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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/fta.h"
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#include "saga2/mainmap.h"
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#include "saga2/timers.h"
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#include "saga2/vpal.h"
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namespace Saga2 {
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void parseCommandLine(int argc, char *argv[]) {
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warning("STUB: parseCommandLine()");
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}
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void initCleanup() {
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warning("STUB: initCleanup()");
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}
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bool initializeGame() {
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if (setupGame())
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return true;
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return false;
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}
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void shutdownGame() {
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cleanupGame();
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}
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bool initSystemTimer() {
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initTimer();
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return true;
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}
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void cleanupSystemTimer() {
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cleanupTimer();
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}
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void cleanupSystemTasks() {
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warning("STUB: cleanupSystemTasks()");
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}
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void cleanupPaletteData() {
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g_vm->_pal->cleanupPalettes();
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}
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} // end of namespace Saga2
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