scummvm/engines/saga2/gpointer.h
2021-12-26 18:48:43 +01:00

84 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_GPOINTER_H
#define SAGA2_GPOINTER_H
#include "saga2/vdraw.h"
namespace Saga2 {
class gMousePointer {
gPixelMap *pointerImage, // pointer to current mouse image
saveMap; // memory to backsave to
gPort savePort; // port to save to
gDisplayPort *videoPort; // port to render to
Rect16 saveExtent; // extent of backsave
int16 hideCount; // mouse hiding nesting level
Point16 currentPosition, // where real coords are
offsetPosition; // center of mouse image
bool shown; // mouse currently shown
void draw();
void restore();
public:
gMousePointer(gDisplayPort &); // constructor
~gMousePointer(); // destructor
bool init(Point16 pointerLimits);
bool init(uint16 xLimit, uint16 yLimit) {
return init(Point16(xLimit, yLimit));
}
void show(); // show the pointer
void hide(); // hide the pointer
void show(gPort &port, Rect16 r); // show the pointer
void hide(gPort &port, Rect16 r); // hide the pointer
int manditoryShow();
void move(Point16 pos); // move the pointer
void setImage(gPixelMap &img, int x, int y); // set the pointer imagery
bool isShown() {
return shown;
}
int16 hideDepth() {
return hideCount;
}
gPixelMap *getImage(Point16 &offset) {
offset = offsetPosition;
return pointerImage;
}
gPixelMap *getImageCurPos(Point16 &curPos) {
curPos = currentPosition;
return pointerImage;
}
gPixelMap *getSaveMap(Rect16 &save) {
save = saveExtent;
return &saveMap;
}
};
} // end of namespace Saga2
#endif // SAGA2_POINTER_H