scummvm/engines/gob/mult.h
Sven Hesse 5681ae1e82 Draw order related fixes.
This also (finally) fixes the Gob3 draw order glitch (for real, this time)

svn-id: r31915
2008-05-07 02:56:18 +00:00

349 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_MULT_H
#define GOB_MULT_H
#include "gob/video.h"
namespace Gob {
class Mult {
public:
#include "common/pack-start.h" // START STRUCT PACKING
struct Mult_AnimData {
int8 animation;
uint8 layer;
uint8 frame;
int8 animType;
int8 order;
int8 isPaused;
int8 isStatic;
int8 maxTick;
int8 maxFrame;
uint8 newLayer;
int8 newAnimation;
byte intersected;
uint8 newCycle;
int8 state;
int8 nextState;
int8 newState;
int8 curLookDir;
int8 isBusy;
int8 pathExistence;
int8 destX;
int8 destY;
int8 framesLeft;
int8 stateType;
int8 animTypeBak;
int8 redrawAnimation;
uint8 redrawLayer;
uint8 redrawFrame;
} PACKED_STRUCT;
struct Mult_GobState {
int16 animation; // .
int16 layer; // |- [0]
int16 dataCount; // '
int8 sndItem; // .
uint8 sndFrame; // |
int16 freq; // |- [1+]
int8 repCount; // |
uint8 speaker; // '
} PACKED_STRUCT;
struct Mult_Object {
int32 *pPosX;
int32 *pPosY;
Mult_AnimData *pAnimData;
int16 tick;
int16 lastLeft;
int16 lastRight;
int16 lastTop;
int16 lastBottom;
Mult_GobState **goblinStates;
uint8 goblinX;
uint8 goblinY;
uint8 destX;
uint8 destY;
int8 gobDestX;
int8 gobDestY;
uint8 nearestWayPoint;
uint8 nearestDest;
int8 field_22;
int8 needRedraw;
int8 field_24;
int8 field_25;
int8 field_26;
int8 field_27;
int16 newLeft;
int16 newTop;
int16 newRight;
int16 newBottom;
uint32 videoSlot;
} PACKED_STRUCT;
struct Mult_StaticKey {
int16 frame;
int16 layer;
} PACKED_STRUCT;
struct Mult_AnimKey {
uint16 frame;
int16 layer;
int16 posX;
int16 posY;
int16 order;
} PACKED_STRUCT;
struct Mult_TextKey {
int16 frame;
int16 cmd;
char unknown[18];
byte script[6];
} PACKED_STRUCT;
struct Mult_PalKey {
int16 frame;
int16 cmd;
int16 rates[4];
int16 unknown0;
int16 unknown1;
int8 subst[16][4];
} PACKED_STRUCT;
struct Mult_PalFadeKey {
int16 frame;
int16 fade;
int16 palIndex;
int8 flag;
} PACKED_STRUCT;
struct Mult_SndKey {
int16 frame;
int16 cmd;
int16 freq;
int16 fadeLength;
int16 repCount;
int16 resId;
int16 soundIndex;
} PACKED_STRUCT;
struct Mult_ImdKey {
int16 frame;
int16 imdFile;
int16 field_4;
int16 field_6;
uint16 flags;
int16 palFrame;
int16 lastFrame;
int8 palStart;
int8 palEnd;
} PACKED_STRUCT;
struct Mult_Data {
int16 palFadeKeysCount;
Mult_PalFadeKey *palFadeKeys;
int16 palKeysCount;
Mult_PalKey *palKeys;
int16 staticKeysCount;
Mult_StaticKey *staticKeys;
int16 staticIndices[10];
bool staticLoaded[10];
uint8 staticCount;
int16 animKeysCount[4];
Mult_AnimKey *animKeys[4];
int16 animIndices[10];
uint8 animCount;
bool animLoaded[10];
int16 animKeysFrames[4];
int16 animKeysStartFrames[4];
int16 animKeysStopFrames[4];
int16 animKeysIndices[4][4];
int8 animDirection;
int16 textKeysCount;
Mult_TextKey *textKeys;
int16 sndKeysCount;
Mult_SndKey *sndKeys;
int16 sndSlotsCount;
int16 sndSlot[60];
int16 frameRate;
Video::Color fadePal[5][16];
int16 animObjs[4][4];
int16 palAnimIndices[4];
int16 frameStart;
int16 imdKeysIndices[4][4];
int16 imdKeysCount[4];
Mult_ImdKey *imdKeys[4];
int16 imdIndices[4];
char *imdFiles;
char *somepointer10; // ?
byte *execPtr;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
// Globals
Mult_Data *_multData;
int16 _frame;
int16 _objCount;
Mult_Object *_objects;
int16 *_renderData;
Mult_Object **_renderObjs;
int8 *_orderArray;
SurfaceDesc::Ptr _animSurf;
int16 _animLeft;
int16 _animTop;
int16 _animWidth;
int16 _animHeight;
void initAll();
void freeAll();
void checkFreeMult();
void freeMult();
void zeroMultData();
void playMult(int16 startFrame, int16 endFrame, char checkEscape,
char handleMouse);
void clearObjectVideos();
virtual void loadMult(int16 resId) = 0;
virtual void freeMultKeys() = 0;
virtual bool hasMultData(uint16 multIndex) = 0;
virtual void setMultData(uint16 multIndex) = 0;
virtual void zeroMultData(uint16 multIndex) = 0;
virtual void multSub(uint16 multIndex) = 0;
virtual void animate() = 0;
Mult(GobEngine *vm);
virtual ~Mult();
protected:
int16 _index;
int16 _counter;
bool _animDataAllocated;
Mult_Data *_multDatas[8];
bool _doPalSubst;
int32 *_animArrayX;
int32 *_animArrayY;
Mult_AnimData *_animArrayData;
int16 _palKeyIndex;
Video::Color *_oldPalette;
Video::Color _palAnimPalette[256];
int16 _palAnimKey;
int16 _palAnimRed[4];
int16 _palAnimGreen[4];
int16 _palAnimBlue[4];
char _palFadingRed;
char _palFadingGreen;
char _palFadingBlue;
GobEngine *_vm;
void drawText(bool &stop, bool &stopNoClear);
void prepPalAnim(bool &stop);
void doPalAnim();
void doFadeAnim(bool &stop);
void doSoundAnim(bool &stop, int16 frame);
virtual void playMultInit() = 0;
virtual void drawStatics(bool &stop) = 0;
virtual void drawAnims(bool &stop) = 0;
virtual void newCycleAnim(Mult_Object &animObj) = 0;
};
class Mult_v1 : public Mult {
public:
Mult_v1(GobEngine *vm);
virtual ~Mult_v1() {}
virtual void loadMult(int16 resId);
virtual void freeMultKeys();
virtual bool hasMultData(uint16 multIndex);
virtual void setMultData(uint16 multIndex);
virtual void zeroMultData(uint16 multIndex);
virtual void multSub(uint16 multIndex);
virtual void animate();
protected:
virtual void playMultInit();
virtual void drawStatics(bool &stop);
virtual void drawAnims(bool &stop);
virtual void newCycleAnim(Mult_Object &animObj);
};
class Mult_v2 : public Mult_v1 {
public:
Mult_v2(GobEngine *vm);
virtual ~Mult_v2();
virtual void loadMult(int16 resId);
virtual void freeMultKeys();
virtual bool hasMultData(uint16 multIndex);
virtual void setMultData(uint16 multIndex);
virtual void zeroMultData(uint16 multIndex);
virtual void multSub(uint16 multIndex);
virtual void animate();
protected:
virtual void playMultInit();
virtual void drawStatics(bool &stop);
virtual void drawAnims(bool &stop);
virtual void newCycleAnim(Mult_Object &animObj);
void loadImds(Common::SeekableReadStream &data);
void playImd(const char *imdFile, Mult_ImdKey &key, int16 dir, int16 startFrame);
void advanceObjects(int16 index);
void advanceAllObjects();
};
} // End of namespace Gob
#endif // GOB_MULT_H