scummvm/scumm/dialogs.cpp

766 lines
20 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "common/config-manager.h"
#ifdef _WIN32_WCE
#include "gapi_keys.h"
extern bool _get_key_mapping;
extern void force_keyboard(bool);
extern void save_key_mapping();
extern void load_key_mapping();
#endif
namespace Scumm {
struct ResString {
int num;
char string[80];
};
#ifdef __PALM_OS__
static ResString *string_map_table_v7;
static ResString *string_map_table_v6;
static ResString *string_map_table_v5;
#else
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{77, "Select a game to LOAD"},
{76, "Name your SAVE game"},
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{85, "game paused"}, // boot3
/* this is the almost complete string map for v7
{63, "how may I serve you?"},
{64, "the dig v1.0"}, //(game name/version)
{67, "text display only"},
{68, "c:\\dig"}, //boot007 (save path ?)
{69, "the dig"}, //boot21 (game name)
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{76, "name your save game"}, //boot19
{77, "select a game to load"}, //boot20
{78, "you must enter a name"},//boot14
{79, "saving '%s'"}, //boot17
{80, "loading '%s'"}, //boot18
{81, "the game was NOT saved"}, //boot15
{82, "the game was NOT loaded"}, //boot16
{83, "how may I serve you?"},
{84, "how may I serve you?"},
{85, "game paused"}, // boot3
{86, "Are you sure you want to restart"},
{87, "Are you sure you want to quit?"}, //boot05
{89, "how may I serve you?"},
{90, "music"}, //boot22
{91, "voice"}, //boot23
{92, "sfx"}, //boot24
{93, "disabled"}, //boot25
{94, "text speed"}, //boot26
{95, "text display"}, //boot27
{96, "the dig v1.0"},*/
};
static ResString string_map_table_v6[] = {
{117, "How may I serve you?"},
{109, "Select a game to LOAD"},
{108, "Name your SAVE game"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{93, "Game paused"},
};
static ResString string_map_table_v5[] = {
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
{4, "Game paused"}
};
#endif
#pragma mark -
void ScummDialog::addResText(int x, int y, int w, int h, int resID) {
// Get the string
new StaticTextWidget(this, x, y, w, h, queryResString(resID), kTextAlignCenter);
}
const Common::String ScummDialog::queryResString(int stringno) {
byte *result;
if (stringno == 0)
return String();
if (_scumm->_version >= 7)
result = _scumm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_scumm->_version == 6)
result = _scumm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else if (_scumm->_version == 5)
result = _scumm->getStringAddress(string_map_table_v5[stringno - 1].num);
else
// TODO: For V8 games, maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
if (result && *result == '/') {
byte tmp[256];
_scumm->translateText(result, tmp);
// FIXME: AARGH! We shouldn't just strcpy into the data we got from getStringAddress
strcpy((char *)result, (char *)tmp);
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return string_map_table_v5[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return tmp;
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT'
};
SaveLoadDialog::SaveLoadDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 20, 8, 280, 184) {
const int x = _w - kButtonWidth - 8;
int y = 20;
// The headline
addResText(0, 7, 260, 16, 1);
// The five buttons on the side
_saveButton = addPushButton(x, y, queryResString(4), kSaveCmd, 'S'); y += 20;
_loadButton = addPushButton(x, y, queryResString(5), kLoadCmd, 'L'); y += 20;
y += 5;
addButton(x, y, "About", kAboutCmd, 'A'); y += 20; // About
#ifndef DISABLE_HELP
addButton(x, y, "Help", kHelpCmd, 'H'); y += 20; // Help
#endif
addButton(x, y, "Options", kOptionsCmd, 'O'); y += 20; // Options
y += 5;
addButton(x, y, queryResString(6), kPlayCmd, 'P'); y += 20; // Play
addButton(x, y, queryResString(8), kQuitCmd, 'Q'); y += 20; // Quit
//
// Create the sub dialog(s)
//
_aboutDialog = new AboutDialog(gui);
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(gui, scumm);
#endif
// The save game list
_savegameList = new ListWidget(this, 8, 20, x - 14, 156);
}
SaveLoadDialog::~SaveLoadDialog() {
delete _aboutDialog;
#ifndef DISABLE_HELP
delete _helpDialog;
#endif
}
void SaveLoadDialog::open() {
switchToLoadMode();
#ifdef _WIN32_WCE
force_keyboard(true);
#endif
ScummDialog::open();
}
void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
if (!_saveMode) {
switchToSaveMode();
}
break;
case kLoadCmd:
if (_saveMode) {
switchToLoadMode();
}
break;
case kListItemDoubleClickedCmd:
if (_savegameList->getSelected() >= 0) {
if (_saveMode) {
if (_savegameList->getSelectedString().isEmpty()) {
// Start editing the selected item, for saving
_savegameList->startEditMode();
} else {
save();
}
} else if (!_savegameList->getSelectedString().isEmpty()) {
load();
}
}
break;
case kListItemActivatedCmd:
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
if (_saveMode) {
save();
} else {
load();
}
}
break;
case kListSelectionChangedCmd:
if (_saveMode) {
_savegameList->startEditMode();
}
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_scumm->optionsDialog();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
#ifndef DISABLE_HELP
case kHelpCmd:
_helpDialog->runModal();
break;
#endif
case kQuitCmd:
_scumm->_quit = true;
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void SaveLoadDialog::close() {
ScummDialog::close();
#ifdef _WIN32_WCE
force_keyboard(false);
#endif
}
void SaveLoadDialog::fillList() {
// Get savegame names
Common::StringList l;
char name[32];
uint i = _saveMode ? 1 : 0;
bool avail_saves[81];
SaveFileManager *mgr = _scumm->_system->get_savefile_manager();
_scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr);
for (; i < ARRAYSIZE(avail_saves); i++) {
if (avail_saves[i])
_scumm->getSavegameName(i, name, mgr);
else
name[0] = 0;
l.push_back(name);
}
delete mgr;
_savegameList->setList(l);
_savegameList->setNumberingMode(_saveMode ? kListNumberingOne : kListNumberingZero);
}
void SaveLoadDialog::save() {
// Save the selected item
_scumm->requestSave(_savegameList->getSelected() + 1, _savegameList->getSelectedString().c_str());
close();
}
void SaveLoadDialog::load() {
// Load the selected item
_scumm->requestLoad(_savegameList->getSelected());
close();
}
void SaveLoadDialog::switchToSaveMode() {
_saveMode = true;
_saveButton->setState(true);
_loadButton->setState(false);
_saveButton->clearFlags(WIDGET_ENABLED);
_loadButton->setFlags(WIDGET_ENABLED);
_savegameList->setEditable(true);
fillList();
draw();
}
void SaveLoadDialog::switchToLoadMode() {
_saveMode = false;
_saveButton->setState(false);
_loadButton->setState(true);
_saveButton->setFlags(WIDGET_ENABLED);
_loadButton->clearFlags(WIDGET_ENABLED);
_savegameList->setEditable(false);
fillList();
draw();
}
#pragma mark -
enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kOKCmd = 'ok ',
kCancelCmd = 'cncl'
};
enum {
kKeysCmd = 'KEYS'
};
#ifndef _WIN32_WCE
OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124) {
#else
OptionsDialog::OptionsDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 40, 30, 240, 124 + kButtonHeight + 4) {
#endif
//
// Add the buttons
//
#ifdef _WIN32_WCE
addButton(_w-kButtonWidth-8, _h-24 - kButtonHeight - 4, "OK", kOKCmd, 'O');
addButton(_w-2*kButtonWidth-12, _h-24 - kButtonHeight - 4, "Cancel", kCancelCmd, 'C');
addButton(kButtonWidth+12, _h-24, "Keys", kKeysCmd, 'K');
#else
addButton(_w-kButtonWidth-8, _h-24, "OK", kOKCmd, 'O');
addButton(_w-2*kButtonWidth-12, _h-24, "Cancel", kCancelCmd, 'C');
#endif
//
// Sound controllers
//
int yoffset = 8;
new StaticTextWidget(this, 15, yoffset+2, 95, 16, "Master volume:", kTextAlignRight);
_masterVolumeSlider = new SliderWidget(this, 125, yoffset, 80, 12, kMasterVolumeChanged);
_masterVolumeLabel = new StaticTextWidget(this, 210, yoffset+2, 24, 16, "100%", kTextAlignLeft);
_masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255);
_masterVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
new StaticTextWidget(this, 15, yoffset+2, 95, 16, "Music volume:", kTextAlignRight);
_musicVolumeSlider = new SliderWidget(this, 125, yoffset, 80, 12, kMusicVolumeChanged);
_musicVolumeLabel = new StaticTextWidget(this, 210, yoffset+2, 24, 16, "100%", kTextAlignLeft);
_musicVolumeSlider->setMinValue(0); _musicVolumeSlider->setMaxValue(255);
_musicVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
new StaticTextWidget(this, 15, yoffset+2, 95, 16, "SFX volume:", kTextAlignRight);
_sfxVolumeSlider = new SliderWidget(this, 125, yoffset, 80, 12, kSfxVolumeChanged);
_sfxVolumeLabel = new StaticTextWidget(this, 210, yoffset+2, 24, 16, "100%", kTextAlignLeft);
_sfxVolumeSlider->setMinValue(0); _sfxVolumeSlider->setMaxValue(255);
_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
yoffset += 16;
//
// Some misc options
//
subtitlesCheckbox = new CheckboxWidget(this, 15, 62, 200, 16, "Show subtitles", 0, 'S');
//
// Create the sub dialog(s)
//
#ifdef _WIN32_WCE
_keysDialog = new KeysDialog(gui, scumm);
#endif
}
OptionsDialog::~OptionsDialog() {
#ifdef _WIN32_WCE
delete _keysDialog;
#endif
}
void OptionsDialog::open() {
ScummDialog::open();
// display current sound settings
_soundVolumeMaster = _scumm->_sound->_sound_volume_master;
_soundVolumeMusic = _scumm->_sound->_sound_volume_music;
_soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
_masterVolumeSlider->setValue(_soundVolumeMaster);
_musicVolumeSlider->setValue(_soundVolumeMusic);
_sfxVolumeSlider->setValue(_soundVolumeSfx);
_masterVolumeLabel->setValue(_soundVolumeMaster);
_musicVolumeLabel->setValue(_soundVolumeMusic);
_sfxVolumeLabel->setValue(_soundVolumeSfx);
// update checkboxes, too
subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
}
void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef _WIN32_WCE
_keysDialog->runModal();
#endif
break;
case kMasterVolumeChanged:
_soundVolumeMaster = _masterVolumeSlider->getValue();
_masterVolumeLabel->setValue(_soundVolumeMaster);
_masterVolumeLabel->draw();
break;
case kMusicVolumeChanged:
_soundVolumeMusic = _musicVolumeSlider->getValue();
_musicVolumeLabel->setValue(_soundVolumeMusic);
_musicVolumeLabel->draw();
break;
case kSfxVolumeChanged:
_soundVolumeSfx = _sfxVolumeSlider->getValue();
_sfxVolumeLabel->setValue(_soundVolumeSfx);
_sfxVolumeLabel->draw();
break;
case kOKCmd: {
// Update the sound settings
_scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
_scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
_scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
if (_scumm->_imuse) {
_scumm->_imuse->set_music_volume(_soundVolumeMusic);
}
if (_scumm->_musicEngine) {
_scumm->_musicEngine->setMasterVolume(_soundVolumeMaster);
}
_scumm->_mixer->setVolume(_soundVolumeSfx * _soundVolumeMaster / 255);
_scumm->_mixer->setMusicVolume(_soundVolumeMusic);
ConfMan.set("master_volume", _soundVolumeMaster);
ConfMan.set("music_volume", _soundVolumeMusic);
ConfMan.set("sfx_volume", _soundVolumeSfx);
// Subtitles?
_scumm->_noSubtitles = !subtitlesCheckbox->getState();
ConfMan.set("nosubtitles", _scumm->_noSubtitles);
// Finally flush the modified config
ConfMan.flushToDisk();
}
case kCancelCmd:
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#ifndef DISABLE_HELP
#pragma mark -
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 5, 5, 310, 190) {
_page = 1;
_numPages = ScummHelp::numPages(scumm->_gameId);
_prevButton = addPushButton(10, 170, "Previous", kPrevCmd, 'P');
_nextButton = addPushButton(90, 170, "Next", kNextCmd, 'N');
addButton(210, 170, "Close", kCloseCmd, 'C');
_prevButton->clearFlags(WIDGET_ENABLED);
_title = new StaticTextWidget(this, 10, 5, 290, 16, "", kTextAlignCenter);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new StaticTextWidget(this, 10, 18 + (10 * i), 80, 16, "", kTextAlignLeft);
_dsc[i] = new StaticTextWidget(this, 90, 18 + (10 * i), 210, 16, "", kTextAlignLeft);
}
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
String titleStr, *keyStr, *dscStr;
ScummHelp::updateStrings(_scumm->_gameId, _scumm->_version, _page, titleStr, keyStr, dscStr);
_title->setLabel(titleStr);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
delete [] keyStr;
delete [] dscStr;
}
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kNextCmd:
_page++;
if (_page >= _numPages) {
_nextButton->clearFlags(WIDGET_ENABLED);
}
if (_page >= 2) {
_prevButton->setFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
case kPrevCmd:
_page--;
if (_page <= _numPages) {
_nextButton->setFlags(WIDGET_ENABLED);
}
if (_page <= 1) {
_prevButton->clearFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#endif
#pragma mark -
InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, int res)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(NewGui *gui, ScummEngine *scumm, const String& message)
: ScummDialog(gui, scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
int width = _gui->getStringWidth(message.c_str()) + 16;
_x = (_scumm->_screenWidth - width) >> 1;
_w = width;
new StaticTextWidget(this, 4, 4, _w-8, _h, message, kTextAlignCenter);
}
#pragma mark -
PauseDialog::PauseDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, 10) {
}
ConfirmExitDialog::ConfirmExitDialog(NewGui *gui, ScummEngine *scumm)
: InfoDialog(gui, scumm, "Do you really want to quit (y/n)?") {
}
void ConfirmExitDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (tolower(ascii) == 'n') { // Close exit dialog if n key is pressed
setResult(0);
close();
} else if (tolower(ascii) == 'y') { // Quit if y key is pressed
setResult(1);
close();
} else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
#ifdef _WIN32_WCE
#pragma mark -
enum {
kMapCmd = 'map '
};
KeysDialog::KeysDialog(NewGui *gui, ScummEngine *scumm)
: ScummDialog(gui, scumm, 30, 20, 260, 160) {
addButton(160, 20, "Map", kMapCmd, 'M'); // Map
addButton(160, 40, "OK", kOKCmd, 'O'); // OK
addButton(160, 60, "Cancel", kCancelCmd, 'C'); // Cancel
_actionsList = new ListWidget(this, 10, 20, 140, 90);
_actionsList->setNumberingMode(kListNumberingZero);
_actionTitle = new StaticTextWidget(this, 10, 120, 240, 16, "Choose an action to map", kTextAlignCenter);
_keyMapping = new StaticTextWidget(this, 10, 140, 240, 16, "", kTextAlignCenter);
_actionTitle->setFlags(WIDGET_CLEARBG);
_keyMapping->setFlags(WIDGET_CLEARBG);
// Get actions names
Common::StringList l;
for (int i = 1; i < TOTAL_ACTIONS; i++)
l.push_back(getActionName(i));
_actionsList->setList(l);
_actionSelected = -1;
_get_key_mapping = false;
}
void KeysDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kListSelectionChangedCmd:
if (_actionsList->getSelected() >= 0) {
char selection[100];
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionsList->getSelected() + 1)->action_key));
_keyMapping->setLabel(selection);
_keyMapping->draw();
}
break;
case kMapCmd:
if (_actionsList->getSelected() < 0) {
_actionTitle->setLabel("Please select an action");
}
else {
char selection[100];
_actionSelected = _actionsList->getSelected() + 1;
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel("Press the key to associate");
_keyMapping->setLabel(selection);
_keyMapping->draw();
_get_key_mapping = true;
_actionsList->setEnabled(false);
}
_actionTitle->draw();
break;
case kOKCmd:
save_key_mapping();
close();
break;
case kCancelCmd:
load_key_mapping();
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void KeysDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (modifiers == 0xff && _get_key_mapping) {
// GAPI key was selected
char selection[100];
clearActionKey(ascii & 0xff);
getAction(_actionSelected)->action_key = (ascii & 0xff);
sprintf(selection, "Associated key : %s", getGAPIKeyName((unsigned int)getAction(_actionSelected)->action_key));
_actionTitle->setLabel("Choose an action to map");
_keyMapping->setLabel(selection);
_keyMapping->draw();
_actionSelected = -1;
_actionsList->setEnabled(true);
_get_key_mapping = false;
}
}
#endif
} // End of namespace Scumm
#ifdef __PALM_OS__
#include "scumm_globals.h"
_GINIT(Dialogs)
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GEND
_GRELEASE(Dialogs)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
_GEND
#endif