scummvm/engines/mohawk/livingbooks_graphics.h
2021-12-26 18:48:43 +01:00

53 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H
#define MOHAWK_LIVINGBOOKS_GRAPHICS_H
#include "mohawk/graphics.h"
namespace Mohawk {
class MohawkEngine_LivingBooks;
class LBGraphics : public GraphicsManager {
public:
LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height);
~LBGraphics() override;
void setPalette(uint16 id) override;
void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0);
bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y);
protected:
MohawkSurface *decodeImage(uint16 id) override;
MohawkEngine *getVM() override { return (MohawkEngine *)_vm; }
private:
MohawkBitmap *_bmpDecoder;
LivingBooksBitmap_v1 *_bmpDecoderLB;
MohawkEngine_LivingBooks *_vm;
};
} // End of namespace Mohawk
#endif