scummvm/scumm
2005-04-06 05:04:39 +00:00
..
imuse_digi revert last change, it's too much experimental 2005-04-03 17:11:06 +00:00
insane Removed reinit() and replaced with offsets of zero. We only need to skip type/size. 2005-04-03 06:27:44 +00:00
smush fix smush intialization 2005-04-05 06:27:34 +00:00
.cvsignore
actor.cpp Cleanup 2005-04-02 14:24:43 +00:00
actor.h
akos.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
akos.h
base-costume.cpp
base-costume.h
bomp.cpp
bomp.h
boxes.cpp
boxes.h
camera.cpp
charset.cpp Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp MM NES costumes fix for MM NES. Talking animation appears now, though 2005-04-01 21:35:44 +00:00
costume.h
cursor.cpp
debugger.cpp Removed GF_SMALL_NAMES 2005-04-04 00:16:58 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Fix parens. Spotted by Quietust. 2005-04-05 23:30:35 +00:00
gfx.h Cleanup 2005-04-02 14:24:43 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp Extremely minor consistency change. 2005-04-02 13:58:00 +00:00
imuse.h
input.cpp
instrument.cpp Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. This does the following: 2005-04-03 22:01:38 +00:00
instrument.h
intern.h Writing into wizImage no longer crashes. 2005-04-05 14:42:36 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk
music.h
nut_renderer.cpp
nut_renderer.h
object.cpp Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) 2005-04-03 22:10:10 +00:00
object.h
palette.cpp
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp Splitting more methods into multiple overloaded versions 2005-04-03 23:53:34 +00:00
resource_v3.cpp Cleaning up the charset loading code some more 2005-04-04 00:12:41 +00:00
resource_v4.cpp Fixed warnings on little-endian systems. 2005-04-04 07:25:21 +00:00
resource_v7he.cpp Fixed warnings on little-endian systems. 2005-04-04 07:25:21 +00:00
resource_v7he.h
resource.cpp Cleaning up the charset loading code some more 2005-04-04 00:12:41 +00:00
resource.h
saveload.cpp Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
saveload.h
script_v2.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
script_v5.cpp This section of startScene only exists in scumm5 onwards. 2005-04-06 05:04:39 +00:00
script_v6.cpp Add correct fix for bug #556496 2005-04-06 02:11:07 +00:00
script_v6he.cpp getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. 2005-04-05 11:06:03 +00:00
script_v7he.cpp Cleanup 2005-04-02 14:24:43 +00:00
script_v8.cpp A random object state is possible in scumm7 too. 2005-04-01 09:55:17 +00:00
script_v72he.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
script_v80he.cpp getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. 2005-04-05 11:06:03 +00:00
script_v90he.cpp Nevermind, only o_getObjectImageX/Y needed adjustment. 2005-04-04 14:57:28 +00:00
script_v100he.cpp Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
script.cpp getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. 2005-04-05 11:06:03 +00:00
script.h
scumm-md5.h
scumm.cpp This section of startScene only exists in scumm5 onwards. 2005-04-06 05:04:39 +00:00
scumm.h getScriptSlot() must start from slot 1, required for nukeArrays() in HE games. 2005-04-05 11:06:03 +00:00
sound.cpp Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoid race conditions 2005-04-04 17:43:00 +00:00
sound.h Add 8 sound channel support for HE games 2005-04-04 11:43:25 +00:00
sprite_he.cpp Cleanup 2005-04-05 12:52:43 +00:00
sprite_he.h More sprite renames 2005-04-03 02:24:28 +00:00
string.cpp Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrect 2005-04-06 02:59:03 +00:00
usage_bits.cpp
usage_bits.h
util.cpp
util.h fixed compilation 2005-04-04 06:09:04 +00:00
vars.cpp
verbs.cpp Normalize verb/invenotry areas in MM NES. Patch from Quietust 2005-04-01 01:41:20 +00:00
verbs.h
wiz_he.cpp Use correct buffer when capturing wizImage. 2005-04-05 15:21:18 +00:00
wiz_he.h Add bits and pieces 2005-04-01 12:43:13 +00:00