scummvm/engines/saga2/mainmap.cpp
2021-12-26 18:48:43 +01:00

70 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/fta.h"
#include "saga2/mainmap.h"
#include "saga2/timers.h"
#include "saga2/vpal.h"
namespace Saga2 {
void parseCommandLine(int argc, char *argv[]) {
warning("STUB: parseCommandLine()");
}
void initCleanup() {
warning("STUB: initCleanup()");
}
bool initializeGame() {
if (setupGame())
return true;
return false;
}
void shutdownGame() {
cleanupGame();
}
bool initSystemTimer() {
initTimer();
return true;
}
void cleanupSystemTimer() {
cleanupTimer();
}
void cleanupSystemTasks() {
warning("STUB: cleanupSystemTasks()");
}
void cleanupPaletteData() {
g_vm->_pal->cleanupPalettes();
}
} // end of namespace Saga2