scummvm/engines/voyeur/files.h

616 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_FILES_H
#define VOYEUR_FILES_H
#include "common/scummsys.h"
#include "common/file.h"
#include "common/rect.h"
#include "common/str.h"
#include "voyeur/graphics.h"
namespace Voyeur {
class VoyeurEngine;
class BoltFile;
class BoltGroup;
class BoltEntry;
class RectResource;
class PictureResource;
class ViewPortResource;
class ViewPortListResource;
class FontResource;
class CMapResource;
class VInitCycleResource;
class PtrResource;
class ControlResource;
class StateResource;
class ThreadResource;
#define DECOMPRESS_SIZE 0x7000
class ResolveEntry {
public:
uint32 _id;
byte **_p;
ResolveEntry(uint32 id, byte **p) { _id = id; _p = p; }
};
class BoltFilesState {
public:
VoyeurEngine *_vm;
BoltFile *_curLibPtr;
BoltGroup *_curGroupPtr;
BoltEntry *_curMemberPtr;
int _bufferEnd;
int _bufferBegin;
int _bytesLeft;
int _bufSize;
byte *_bufStart;
byte *_bufPos;
byte _decompressBuf[DECOMPRESS_SIZE];
int _historyIndex;
byte _historyBuffer[0x200];
int _runLength;
bool _decompState;
int _runType;
int _runValue;
int _runOffset;
Common::File *_curFd;
Common::Array<ResolveEntry> _resolves;
byte *_boltPageFrame;
public:
BoltFilesState();
byte *decompress(byte *buf, int size, int mode);
void nextBlock();
};
class BoltFile {
private:
Common::Array<BoltGroup> _groups;
protected:
BoltFilesState &_state;
virtual void initResource(int resType) = 0;
void initDefault();
private:
void resolveAll();
byte *getBoltMember(uint32 id);
public:
Common::File _file;
BoltFile(const Common::String &filename, BoltFilesState &state);
virtual ~BoltFile();
BoltGroup *getBoltGroup(uint16 id);
void freeBoltGroup(uint16 id);
void freeBoltMember(uint32 id);
byte *memberAddr(uint32 id);
byte *memberAddrOffset(uint32 id);
void resolveIt(uint32 id, byte **p);
void resolveFunction(uint32 id, GraphicMethodPtr *fn);
BoltEntry &boltEntry(uint16 id);
BoltEntry &getBoltEntryFromLong(uint32 id);
PictureResource *getPictureResource(uint32 id);
CMapResource *getCMapResource(uint32 id);
};
class BVoyBoltFile: public BoltFile {
private:
// initType method table
void sInitRect();
void sInitPic();
void vInitCMap();
void vInitCycl();
void initViewPort();
void initViewPortList();
void initFontInfo();
void initFont();
void initSoundMap();
protected:
virtual void initResource(int resType);
public:
BVoyBoltFile(BoltFilesState &state);
};
class StampBoltFile: public BoltFile {
private:
void initThread();
void initState();
void initPtr();
void initControl();
protected:
virtual void initResource(int resType);
public:
StampBoltFile(BoltFilesState &state);
};
class BoltGroup {
private:
Common::SeekableReadStream *_file;
public:
bool _loaded;
bool _processed;
int _count;
int _fileOffset;
Common::Array<BoltEntry> _entries;
public:
BoltGroup(Common::SeekableReadStream *f);
virtual ~BoltGroup();
void load(uint16 groupId);
void unload();
};
class BoltEntry {
private:
Common::SeekableReadStream *_file;
public:
uint16 _id;
byte _mode;
byte _initMethod;
int _fileOffset;
int _size;
byte *_data;
// bvoy.blt resource types
RectResource *_rectResource;
PictureResource *_picResource;
ViewPortResource *_viewPortResource;
ViewPortListResource *_viewPortListResource;
FontResource *_fontResource;
FontInfoResource *_fontInfoResource;
CMapResource *_cMapResource;
VInitCycleResource *_vInitCycleResource;
// stampblt.blt resource types
PtrResource *_ptrResource;
ControlResource *_controlResource;
StateResource *_stateResource;
ThreadResource *_threadResource;
public:
BoltEntry(Common::SeekableReadStream *f, uint16 id);
virtual ~BoltEntry();
void load();
bool hasResource() const;
};
class FilesManager {
public:
BoltFilesState _boltFilesState;
BoltFile *_curLibPtr;
public:
FilesManager(VoyeurEngine *vm);
bool openBoltLib(const Common::String &filename, BoltFile *&boltFile);
byte *fload(const Common::String &filename, int *size);
};
class RectEntry: public Common::Rect {
public:
int _arrIndex;
int _count;
RectEntry(int x1, int y1, int x2, int y2, int arrIndex, int count);
};
class RectResource: public Common::Rect {
public:
Common::Array<RectEntry> _entries;
public:
RectResource(const byte *src, int size, bool isExtendedRects);
RectResource(int xp, int yp, int width, int height);
virtual ~RectResource() {}
};
enum DisplayFlag { DISPFLAG_1 = 1, DISPFLAG_2 = 2, DISPFLAG_4 = 4, DISPFLAG_8 = 8,
DISPFLAG_10 = 0x10, DISPFLAG_20 = 0x20, DISPFLAG_40 = 0x40, DISPFLAG_80 = 0x80,
DISPFLAG_100 = 0x100, DISPFLAG_200 = 0x200, DISPFLAG_400 = 0x400,
DISPFLAG_800 = 0x800, DISPFLAG_1000 = 0x1000, DISPFLAG_2000 = 0x2000,
DISPFLAG_4000 = 0x4000, DISPFLAG_VIEWPORT = 0x8000, DISPFLAG_CURSOR = 0x10000 };
class DisplayResource {
private:
VoyeurEngine *_vm;
public:
uint32 _flags;
public:
DisplayResource();
DisplayResource(VoyeurEngine *vm);
/**
* Fill a box of the given size at the current _drawPtr location
*/
void sFillBox(int width, int height);
/**
* Draw text at the current pen position
*/
int drawText(const Common::String &msg);
/**
* Return the width of a given text in the current font
*/
int textWidth(const Common::String &msg);
/**
* Clip the given rectangle by the currently viewable area
*/
bool clipRect(Common::Rect &rect);
};
/* bvoy.blt resource types */
enum PictureFlag { PICFLAG_2 = 2, PICFLAG_PIC_OFFSET = 8, PICFLAG_CLEAR_SCREEN = 0x10,
PICFLAG_20 = 0x20, PICFLAG_HFLIP = 0x40, PICFLAG_VFLIP = 0x80, PICFLAG_100 = 0x100,
PICFLAG_CLEAR_SCREEN00 = 0x1000
};
class PictureResource: public DisplayResource {
private:
/**
* Flip the image data horizontally
*/
void flipHorizontal(const byte *data);
/**
* Flip the image data vertically
*/
void flipVertical(const byte *data);
public:
byte _select;
byte _pick;
byte _onOff;
Common::Rect _bounds;
uint32 _maskData;
uint _planeSize;
byte _keyColor;
/**
* Image data for the picture
*/
byte *_imgData;
/**
* Flag to indicate whether to free the image data
*/
DisposeAfterUse::Flag _freeImgData;
public:
PictureResource(BoltFilesState &state, const byte *src);
PictureResource(int flags, int select, int pick, int onOff,
const Common::Rect &bounds, int maskData, byte *imgData, int planeSize);
PictureResource(Graphics::Surface *surface);
PictureResource();
virtual ~PictureResource();
};
typedef void (ViewPortResource::*ViewPortMethodPtr)();
class ViewPortResource: public DisplayResource {
private:
BoltFilesState &_state;
private:
void setupViewPort(PictureResource *page, Common::Rect *clippingRect, ViewPortSetupPtr setupFn,
ViewPortAddPtr addFn, ViewPortRestorePtr restoreFn);
public:
ViewPortResource *_parent;
int _pageCount;
int _pageIndex;
int _lastPage;
Common::Rect _bounds;
PictureResource *_currentPic;
PictureResource *_activePage;
PictureResource *_pages[2];
// Rect lists and counts. Note that _rectListCount values of '-1' seem to have
// special significance, which is why I'm not making them redundant in favor
// of the arrays' .size() method
Common::Array<Common::Rect> *_rectListPtr[3];
int _rectListCount[3];
Common::Rect _clipRect;
GraphicMethodPtr _fn1;
ViewPortSetupPtr _setupFn;
ViewPortAddPtr _addFn;
ViewPortRestorePtr _restoreFn;
Common::Rect _fontRect;
public:
ViewPortResource(BoltFilesState &state, const byte *src);
virtual ~ViewPortResource();
void setupViewPort();
void setupViewPort(PictureResource *pic, Common::Rect *clippingRect = NULL);
void addSaveRect(int pageIndex, const Common::Rect &r);
void fillPic(byte onOff);
void drawIfaceTime();
void drawPicPerm(PictureResource *pic, const Common::Point &pt);
};
class ViewPortPalEntry {
public:
uint16 _rEntry, _gEntry, _bEntry;
uint16 _rChange, _gChange, _bChange;
uint16 _palIndex;
public:
ViewPortPalEntry(const byte *src);
};
class ViewPortListResource {
public:
Common::Array<ViewPortPalEntry> _palette;
Common::Array<ViewPortResource *> _entries;
int _palIndex;
ViewPortListResource(BoltFilesState &state, const byte *src);
virtual ~ViewPortListResource() {}
};
class FontResource {
public:
int _minChar, _maxChar;
int _fontDepth;
int _padding;
int _fontHeight;
int _topPadding;
int *_charWidth;
byte *_charOffsets;
byte *_charImages;
FontResource(BoltFilesState &state, byte *src);
virtual ~FontResource();
};
enum FontJustify { ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2 };
class FontInfoResource {
public:
FontResource *_curFont;
byte _picFlags;
byte _picSelect;
byte _picPick;
byte _picOnOff;
byte _fontFlags;
FontJustify _justify;
int _fontSaveBack;
Common::Point _pos;
int _justifyWidth;
int _justifyHeight;
Common::Point _shadow;
int _foreColor;
int _backColor;
int _shadowColor;
public:
FontInfoResource(BoltFilesState &state, const byte *src);
FontInfoResource();
FontInfoResource(byte picFlags, byte picSelect, byte picPick, byte picOnOff, byte fontFlags,
FontJustify justify, int fontSaveBack, const Common::Point &pos, int justifyWidth,
int justifyHeight, const Common::Point &shadow, int foreColor, int backColor,
int shadowColor);
};
class CMapResource {
private:
VoyeurEngine *_vm;
public:
int _steps;
int _fadeStatus;
int _start;
int _end;
byte *_entries;
public:
CMapResource(BoltFilesState &state, const byte *src);
virtual ~CMapResource();
void startFade();
};
class VInitCycleResource {
private:
BoltFilesState &_state;
public:
int _type[4];
byte *_ptr[4];
public:
VInitCycleResource(BoltFilesState &state, const byte *src);
virtual ~VInitCycleResource() {}
void vStartCycle();
void vStopCycle();
};
/* stampblt.blt resources */
class PtrResource {
public:
Common::Array<BoltEntry *> _entries;
PtrResource(BoltFilesState &state, const byte *src);
virtual ~PtrResource() {}
};
class ControlResource {
public:
int _memberIds[8];
byte *_entries[8];
int _stateId;
StateResource *_state;
ControlResource(BoltFilesState &state, const byte *src);
virtual ~ControlResource() {}
};
/**
* Stores data about the intended victim
*/
class StateResource {
public:
int _vals[4];
int &_victimIndex;
int &_victimEvidenceIndex;
int &_victimMurderIndex;
StateResource(BoltFilesState &state, const byte *src);
virtual ~StateResource() {}
/**
* Synchronizes the game data
*/
void synchronize(Common::Serializer &s);
};
class ThreadResource {
public:
static int _useCount[8];
static void initUseCount();
static void unloadAllStacks(VoyeurEngine *vm);
static void init();
private:
VoyeurEngine *_vm;
Common::Point _aptPos;
private:
bool getStateInfo();
byte *getDataOffset();
void getButtonsText();
void getButtonsFlags();
void performOpenCard();
const byte *getRecordOffset(const byte *p);
const byte *getNextRecord(const byte *p);
const byte *getSTAMPCard(int cardId);
int getStateFromID(uint32 id);
uint32 getSID(int sid);
void cardAction(const byte *p);
void doSTAMPCardAction();
bool goToStateID(int stackId, int id);
const byte *cardPerform(const byte *card);
bool cardPerform2(const byte *p, int cardCmdId);
void savePrevious();
void setButtonFlag(int idx, byte bits);
void clearButtonFlag(int idx, byte bits);
/**
* Frees the apartment screen data
*/
void freeTheApt();
/**
* Does any necessary animation at the start or end of showing the apartment.
*/
void doAptAnim(int mode);
/**
* Updates the mansion scroll position if ncessary, and returns true if it
* has been changed.
*/
bool checkMansionScroll();
public:
int _stateId;
int _stackId;
int _savedStateId;
int _savedStackId;
int _newStateId;
int _newStackId;
int _stateFlags;
int _stateCount;
int _parseCount;
uint32 _nextStateId;
byte *_threadInfoPtr;
byte _buttonFlags[64];
byte _buttonIds[64];
byte *_ctlPtr;
byte *_playCommandsPtr;
/**
* Loads the specified stack
*/
bool loadAStack(int stackId);
/**
* Unloads the specified stack
*/
void unloadAStack(int stackId);
/**
* Initializes data for the thread based on the current state
*/
bool doState();
public:
ThreadResource(BoltFilesState &state, const byte *src);
virtual ~ThreadResource() {}
/**
* Initialize the thread
*/
void initThreadStruct(int idx, int id);
/**
* Go to a new state and/or stack
*/
bool goToState(int stackId, int stateId);
bool chooseSTAMPButton(int buttonId);
/**
* Parses the script commands from the currently active stack
*/
void parsePlayCommands();
/**
* Do the camera view looking at the mansion
*/
int doInterface();
/**
* Do the display of a room that has one or more evidence hotspots
* available for display
*/
void doRoom();
/**
* Shows the apartment screen
*/
int doApt();
/**
* Loads data needed for displaying the initial apartment screen
*/
void loadTheApt();
/**
* Synchronizes the game data
*/
void synchronize(Common::Serializer &s);
};
} // End of namespace Voyeur
#endif /* VOYEUR_FILES_H */