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disassembly
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Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc
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2006-05-31 08:32:24 +00:00 |
animseq.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
animseq.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-input.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debug-methods.cpp
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Changed hotspot references to use updated hotspot methods
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2006-02-19 04:19:09 +00:00 |
debug-methods.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
debugger.cpp
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Initial commit of ScummVM-based debugging functionality
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2006-07-08 08:23:41 +00:00 |
debugger.h
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Initial commit of ScummVM-based debugging functionality
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2006-07-08 08:23:41 +00:00 |
decode.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
decode.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
disk.cpp
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
disk.h
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It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise
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2006-05-01 22:27:56 +00:00 |
events.cpp
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Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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2006-05-25 22:51:42 +00:00 |
events.h
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Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar
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2006-02-26 13:43:50 +00:00 |
game.cpp
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Fixed two Valgrind warnings. But there are still a couple of invalid reads
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2006-05-31 13:36:01 +00:00 |
game.h
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Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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2006-05-23 12:41:28 +00:00 |
hotspots.cpp
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Symbian Emulator (VC6) compilation fixes.
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2006-05-31 20:05:31 +00:00 |
hotspots.h
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Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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2006-05-29 08:12:07 +00:00 |
intro.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
intro.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
lure.cpp
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Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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2006-06-24 08:07:48 +00:00 |
lure.h
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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2006-04-15 20:36:41 +00:00 |
luredefs.h
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Bugfix to properly detect the end of the indexed room hotspot list
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2006-06-03 03:38:24 +00:00 |
memory.cpp
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
memory.h
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Changed the changed memset method to setBytes, which I like better
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2006-02-19 04:02:01 +00:00 |
menu.cpp
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Made the Lure engine call updateScreen() more often - particularly when using
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2006-04-17 23:37:22 +00:00 |
menu.h
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Changed the menu subsystem to use getReference rather than being passed in the constructor
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2006-02-19 04:04:07 +00:00 |
module.mk
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Replaced old debugging files with new ScummVM based one
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2006-07-08 08:25:27 +00:00 |
palette.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palette.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
res_struct.cpp
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Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
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2006-07-08 08:36:32 +00:00 |
res_struct.h
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Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
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2006-07-08 08:36:32 +00:00 |
res.cpp
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Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods
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2006-07-08 08:27:19 +00:00 |
res.h
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Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods
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2006-07-08 08:27:19 +00:00 |
room.cpp
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Rewrote the status line handling code along with tweaks to the debug information display
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2006-07-08 08:29:01 +00:00 |
room.h
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Rewrote the status line handling code along with tweaks to the debug information display
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2006-07-08 08:29:01 +00:00 |
screen.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
screen.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scripts.cpp
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Added ScummVM debuglevel support for dumping executed scripts
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2006-07-08 08:34:29 +00:00 |
scripts.h
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Added ScummVM debuglevel support for dumping executed scripts
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2006-07-08 08:34:29 +00:00 |
strings.cpp
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Fixed problem when building and debugging using Symbian Emulator.
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2006-06-01 22:43:19 +00:00 |
strings.h
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Added shortcut stub for decoding a string without passing the current hotspot and action name
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2006-07-08 08:30:14 +00:00 |
surface.cpp
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Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character
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2006-07-08 08:32:04 +00:00 |
surface.h
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Symbian Emulator (VC6) compilation fixes.
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2006-05-31 20:05:31 +00:00 |
system.cpp
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Whitespace changes.
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2006-05-11 07:59:50 +00:00 |
system.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |