was set
|
|
clearExtended();
|
|
|
|
// Free the thread's code segment
|
|
//RUnlockHandle((RHANDLE)codeSeg);
|
|
|
|
// Deallocate the thread stack
|
|
free(stackBase);
|
|
|
|
deleteThread(this);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Return the number of bytes need to archive this thread in an arhive
|
|
// buffer
|
|
|
|
int32 Thread::archiveSize() {
|
|
return sizeof(programCounter)
|
|
+ sizeof(stackSize)
|
|
+ sizeof(flags)
|
|
+ sizeof(framePtr)
|
|
+ sizeof(returnVal)
|
|
+ sizeof(waitAlarm)
|
|
+ sizeof(int16) // stack offset
|
|
+ (stackBase + stackSize) - stackPtr;
|
|
}
|
|
|
|
void Thread::write(Common::MemoryWriteStreamDynamic *out) {
|
|
int16 stackOffset;
|
|
|
|
out->writeUint16LE(programCounter.segment);
|
|
out->writeUint16LE(programCounter.offset);
|
|
|
|
out->writeSint16LE(stackSize);
|
|
out->writeSint16LE(flags);
|
|
out->writeSint16LE(framePtr);
|
|
out->writeSint16LE(returnVal);
|
|
|
|
waitAlarm.write(out);
|
|
|
|
warning("STUB: Thread::write: Pointer arithmetic");
|
|
stackOffset = (stackBase + stackSize) - stackPtr;
|
|
out->writeSint16LE(stackOffset);
|
|
|
|
out->write(stackPtr, stackOffset);
|
|
|
|
debugC(4, kDebugSaveload, "...... stackSize = %d", stackSize);
|
|
debugC(4, kDebugSaveload, "...... flags = %d", flags);
|
|
debugC(4, kDebugSaveload, "...... framePtr = %d", framePtr);
|
|
debugC(4, kDebugSaveload, "...... returnVal = %d", returnVal);
|
|
debugC(4, kDebugSaveload, "...... stackOffset = %d", stackOffset);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Thread dispatcher
|
|
|
|
void Thread::dispatch() {
|
|
Thread *th,
|
|
*nextThread;
|
|
|
|
int numThreads = 0,
|
|
numExecute = 0,
|
|
numWaitDelay = 0,
|
|
numWaitFrames = 0,
|
|
numWaitSemi = 0,
|
|
numWaitOther = 0;
|
|
|
|
for (th = threadList.first(); th; th = threadList.next(th)) {
|
|
if (th->flags & waiting) {
|
|
switch (th->waitType) {
|
|
|
|
case waitDelay:
|
|
numWaitDelay++;
|
|
break;
|
|
case waitFrameDelay:
|
|
numWaitFrames++;
|
|
break;
|
|
case waitTagSemaphore:
|
|
numWaitSemi++;
|
|
break;
|
|
default:
|
|
numWaitOther++;
|
|
break;
|
|
}
|
|
} else numExecute++;
|
|
numThreads++;
|
|
}
|
|
|
|
debugC(9, kDebugScripts, "Threads:%d X:%d D:%d F:%d T:%d O:%d", numThreads, numExecute, numWaitDelay, numWaitFrames, numWaitSemi, numWaitOther);
|
|
|
|
for (th = threadList.first(); th; th = nextThread) {
|
|
nextThread = threadList.next(th);
|
|
|
|
if (th->flags & (finished | aborted)) {
|
|
delete th;
|
|
continue;
|
|
}
|
|
|
|
if (th->flags & waiting) {
|
|
switch (th->waitType) {
|
|
|
|
case waitDelay:
|
|
|
|
// Wake up the thread!
|
|
|
|
if (th->waitAlarm.check())
|
|
th->flags &= ~waiting;
|
|
break;
|
|
|
|
case waitFrameDelay:
|
|
|
|
if (th->waitFrameAlarm.check())
|
|
th->flags &= ~waiting;
|
|
break;
|
|
|
|
case waitTagSemaphore:
|
|
if (th->waitParam->isExclusive() == false) {
|
|
th->flags &= ~waiting;
|
|
th->waitParam->setExclusive(true);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
do {
|
|
if (th->flags & (waiting | finished | aborted))
|
|
break;
|
|
|
|
if (th->interpret())
|
|
goto break_thread_loop;
|
|
} while (th->flags & synchronous);
|
|
}
|
|
break_thread_loop:
|
|
;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run scripts which are on the queue
|
|
|
|
void dispatchScripts() {
|
|
Thread::dispatch();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run a script until finished
|
|
|
|
scriptResult Thread::run() {
|
|
int i = 4000;
|
|
|
|
while (i--) {
|
|
// If script stopped, then return
|
|
if (flags & (waiting | finished | aborted)) {
|
|
if (flags & finished) return scriptResultFinished;
|
|
if (flags & waiting) return scriptResultAsync;
|
|
return scriptResultAborted;
|
|
// can't ever fall thru here...
|
|
}
|
|
|
|
// run the script some more...
|
|
interpret();
|
|
}
|
|
error("Thread timed out!\n");
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Convert to extended thread
|
|
|
|
void Thread::setExtended() {
|
|
if (!(flags & extended)) {
|
|
flags |= extended;
|
|
extendedThreadLevel++;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Convert back to regular thread
|
|
|
|
void Thread::clearExtended() {
|
|
if (flags & extended) {
|
|
flags &= ~extended;
|
|
extendedThreadLevel--;
|
|
}
|
|
}
|
|
|
|
/* ============================================================================ *
|
|
Script Management functions
|
|
* ============================================================================ */
|
|
void initScripts() {
|
|
// Open the script resource group
|
|
scriptRes = scriptResFile->newContext(sagaID, "script resources");
|
|
if (scriptRes == nullptr)
|
|
error("Unable to open script resource file!\n");
|
|
|
|
// Load the data segment
|
|
dataSegment = scriptRes->loadResource(dataSegID, "saga data segment");
|
|
|
|
if (dataSegment == nullptr)
|
|
error("Unable to load the SAGA data segment");
|
|
|
|
dataSegSize = scriptRes->getSize(dataSegID, "saga data segment");
|
|
debugC(2, kDebugScripts, "dataSegment loaded at %p: size: %d", (void*)dataSegment, dataSegSize);
|
|
|
|
// Common::hexdump(dataSegment, dataSegSize);
|
|
|
|
exportSegment = scriptRes->loadResource(exportSegID, "saga export segment");
|
|
assert(exportSegment != nullptr);
|
|
|
|
// Common::hexdump(exportSegment, scriptRes->getSize(exportSegID, "saga export segment"));
|
|
|
|
exportCount = (scriptRes->getSize(exportSegID, "saga export segment") / sizeof(uint32)) + 1;
|
|
debugC(2, kDebugScripts, "exportSegment loaded at %p: size: %d, exportCount: %ld",
|
|
(void*)exportSegment, scriptRes->getSize(exportSegID, "saga export segment"), exportCount);
|
|
}
|
|
|
|
void cleanupScripts() {
|
|
if (exportSegment)
|
|
free(exportSegment);
|
|
|
|
if (dataSegment)
|
|
free(dataSegment);
|
|
|
|
if (scriptRes)
|
|
scriptResFile->disposeContext(scriptRes);
|
|
scriptRes = nullptr;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Load the SAGA data segment from the resource file
|
|
|
|
void initSAGADataSeg() {
|
|
// Load the data segment
|
|
scriptRes->seek(dataSegID);
|
|
scriptRes->read(dataSegment, dataSegSize);
|
|
}
|
|
|
|
void saveSAGADataSeg(Common::OutSaveFile *outS) {
|
|
debugC(2, kDebugSaveload, "Saving Data Segment");
|
|
|
|
outS->write("SDTA", 4);
|
|
CHUNK_BEGIN;
|
|
out->write(dataSegment, dataSegSize);
|
|
CHUNK_END;
|
|
}
|
|
|
|
void loadSAGADataSeg(Common::InSaveFile *in) {
|
|
in->read(dataSegment, dataSegSize);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Look up an entry in the SAGA export table
|
|
|
|
static bool lookupExport(
|
|
uint16 entry,
|
|
uint16 &segNum,
|
|
uint16 &segOff) {
|
|
uint32 segRef;
|
|
|
|
assert(entry > 0);
|
|
assert(entry <= exportCount);
|
|
|
|
segRef = READ_LE_INT32(exportSegment + 4 * entry - 2);
|
|
segOff = segRef >> 16,
|
|
segNum = segRef & 0x0000ffff;
|
|
|
|
lastExport = entry;
|
|
if (segNum > 1000)
|
|
error("SAGA failure: Bad data in export table entry #%d (see scripts.r)", entry);
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run a script to completion (or until it forks)
|
|
|
|
scriptResult runScript(uint16 exportEntryNum, scriptCallFrame &args) {
|
|
uint16 segNum,
|
|
segOff;
|
|
Thread *th;
|
|
scriptResult result;
|
|
Thread *saveThread = thisThread;
|
|
|
|
assert(exportEntryNum > 0);
|
|
lookupExport(exportEntryNum, segNum, segOff);
|
|
|
|
// Create a new thread
|
|
th = new Thread(segNum, segOff, args);
|
|
thisThread = th;
|
|
// FIXME: We should probably just use an error(), but this will work for mass debugging
|
|
if (th == nullptr) {
|
|
debugC(4, kDebugScripts, "Couldn't allocate memory for Thread(%d, %d)", segNum, segOff);
|
|
return scriptResultNoScript;
|
|
} else if (!th->_valid) {
|
|
debugC(4, kDebugScripts, "Scripts: %d is not valid", lastExport);
|
|
return scriptResultNoScript;
|
|
}
|
|
print_script_name((th->codeSeg) + th->programCounter.offset, objectName(segNum, segOff));
|
|
|
|
// Run the thread to completion
|
|
result = th->run();
|
|
args.returnVal = th->returnVal;
|
|
|
|
// If the thread is not still running, then delete it
|
|
if (result != scriptResultAsync) delete th;
|
|
|
|
// restore "thisThread" ptr.
|
|
thisThread = saveThread;
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run a class member function to completion (or until it forks)
|
|
|
|
scriptResult runMethod(
|
|
uint16 scriptClassID, // which script class
|
|
int16 bType, // builtin type
|
|
uint16 index, // object index
|
|
uint16 methodNum,
|
|
scriptCallFrame &args) {
|
|
uint16 segNum,
|
|
segOff;
|
|
uint16 *vTable;
|
|
Thread *th;
|
|
scriptResult result = scriptResultNoScript;
|
|
Thread *saveThread = thisThread;
|
|
|
|
// For abstract classes, the object index is also the class
|
|
// index.
|
|
if (bType == builtinAbstract)
|
|
index = scriptClassID;
|
|
|
|
lookupExport(scriptClassID, segNum, segOff);
|
|
|
|
// Get address of class function table
|
|
vTable = (uint16 *)
|
|
segmentAddress(segNum, segOff + methodNum * sizeof(uint32));
|
|
|
|
segNum = vTable[0];
|
|
segOff = vTable[1];
|
|
|
|
if (segNum == 0xffff) { // it's a CFUNC or NULL func
|
|
if (segOff == 0xffff) { // it's a NULL function
|
|
return scriptResultNoScript;
|
|
} else { // It's a C function
|
|
int16 funcNum = segOff; // function number
|
|
int16 stack[1]; // dummy stack argument
|
|
C_Call *cfunc;
|
|
|
|
// Make sure the C function number is OK
|
|
assert(funcNum >= 0);
|
|
assert(funcNum < globalCFuncs.numEntries);
|
|
cfunc = globalCFuncs.table[funcNum];
|
|
|
|
// Build a temporary dummy thread
|
|
th = new Thread(0, 0, args);
|
|
thisThread = th;
|
|
if (th == nullptr)
|
|
return scriptResultNoScript;
|
|
else if (!th->_valid)
|
|
return scriptResultNoScript;
|
|
|
|
result = (scriptResult)cfunc(stack); // call the function
|
|
delete th;
|
|
}
|
|
} else {
|
|
// Create a new thread
|
|
th = new Thread(segNum, segOff, args);
|
|
thisThread = th;
|
|
if (th == nullptr) {
|
|
debugC(3, kDebugScripts, "Couldn't allocate memory for Thread(%d, %d)", segNum, segOff);
|
|
return scriptResultNoScript;
|
|
} else if (!th->_valid) {
|
|
debugC(3, kDebugScripts, "Scripts: %d is not valid", lastExport);
|
|
return scriptResultNoScript;
|
|
}
|
|
print_script_name((th->codeSeg) + th->programCounter.offset, objectName(bType, index));
|
|
|
|
// Put the object segment and ID onto the dummy stack frame
|
|
((uint16 *)th->stackPtr)[3] = bType;
|
|
((uint16 *)th->stackPtr)[4] = index;
|
|
|
|
// Run the thread to completion
|
|
result = th->run();
|
|
args.returnVal = th->returnVal;
|
|
debugC(3, kDebugScripts, "return: %d", th->returnVal);
|
|
|
|
if (result != scriptResultAsync) delete th;
|
|
}
|
|
|
|
thisThread = saveThread; // restore "thisThread" ptr.
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run a class member function to completion (or until it forks)
|
|
|
|
scriptResult runObjectMethod(
|
|
ObjectID id,
|
|
uint16 methodNum,
|
|
scriptCallFrame &args) {
|
|
GameObject *obj;
|
|
|
|
obj = GameObject::objectAddress(id);
|
|
|
|
return runMethod(obj->scriptClass(),
|
|
builtinTypeObject,
|
|
id,
|
|
methodNum,
|
|
args);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Run a class member function to completion (or until it forks)
|
|
|
|
scriptResult runTagMethod(
|
|
uint16 index, // tag number
|
|
uint16 methodNum,
|
|
scriptCallFrame &args) {
|
|
ActiveItemPtr aItem;
|
|
|
|
aItem = ActiveItem::activeItemAddress(index);
|
|
if (!aItem->_data.scriptClassID)
|
|
return scriptResultNoScript;
|
|
|
|
return runMethod(aItem->_data.scriptClassID,
|
|
builtinTypeTAG,
|
|
index,
|
|
methodNum,
|
|
args);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
// Wake up a thread unconditionally
|
|
|
|
void wakeUpThread(ThreadID id) {
|
|
if (id != NoThread) {
|
|
Thread *thread = getThreadAddress(id);
|
|
|
|
thread->flags &= ~Thread::waiting;
|
|
}
|
|
}
|
|
|
|
void wakeUpThread(ThreadID id, int16 returnVal) {
|
|
if (id != NoThread) {
|
|
Thread *thread = getThreadAddress(id);
|
|
|
|
if (thread->flags & Thread::expectResult) {
|
|
WriteStatusF(8, "Result %d", returnVal);
|
|
thread->returnVal = returnVal;
|
|
*(int16 *)thread->stackPtr = returnVal;
|
|
} else WriteStatusF(8, "Thread not expecting result!");
|
|
|
|
thread->flags &= ~(Thread::waiting | Thread::expectResult);
|
|
}
|
|
}
|
|
|
|
} // end of namespace Saga2
|