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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_DETECTION_H
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#define MTROPOLIS_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace MTropolis {
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enum MTropolisGameID {
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GID_OBSIDIAN = 0,
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GID_LEARNING_MTROPOLIS = 1,
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};
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enum MTropolisFileType {
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MTFT_AUTO = 0, // Automatic, determine based on extension or file type
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MTFT_PLAYER = 1, // mTropolis Player program
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MTFT_EXTENSION = 2, // Extension (only use this if the extension contains cursors, otherwise use MTFT_SPECIAL if it has something else useful, or exclude it if not)
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MTFT_MAIN = 3, // Main segment
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MTFT_ADDITIONAL = 4, // Additional segment
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MTFT_SPECIAL = 5, // Some other kind of file, or something that might be incorrectly detected as a different type of file (e.g. installers)
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};
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struct MTropolisGameDescription {
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ADGameDescription desc;
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int gameID;
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int gameType;
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uint16 version;
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};
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} // End of namespace MTropolis
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#endif // MTROPOLIS_DETECTION_H
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