scummvm/engines/xeen/scripts.cpp

1947 lines
46 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/textconsole.h"
#include "backends/audiocd/audiocd.h"
#include "xeen/scripts.h"
#include "xeen/dialogs/dialogs_copy_protection.h"
#include "xeen/dialogs/dialogs_input.h"
#include "xeen/dialogs/dialogs_whowill.h"
#include "xeen/dialogs/dialogs_query.h"
#include "xeen/party.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
byte EventParameters::Iterator::readByte() {
byte result = (_index >= _data.size()) ? 0 : _data[_index];
++_index;
return result;
}
uint16 EventParameters::Iterator::readUint16LE() {
uint16 result = ((_index + 1) >= _data.size()) ? 0 :
READ_LE_UINT16(&_data[_index]);
_index += 2;
return result;
}
uint32 EventParameters::Iterator::readUint32LE() {
uint16 result = ((_index + 3) >= _data.size()) ? 0 :
READ_LE_UINT32(&_data[_index]);
_index += 4;
return result;
}
/*------------------------------------------------------------------------*/
MazeEvent::MazeEvent() : _direction(DIR_ALL), _line(-1), _opcode(OP_None) {
}
void MazeEvent::synchronize(Common::Serializer &s) {
int len = 5 + _parameters.size();
s.syncAsByte(len);
s.syncAsByte(_position.x);
s.syncAsByte(_position.y);
s.syncAsByte(_direction);
s.syncAsByte(_line);
s.syncAsByte(_opcode);
len -= 5;
if (s.isLoading())
_parameters.resize(len);
for (int i = 0; i < len; ++i)
s.syncAsByte(_parameters[i]);
}
/*------------------------------------------------------------------------*/
void MazeEvents::synchronize(XeenSerializer &s) {
MazeEvent e;
if (s.isLoading()) {
clear();
while (!s.finished()) {
e.synchronize(s);
push_back(e);
}
} else {
for (uint i = 0; i < size(); ++i)
(*this).operator[](i).synchronize(s);
}
}
/*------------------------------------------------------------------------*/
bool MirrorEntry::synchronize(Common::SeekableReadStream &s) {
if (s.pos() >= s.size())
return false;
char buffer[28];
s.read(buffer, 28);
buffer[27] = '\0';
_name = Common::String(buffer);
_mapId = s.readByte();
_position.x = s.readSByte();
_position.y = s.readSByte();
_direction = s.readSByte();
return true;
}
/*------------------------------------------------------------------------*/
Scripts::Scripts(XeenEngine *vm) : _vm(vm) {
_whoWill = 0;
_itemType = 0;
_treasureItems = 0;
_lineNum = 0;
_charIndex = 0;
_nEdamageType = DT_PHYSICAL;
_animCounter = 0;
_eventSkipped = false;
_mirrorId = -1;
_refreshIcons = false;
_scriptResult = false;
_scriptExecuted = false;
_dirFlag = false;
_redrawDone = false;
_windowIndex = -1;
_event = nullptr;
}
int Scripts::checkEvents() {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
FileManager &files = *_vm->_files;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
Windows &windows = *_vm->_windows;
int ccNum = files._ccNum;
_refreshIcons = false;
_itemType = 0;
_scriptExecuted = false;
_dirFlag = false;
_whoWill = 0;
Mode oldMode = _vm->_mode;
Common::fill(&intf._charFX[0], &intf._charFX[MAX_ACTIVE_PARTY], 0);
if (party._treasure._gold & party._treasure._gems) {
// Backup any current treasure data
party._savedTreasure = party._treasure;
party._treasure._hasItems = false;
party._treasure._gold = 0;
party._treasure._gems = 0;
} else {
party._savedTreasure._hasItems = false;
party._savedTreasure._gold = 0;
party._savedTreasure._gems = 0;
}
do {
_lineNum = 0;
_scriptResult = false;
_animCounter = 0;
_redrawDone = false;
_currentPos = party._mazePosition;
_charIndex = 1;
combat._combatTarget = 1;
_nEdamageType = DT_PHYSICAL;
while (!_vm->shouldExit() && _lineNum >= 0) {
// Stop processing events if there's an attacking monster
if (combat._attackMonsters[0] != -1) {
_eventSkipped = true;
_lineNum = SCRIPT_ABORT;
break;
}
uint eventIndex;
for (eventIndex = 0; eventIndex < map._events.size() && !_vm->shouldExit(); ++eventIndex) {
MazeEvent &event = map._events[eventIndex];
if (event._position == _currentPos && event._line == _lineNum &&
(party._mazeDirection | _currentPos.x | _currentPos.y)) {
if (event._direction == party._mazeDirection || event._direction == DIR_ALL) {
_vm->_mode = MODE_SCRIPT_IN_PROGRESS;
_scriptExecuted = true;
doOpcode(event);
break;
} else {
_dirFlag = true;
}
}
}
if (eventIndex == map._events.size())
_lineNum = SCRIPT_ABORT;
}
} while (!_vm->shouldExit() && _lineNum != SCRIPT_ABORT);
intf._face1State = intf._face2State = 2;
if (_refreshIcons) {
windows.closeAll();
intf.drawParty(true);
}
party.checkPartyDead();
if (party._treasure._hasItems || party._treasure._gold || party._treasure._gems)
party.giveTreasure();
if (_animCounter > 0 && intf._objNumber != -1) {
MazeObject &selectedObj = map._mobData._objects[intf._objNumber];
if (selectedObj._spriteId == (ccNum ? 15 : 16)) {
for (int idx = 0; idx < MIN((int)map._mobData._objects.size(), 16); ++idx) {
MazeObject &obj = map._mobData._objects[idx];
if (obj._spriteId == (ccNum ? 62 : 57)) {
selectedObj._id = idx;
selectedObj._spriteId = ccNum ? 62 : 57;
break;
}
}
} else if (selectedObj._spriteId == 73) {
for (int idx = 0; idx < MIN((int)map._mobData._objects.size(), 16); ++idx) {
MazeObject &obj = map._mobData._objects[idx];
if (obj._spriteId == 119) {
selectedObj._id = idx;
selectedObj._spriteId = 119;
break;
}
}
}
}
_animCounter = 0;
_vm->_mode = oldMode;
windows.closeAll();
if (g_vm->getIsCD() && g_system->getAudioCDManager()->isPlaying())
// Stop any playing voice
g_system->getAudioCDManager()->stop();
if (g_vm->shouldExit())
return g_vm->_gameMode;
if (_scriptExecuted)
intf.clearEvents();
if (_scriptExecuted || intf._objNumber == -1 || _dirFlag) {
if (_dirFlag && !_scriptExecuted && intf._objNumber != -1 && !map._currentIsEvent) {
sound.playFX(21);
}
} else {
Window &w = windows[38];
w.open();
w.writeString(Res.NOTHING_HERE);
w.update();
do {
intf.draw3d(true);
events.updateGameCounter();
events.wait(1);
} while (!events.isKeyMousePressed() && !_vm->shouldExit());
events.clearEvents();
w.close();
}
// Restore saved treasure
if (party._savedTreasure._hasItems || party._savedTreasure._gold ||
party._savedTreasure._gems) {
party._treasure = party._savedTreasure;
}
combat._combatTarget = 1;
Common::fill(&intf._charFX[0], &intf._charFX[6], 0);
return _scriptResult;
}
bool Scripts::openGrate(int wallVal, int action) {
Combat &combat = *_vm->_combat;
FileManager &files = *_vm->_files;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Sound &sound = *_vm->_sound;
int ccNum = files._ccNum;
if (!((wallVal != 13 || map._currentGrateUnlocked) && (!ccNum || wallVal != 9 ||
map.mazeData()._wallKind != 2)))
return false;
if (wallVal != 9 && !map._currentGrateUnlocked) {
int charIndex = WhoWill::show(_vm, 13, action, false) - 1;
if (charIndex < 0) {
intf.draw3d(true);
return true;
}
// There is a 1 in 4 chance the character will receive damage
if (_vm->getRandomNumber(1, 4) == 1) {
combat.giveCharDamage(map.mazeData()._trapDamage,
(DamageType)_vm->getRandomNumber(0, 6), charIndex);
}
// Check whether character can unlock the door
Character &c = party._activeParty[charIndex];
if ((c.getThievery() + _vm->getRandomNumber(1, 20)) <
map.mazeData()._difficulties._unlockDoor)
return true;
c._experience += map.mazeData()._difficulties._unlockDoor * c.getCurrentLevel();
}
// Flag the grate as unlocked, and the wall the grate is on
map.setCellSurfaceFlags(party._mazePosition, 0x80);
map.setWall(party._mazePosition, party._mazeDirection, wallVal);
// Set the grate as opened and the wall on the other side of the grate
Common::Point pt = party._mazePosition;
Direction dir = (Direction)((int)party._mazeDirection ^ 2);
switch (party._mazeDirection) {
case DIR_NORTH:
pt.y++;
break;
case DIR_EAST:
pt.x++;
break;
case DIR_SOUTH:
pt.y--;
break;
case DIR_WEST:
pt.x--;
break;
default:
break;
}
map.setCellSurfaceFlags(pt, 0x80);
map.setWall(pt, dir, wallVal);
sound.playFX(10);
intf.draw3d(true);
return true;
}
bool Scripts::doOpcode(MazeEvent &event) {
Map &map = *_vm->_map;
typedef bool(Scripts::*ScriptMethodPtr)(ParamsIterator &);
static const ScriptMethodPtr COMMAND_LIST[] = {
&Scripts::cmdDoNothing, &Scripts::cmdDisplay1, &Scripts::cmdDoorTextSml,
&Scripts::cmdDoorTextLrg, &Scripts::cmdSignText,
&Scripts::cmdNPC, &Scripts::cmdPlayFX, &Scripts::cmdTeleport,
&Scripts::cmdIf, &Scripts::cmdIf, &Scripts::cmdIf,
&Scripts::cmdMoveObj, &Scripts::cmdTakeOrGive, &Scripts::cmdDoNothing,
&Scripts::cmdRemove, &Scripts::cmdSetChar, &Scripts::cmdSpawn,
&Scripts::cmdDoTownEvent, &Scripts::cmdExit, &Scripts::cmdAlterMap,
&Scripts::cmdGiveMulti, &Scripts::cmdConfirmWord, &Scripts::cmdDamage,
&Scripts::cmdJumpRnd, &Scripts::cmdAlterEvent, &Scripts::cmdCallEvent,
&Scripts::cmdReturn, &Scripts::cmdSetVar, &Scripts::cmdTakeOrGive,
&Scripts::cmdTakeOrGive, &Scripts::cmdCutsceneEndClouds,
&Scripts::cmdTeleport, &Scripts::cmdWhoWill,
&Scripts::cmdRndDamage, &Scripts::cmdMoveWallObj, &Scripts::cmdAlterCellFlag,
&Scripts::cmdAlterHed, &Scripts::cmdDisplayStat, &Scripts::cmdTakeOrGive,
&Scripts::cmdSignTextSml, &Scripts::cmdPlayEventVoc, &Scripts::cmdDisplayBottom,
&Scripts::cmdIfMapFlag, &Scripts::cmdSelectRandomChar, &Scripts::cmdGiveEnchanted,
&Scripts::cmdItemType, &Scripts::cmdMakeNothingHere, &Scripts::cmdCheckProtection,
&Scripts::cmdChooseNumeric, &Scripts::cmdDisplayBottomTwoLines,
&Scripts::cmdDisplayLarge, &Scripts::cmdExchObj, &Scripts::cmdFallToMap,
&Scripts::cmdDisplayMain, &Scripts::cmdGoto, &Scripts::cmdConfirmWord,
&Scripts::cmdGotoRandom, &Scripts::cmdCutsceneEndDarkside,
&Scripts::cmdCutsceneEndWorld, &Scripts::cmdFlipWorld, &Scripts::cmdPlayCD
};
_event = &event;
// Some opcodes use the first parameter as a message
uint msgId = event._parameters.empty() ? 0 : event._parameters[0];
_message = msgId >= map._events._text.size() ? "" : map._events._text[msgId];
// Execute the opcode
ParamsIterator params = event._parameters.getIterator();
bool result = (this->*COMMAND_LIST[event._opcode])(params);
if (result)
// Move to next line
_lineNum = _vm->_party->_dead ? SCRIPT_ABORT : _lineNum + 1;
return result;
}
bool Scripts::cmdDoNothing(ParamsIterator &params) {
return true;
}
bool Scripts::cmdDisplay1(ParamsIterator &params) {
Windows &windows = *_vm->_windows;
Common::String paramText = _vm->_map->_events._text[params.readByte()];
Common::String msg = Common::String::format("\r\x03""c%s", paramText.c_str());
windows[12].close();
if (!windows[38]._enabled)
windows[38].open();
windows[38].writeString(msg);
windows[38].update();
return true;
}
bool Scripts::cmdDoorTextSml(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[params.readByte()];
intf._screenText = Common::String::format("\x02\f""08\x03""c\t116\v025%s\x03""l\fd""\x01",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
return true;
}
bool Scripts::cmdDoorTextLrg(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[params.readByte()];
intf._screenText = Common::String::format("\f04\x03""c\t116\v030%s\x03""l\fd",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
return true;
}
bool Scripts::cmdSignText(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
Common::String paramText = _vm->_map->_events._text[params.readByte()];
intf._screenText = Common::String::format("\f08\x03""c\t120\v088%s\x03""l\fd",
paramText.c_str());
intf._upDoorText = true;
intf.draw3d(true);
return true;
}
bool Scripts::cmdNPC(ParamsIterator &params) {
Map &map = *_vm->_map;
params.readByte(); // _message already holds title
int textNum = params.readByte();
int portrait = params.readByte();
int confirm = params.readByte();
int lineNum = params.readByte();
if (LocationMessage::show(portrait, _message, map._events._text[textNum],
confirm)) {
_lineNum = lineNum;
return false;
}
return true;
}
bool Scripts::cmdPlayFX(ParamsIterator &params) {
_vm->_sound->playFX(params.readByte());
return true;
}
bool Scripts::cmdTeleport(ParamsIterator &params) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
Windows &windows = *_vm->_windows;
Sound &sound = *_vm->_sound;
windows.closeAll();
bool restartFlag = _event->_opcode == OP_TeleportAndContinue;
int mapId = params.readByte();
Common::Point pt;
if (mapId) {
// Specific map, x & y specified
pt.x = params.readShort();
pt.y = params.readShort();
} else {
// Mirror teleportation
assert(_mirrorId > 0);
MirrorEntry &me = _mirror[_mirrorId - 1];
mapId = me._mapId;
pt = me._position;
if (me._direction != -1)
party._mazeDirection = (Direction)me._direction;
if (pt.x == 0 && pt.y == 0)
pt.x = 999;
sound.playFX(51);
}
party._stepped = true;
if (mapId != party._mazeId) {
int spriteId = (intf._objNumber == -1) ? -1 : map._mobData._objects[intf._objNumber]._spriteId;
switch (spriteId) {
case 47:
sound.playFX(45);
break;
case 48:
sound.playFX(44);
break;
default:
break;
}
// Load the new map
map.load(mapId);
}
if (pt.x == 999) {
party.moveToRunLocation();
} else {
party._mazePosition = pt;
}
events.clearEvents();
if (restartFlag) {
// Draw the new location and start any script at that location
events.ipause(2);
_lineNum = SCRIPT_RESET;
return false;
} else {
// Stop executing the script
return cmdExit(params);
}
}
bool Scripts::cmdIf(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
Party &party = *_vm->_party;
uint32 val;
int newLineNum;
int mode = params.readByte();
switch (mode) {
case 16:
case 34:
case 100:
val = params.readUint32LE();
break;
case 25:
case 35:
case 101:
case 106:
val = params.readUint16LE();
break;
default:
val = params.readByte();
break;
}
newLineNum = params.readByte();
bool result;
if ((_charIndex != 0 && _charIndex != 8) || mode == 44) {
result = ifProc(mode, val, _event->_opcode - 8, _charIndex - 1);
} else {
result = false;
for (int idx = 0; idx < (int)party._activeParty.size() && !result; ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != combat._combatTarget)) {
result = ifProc(mode, val, _event->_opcode - 8, idx);
}
}
}
if (result) {
_lineNum = newLineNum;
return false;
}
return true;
}
bool Scripts::cmdMoveObj(ParamsIterator &params) {
MazeObject &mazeObj = _vm->_map->_mobData._objects[params.readByte()];
int x = params.readShort(), y = params.readShort();
if (mazeObj._position.x == x && mazeObj._position.y == y) {
// Already in position, so simply flip it
mazeObj._flipped = !mazeObj._flipped;
} else {
mazeObj._position.x = x;
mazeObj._position.y = y;
}
return true;
}
bool Scripts::cmdTakeOrGive(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
Party &party = *_vm->_party;
Windows &windows = *_vm->_windows;
int mode1, mode2, mode3;
uint32 val1, val2, val3;
_refreshIcons = true;
mode1 = params.readByte();
switch (mode1) {
case 16:
case 34:
case 100:
val1 = params.readUint32LE();
break;
case 25:
case 35:
case 101:
case 106:
val1 = params.readUint16LE();
break;
default:
val1 = params.readByte();
break;
}
mode2 = params.readByte();
switch (mode2) {
case 16:
case 34:
case 100:
val2 = params.readUint32LE();
break;
case 25:
case 35:
case 101:
case 106:
val2 = params.readUint16LE();
break;
default:
val2 = params.readByte();
break;
}
mode3 = params.readByte();
switch (mode3) {
case 16:
case 34:
case 100:
val3 = params.readUint32LE();
break;
case 25:
case 35:
case 101:
case 106:
val3 = params.readUint16LE();
break;
default:
val3 = params.readByte();
break;
}
if (mode2 == 67)
windows.closeAll();
switch (_event->_opcode) {
case OP_TakeOrGive_2:
if (_charIndex == 0 || _charIndex == 8) {
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != combat._combatTarget)) {
if (ifProc(mode1, val1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, idx)) {
party.giveTake(0, 0, mode2, val2, idx);
if (mode2 == 82)
break;
}
}
}
} else if (ifProc(mode1, val1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, _charIndex - 1)) {
party.giveTake(0, 0, mode2, val2, _charIndex - 1);
}
break;
case OP_TakeOrGive_3:
if (_charIndex == 0 || _charIndex == 8) {
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != combat._combatTarget)) {
if (ifProc(mode1, val1, 1, idx) && ifProc(mode2, val2, 1, idx)) {
party.giveTake(0, 0, mode2, val3, idx);
if (mode2 == 82)
break;
}
}
}
} else if (ifProc(mode1, val1, 1, _charIndex - 1) &&
ifProc(mode2, val2, 1, _charIndex - 1)) {
party.giveTake(0, 0, mode2, val3, _charIndex - 1);
}
break;
case OP_TakeOrGive_4:
if (_charIndex == 0 || _charIndex == 8) {
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != combat._combatTarget)) {
if (ifProc(mode1, val1, _event->_opcode == OP_TakeOrGive_4 ? 2 : 1, idx)) {
party.giveTake(0, 0, mode2, val2, idx);
if (mode2 == 82)
break;
}
}
}
} else if (ifProc(mode1, val1, 1, _charIndex - 1)) {
party.giveTake(0, 0, mode2, val2, _charIndex - 1);
}
break;
default:
if (_charIndex == 0 || _charIndex == 8) {
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && (int)idx != combat._combatTarget)) {
bool flag = party.giveTake(mode1, val1, mode2, val2, idx);
switch (mode1) {
case 8:
mode1 = 0;
// fall through
case 21:
case 66:
if (flag) {
switch (mode2) {
case 82:
mode1 = 0;
// fall through
case 21:
case 34:
case 35:
case 65:
case 66:
case 100:
case 101:
case 106:
if (flag)
continue;
// Break out of character loop
idx = party._activeParty.size();
break;
default:
break;
}
} else {
// Break out of character loop
idx = party._activeParty.size();
}
break;
case 34:
case 35:
case 65:
case 100:
case 101:
case 106:
if (flag) {
_lineNum = -1;
return false;
}
// Break out of character loop
idx = party._activeParty.size();
break;
default:
switch (mode2) {
case 82:
mode1 = 0;
// fall through
case 21:
case 34:
case 35:
case 65:
case 66:
case 100:
case 101:
case 106:
if (flag)
continue;
// Break out of character loop
idx = party._activeParty.size();
break;
}
break;
}
}
}
} else {
if (!party.giveTake(mode1, val1, mode2, val2, _charIndex - 1)) {
if (mode2 == 79)
windows.closeAll();
}
}
break;
}
return true;
}
bool Scripts::cmdRemove(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
Map &map = *_vm->_map;
if (intf._objNumber != -1) {
// Give the active object a completely way out of bounds position
MazeObject &obj = map._mobData._objects[intf._objNumber];
obj._position = Common::Point(128, 128);
}
cmdMakeNothingHere(params);
return true;
}
bool Scripts::cmdSetChar(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
int charId = params.readByte();
if (charId == 0) {
_charIndex = 0;
combat._combatTarget = 0;
} else if (charId < 7) {
combat._combatTarget = charId;
} else if (charId == 7) {
_charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size());
combat._combatTarget = 1;
} else {
_charIndex = WhoWill::show(_vm, 22, 3, false);
if (_charIndex == 0)
return cmdExit(params);
}
return true;
}
bool Scripts::cmdSpawn(ParamsIterator &params) {
Map &map = *_vm->_map;
uint index = params.readByte();
if (index >= map._mobData._monsters.size())
map._mobData._monsters.resize(index + 1);
MazeMonster &monster = _vm->_map->_mobData._monsters[index];
MonsterStruct &monsterData = _vm->_map->_monsterData[monster._spriteId];
monster._monsterData = &monsterData;
monster._position.x = params.readShort();
monster._position.y = params.readShort();
monster._frame = _vm->getRandomNumber(7);
monster._damageType = DT_PHYSICAL;
monster._isAttacking = false;
monster._hp = monsterData._hp;
return true;
}
bool Scripts::cmdDoTownEvent(ParamsIterator &params) {
_scriptResult = _vm->_locations->doAction(params.readByte());
_vm->_party->_stepped = true;
_refreshIcons = true;
return cmdExit(params);
}
bool Scripts::cmdExit(ParamsIterator &params) {
_lineNum = SCRIPT_ABORT;
return false;
}
bool Scripts::cmdAlterMap(ParamsIterator &params) {
Map &map = *_vm->_map;
int x = params.readShort();
int y = params.readShort();
Direction dir = (Direction)params.readByte();
int val = params.readByte();
if (dir == DIR_ALL) {
for (dir = DIR_NORTH; dir <= DIR_WEST; dir = (Direction)((int)dir + 1))
map.setWall(Common::Point(x, y), dir, val);
} else {
map.setWall(Common::Point(x, y), dir, val);
}
return true;
}
bool Scripts::cmdGiveMulti(ParamsIterator &params) {
Party &party = *_vm->_party;
int modes[3];
uint32 vals[3];
_refreshIcons = true;
for (int idx = 0; idx < 3; ++idx) {
modes[idx] = params.readByte();
switch (modes[idx]) {
case 16:
case 34:
case 100:
vals[idx] = params.readUint32LE();
break;
case 25:
case 35:
case 101:
case 106:
vals[idx] = params.readUint16LE();
break;
default:
vals[idx] = params.readByte();
break;
}
}
_scriptExecuted = true;
bool result = party.giveExt(modes[0], vals[0], modes[1], vals[1], modes[2], vals[2],
(_charIndex > 0) ? _charIndex - 1 : 0);
if (result) {
if (_animCounter == 255) {
_animCounter = 0;
return cmdExit(params);
} else if (modes[0] == 67 || modes[1] == 67 || modes[2] == 67) {
_animCounter = 1;
} else {
return cmdExit(params);
}
} else {
if (modes[0] == 67 || modes[1] == 67 || modes[2] == 67)
return cmdExit(params);
}
return true;
}
bool Scripts::cmdConfirmWord(ParamsIterator &params) {
FileManager &files = *_vm->_files;
Map &map = *_vm->_map;
Party &party = *_vm->_party;
int inputType = params.readByte();
int lineNum = params.readByte();
int param2 = params.readByte();
int param3 = params.readByte();
Common::String expected2;
Common::String title;
if (_event->_opcode == OP_ConfirmWord_2) {
title = "";
} else if (param3) {
title = map._events._text[param3];
} else {
title = Res.WHATS_THE_PASSWORD;
}
if (!param2) {
expected2 = _message;
} else if (param2 < (int)map._events._text.size()) {
expected2 = map._events._text[param2];
}
_mirrorId = StringInput::show(_vm, inputType, expected2, title, _event->_opcode);
if (_mirrorId) {
if (_mirrorId == 33 && files._ccNum) {
doDarkSideEnding();
} else if (_mirrorId == 34 && files._ccNum) {
doWorldEnding();
} else if (_mirrorId == 35 && files._ccNum &&
_vm->getGameID() == GType_WorldOfXeen) {
doCloudsEnding();
} else if (_mirrorId == 40 && !files._ccNum) {
doCloudsEnding();
} else if (_mirrorId == 60 && !files._ccNum) {
doDarkSideEnding();
} else if (_mirrorId == 61 && !files._ccNum) {
doWorldEnding();
} else {
if (_mirrorId == 59 && !files._ccNum) {
for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
XeenItem &item = party._treasure._weapons[idx];
if (!item._id) {
item._id = XEEN_SLAYER_SWORD;
item._material = 0;
item._state.clear();
party._treasure._hasItems = true;
return cmdExit(params);
}
}
}
_lineNum = _mirrorId == -1 ? param3 : lineNum;
return false;
}
}
return true;
}
bool Scripts::cmdDamage(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
if (!_redrawDone) {
intf.draw3d(true);
_redrawDone = true;
}
int damage = params.readUint16LE();
DamageType damageType = (DamageType)params.readByte();
combat.giveCharDamage(damage, damageType, _charIndex - 1);
return true;
}
bool Scripts::cmdJumpRnd(ParamsIterator &params) {
int v = _vm->getRandomNumber(1, params.readByte());
if (v == params.readByte()) {
_lineNum = params.readByte();
return false;
}
return true;
}
bool Scripts::cmdAlterEvent(ParamsIterator &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
int lineNum = params.readByte();
Opcode opcode = (Opcode)params.readByte();
for (uint idx = 0; idx < map._events.size(); ++idx) {
MazeEvent &evt = map._events[idx];
if (evt._position == party._mazePosition &&
(evt._direction == DIR_ALL || evt._direction == party._mazeDirection) &&
evt._line == lineNum) {
evt._opcode = opcode;
}
}
return true;
}
bool Scripts::cmdCallEvent(ParamsIterator &params) {
_stack.push(StackEntry(_currentPos, _lineNum));
_currentPos.x = params.readShort();
_currentPos.y = params.readShort();
_lineNum = params.readByte();
return false;
}
bool Scripts::cmdReturn(ParamsIterator &params) {
if (_stack.empty()) {
// WORKAROUND: Some scripts in Swords of Xeen use cmdReturn as a substitute for cmdExit
return cmdExit(params);
} else {
StackEntry se = _stack.pop();
_currentPos = se;
_lineNum = se.line;
return true;
}
}
bool Scripts::cmdSetVar(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
Party &party = *_vm->_party;
uint val;
_refreshIcons = true;
int mode = params.readByte();
switch (mode) {
case 25:
case 35:
case 101:
case 106:
val = params.readUint16LE();
break;
case 16:
case 34:
case 100:
val = params.readUint32LE();
break;
default:
val = params.readByte();
break;
}
if (_charIndex != 0 && _charIndex != 8) {
party._activeParty[_charIndex - 1].setValue(mode, val);
} else {
// Set value for entire party
for (int idx = 0; idx < (int)party._activeParty.size(); ++idx) {
if (_charIndex == 0 || (_charIndex == 8 && combat._combatTarget != idx)) {
party._activeParty[idx].setValue(mode, val);
}
}
}
return true;
}
bool Scripts::cmdCutsceneEndClouds(ParamsIterator &params) {
Party &party = *_vm->_party;
party._gameFlags[0][75] = true;
party._mazeId = 28;
party._mazePosition = Common::Point(18, 4);
g_vm->_gameWon[0] = true;
g_vm->_finalScore = party.getScore();
g_vm->saveSettings();
doCloudsEnding();
return false;
}
bool Scripts::cmdWhoWill(ParamsIterator &params) {
int msg = params.readByte();
int action = params.readByte();
_charIndex = WhoWill::show(_vm, msg, action, true);
if (_charIndex == 0)
return cmdExit(params);
else
return true;
}
bool Scripts::cmdRndDamage(ParamsIterator &params) {
Combat &combat = *_vm->_combat;
Interface &intf = *_vm->_interface;
if (!_redrawDone) {
intf.draw3d(true);
_redrawDone = true;
}
DamageType dmgType = (DamageType)params.readByte();
int max = params.readByte();
combat.giveCharDamage(_vm->getRandomNumber(1, max), dmgType, _charIndex - 1);
return true;
}
bool Scripts::cmdMoveWallObj(ParamsIterator &params) {
Map &map = *_vm->_map;
int index = params.readByte();
int x = params.readShort();
int y = params.readShort();
map._mobData._wallItems[index]._position = Common::Point(x, y);
return true;
}
bool Scripts::cmdAlterCellFlag(ParamsIterator &params) {
Map &map = *_vm->_map;
Common::Point pt;
pt.x = params.readShort();
pt.y = params.readShort();
int surfaceId = params.readByte();
map.cellFlagLookup(pt);
if (map._isOutdoors) {
MazeWallLayers &wallData = map.mazeDataCurrent()._wallData[pt.y][pt.x];
wallData._data = (wallData._data & 0xFFF0) | surfaceId;
} else {
pt.x &= 0xF;
pt.y &= 0xF;
MazeCell &cell = map.mazeDataCurrent()._cells[pt.y][pt.x];
cell._surfaceId = surfaceId;
}
return true;
}
bool Scripts::cmdAlterHed(ParamsIterator &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
HeadData::HeadEntry &he = map._headData[party._mazePosition.y][party._mazePosition.x];
he._left = params.readByte();
he._right = params.readByte();
return true;
}
bool Scripts::cmdDisplayStat(ParamsIterator &params) {
Party &party = *_vm->_party;
Windows &windows = *_vm->_windows;
Window &w = windows[12];
Character &c = party._activeParty[_charIndex - 1];
if (!w._enabled)
w.open();
w.writeString(Common::String::format(_message.c_str(), c._name.c_str()));
w.update();
return true;
}
bool Scripts::cmdSignTextSml(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
intf._screenText = Common::String::format("\x2\f08\x3""c\t116\v090%s\x3l\fd\x1",
_message.c_str());
intf._upDoorText = true;
intf.draw3d(true);
return true;
}
bool Scripts::cmdPlayEventVoc(ParamsIterator &params) {
Sound &sound = *_vm->_sound;
sound.stopSound();
sound.playSound(Res.EVENT_SAMPLES[params.readByte()], 1);
return true;
}
bool Scripts::cmdDisplayBottom(ParamsIterator &params) {
_windowIndex = 12;
display(false, 0);
return true;
}
bool Scripts::cmdIfMapFlag(ParamsIterator &params) {
Map &map = *_vm->_map;
int monsterNum = params.readByte();
int lineNum = params.readByte();
if (monsterNum == 0xff) {
for (monsterNum = 0; monsterNum < (int)map._mobData._monsters.size(); ++monsterNum) {
MazeMonster &monster = map._mobData._monsters[monsterNum];
if ((uint)monster._position.x < 32 && (uint)monster._position.y < 32)
return true;
}
} else {
MazeMonster &monster = map._mobData._monsters[monsterNum];
if ((uint)monster._position.x < 32 && (uint)monster._position.y < 32)
return true;
}
_lineNum = lineNum;
return false;
}
bool Scripts::cmdSelectRandomChar(ParamsIterator &params) {
_charIndex = _vm->getRandomNumber(1, _vm->_party->_activeParty.size());
return true;
}
bool Scripts::cmdGiveEnchanted(ParamsIterator &params) {
Party &party = *_vm->_party;
int itemOffset = _vm->getGameID() == GType_Swords ? 6 : 0;
XeenItem *item;
int invIndex;
int id = params.readByte();
// Get category of item to add
ItemCategory cat = CATEGORY_WEAPON;
if (id < (35 + itemOffset)) {
} else if (id < (49 + itemOffset)) {
cat = CATEGORY_ARMOR;
id -= 35 + itemOffset;
} else if (id < (60 + itemOffset)) {
cat = CATEGORY_ACCESSORY;
id -= 49 + itemOffset;
} else if (id < (82 + itemOffset)) {
cat = CATEGORY_MISC;
id -= 60 + itemOffset;
} else {
party._questItems[id - (82 + itemOffset)]++;
}
// Check for an empty slot
for (invIndex = 0, item = party._treasure[cat]; invIndex < MAX_TREASURE_ITEMS && !item->empty(); ++invIndex, ++item)
;
if (invIndex == MAX_TREASURE_ITEMS) {
// Treasure category entirely full. Should never happen
warning("Treasure category was completely filled up");
} else {
party._treasure._hasItems = true;
if (cat == CATEGORY_MISC) {
// Handling of misc items. Note that for them, id actually specifies the material field
item->_material = id;
item->_id = params.readByte();
item->_state._counter = (item->_material == 10 || item->_material == 11) ? 1 : _vm->getRandomNumber(3, 10);
} else {
// Weapons, armor, and accessories
item->_id = id;
item->_material = params.readByte();
item->_state = params.readByte();
}
}
return true;
}
bool Scripts::cmdItemType(ParamsIterator &params) {
_itemType = params.readByte();
return true;
}
bool Scripts::cmdMakeNothingHere(ParamsIterator &params) {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
// Scan through the event list and mark the opcodes for all the lines of any scripts
// on the party's current cell as having no operation, effectively disabling them
for (uint idx = 0; idx < map._events.size(); ++idx) {
MazeEvent &evt = map._events[idx];
if (evt._position == party._mazePosition)
evt._opcode = OP_None;
}
return cmdExit(params);
}
bool Scripts::cmdCheckProtection(ParamsIterator &params) {
if (copyProtectionCheck())
return true;
else
return cmdExit(params);
}
bool Scripts::cmdChooseNumeric(ParamsIterator &params) {
int choice = Choose123::show(_vm, params.readByte());
if (choice) {
_lineNum = _event->_parameters[choice];
return false;
}
return true;
}
bool Scripts::cmdDisplayBottomTwoLines(ParamsIterator &params) {
Map &map = *_vm->_map;
Windows &windows = *_vm->_windows;
Window &w = windows[12];
params.readByte();
int textId = params.readByte();
Common::String msg = Common::String::format("\r\x03""c\t000\v007%s\n\n%s",
"",
map._events._text[textId].c_str());
w.close();
w.open();
w.writeString(msg);
w.update();
YesNo::show(_vm, true);
_lineNum = -1;
return false;
}
bool Scripts::cmdDisplayLarge(ParamsIterator &params) {
Party &party = *g_vm->_party;
Common::String filename = Common::String::format("aaze2%03u.txt", party._mazeId);
uint offset = params.readByte();
// Get the text data for the current maze
File f(filename);
char *data = new char[f.size()];
f.read(data, f.size());
f.close();
// Get the message at the specified offset
_message = Common::String(data + offset);
delete[] data;
// Display the message
_windowIndex = 11;
display(true, 0);
return true;
}
bool Scripts::cmdExchObj(ParamsIterator &params) {
int id1 = params.readByte(), id2 = params.readByte();
MazeObject &obj1 = _vm->_map->_mobData._objects[id1];
MazeObject &obj2 = _vm->_map->_mobData._objects[id2];
Common::Point pt = obj1._position;
obj1._position = obj2._position;
obj2._position = pt;
return true;
}
bool Scripts::cmdFallToMap(ParamsIterator &params) {
Interface &intf = *_vm->_interface;
Party &party = *_vm->_party;
party._fallMaze = params.readByte();
party._fallPosition.x = params.readShort();
party._fallPosition.y = params.readShort();
party._fallDamage = params.readByte();
intf.startFalling(true);
_lineNum = SCRIPT_RESET;
return false;
}
bool Scripts::cmdDisplayMain(ParamsIterator &params) {
_windowIndex = 11;
display(false, 0);
return true;
}
bool Scripts::cmdGoto(ParamsIterator &params) {
Map &map = *_vm->_map;
map.getCell(1);
if (map._currentSurfaceId == params.readByte()) {
_lineNum = params.readByte();
return false;
}
return true;
}
bool Scripts::cmdGotoRandom(ParamsIterator &params) {
_lineNum = _event->_parameters[_vm->getRandomNumber(1, params.readByte())];
return false;
}
bool Scripts::cmdCutsceneEndDarkside(ParamsIterator &params) {
Party &party = *_vm->_party;
_vm->_saves->_wonDarkSide = true;
party._questItems[53] = 1;
party._darkSideCompleted = true;
party._mazeId = 29;
party._mazeDirection = DIR_NORTH;
party._mazePosition = Common::Point(25, 21);
g_vm->_gameWon[1] = true;
g_vm->_finalScore = party.getScore();
g_vm->saveSettings();
doDarkSideEnding();
return false;
}
bool Scripts::cmdCutsceneEndWorld(ParamsIterator &params) {
Party &party = *g_vm->_party;
g_vm->_gameWon[2] = true;
g_vm->_finalScore = party.getScore();
g_vm->saveSettings();
_vm->_saves->_wonWorld = true;
_vm->_party->_worldCompleted = true;
doWorldEnding();
return false;
}
bool Scripts::cmdFlipWorld(ParamsIterator &params) {
_vm->_map->_loadCcNum = params.readByte();
return true;
}
bool Scripts::cmdPlayCD(ParamsIterator &params) {
int trackNum = params.readByte();
int start = params.readUint16LE();
int finish = params.readUint16LE();
debugC(3, kDebugScripts, "cmdPlayCD Track=%d start=%d finish=%d", trackNum, start, finish);
if (_vm->_files->_ccNum)
trackNum += 30;
assert(trackNum <= 60);
start = convertCDTime(start);
finish = convertCDTime(finish);
g_system->getAudioCDManager()->play(trackNum, 1, start, finish - start, false, Audio::Mixer::kSpeechSoundType);
return true;
}
#define CD_FRAME_RATE 75
uint Scripts::convertCDTime(uint srcTime) {
// Times are encoded as MMSSCC - MM=Minutes, SS=Seconds, CC=Centiseconds (1/100th second)
uint mins = srcTime / 10000;
uint csec = srcTime % 10000;
return (mins * 6000 + csec) * CD_FRAME_RATE / 100;
}
void Scripts::doCloudsEnding() {
g_vm->_party->_cloudsCompleted = true;
doEnding("ENDGAME");
g_vm->_mode = MODE_INTERACTIVE;
g_vm->_saves->saveGame();
g_vm->_gameMode = GMODE_MENU;
g_vm->_mode = MODE_STARTUP;
}
void Scripts::doDarkSideEnding() {
g_vm->_party->_darkSideCompleted = true;
doEnding("ENDGAME2");
}
void Scripts::doWorldEnding() {
doEnding("WORLDEND");
}
void Scripts::doEnding(const Common::String &endStr) {
Party &party = *_vm->_party;
int state = 0;
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
Character &player = party._activeParty[idx];
if (player.hasAward(SUPER_GOOBER)) {
state = 2;
break;
} else if (player.hasAward(GOOBER)) {
state = 1;
break;
}
}
// Get the current total score
uint finalScore = party.getScore();
g_vm->_mode = MODE_STARTUP;
g_vm->showCutscene(endStr, state, finalScore);
g_vm->_gameMode = GMODE_MENU;
}
bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) {
FileManager &files = *_vm->_files;
Party &party = *_vm->_party;
Character *ps = (charIndex == -1) ? nullptr : &party._activeParty[charIndex];
uint v = 0;
switch (action) {
case 3:
// Player sex
v = (uint)ps->_sex;
break;
case 4:
// Player race
v = (uint)ps->_race;
break;
case 5:
// Player class
v = (uint)ps->_class;
break;
case 8:
// Current health points
v = (uint)ps->_currentHp;
break;
case 9:
// Current spell points
v = (uint)ps->_currentSp;
break;
case 10:
// Get armor class
v = (uint)ps->getArmorClass(false);
break;
case 11:
// Level bonus (extra beyond base)
v = ps->_level._temporary;
break;
case 12:
// Current age, including unnatural aging
v = ps->getAge(false);
break;
case 13:
assert(val < 18);
if (ps->_skills[val])
v = val;
break;
case 15:
// Award
assert(val < AWARDS_TOTAL);
if (ps->hasAward(val))
v = val;
break;
case 16:
// Experience
v = ps->_experience;
break;
case 17:
// Party poison resistence
v = party._poisonResistence;
break;
case 18:
// Condition
assert(val <= NO_CONDITION);
v = (ps->_conditions[val] || val == NO_CONDITION) ? val : 0xffffffff;
break;
case 19: {
// Can player cast a given spell
SpellsCategory category = ps->getSpellsCategory();
assert(category != SPELLCAT_INVALID);
// Check if the character class can cast the particular spell
for (int idx = 0; idx < SPELLS_PER_CLASS; ++idx) {
if (Res.SPELLS_ALLOWED[category][idx] == (int)val) {
// Can cast it. Check if the player has it in their spellbook
if (ps->_spells[idx])
v = val;
break;
}
}
break;
}
case 20:
assert(val < 256);
if (files._ccNum && _vm->getGameID() != GType_Swords)
val += 256;
v = party._gameFlags[val / 256][val % 256] ? val : 0xffffffff;
break;
case 21: {
// Scans inventories for given item number
uint itemOffset = _vm->getGameID() == GType_Swords ? 6 : 0;
v = 0xFFFFFFFF;
if (val < (82 + itemOffset)) {
for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) {
if (val < (35 + itemOffset)) {
if (ps->_weapons[idx]._id == val) {
v = val;
break;
}
} else if (val < (49 + itemOffset)) {
if (ps->_armor[idx]._id == (val - 35)) {
v = val;
break;
}
} else if (val < (60 + itemOffset)) {
if (ps->_accessories[idx]._id == (val - (49 + itemOffset))) {
v = val;
break;
}
} else {
if (ps->_misc[idx]._id == (val - (60 + itemOffset))) {
v = val;
break;
}
}
}
} else if (party._questItems[val - (82 + itemOffset)]) {
v = val;
}
break;
}
case 25:
// Returns number of minutes elapsed in the day (0-1440)
v = party._minutes;
break;
case 34:
// Current party gold
v = party._gold;
break;
case 35:
// Current party gems
v = party._gems;
break;
case 37:
// Might bonus (extra beyond base)
v = ps->_might._temporary;
break;
case 38:
// Intellect bonus (extra beyond base)
v = ps->_intellect._temporary;
break;
case 39:
// Personality bonus (extra beyond base)
v = ps->_personality._temporary;
break;
case 40:
// Endurance bonus (extra beyond base)
v = ps->_endurance._temporary;
break;
case 41:
// Speed bonus (extra beyond base)
v = ps->_speed._temporary;
break;
case 42:
// Accuracy bonus (extra beyond base)
v = ps->_accuracy._temporary;
break;
case 43:
// Luck bonus (extra beyond base)
v = ps->_luck._temporary;
break;
case 44:
v = YesNo::show(_vm, val);
v = (!v && !val) ? 2 : val;
break;
case 45:
// Might base (before bonus)
v = ps->_might._permanent;
break;
case 46:
// Intellect base (before bonus)
v = ps->_intellect._permanent;
break;
case 47:
// Personality base (before bonus)
v = ps->_personality._permanent;
break;
case 48:
// Endurance base (before bonus)
v = ps->_endurance._permanent;
break;
case 49:
// Speed base (before bonus)
v = ps->_speed._permanent;
break;
case 50:
// Accuracy base (before bonus)
v = ps->_accuracy._permanent;
break;
case 51:
// Luck base (before bonus)
v = ps->_luck._permanent;
break;
case 52:
// Fire resistence (before bonus)
v = ps->_fireResistence._permanent;
break;
case 53:
// Elecricity resistence (before bonus)
v = ps->_electricityResistence._permanent;
break;
case 54:
// Cold resistence (before bonus)
v = ps->_coldResistence._permanent;
break;
case 55:
// Poison resistence (before bonus)
v = ps->_poisonResistence._permanent;
break;
case 56:
// Energy reistence (before bonus)
v = ps->_energyResistence._permanent;
break;
case 57:
// Energy resistence (before bonus)
v = ps->_magicResistence._permanent;
break;
case 58:
// Fire resistence (extra beyond base)
v = ps->_fireResistence._temporary;
break;
case 59:
// Electricity resistence (extra beyond base)
v = ps->_electricityResistence._temporary;
break;
case 60:
// Cold resistence (extra beyond base)
v = ps->_coldResistence._temporary;
break;
case 61:
// Poison resistence (extra beyod base)
v = ps->_poisonResistence._temporary;
break;
case 62:
// Energy resistence (extra beyond base)
v = ps->_energyResistence._temporary;
break;
case 63:
// Magic resistence (extra beyond base)
v = ps->_magicResistence._temporary;
break;
case 64:
// Level (before bonus)
v = ps->_level._permanent;
break;
case 65:
// Total party food
v = party._food;
break;
case 69:
v = party._levitateCount;
break;
case 70:
// Amount of light
v = party._lightCount;
break;
case 71:
// Party magical fire resistence
v = party._fireResistence;
break;
case 72:
// Party magical electricity resistence
v = party._electricityResistence;
break;
case 73:
// Party magical cold resistence
v = party._coldResistence;
break;
case 76:
// Day of the year (100 per year)
v = party._day;
break;
case 77:
// Armor class (extra beyond base)
v = ps->_ACTemp;
break;
case 78:
// Test whether current Hp exceeds max HP or not
v = ps->_currentHp <= ps->getMaxHP() ? 1 : 0;
break;
case 79:
// Test for Wizard Eye being active
v = party._wizardEyeActive ? 1 : 0;
break;
case 81:
// Test whether current Sp exceeds the max SP or not
v = ps->_currentSp <= ps->getMaxSP() ? 1 : 0;
break;
case 84:
// Current facing direction
v = (uint)party._mazeDirection;
break;
case 85:
// Current game year since start
v = party._year;
break;
case 86:
case 87:
case 88:
case 89:
case 90:
case 91:
case 92:
// Get a player stat
v = ps->getStat((Attribute)(action - 86), 0);
break;
case 93:
// Current day of the week (10 days per week)
v = party._day / 10;
break;
case 94:
// Test whether Walk on Water is currently active
v = party._walkOnWaterActive ? 1 : 0;
break;
case 99:
// Party skills check
v = party.checkSkill((Skill)val) ? val : 0xffffffff;
break;
case 102:
// Thievery skill
v = ps->getThievery();
break;
case 103:
// Get value of world flag
v = party._worldFlags[val] ? val : 0xffffffff;
break;
case 104:
// Get value of quest flag
v = party._questFlags[(_vm->getGameID() == GType_Swords ? 0 : files._ccNum * 30) + val] ? val : 0xffffffff;
break;
case 105:
// Test number of Megacredits in party. Only used by King's Engineer in Castle Burlock
v = party._questItems[26];
break;
case 107:
// Get value of character flag
v = party._characterFlags[ps->_rosterId][val] ? val : 0xffffffff;
break;
default:
break;
}
switch (mode) {
case 0:
return v >= val;
case 1:
return v == val;
case 2:
return v <= val;
default:
return false;
}
}
bool Scripts::copyProtectionCheck() {
// Only bother doing the protection check if it's been explicitly turned on
if (!ConfMan.getBool("copy_protection"))
return true;
// Show the copy protection dialog
return CopyProtection::show(_vm);
}
void Scripts::display(bool justifyFlag, int var46) {
EventsManager &events = *_vm->_events;
Interface &intf = *_vm->_interface;
Windows &windows = *_vm->_windows;
Window &w = windows[_windowIndex];
if (!_redrawDone) {
intf.draw3d(true);
_redrawDone = true;
}
windows[38].close();
if (!justifyFlag)
_displayMessage = Common::String::format("\r\x3""c%s", _message.c_str());
if (!w._enabled)
w.open();
while (!_vm->shouldExit()) {
const char *newPos = w.writeString(_displayMessage);
w.update();
// Check for end of message
if (!newPos)
break;
_displayMessage = Common::String(newPos);
if (_displayMessage.empty())
break;
// Wait for click
events.clearEvents();
do {
events.updateGameCounter();
intf.draw3d(true);
events.wait(1);
} while (!_vm->shouldExit() && !events.isKeyMousePressed());
w.writeString(justifyFlag ? "\r" : "\r\x3""c");
}
}
} // End of namespace Xeen