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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_VBACKSAV_H
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#define SAGA2_VBACKSAV_H
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#include "saga2/vdraw.h"
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namespace Saga2 {
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// Manages a backsave buffer for menus, windows, and other
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// "things that appear in fron of other things"
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class gBackSave : private gPort {
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Rect16 savedRegion; // extent of saved region
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gPixelMap savedPixels; // buffer of saved pixels
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bool saved; // true = saved.
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public:
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gBackSave(const Rect16 &extent);
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virtual ~gBackSave();
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void save(gDisplayPort &port);
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void restore(gDisplayPort &port);
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void setPos(Point16 pos) {
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savedRegion.x = pos.x;
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savedRegion.y = pos.y;
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}
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bool valid() {
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return savedPixels.data != NULL;
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}
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};
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} // end of namespace Saga2
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#endif
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