scummvm/engines/lure
2006-07-08 08:36:32 +00:00
..
disassembly Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc 2006-05-31 08:32:24 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Initial commit of ScummVM-based debugging functionality 2006-07-08 08:23:41 +00:00
debugger.h Initial commit of ScummVM-based debugging functionality 2006-07-08 08:23:41 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
events.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Fixed two Valgrind warnings. But there are still a couple of invalid reads 2006-05-31 13:36:01 +00:00
game.h Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened 2006-05-23 12:41:28 +00:00
hotspots.cpp Symbian Emulator (VC6) compilation fixes. 2006-05-31 20:05:31 +00:00
hotspots.h Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings 2006-05-29 08:12:07 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp 2006-06-24 08:07:48 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Bugfix to properly detect the end of the indexed room hotspot list 2006-06-03 03:38:24 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Made the Lure engine call updateScreen() more often - particularly when using 2006-04-17 23:37:22 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Replaced old debugging files with new ScummVM based one 2006-07-08 08:25:27 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat 2006-07-08 08:36:32 +00:00
res_struct.h Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat 2006-07-08 08:36:32 +00:00
res.cpp Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods 2006-07-08 08:27:19 +00:00
res.h Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods 2006-07-08 08:27:19 +00:00
room.cpp Rewrote the status line handling code along with tweaks to the debug information display 2006-07-08 08:29:01 +00:00
room.h Rewrote the status line handling code along with tweaks to the debug information display 2006-07-08 08:29:01 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added ScummVM debuglevel support for dumping executed scripts 2006-07-08 08:34:29 +00:00
scripts.h Added ScummVM debuglevel support for dumping executed scripts 2006-07-08 08:34:29 +00:00
strings.cpp Fixed problem when building and debugging using Symbian Emulator. 2006-06-01 22:43:19 +00:00
strings.h Added shortcut stub for decoding a string without passing the current hotspot and action name 2006-07-08 08:30:14 +00:00
surface.cpp Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character 2006-07-08 08:32:04 +00:00
surface.h Symbian Emulator (VC6) compilation fixes. 2006-05-31 20:05:31 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00