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800fc0722d
Now static data is directly stored inside source code files which allows the tool to generate kyra.dat without any additional input. This will make supporting fan translations easier, since only the localized strings have to be added and an appropriate game entry has to be added.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef CREATE_KYRADAT_RESOURCES_H
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#define CREATE_KYRADAT_RESOURCES_H
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#include "create_kyradat.h"
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#include "common/util.h"
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#include "common/language.h"
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#include "common/platform.h"
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using namespace Common;
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struct ResourceProvider {
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kExtractID id;
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kGame game;
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Platform platform;
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kSpecial special;
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Language language;
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const void *provider;
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};
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const ResourceProvider *obtainResourceProviders();
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#endif
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