scummvm/backends/midi/adlib.cpp
Jamieson Christian c6568530bd Revamped iMuse and Player classes. Player now uses MidiParser to parse its data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver".
Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser).

*** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! ***

This has been tested through the intros and a number of other scenes from MI2, FOA and S&M.

NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned....

svn-id: r7849
2003-05-23 04:19:47 +00:00

1519 lines
64 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "sound/mididrv.h"
#include "sound/fmopl.h"
#include "sound/mixer.h"
#include "common/engine.h" // for warning/error/debug
#include "common/util.h"
class MidiDriver_ADLIB;
struct AdlibVoice;
struct InstrumentExtra {
byte a, b, c, d, e, f, g, h;
};
struct AdlibInstrument {
byte flags_1;
byte oplvl_1;
byte atdec_1;
byte sustrel_1;
byte waveform_1;
byte flags_2;
byte oplvl_2;
byte atdec_2;
byte sustrel_2;
byte waveform_2;
byte feedback;
byte flags_a;
InstrumentExtra extra_a;
byte flags_b;
InstrumentExtra extra_b;
byte duration;
AdlibInstrument() { memset(this, 0, sizeof(AdlibInstrument)); }
};
class AdlibPart : public MidiChannel {
friend class MidiDriver_ADLIB;
protected:
// AdlibPart *_prev, *_next;
AdlibVoice *_voice;
int16 _pitchbend;
byte _pitchbend_factor;
int8 _transpose_eff;
byte _vol_eff;
int8 _detune_eff;
byte _modwheel;
bool _pedal;
byte _program;
byte _pri_eff;
AdlibInstrument _part_instr;
protected:
MidiDriver_ADLIB *_owner;
bool _allocated;
byte _channel;
void init (MidiDriver_ADLIB *owner, byte channel);
void allocate() { _allocated = true; }
public:
AdlibPart() {
_voice = 0;
_pitchbend = 0;
_transpose_eff = 0;
_vol_eff = 0;
_detune_eff = 0;
_modwheel = 0;
_pedal = 0;
_program = 0;
_pri_eff = 0;
_owner = 0;
_allocated = false;
_channel = 0;
}
MidiDriver *device();
byte getNumber() { return _channel; }
void release() { _allocated = false; }
// Regular messages
void noteOff (byte note);
void noteOn (byte note, byte velocity);
void programChange (byte program);
void pitchBend (int16 bend);
// Control Change messages
void controlChange (byte control, byte value);
void modulationWheel (byte value);
void volume (byte value);
void panPosition (byte value) { return; } // Not supported
void pitchBendFactor (byte value);
void detune (byte value);
void priority (byte value);
void sustain (bool value);
void effectLevel (byte value) { return; } // Not supported
void chorusLevel (byte value) { return; } // Not supported
void allNotesOff();
// SysEx messages
void sysEx_customInstrument (uint32 type, byte *instr);
};
// FYI (Jamieson630)
// It is assumed that any invocation to AdlibPercussionChannel
// will be done through the MidiChannel base class as opposed to the
// AdlibPart base class. If this were NOT the case, all the functions
// listed below would need to be virtual in AdlibPart as well as MidiChannel.
class AdlibPercussionChannel : public AdlibPart {
friend class MidiDriver_ADLIB;
protected:
void init (MidiDriver_ADLIB *owner, byte channel);
public:
void noteOff (byte note);
void noteOn (byte note, byte velocity);
void programChange (byte program) { }
void pitchBend (int16 bend) { }
// Control Change messages
void controlChange (byte control, byte value) { }
void modulationWheel (byte value) { }
void pitchBendFactor (byte value) { }
void detune (byte value) { }
void priority (byte value) { }
void sustain (bool value) { }
// SysEx messages
void sysEx_customInstrument (uint32 type, byte *instr) { }
};
struct Struct10 {
byte active;
int16 cur_val;
int16 count;
uint16 param;
int16 start_value;
byte loop;
byte table_a[4];
byte table_b[4];
int8 unk3;
int8 modwheel;
int8 modwheel_last;
uint16 speed_lo_max;
uint16 num_steps;
int16 speed_hi;
int8 direction;
uint16 speed_lo;
uint16 speed_lo_counter;
};
struct Struct11 {
int16 modify_val;
byte param, flag0x40, flag0x10;
Struct10 *s10;
};
struct AdlibVoice {
AdlibPart *_part;
AdlibVoice *_next, *_prev;
byte _waitforpedal;
byte _note;
byte _channel;
byte _twochan;
byte _vol_1, _vol_2;
int16 _duration;
Struct10 _s10a;
Struct11 _s11a;
Struct10 _s10b;
Struct11 _s11b;
AdlibVoice() { memset(this, 0, sizeof(AdlibVoice)); }
};
struct AdlibSetParams {
byte a, b, c, d;
};
static const byte channel_mappings[9] = {
0, 1, 2, 8,
9, 10, 16, 17,
18
};
static const byte channel_mappings_2[9] = {
3, 4, 5, 11,
12, 13, 19, 20,
21
};
static const AdlibSetParams adlib_setparam_table[] = {
{0x40, 0, 63, 63}, // level
{0xE0, 2, 0, 0}, // unused
{0x40, 6, 192, 0}, // level key scaling
{0x20, 0, 15, 0}, // modulator frequency multiple
{0x60, 4, 240, 15}, // attack rate
{0x60, 0, 15, 15}, // decay rate
{0x80, 4, 240, 15}, // sustain level
{0x80, 0, 15, 15}, // release rate
{0xE0, 0, 3, 0}, // waveform select
{0x20, 7, 128, 0}, // amp mod
{0x20, 6, 64, 0}, // vib
{0x20, 5, 32, 0}, // eg typ
{0x20, 4, 16, 0}, // ksr
{0xC0, 0, 1, 0}, // decay alg
{0xC0, 1, 14, 0} // feedback
};
const byte param_table_1[16] = {
29, 28, 27, 0,
3, 4, 7, 8,
13, 16, 17, 20,
21, 30, 31, 0
};
const uint16 param_table_2[16] = {
0x2FF, 0x1F, 0x7, 0x3F,
0x0F, 0x0F, 0x0F, 0x3,
0x3F, 0x0F, 0x0F, 0x0F,
0x3, 0x3E, 0x1F, 0
};
static const uint16 num_steps_table[] = {
1, 2, 4, 5,
6, 7, 8, 9,
10, 12, 14, 16,
18, 21, 24, 30,
36, 50, 64, 82,
100, 136, 160, 192,
240, 276, 340, 460,
600, 860, 1200, 1600
};
static const byte note_to_f_num[] = {
90, 91, 92, 92, 93, 94, 94, 95,
96, 96, 97, 98, 98, 99, 100, 101,
101, 102, 103, 104, 104, 105, 106, 107,
107, 108, 109, 110, 111, 111, 112, 113,
114, 115, 115, 116, 117, 118, 119, 120,
121, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 132, 133, 134,
135, 136, 137, 138, 139, 140, 141, 142,
143, 145, 146, 147, 148, 149, 150, 151,
152, 153, 154, 155, 157, 158, 159, 160,
161, 162, 163, 165, 166, 167, 168, 169,
171, 172, 173, 174, 176, 177, 178, 180,
181, 182, 184, 185, 186, 188, 189, 190,
192, 193, 194, 196, 197, 199, 200, 202,
203, 205, 206, 208, 209, 211, 212, 214,
215, 217, 218, 220, 222, 223, 225, 226,
228, 230, 231, 233, 235, 236, 238, 240,
242, 243, 245, 247, 249, 251, 252, 254,
};
static byte map_gm_to_fm [128][30] = {
// DERIVED FROM DAY OF THE TENTACLE
// 00
{ 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 },
// 10
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xC6, 0x40, 0x3B, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 },
{ 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 },
// 20
{ 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
// 30
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 },
{ 0x22, 0x19, 0x79, 0x67, 0x00, 0x22, 0x3F, 0x2A, 0xC6, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 },
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 },
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, // Extrapolated
// 40
{ 0xE2, 0x15, 0x7B, 0xB5, 0x02, 0xE1, 0x33, 0xAF, 0xF4, 0x36, 0x08, 0xA1, 0x00, 0x04, 0x1E, 0x04, 0x1F, 0x00, 0x04, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x02, 0x40, 0x04, 0x9A, 0x55, 0xC2, 0x4B, 0x2B, 0xCB, 0x7C, 0x06, 0x41, 0x00, 0x00, 0x20, 0x06, 0x1C, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 },
{ 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 },
// 50
{ 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 },
{ 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE1, 0x00, 0xCE, 0xD9, 0x4E, 0xE2, 0x00, 0x8F, 0x99, 0x65, 0x0E, 0x01, 0x00, 0x01, 0x1F, 0x00, 0x1E, 0x01, 0x01, 0x20, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
// 60
{ 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 },
{ 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
// 70
{ 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 },
{ 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 },
{ 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 },
{ 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x62, 0xA8, 0x9D, 0x84, 0x44, 0x62, 0x23, 0x7F, 0xD5, 0x4C, 0x03, 0xA1, 0x00, 0x01, 0x1E, 0x02, 0x21, 0x01, 0x01, 0x20, 0xA8, 0x00, 0x01, 0x24, 0x06, 0x20, 0x04, 0x03, 0x24, 0x00 },
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
// 80
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE4, 0x07, 0x05, 0xAA, 0x7C, 0xE2, 0x50, 0xBE, 0xC8, 0x7D, 0x07, 0x01, 0x00, 0x03, 0x1E, 0x01, 0x1E, 0x00, 0x00, 0x1E, 0xA8, 0x00, 0x01, 0x20, 0x06, 0x23, 0x04, 0x03, 0x20, 0x00 },
{ 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
// 90
{ 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
// 100
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
// 110
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 }, // Extrapolated
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
// 120
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0xCF, 0x40, 0x0A, 0x30, 0x5C, 0xCF, 0x00, 0x0D, 0x80, 0x7C, 0x00, 0xA0, 0x00, 0x0F, 0x1E, 0x0F, 0x20, 0x00, 0x0B, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown
{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // Unknown
};
struct PercussionMapEntry {
byte _key; // 0 means no map data
char *_name;
byte _instrument [30];
};
static PercussionMapEntry gm_percussion_to_fm [47] = {
// The first entry is actual for key 34 (0-based)
{ 0, "Acoustic Bass Drum", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Bass Drum 1", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 72, "Side Stick", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 59, "Acoustic Snare", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 65, "Hand Clap", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 71, "Electric Snare", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 50, "Low Floor Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 80, "Closed Hi-Hat", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 55, "High Floor Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 74, "Pedal Hi-Hat", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 62, "Low Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 72, "Open Hi-Hat", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } },
{ 70, "Low-Mid Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 78, "High-Mid Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 60, "Crash Cymbal 1", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } },
{ 86, "High Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Ride Cymbal 1", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Chinese Cymbal", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Ride Bell", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 61, "Tambourine", { 0x02, 0x2F, 0x07, 0x05, 0x24, 0x00, 0x3F, 0x08, 0x04, 0x08, 0x0C, 0x03, 0x41, 0x00, 0x2C, 0x02, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 75, "Splash Cymbal", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } },
{ 60, "Cowbell", { 0xEC, 0x34, 0x07, 0x00, 0x01, 0xE7, 0x3F, 0x05, 0x00, 0x4F, 0x09, 0xA1, 0x00, 0x01, 0x1E, 0x02, 0x1D, 0x01, 0x01, 0x22, 0xA8, 0x00, 0x01, 0x24, 0x06, 0x20, 0x04, 0x03, 0x24, 0x00 } },
{ 69, "Crash Cymbal 2", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } },
{ 0, "Vibraslap", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Ride Cymbal 2", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "High Bongo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Low Bongo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Mute High Conga", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 66, "Open High Conga", { 0x21, 0x3F, 0x05, 0x95, 0x00, 0x21, 0x30, 0x55, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 60, "Low Conga", { 0x21, 0x3F, 0x05, 0x95, 0x00, 0x21, 0x30, 0x55, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "High Timbale", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Low Timbale", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "High Agogo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Low Agogo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Cabasa", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Maracas", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Short Whistle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Long Whistle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Short Guiro", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Long Guiro", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Claves", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 72, "High Wood Block", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 66, "Low Wood Block", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Mute Cuica", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 62, "Open Cuica", { 0x00, 0x23, 0x96, 0x00, 0x00, 0x00, 0x3F, 0x69, 0x00, 0x00, 0x00, 0x80, 0x00, 0x01, 0x21, 0x08, 0x1F, 0x00, 0x00, 0x1F, 0x0E, 0x00, 0x0B, 0x3E, 0x12, 0x1F, 0x00, 0x00, 0x1F, 0x00 } },
{ 0, "Mute Triangle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
{ 0, "Open Triangle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }
};
static byte lookup_table[64][32];
const byte volume_table[] = {
0, 4, 7, 11,
13, 16, 18, 20,
22, 24, 26, 27,
29, 30, 31, 33,
34, 35, 36, 37,
38, 39, 40, 41,
42, 43, 44, 44,
45, 46, 47, 47,
48, 49, 49, 50,
51, 51, 52, 53,
53, 54, 54, 55,
55, 56, 56, 57,
57, 58, 58, 59,
59, 60, 60, 60,
61, 61, 62, 62,
62, 63, 63, 63
};
static int lookup_volume(int a, int b) {
if (b == 0)
return 0;
if (b == 31)
return a;
if (a < -63 || a > 63) {
return b * (a + 1) >> 5;
}
if (b < 0) {
if (a < 0) {
return lookup_table[-a][-b];
} else {
return -lookup_table[a][-b];
}
} else {
if (a < 0) {
return -lookup_table[-a][b];
} else {
return lookup_table[a][b];
}
}
}
static void create_lookup_table() {
int i, j;
int sum;
for (i = 0; i < 64; i++) {
sum = i;
for (j = 0; j < 32; j++) {
lookup_table[i][j] = sum >> 5;
sum += i;
}
}
for (i = 0; i < 64; i++)
lookup_table[i][0] = 0;
}
typedef void TimerCallback (void *);
////////////////////////////////////////
//
// Adlib MIDI driver
//
////////////////////////////////////////
class MidiDriver_ADLIB : public MidiDriver {
friend class AdlibPart;
friend class AdlibPercussionChannel;
public:
MidiDriver_ADLIB();
int open();
void close();
void send(uint32 b);
uint32 property (int prop, uint32 param);
void setPitchBendRange (byte channel, uint range);
void sysEx_customInstrument (byte channel, uint32 type, byte *instr);
void setTimerCallback (void *timer_param, void (*timer_proc) (void *));
uint32 getBaseTempo() {
#ifdef _WIN32_WCE
return 3991 * 2; // Sampled down to 11 kHz
#else //_WIN32_WCE
return 3991; // 88 samples per call (at 22 kHz mono)
#endif //_WIN32_WCE
}
MidiChannel *allocateChannel();
MidiChannel *getPercussionChannel() { return &_percussion; } // Percussion partially supported
private:
bool _isOpen;
bool _game_SmallHeader;
byte *_adlib_reg_cache;
SoundMixer *_mixer;
TimerCallback *_timer_proc;
void *_timer_param;
int _adlib_timer_counter;
uint16 channel_table_2[9];
int _voice_index;
int _next_tick;
uint16 curnote_table[9];
AdlibVoice _voices[9];
AdlibPart _parts[32];
AdlibPercussionChannel _percussion;
void generate_samples(int16 *buf, int len);
void on_timer();
void part_key_on (AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity);
void part_key_off (AdlibPart *part, byte note);
void adlib_key_off(int chan);
void adlib_note_on(int chan, byte note, int mod);
void adlib_note_on_ex(int chan, byte note, int mod);
int adlib_read_param(int chan, byte data);
void adlib_setup_channel(int chan, AdlibInstrument * instr, byte vol_1, byte vol_2);
byte adlib_read(byte port) {
return _adlib_reg_cache[port];
}
void adlib_set_param(int channel, byte param, int value);
void adlib_key_onoff(int channel);
void adlib_write(byte port, byte value);
void adlib_playnote(int channel, int note);
AdlibVoice *allocate_voice(byte pri);
void reset_tick();
void mc_off(AdlibVoice * voice);
static void link_mc (AdlibPart *part, AdlibVoice *voice);
void mc_inc_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11);
void mc_init_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11, byte flags,
InstrumentExtra * ie);
static void struct10_init(Struct10 * s10, InstrumentExtra * ie);
static byte struct10_ontimer(Struct10 * s10, Struct11 * s11);
static void struct10_setup(Struct10 * s10);
static int random_nr(int a);
void mc_key_on (AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity);
static void premix_proc(void *param, int16 *buf, uint len);
};
// MidiChannel method implementations
void AdlibPart::init (MidiDriver_ADLIB *owner, byte channel) {
_owner = owner;
_channel = channel;
_pri_eff = 127;
}
MidiDriver *AdlibPart::device() {
return _owner;
}
void AdlibPart::noteOff (byte note) {
_owner->part_key_off (this, note);
}
void AdlibPart::noteOn (byte note, byte velocity) {
_owner->part_key_on (this, &_part_instr, note, velocity);
}
void AdlibPart::programChange (byte program) {
if (program > 127)
return;
uint i;
uint count = 0;
for (i = 0; i < ARRAYSIZE(map_gm_to_fm[0]); ++i)
count += map_gm_to_fm[program][i];
if (!count)
warning ("No Adlib instrument defined for GM program %d", (int) program);
_program = program;
memcpy(&_part_instr, &map_gm_to_fm [program], sizeof(AdlibInstrument));
}
void AdlibPart::pitchBend (int16 bend) {
AdlibVoice *voice;
_pitchbend = bend;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::controlChange (byte control, byte value) {
switch (control) {
case 1: modulationWheel (value); break;
case 7: volume (value); break;
case 10: break; // Pan position. Not supported.
case 16: pitchBendFactor (value); break;
case 17: detune (value); break;
case 18: priority (value); break;
case 64: sustain (value > 0); break;
case 91: break; // Effects level. Not supported.
case 93: break; // Chorus level. Not supported.
case 119: break; // Unknown, used in Simon the Sorcerer 2
case 121: break; // Unknown, used in Simon the Sorcerer 1
case 123: allNotesOff(); break;
default:
warning ("Adlib: Unknown control change message %d", (int) control);
}
}
void AdlibPart::modulationWheel (byte value) {
AdlibVoice *voice;
_modwheel = value;
for (voice = _voice; voice; voice = voice->_next) {
if (voice->_s10a.active && voice->_s11a.flag0x40)
voice->_s10a.modwheel = _modwheel >> 2;
if (voice->_s10b.active && voice->_s11b.flag0x40)
voice->_s10b.modwheel = _modwheel >> 2;
}
}
void AdlibPart::volume (byte value) {
AdlibVoice *voice;
_vol_eff = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_set_param(voice->_channel, 0, volume_table[lookup_table[voice->_vol_2][_vol_eff >> 2]]);
if (voice->_twochan) {
_owner->adlib_set_param(voice->_channel, 13, volume_table[lookup_table[voice->_vol_1][_vol_eff >> 2]]);
}
}
}
void AdlibPart::pitchBendFactor (byte value) {
AdlibVoice *voice;
_pitchbend_factor = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::detune (byte value) {
AdlibVoice *voice;
_detune_eff = value;
for (voice = _voice; voice; voice = voice->_next) {
_owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff,
(_pitchbend * _pitchbend_factor >> 6) + _detune_eff);
}
}
void AdlibPart::priority (byte value) {
_pri_eff = value;
}
void AdlibPart::sustain (bool value) {
AdlibVoice *voice;
_pedal = value;
if (!value) {
for (voice = _voice; voice; voice = voice->_next) {
if (voice->_waitforpedal)
_owner->mc_off(voice);
}
}
}
void AdlibPart::allNotesOff() {
while (_voice)
_owner->mc_off (_voice);
}
void AdlibPart::sysEx_customInstrument (uint32 type, byte *instr) {
if (type == 'ADL ') {
AdlibInstrument *i = &_part_instr;
memcpy(i, instr, sizeof(AdlibInstrument));
}
}
// MidiChannel method implementations for percussion
void AdlibPercussionChannel::init (MidiDriver_ADLIB *owner, byte channel) {
AdlibPart::init (owner, channel);
_pri_eff = 0;
_vol_eff = 127;
}
void AdlibPercussionChannel::noteOff (byte note) {
// Jamieson630: Unless I run into a specific instrument that
// may require a key off, I'm going to ignore this message.
// The rationale is that a percussion instrument should
// fade out of its own accord, and the Adlib instrument
// definitions used should follow this rule. Since
// percussion voices are allocated at the lowest priority
// anyway, we know that "hanging" percussion sounds will
// not prevent later musical instruments (or even other
// percussion sounds) from playing.
/*
if (note < 34 || note > 81)
return; // Out of GM range
byte key = gm_percussion_to_fm [note-34]._key;
if (key == 0)
return;
_owner->part_key_off (this, key);
*/
}
void AdlibPercussionChannel::noteOn (byte note, byte velocity) {
if (note < 34 || note > 81)
return; // Out of GM range
byte key = gm_percussion_to_fm [note-34]._key;
if (key == 0) {
debug (2, "No FM map for GM percussion key %d (%s)", (int) note, gm_percussion_to_fm [note-34]._name);
return;
}
_owner->part_key_on (this, (AdlibInstrument *) &gm_percussion_to_fm [note-34]._instrument, key, velocity);
}
// MidiDriver method implementations
MidiDriver_ADLIB::MidiDriver_ADLIB() {
uint i;
_isOpen = false;
_game_SmallHeader = false;
_adlib_reg_cache = 0;
_mixer = 0;
_timer_proc = 0;
_timer_param = 0;
_adlib_timer_counter = 0;
_voice_index = 0;
_next_tick = 0;
for (i = 0; i < ARRAYSIZE(curnote_table); ++i) {
curnote_table[i] = 0;
}
for (i = 0; i < ARRAYSIZE(_parts); ++i) {
_parts[i].init (this, i);
}
_percussion.init (this, 0);
}
int MidiDriver_ADLIB::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
_isOpen = true;
int i;
AdlibVoice *voice;
for (i = 0, voice = _voices; i != ARRAYSIZE(_voices); i++, voice++) {
voice->_channel = i;
voice->_s11a.s10 = &voice->_s10b;
voice->_s11b.s10 = &voice->_s10a;
}
_adlib_reg_cache = (byte *)calloc(256, 1);
// We need to emulate one YM3812 chip
if (0 != YM3812Init(1, 3579545, g_system->property(OSystem::PROP_GET_SAMPLE_RATE, 0)))
error("Error initialising YM3812 sound chip emulation");
adlib_write(1, 0x20);
adlib_write(8, 0x40);
adlib_write(0xBD, 0x00);
create_lookup_table();
_mixer = g_mixer;
_mixer->setupPremix(this, premix_proc);
return 0;
}
void MidiDriver_ADLIB::close() {
if (!_isOpen)
return;
uint i;
for (i = 0; i < ARRAYSIZE(_voices); ++i) {
if (_voices [i]._part)
mc_off (&_voices [i]);
}
// Detach the premix callback handler
_mixer->setupPremix (0, 0);
// Turn of the OPL emulation
YM3812Shutdown();
_isOpen = false;
}
void MidiDriver_ADLIB::send (uint32 b) {
//byte param3 = (byte) ((b >> 24) & 0xFF);
byte param2 = (byte) ((b >> 16) & 0xFF);
byte param1 = (byte) ((b >> 8) & 0xFF);
byte cmd = (byte) (b & 0xF0);
byte chan = (byte) (b & 0x0F);
AdlibPart *part;
if (chan == 9)
part = &_percussion;
else
part = &_parts [chan];
switch (cmd) {
case 0x80:// Note Off
part->noteOff (param1);
break;
case 0x90: // Note On
part->noteOn (param1, param2);
break;
case 0xA0: // Aftertouch
break; // Not supported.
case 0xB0: // Control Change
part->controlChange (param1, param2);
break;
case 0xC0: // Program Change
part->programChange (param1);
break;
case 0xD0: // Channel Pressure
break; // Not supported.
case 0xE0: // Pitch Bend
part->pitchBend ((param1 | (param2 << 7)) - 0x2000);
break;
case 0xF0: // SysEx
// We should never get here! SysEx information has to be
// sent via high-level semantic methods.
warning ("MidiDriver_ADLIB: Receiving SysEx command on a send() call");
break;
default:
warning ("MidiDriver_ADLIB: Unknown send() command 0x%02X", cmd);
}
}
uint32 MidiDriver_ADLIB::property (int prop, uint32 param) {
switch (prop) {
case PROP_OLD_ADLIB: // Older games used a different operator volume algorithm
_game_SmallHeader = (param > 0);
return 1;
}
return 0;
}
void MidiDriver_ADLIB::setPitchBendRange (byte channel, uint range) {
AdlibVoice *voice;
AdlibPart *part = &_parts [channel];
part->_pitchbend_factor = range;
for (voice = part->_voice; voice; voice = voice->_next) {
adlib_note_on(voice->_channel, voice->_note + part->_transpose_eff,
(part->_pitchbend * part->_pitchbend_factor >> 6) + part->_detune_eff);
}
}
void MidiDriver_ADLIB::sysEx_customInstrument (byte channel, uint32 type, byte *instr) {
_parts[channel].sysEx_customInstrument (type, instr);
}
void MidiDriver_ADLIB::setTimerCallback (void *timer_param, void (*timer_proc) (void *)) {
_timer_proc = (TimerCallback *) timer_proc;
_timer_param = timer_param;
}
MidiChannel *MidiDriver_ADLIB::allocateChannel() {
AdlibPart *part;
uint i;
for (i = 0; i < ARRAYSIZE(_parts); ++i) {
part = &_parts[i];
if (!part->_allocated) {
part->allocate();
return (part);
}
}
return NULL;
}
MidiDriver *MidiDriver_ADLIB_create() {
return new MidiDriver_ADLIB();
}
// All the code brought over from IMuseAdlib
void MidiDriver_ADLIB::premix_proc(void *param, int16 *buf, uint len) {
((MidiDriver_ADLIB *) param)->generate_samples(buf, len);
}
void MidiDriver_ADLIB::adlib_write(byte port, byte value) {
if (_adlib_reg_cache[port] == value)
return;
_adlib_reg_cache[port] = value;
YM3812Write(0, 0, port);
YM3812Write(0, 1, value);
}
void MidiDriver_ADLIB::generate_samples(int16 *data, int len) {
int step;
do {
step = len;
if (step > _next_tick)
step = _next_tick;
YM3812UpdateOne(0, data, step);
if (!(_next_tick -= step)) {
if (_timer_proc)
(*_timer_proc) (_timer_param);
on_timer();
reset_tick();
}
data += step;
} while (len -= step);
}
void MidiDriver_ADLIB::reset_tick() {
_next_tick = 88;
}
void MidiDriver_ADLIB::on_timer() {
AdlibVoice *voice;
int i;
_adlib_timer_counter += 0xD69;
while (_adlib_timer_counter >= 0x411B) {
_adlib_timer_counter -= 0x411B;
voice = _voices;
for (i = 0; i != ARRAYSIZE(_voices); i++, voice++) {
if (!voice->_part)
continue;
if (voice->_duration && (voice->_duration -= 0x11) <= 0) {
mc_off(voice);
return;
}
if (voice->_s10a.active) {
mc_inc_stuff(voice, &voice->_s10a, &voice->_s11a);
}
if (voice->_s10b.active) {
mc_inc_stuff(voice, &voice->_s10b, &voice->_s11b);
}
}
}
}
void MidiDriver_ADLIB::mc_off(AdlibVoice *voice) {
AdlibVoice *tmp;
adlib_key_off(voice->_channel);
tmp = voice->_prev;
if (voice->_next)
voice->_next->_prev = tmp;
if (tmp)
tmp->_next = voice->_next;
else
voice->_part->_voice = voice->_next;
voice->_part = NULL;
}
void MidiDriver_ADLIB::mc_inc_stuff(AdlibVoice *voice, Struct10 *s10, Struct11 *s11) {
byte code;
AdlibPart *part = voice->_part;
code = struct10_ontimer(s10, s11);
if (code & 1) {
switch (s11->param) {
case 0:
voice->_vol_2 = s10->start_value + s11->modify_val;
adlib_set_param(voice->_channel, 0,
volume_table[lookup_table[voice->_vol_2]
[part->_vol_eff >> 2]]);
break;
case 13:
voice->_vol_1 = s10->start_value + s11->modify_val;
if (voice->_twochan) {
adlib_set_param(voice->_channel, 13,
volume_table[lookup_table[voice->_vol_1]
[part->_vol_eff >> 2]]);
} else {
adlib_set_param(voice->_channel, 13, voice->_vol_1);
}
break;
case 30:
s11->s10->modwheel = (char)s11->modify_val;
break;
case 31:
s11->s10->unk3 = (char)s11->modify_val;
break;
default:
adlib_set_param(voice->_channel, s11->param,
s10->start_value + s11->modify_val);
break;
}
}
if (code & 2 && s11->flag0x10)
adlib_key_onoff(voice->_channel);
}
void MidiDriver_ADLIB::adlib_key_off(int chan){
byte port = chan + 0xB0;
adlib_write(port, adlib_read(port) & ~0x20);
}
byte MidiDriver_ADLIB::struct10_ontimer(Struct10 *s10, Struct11 *s11) {
byte result = 0;
int i;
if (s10->count && (s10->count -= 17) <= 0) {
s10->active = 0;
return 0;
}
i = s10->cur_val + s10->speed_hi;
s10->speed_lo_counter += s10->speed_lo;
if (s10->speed_lo_counter >= s10->speed_lo_max) {
s10->speed_lo_counter -= s10->speed_lo_max;
i += s10->direction;
}
if (s10->cur_val != i || s10->modwheel != s10->modwheel_last) {
s10->cur_val = i;
s10->modwheel_last = s10->modwheel;
i = lookup_volume(i, s10->modwheel_last);
if (i != s11->modify_val) {
s11->modify_val = i;
result = 1;
}
}
if (!--s10->num_steps) {
s10->active++;
if (s10->active > 4) {
if (s10->loop) {
s10->active = 1;
result |= 2;
struct10_setup(s10);
} else {
s10->active = 0;
}
} else {
struct10_setup(s10);
}
}
return result;
}
void MidiDriver_ADLIB::adlib_set_param(int channel, byte param, int value) {
const AdlibSetParams *as;
byte port;
assert(channel >= 0 && channel < 9);
if (param <= 12) {
port = channel_mappings_2[channel];
} else if (param <= 25) {
param -= 13;
port = channel_mappings[channel];
} else if (param <= 27) {
param -= 13;
port = channel;
} else if (param == 28 || param == 29) {
if (param == 28)
value -= 15;
else
value -= 383;
value <<= 4;
channel_table_2[channel] = value;
adlib_playnote(channel, curnote_table[channel] + value);
return;
} else {
return;
}
as = &adlib_setparam_table[param];
if (as->d)
value = as->d - value;
port += as->a;
adlib_write(port, (adlib_read(port) & ~as->c) | (((byte)value) << as->b));
}
void MidiDriver_ADLIB::adlib_key_onoff(int channel) {
byte val;
byte port = channel + 0xB0;
assert(channel >= 0 && channel < 9);
val = adlib_read(port);
adlib_write(port, val & ~0x20);
adlib_write(port, val | 0x20);
}
void MidiDriver_ADLIB::struct10_setup(Struct10 *s10) {
int b, c, d, e, f, g, h;
byte t;
b = s10->unk3;
f = s10->active - 1;
t = s10->table_a[f];
e = num_steps_table[lookup_table[t & 0x7F][b]];
if (t & 0x80) {
e = random_nr(e);
}
if (e == 0)
e++;
s10->num_steps = s10->speed_lo_max = e;
if (f != 2) {
c = s10->param;
g = s10->start_value;
t = s10->table_b[f];
d = lookup_volume(c, (t & 0x7F) - 31);
if (t & 0x80) {
d = random_nr(d);
}
if (d + g > c) {
h = c - g;
} else {
h = d;
if (d + g < 0)
h = -g;
}
h -= s10->cur_val;
} else {
h = 0;
}
s10->speed_hi = h / e;
if (h < 0) {
h = -h;
s10->direction = -1;
} else {
s10->direction = 1;
}
s10->speed_lo = h % e;
s10->speed_lo_counter = 0;
}
void MidiDriver_ADLIB::adlib_playnote(int channel, int note) {
byte old, oct, notex;
int note2;
int i;
note2 = (note >> 7) - 4;
oct = (note2 / 12);
if (oct > 7)
oct = 7 << 2;
else
oct <<= 2;
notex = note2 % 12 + 3;
old = adlib_read(channel + 0xB0);
if (old & 0x20) {
old &= ~0x20;
if (oct > old) {
if (notex < 6) {
notex += 12;
oct -= 4;
}
} else if (oct < old) {
if (notex > 11) {
notex -= 12;
oct += 4;
}
}
}
i = (notex << 3) + ((note >> 4) & 0x7);
adlib_write(channel + 0xA0, note_to_f_num[i]);
adlib_write(channel + 0xB0, oct | 0x20);
}
int MidiDriver_ADLIB::random_nr(int a) {
static byte _rand_seed = 1;
if (_rand_seed & 1) {
_rand_seed >>= 1;
_rand_seed ^= 0xB8;
} else {
_rand_seed >>= 1;
}
return _rand_seed * a >> 8;
}
void MidiDriver_ADLIB::part_key_off (AdlibPart *part, byte note) {
AdlibVoice *voice;
for (voice = part->_voice; voice; voice = voice->_next) {
if (voice->_note == note) {
if (part->_pedal)
voice->_waitforpedal = true;
else
mc_off(voice);
}
}
}
void MidiDriver_ADLIB::part_key_on (AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity) {
AdlibVoice *voice;
voice = allocate_voice(part->_pri_eff);
if (!voice)
return;
link_mc(part, voice);
mc_key_on(voice, instr, note, velocity);
}
AdlibVoice *MidiDriver_ADLIB::allocate_voice(byte pri) {
AdlibVoice *ac, *best = NULL;
int i;
for (i = 0; i < 9; i++) {
if (++_voice_index >= 9)
_voice_index = 0;
ac = &_voices[_voice_index];
if (!ac->_part)
return ac;
if (!ac->_next) {
if (ac->_part->_pri_eff <= pri) {
pri = ac->_part->_pri_eff;
best = ac;
}
}
}
if (best)
mc_off(best);
return best;
}
void MidiDriver_ADLIB::link_mc (AdlibPart *part, AdlibVoice *voice) {
voice->_part = part;
voice->_next = (AdlibVoice *)part->_voice;
part->_voice = voice;
voice->_prev = NULL;
if (voice->_next)
voice->_next->_prev = voice;
}
void MidiDriver_ADLIB::mc_key_on (AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity) {
AdlibPart *part = voice->_part;
int c;
byte vol_1, vol_2;
voice->_twochan = instr->feedback & 1;
voice->_note = note;
voice->_waitforpedal = false;
voice->_duration = instr->duration;
if (voice->_duration != 0)
voice->_duration *= 63;
vol_1 = (instr->oplvl_1 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_1 >> 2];
if (vol_1 > 0x3F)
vol_1 = 0x3F;
voice->_vol_1 = vol_1;
vol_2 = (instr->oplvl_2 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_2 >> 2];
if (vol_2 > 0x3F)
vol_2 = 0x3F;
voice->_vol_2 = vol_2;
c = part->_vol_eff >> 2;
vol_2 = volume_table[lookup_table[vol_2][c]];
if (voice->_twochan)
vol_1 = volume_table[lookup_table[vol_1][c]];
adlib_setup_channel(voice->_channel, instr, vol_1, vol_2);
adlib_note_on_ex(voice->_channel, part->_transpose_eff + note, part->_detune_eff + (part->_pitchbend * part->_pitchbend_factor >> 6));
if (instr->flags_a & 0x80) {
mc_init_stuff(voice, &voice->_s10a, &voice->_s11a, instr->flags_a, &instr->extra_a);
} else {
voice->_s10a.active = 0;
}
if (instr->flags_b & 0x80) {
mc_init_stuff(voice, &voice->_s10b, &voice->_s11b, instr->flags_b, &instr->extra_b);
} else {
voice->_s10b.active = 0;
}
}
void MidiDriver_ADLIB::adlib_setup_channel(int chan, AdlibInstrument *instr, byte vol_1, byte vol_2) {
byte port;
assert(chan >= 0 && chan < 9);
port = channel_mappings[chan];
adlib_write(port + 0x20, instr->flags_1);
if (!_game_SmallHeader ||(instr->feedback & 1))
adlib_write(port + 0x40, (instr->oplvl_1 | 0x3F) - vol_1 );
else
adlib_write(port + 0x40, instr->oplvl_1);
adlib_write(port + 0x60, 0xff & (~instr->atdec_1));
adlib_write(port + 0x80, 0xff & (~instr->sustrel_1));
adlib_write(port + 0xE0, instr->waveform_1);
port = channel_mappings_2[chan];
adlib_write(port + 0x20, instr->flags_2);
adlib_write(port + 0x40, (instr->oplvl_2 | 0x3F) - vol_2 );
adlib_write(port + 0x60, 0xff & (~instr->atdec_2));
adlib_write(port + 0x80, 0xff & (~instr->sustrel_2));
adlib_write(port + 0xE0, instr->waveform_2);
adlib_write((byte)chan + 0xC0, instr->feedback);
}
void MidiDriver_ADLIB::adlib_note_on_ex(int chan, byte note, int mod)
{
int code;
assert(chan >= 0 && chan < 9);
code = (note << 7) + mod;
curnote_table[chan] = code;
channel_table_2[chan] = 0;
adlib_playnote(chan, code);
}
void MidiDriver_ADLIB::mc_init_stuff (AdlibVoice *voice, Struct10 * s10,
Struct11 * s11, byte flags, InstrumentExtra * ie) {
AdlibPart *part = voice->_part;
s11->modify_val = 0;
s11->flag0x40 = flags & 0x40;
s10->loop = flags & 0x20;
s11->flag0x10 = flags & 0x10;
s11->param = param_table_1[flags & 0xF];
s10->param = param_table_2[flags & 0xF];
s10->unk3 = 31;
if (s11->flag0x40) {
s10->modwheel = part->_modwheel >> 2;
} else {
s10->modwheel = 31;
}
switch (s11->param) {
case 0:
s10->start_value = voice->_vol_2;
break;
case 13:
s10->start_value = voice->_vol_1;
break;
case 30:
s10->start_value = 31;
s11->s10->modwheel = 0;
break;
case 31:
s10->start_value = 0;
s11->s10->unk3 = 0;
break;
default:
s10->start_value = adlib_read_param(voice->_channel, s11->param);
}
struct10_init(s10, ie);
}
void MidiDriver_ADLIB::struct10_init(Struct10 *s10, InstrumentExtra *ie) {
s10->active = 1;
s10->cur_val = 0;
s10->modwheel_last = 31;
s10->count = ie->a;
if (s10->count)
s10->count *= 63;
s10->table_a[0] = ie->b;
s10->table_a[1] = ie->d;
s10->table_a[2] = ie->f;
s10->table_a[3] = ie->g;
s10->table_b[0] = ie->c;
s10->table_b[1] = ie->e;
s10->table_b[2] = 0;
s10->table_b[3] = ie->h;
struct10_setup(s10);
}
int MidiDriver_ADLIB::adlib_read_param(int chan, byte param) {
const AdlibSetParams *as;
byte val;
byte port;
assert(chan >= 0 && chan < 9);
if (param <= 12) {
port = channel_mappings_2[chan];
} else if (param <= 25) {
param -= 13;
port = channel_mappings[chan];
} else if (param <= 27) {
param -= 13;
port = chan;
} else if (param == 28) {
return 0xF;
} else if (param == 29) {
return 0x17F;
} else {
return 0;
}
as = &adlib_setparam_table[param];
val = adlib_read(port + as->a);
val &= as->c;
val >>= as->b;
if (as->d)
val = as->d - val;
return val;
}
void MidiDriver_ADLIB::adlib_note_on(int chan, byte note, int mod) {
int code;
assert(chan >= 0 && chan < 9);
code = (note << 7) + mod;
curnote_table[chan] = code;
adlib_playnote(chan, channel_table_2[chan] + code);
}