mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
1ff0aba6c4
Remove duplicate headers in two files and ordered the headers similar to other fullpipe files.
608 lines
14 KiB
C++
608 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/scene.h"
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#include "fullpipe/statics.h"
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#include "common/file.h"
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#include "common/array.h"
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#include "common/list.h"
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#include "common/memstream.h"
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#include "graphics/thumbnail.h"
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namespace Fullpipe {
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bool GameLoader::readSavegame(const char *fname) {
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SaveHeader header;
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Common::ScopedPtr<Common::InSaveFile> saveFile(g_system->getSavefileManager()->openForLoading(fname));
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if (!saveFile) {
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warning("Cannot open save %s for loading", fname);
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return false;
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}
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header.version = saveFile->readUint32LE();
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saveFile->read(header.magic, 32);
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header.updateCounter = saveFile->readUint32LE();
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header.unkField = saveFile->readUint32LE();
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header.encSize = saveFile->readUint32LE();
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debugC(3, kDebugLoading, "version: %d magic: %s updateCounter: %d unkField: %d encSize: %d, pos: %d",
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header.version, header.magic, header.updateCounter, header.unkField, header.encSize, saveFile->pos());
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if (header.version != 48)
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return false;
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_updateCounter = header.updateCounter;
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Common::Array<byte> data(header.encSize);
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saveFile->read(data.data(), header.encSize);
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Common::Array<byte> map(800);
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saveFile->read(map.data(), 800);
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FullpipeSavegameHeader header2;
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if (Fullpipe::readSavegameHeader(saveFile.get(), header2)) {
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g_fp->setTotalPlayTime(header2.playtime * 1000);
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}
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{
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Common::MemoryReadStream tempStream(map.data(), 800, DisposeAfterUse::NO);
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MfcArchive temp(&tempStream);
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if (_savegameCallback)
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_savegameCallback(&temp, false);
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}
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// Deobfuscate the data
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for (int i = 0; i < header.encSize; i++)
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data[i] -= i & 0x7f;
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Common::MemoryReadStream archiveStream(data.data(), header.encSize, DisposeAfterUse::NO);
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MfcArchive archive(&archiveStream);
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GameVar *var = archive.readClass<GameVar>();
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GameVar *v = _gameVar->getSubVarByName("OBJSTATES");
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if (!v) {
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v = _gameVar->addSubVarAsInt("OBJSTATES", 0);
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if (!v) {
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warning("No state to save");
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delete var;
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return false;
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}
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}
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addVar(var, v);
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getGameLoaderInventory()->loadPartial(archive);
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uint32 arrSize = archive.readUint32LE();
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debugC(3, kDebugLoading, "Reading %d infos", arrSize);
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for (uint i = 0; i < arrSize; i++) {
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const uint picAniInfosCount = archive.readUint32LE();
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if (picAniInfosCount)
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debugC(3, kDebugLoading, "Count %d: %d", i, picAniInfosCount);
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_sc2array[i]._picAniInfos.clear();
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_sc2array[i]._picAniInfos.resize(picAniInfosCount);
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for (uint j = 0; j < picAniInfosCount; j++) {
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_sc2array[i]._picAniInfos[j].load(archive);
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}
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_sc2array[i]._isLoaded = false;
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}
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getGameLoaderInventory()->rebuildItemRects();
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PreloadItem preloadItem;
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v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
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if (v) {
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if (g_fp->_currentScene)
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preloadItem.preloadId1 = g_fp->_currentScene->_sceneId & 0xffff;
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else
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preloadItem.preloadId1 = 0;
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preloadItem.param = v->getSubVarAsInt("Entrance");
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preloadItem.preloadId2 = 0;
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preloadItem.sceneId = v->getSubVarAsInt("Scene");
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if (_preloadCallback) {
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if (!_preloadCallback(preloadItem, 0))
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return false;
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}
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clearGlobalMessageQueueList1();
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if (g_fp->_currentScene)
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unloadScene(g_fp->_currentScene->_sceneId);
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g_fp->_currentScene = 0;
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if (_preloadCallback)
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_preloadCallback(preloadItem, 50);
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loadScene(preloadItem.sceneId);
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ExCommand *ex = new ExCommand(preloadItem.sceneId, 17, 62, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags = 2;
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ex->_param = preloadItem.param;
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if (_preloadCallback)
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_preloadCallback(preloadItem, 100);
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ex->postMessage();
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}
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return true;
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}
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void parseSavegameHeader(Fullpipe::FullpipeSavegameHeader &header, SaveStateDescriptor &desc) {
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int day = (header.date >> 24) & 0xFF;
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int month = (header.date >> 16) & 0xFF;
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int year = header.date & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.time >> 8) & 0xFF;
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int minutes = header.time & 0xFF;
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(header.playtime * 1000);
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desc.setDescription(header.description);
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}
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void fillDummyHeader(Fullpipe::FullpipeSavegameHeader &header) {
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// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
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header.date = (20 << 24) | (9 << 16) | 2016;
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header.time = (9 << 8) | 56;
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header.playtime = 0;
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}
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WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, FullpipeSavegameHeader &header, bool skipThumbnail) {
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uint oldPos = in->pos();
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in->seek(-4, SEEK_END);
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int headerOffset = in->readUint32LE();
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// Sanity check
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if (headerOffset >= in->pos() || headerOffset == 0) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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in->seek(headerOffset, SEEK_SET);
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in->read(header.id, 6);
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// Validate the header Id
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if (strcmp(header.id, "SVMCR")) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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header.version = in->readByte();
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header.date = in->readUint32LE();
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header.time = in->readUint16LE();
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header.playtime = in->readUint32LE();
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if (header.version > 1)
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header.description = in->readPascalString();
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// Generate savename
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SaveStateDescriptor desc;
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parseSavegameHeader(header, desc);
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header.saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
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if (header.description.empty())
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header.description = header.saveName;
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header.thumbnail, skipThumbnail)) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return false;
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}
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return true;
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}
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void GameLoader::addVar(GameVar *var, GameVar *subvar) {
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if (var && subvar) {
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int type = var->_varType;
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if (type == subvar->_varType && (!type || type == 1))
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subvar->_value.intValue = var->_value.intValue;
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for (GameVar *v = var->_subVars; v; v = v->_nextVarObj) {
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GameVar *nv = subvar->getSubVarByName(v->_varName.c_str());
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if (!nv) {
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nv = new GameVar;
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nv->_varName = v->_varName;
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nv->_varType = v->_varType;
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subvar->addSubVar(nv);
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}
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addVar(v, nv);
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}
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}
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}
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void gameLoaderSavegameCallback(MfcArchive *archive, bool mode) {
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if (mode)
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for (int i = 0; i < 200; i++)
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archive->writeUint32LE(g_fp->_mapTable[i]);
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else
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for (int i = 0; i < 200; i++)
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g_fp->_mapTable[i] = archive->readUint32LE();
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}
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bool FullpipeEngine::loadGam(const char *fname, int scene) {
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_gameLoader.reset(new GameLoader());
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if (!_gameLoader->loadFile(fname))
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return false;
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_currSoundListCount = 0;
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initObjectStates();
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// set_g_messageQueueCallback1(messageQueueCallback1); // substituted with direct call
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addMessageHandlerByIndex(global_messageHandler1, 0, 4);
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_inventory = getGameLoaderInventory();
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if (isDemo() && getLanguage() == Common::RU_RUS) {
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_inventory->addItem(ANI_INV_HAMMER, 1);
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} else {
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_inventory->setItemFlags(ANI_INV_MAP, 0x10003);
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_inventory->addItem(ANI_INV_MAP, 1);
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}
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_inventory->rebuildItemRects();
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for (uint i = 0; i < _inventory->getScene()->_picObjList.size(); i++)
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_inventory->getScene()->_picObjList[i]->_picture->MemoryObject::load();
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// _sceneSwitcher = sceneSwitcher; // substituted with direct call
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_gameLoader->_preloadCallback = preloadCallback;
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_gameLoader->_savegameCallback = gameLoaderSavegameCallback;
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_aniMan = accessScene(SC_COMMON)->getAniMan();
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_scene2 = 0;
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_movTable.reset(_aniMan->countMovements());
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_aniMan->setSpeed(1);
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PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
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pic->setFlags(pic->_flags & 0xFFFB);
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// Not used in full game
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//_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
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initMap();
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initCursors();
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setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
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if (scene == -1)
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return true;
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if (scene) {
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_gameLoader->loadScene(726);
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_gameLoader->gotoScene(726, TrubaLeft);
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if (scene != 726)
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_gameLoader->preloadScene(726, getSceneEntrance(scene));
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} else {
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if (_flgPlayIntro) {
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_gameLoader->loadScene(SC_INTRO1);
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_gameLoader->gotoScene(SC_INTRO1, TrubaUp);
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} else {
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if (g_fp->isDemo() && g_fp->getLanguage() == Common::RU_RUS) {
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_gameLoader->loadScene(SC_9);
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_gameLoader->gotoScene(SC_9, TrubaDown);
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} else {
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_gameLoader->loadScene(SC_1);
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_gameLoader->gotoScene(SC_1, TrubaLeft);
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}
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}
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}
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if (!_currentScene)
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return false;
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return true;
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}
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GameProject::GameProject() {
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_field_4 = 0;
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_field_10 = 12;
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}
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bool GameProject::load(MfcArchive &file) {
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debugC(5, kDebugLoading, "GameProject::load()");
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_field_4 = 0;
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_field_10 = 12;
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g_fp->_gameProjectVersion = file.readUint32LE();
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g_fp->_pictureScale = file.readUint16LE();
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g_fp->_scrollSpeed = file.readUint32LE();
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_headerFilename = file.readPascalString();
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debugC(1, kDebugLoading, "_gameProjectVersion = %d", g_fp->_gameProjectVersion);
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debugC(1, kDebugLoading, "_pictureScale = %d", g_fp->_pictureScale);
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debugC(1, kDebugLoading, "_scrollSpeed = %d", g_fp->_scrollSpeed);
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debugC(1, kDebugLoading, "_headerFilename = %s", _headerFilename.c_str());
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_sceneTagList.reset(new SceneTagList());
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_sceneTagList->load(file);
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if (g_fp->_gameProjectVersion >= 3)
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_field_4 = file.readUint32LE();
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if (g_fp->_gameProjectVersion >= 5) {
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file.readUint32LE();
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file.readUint32LE();
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}
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return true;
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}
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GameVar::GameVar() {
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_subVars = 0;
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_parentVarObj = 0;
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_nextVarObj = 0;
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_prevVarObj = 0;
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_field_14 = 0;
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_varType = 0;
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_value.floatValue = 0;
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_objtype = kObjTypeGameVar;
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}
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GameVar::~GameVar() {
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if (_varType == 2)
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free(_value.stringValue);
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if (_parentVarObj && !_prevVarObj ) {
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if (_parentVarObj->_subVars == this) {
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_parentVarObj->_subVars = _nextVarObj;
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} else if (_parentVarObj->_field_14 == this) {
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_parentVarObj->_field_14 = _nextVarObj;
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} else {
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_parentVarObj = 0;
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}
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}
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if (_prevVarObj)
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_prevVarObj->_nextVarObj = _nextVarObj;
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if (_nextVarObj)
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_nextVarObj->_prevVarObj = _prevVarObj;
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_prevVarObj = 0;
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_nextVarObj = 0;
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GameVar *s = _subVars;
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while (s) {
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delete s;
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s = _subVars;
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}
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s = _field_14;
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while (s) {
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delete s;
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s = _field_14;
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}
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}
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bool GameVar::load(MfcArchive &file) {
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_varName = file.readPascalString();
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_varType = file.readUint32LE();
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debugCN(6, kDebugLoading, "[%03d] ", file.getLevel());
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for (int i = 0; i < file.getLevel(); i++)
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debugCN(6, kDebugLoading, " ");
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debugCN(6, kDebugLoading, "<%s>: ", transCyrillic(_varName));
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switch (_varType) {
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case 0:
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_value.intValue = file.readUint32LE();
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debugC(6, kDebugLoading, "d --> %d", _value.intValue);
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break;
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case 1:
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_value.intValue = file.readUint32LE(); // FIXME
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debugC(6, kDebugLoading, "f --> %f", _value.floatValue);
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break;
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case 2: {
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Common::String str = file.readPascalString();
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_value.stringValue = (char *)calloc(str.size() + 1, 1);
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Common::strlcpy(_value.stringValue, str.c_str(), str.size() + 1);
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debugC(6, kDebugLoading, "s --> %s", _value.stringValue);
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}
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break;
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default:
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error("Unknown var type: %d (0x%x)", _varType, _varType);
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}
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file.incLevel();
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_parentVarObj = file.readClass<GameVar>();
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_prevVarObj = file.readClass<GameVar>();
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_nextVarObj = file.readClass<GameVar>();
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_field_14 = file.readClass<GameVar>();
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_subVars = file.readClass<GameVar>();
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file.decLevel();
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return true;
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}
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GameVar *GameVar::getSubVarByName(const Common::String &name) {
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GameVar *sv = 0;
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if (_subVars != 0) {
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sv = _subVars;
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for (;sv && scumm_stricmp(sv->_varName.c_str(), name.c_str()); sv = sv->_nextVarObj)
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;
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}
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return sv;
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}
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bool GameVar::setSubVarAsInt(const Common::String &name, int value) {
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GameVar *var = getSubVarByName(name);
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if (var) {
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if (var->_varType == 0) {
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var->_value.intValue = value;
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return true;
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}
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return false;
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}
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var = new GameVar();
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var->_varType = 0;
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var->_value.intValue = value;
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var->_varName = name;
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return addSubVar(var);
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}
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int GameVar::getSubVarAsInt(const Common::String &name) {
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GameVar *var = getSubVarByName(name);
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if (var)
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return var->_value.intValue;
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else
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return 0;
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}
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GameVar *GameVar::addSubVarAsInt(const Common::String &name, int value) {
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if (getSubVarByName(name)) {
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return 0;
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} else {
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GameVar *var = new GameVar();
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var->_varType = 0;
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var->_value.intValue = value;
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var->_varName = name;
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return (addSubVar(var) != 0) ? var : 0;
|
|
}
|
|
}
|
|
|
|
bool GameVar::addSubVar(GameVar *subvar) {
|
|
GameVar *var = _subVars;
|
|
|
|
if (var) {
|
|
for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
|
|
var = i;
|
|
|
|
var->_nextVarObj = subvar;
|
|
subvar->_prevVarObj = var;
|
|
subvar->_parentVarObj = this;
|
|
|
|
return true;
|
|
} else {
|
|
_subVars = subvar;
|
|
subvar->_parentVarObj = this;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int GameVar::getSubVarsCount() {
|
|
int res;
|
|
GameVar *sub = _subVars;
|
|
|
|
for (res = 0; sub; res++)
|
|
sub = sub->_nextVarObj;
|
|
|
|
return res;
|
|
}
|
|
|
|
GameVar *GameVar::getSubVarByIndex(int idx) {
|
|
GameVar *sub = _subVars;
|
|
|
|
while (idx--) {
|
|
sub = sub->_nextVarObj;
|
|
|
|
if (!sub)
|
|
return 0;
|
|
}
|
|
|
|
return sub;
|
|
}
|
|
|
|
bool PicAniInfo::load(MfcArchive &file) {
|
|
debugC(5, kDebugLoading, "PicAniInfo::load()");
|
|
|
|
type = file.readUint32LE();
|
|
objectId = file.readUint16LE();
|
|
field_6 = file.readUint16LE();
|
|
field_8 = file.readUint32LE();
|
|
sceneId = file.readUint16LE();
|
|
field_E = file.readUint16LE();
|
|
ox = file.readSint32LE();
|
|
oy = file.readSint32LE();
|
|
priority = file.readUint32LE();
|
|
staticsId = file.readUint16LE();
|
|
movementId = file.readUint16LE();
|
|
dynamicPhaseIndex = file.readUint16LE();
|
|
flags = file.readUint16LE();
|
|
field_24 = file.readUint32LE();
|
|
someDynamicPhaseIndex = file.readUint32LE();
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|