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imuse_digi
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revert last change, it's too much experimental
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2005-04-03 17:11:06 +00:00 |
insane
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Removed reinit() and replaced with offsets of zero. We only need to skip type/size.
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2005-04-03 06:27:44 +00:00 |
smush
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fix smush intialization
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2005-04-05 06:27:34 +00:00 |
.cvsignore
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actor.cpp
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Cleanup
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2005-04-02 14:24:43 +00:00 |
actor.h
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akos.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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bomp.cpp
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bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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charset.cpp
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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MM NES costumes fix for MM NES. Talking animation appears now, though
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2005-04-01 21:35:44 +00:00 |
costume.h
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cursor.cpp
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debugger.cpp
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Removed GF_SMALL_NAMES
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2005-04-04 00:16:58 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Fix parens. Spotted by Quietust.
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2005-04-05 23:30:35 +00:00 |
gfx.h
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Cleanup
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2005-04-02 14:24:43 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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imuse.cpp
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Extremely minor consistency change.
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2005-04-02 13:58:00 +00:00 |
imuse.h
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input.cpp
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instrument.cpp
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Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following:
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2005-04-03 22:01:38 +00:00 |
instrument.h
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intern.h
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Writing into wizImage no longer crashes.
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2005-04-05 14:42:36 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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music.h
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nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max)
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2005-04-03 22:10:10 +00:00 |
object.h
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palette.cpp
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player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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player_v3a.cpp
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player_v3a.h
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resource_v2.cpp
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Splitting more methods into multiple overloaded versions
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2005-04-03 23:53:34 +00:00 |
resource_v3.cpp
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Cleaning up the charset loading code some more
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2005-04-04 00:12:41 +00:00 |
resource_v4.cpp
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Fixed warnings on little-endian systems.
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2005-04-04 07:25:21 +00:00 |
resource_v7he.cpp
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Fixed warnings on little-endian systems.
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2005-04-04 07:25:21 +00:00 |
resource_v7he.h
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resource.cpp
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Cleaning up the charset loading code some more
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2005-04-04 00:12:41 +00:00 |
resource.h
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saveload.cpp
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
saveload.h
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script_v2.cpp
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Normalize verb/invenotry areas in MM NES. Patch from Quietust
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2005-04-01 01:41:20 +00:00 |
script_v5.cpp
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This section of startScene only exists in scumm5 onwards.
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2005-04-06 05:04:39 +00:00 |
script_v6.cpp
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Add correct fix for bug #556496
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2005-04-06 02:11:07 +00:00 |
script_v6he.cpp
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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2005-04-05 11:06:03 +00:00 |
script_v7he.cpp
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Cleanup
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2005-04-02 14:24:43 +00:00 |
script_v8.cpp
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A random object state is possible in scumm7 too.
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2005-04-01 09:55:17 +00:00 |
script_v72he.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
script_v80he.cpp
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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2005-04-05 11:06:03 +00:00 |
script_v90he.cpp
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Nevermind, only o_getObjectImageX/Y needed adjustment.
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2005-04-04 14:57:28 +00:00 |
script_v100he.cpp
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
script.cpp
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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2005-04-05 11:06:03 +00:00 |
script.h
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scumm-md5.h
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scumm.cpp
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This section of startScene only exists in scumm5 onwards.
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2005-04-06 05:04:39 +00:00 |
scumm.h
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getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
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2005-04-05 11:06:03 +00:00 |
sound.cpp
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Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions
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2005-04-04 17:43:00 +00:00 |
sound.h
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Add 8 sound channel support for HE games
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2005-04-04 11:43:25 +00:00 |
sprite_he.cpp
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Cleanup
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2005-04-05 12:52:43 +00:00 |
sprite_he.h
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More sprite renames
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2005-04-03 02:24:28 +00:00 |
string.cpp
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Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect
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2005-04-06 02:59:03 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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util.h
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fixed compilation
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2005-04-04 06:09:04 +00:00 |
vars.cpp
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verbs.cpp
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Normalize verb/invenotry areas in MM NES. Patch from Quietust
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2005-04-01 01:41:20 +00:00 |
verbs.h
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wiz_he.cpp
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Use correct buffer when capturing wizImage.
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2005-04-05 15:21:18 +00:00 |
wiz_he.h
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Add bits and pieces
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2005-04-01 12:43:13 +00:00 |