scummvm/engines/nancy/commontypes.h
Kaloyan Chehlarski 7715eb98cb NANCY: Disable SoundDescriptions by default
Added a default name of NO SOUND for all sound
descriptions, which fixes at least one instance where an
uninitialized description would cause sound to stop playing
in nancy5
2023-11-13 21:18:35 +02:00

347 lines
9.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_COMMONYPES_H
#define NANCY_COMMONYPES_H
#include "common/rect.h"
#include "common/array.h"
#include "common/str.h"
#include "math/vector3d.h"
namespace Common {
class SeekableReadStream;
}
namespace Nancy {
class NancyEngine;
// The original engine used a large amount of #defines for numerical constants,
// which can be found listed inside the gameflow.h file shipping with many of
// the titles (the Russian variant of nancy1 has it as a separate file, while
// nancy2 and above embed it within the ciftree).
//
// Other, more specific constants are declared within their related classes,
// so as not to litter the namespace
static const int8 kFlagNoLabel = -1;
static const int8 kEvNoEvent = -1;
static const int8 kFrNoFrame = -1;
static const uint16 kNoScene = 9999;
// Inventory items use types
static const byte kInvItemUseThenLose = 0;
static const byte kInvItemKeepAlways = 1;
static const byte kInvItemReturn = 2;
static const byte kInvItemNewSceneView = 3;
// Inventory item sound override commands
static const byte kInvSoundOverrideCommandNoSound = 0;
static const byte kInvSoundOverrideCommandTurnOff = 1;
static const byte kInvSoundOverrideCommandNewSound = 2;
static const byte kInvSoundOverrideCommandICant = 3;
// Dependency types
static const byte kFlagEvent = 1;
static const byte kFlagInventory = 2;
static const byte kFlagCursor = 3;
// Scene panning
static const byte kPanNone = 0;
static const byte kPan360 = 1;
static const byte kPanLeftRight = 2;
// Scene sound flags
static const byte kContinueSceneSound = 1;
static const byte kLoadSceneSound = 0;
// Scene rotation special values
static const uint16 kInvertedNode = 77;
static const uint16 kNoAutoScroll = 333;
// Clock bump types
static const byte kAbsoluteClockBump = 1;
static const byte kRelativeClockBump = 2;
// Time of day
static const byte kPlayerDay = 0;
static const byte kPlayerNight = 1;
static const byte kPlayerDuskDawn = 2;
// Video
static const byte kSmallVideoFormat = 1;
static const byte kLargeVideoFormat = 2;
static const byte kVideoPlaytypeAVF = 0;
static const byte kVideoPlaytypeBink = 1;
// Overlay
static const byte kPlayOverlayPlain = 1;
static const byte kPlayOverlayTransparent = 2;
static const byte kPlayOverlaySceneChange = 1;
static const byte kPlayOverlayNoSceneChange = 2;
static const byte kPlayOverlayStatic = 1;
static const byte kPlayOverlayAnimated = 2;
static const byte kPlayOverlayOnce = 1;
static const byte kPlayOverlayLoop = 2;
static const byte kPlayOverlayForward = 1;
static const byte kPlayOverlayReverse = 2;
static const byte kPlayOverlayWithHotspot = 1;
static const byte kPlayOverlayNoHotspot = 2;
// Table access
static const byte kNoChangeTableValue = 0;
static const byte kIncrementTableValue = 1;
static const byte kDecrementTableValue = 2;
// 3D sound rotation
static const byte kRotateAroundX = 0;
static const byte kRotateAroundY = 1;
static const byte kRotateAroundZ = 2;
enum MovementDirection : byte { kUp = 1, kDown = 2, kLeft = 4, kRight = 8, kMoveFast = 16 };
// Separate namespace to remove possible clashes
namespace NancyState {
enum NancyState {
// Original engine states
kBoot, kLogo, kCredits, kMap,
kMainMenu, kLoadSave, kSetup,
kHelp, kScene, kSaveDialog,
// Not real states
kNone,
kQuit,
kPause, // only used when the GMM is on screen
};
}
// Describes a scene transition
struct SceneChangeDescription {
uint16 sceneID = kNoScene;
uint16 frameID = 0;
uint16 verticalOffset = 0;
uint16 continueSceneSound = kLoadSceneSound;
int8 paletteID = -1; // TVD only
Math::Vector3d listenerFrontVector;
uint16 frontVectorFrameID = 0;
void readData(Common::SeekableReadStream &stream, bool longFormat = false);
};
// Describes a single flag change or comparison
struct FlagDescription {
int16 label = -1;
byte flag = 0;
};
struct SceneChangeWithFlag {
SceneChangeDescription _sceneChange;
FlagDescription _flag;
void readData(Common::SeekableReadStream &stream, bool reverseFormat = false);
void execute();
};
// Describes a hotspot
struct HotspotDescription {
uint16 frameID = 0;
Common::Rect coords;
void readData(Common::SeekableReadStream &stream);
};
// Describes a blit operation, dependent on a background frame
struct FrameBlitDescription {
uint16 frameID = 0; // Frame ID of the Scene background
uint16 staticRectID = 0; // Used in Overlay
uint hasHotspot = kPlayOverlayNoHotspot;
Common::Rect src;
Common::Rect dest;
void readData(Common::SeekableReadStream &stream, bool longFormat = false);
};
// Describes 10 event flag changes to be executed when an action is triggered
struct MultiEventFlagDescription {
FlagDescription descs[10];
void readData(Common::SeekableReadStream &stream);
void execute();
};
struct SecondaryVideoDescription {
int16 frameID = kFrNoFrame;
Common::Rect srcRect;
Common::Rect destRect;
// 2 unknown/empty rects
void readData(Common::SeekableReadStream &stream);
};
// Describes set of effects that can be applied to sounds.
// Defaults are set according to the values used by PlaySoundTerse
struct SoundEffectDescription {
uint32 minTimeDelay = 500;
uint32 maxTimeDelay = 2000;
int32 randomMoveMinX = 0;
int32 randomMoveMaxX = 0;
int32 randomMoveMinY = 0;
int32 randomMoveMaxY = 0;
int32 randomMoveMinZ = 0;
int32 randomMoveMaxZ = 0;
int32 fixedPosX = 0;
int32 fixedPosY = 0;
int32 fixedPosZ = 0;
uint32 moveStepTime = 1000;
int32 numMoveSteps = 10;
int32 linearMoveStartX = 0;
int32 linearMoveEndX = 0;
int32 linearMoveStartY = 0;
int32 linearMoveEndY = 0;
int32 linearMoveStartZ = 0;
int32 linearMoveEndZ = 0;
int32 rotateMoveStartX = 0;
int32 rotateMoveStartY = 0;
int32 rotateMoveStartZ = 0;
byte rotateMoveAxis = kRotateAroundY;
uint32 minDistance = 0;
uint32 maxDistance = 0;
void readData(Common::SeekableReadStream &stream);
};
// Descrbes a single sound. Combines four different structs found in the data in one
struct SoundDescription {
Common::String name = "NO SOUND";
uint16 channelID = 0;
uint16 playCommands = 1;
uint16 numLoops = 0;
uint16 volume = 0;
uint16 panAnchorFrame = 0;
uint32 samplesPerSec = 0;
bool isPanning = false;
void readNormal(Common::SeekableReadStream &stream);
void readDIGI(Common::SeekableReadStream &stream);
void readMenu(Common::SeekableReadStream &stream);
void readScene(Common::SeekableReadStream &stream);
void readTerse(Common::SeekableReadStream &stream);
};
// Structs inside nancy.dat, which contains all the data that was
// originally stored inside the executable
enum class StaticDataConditionType { kEvent = 0, kInventory = 1, kDifficulty = 2 };
struct StaticDataFlag { byte type; int16 label; byte flag; };
struct ConditionalDialogue {
byte textID;
uint16 sceneID;
Common::String soundID;
Common::Array<StaticDataFlag> conditions;
void readData(Common::SeekableReadStream &stream);
};
struct GoodbyeSceneChange {
Common::Array<uint16> sceneIDs;
Common::Array<StaticDataFlag> conditions;
StaticDataFlag flagToSet;
void readData(Common::SeekableReadStream &stream);
};
struct Goodbye {
Common::String soundID;
Common::Array<GoodbyeSceneChange> sceneChanges;
void readData(Common::SeekableReadStream &stream);
};
struct Hint {
byte textID;
int16 hintWeight;
SceneChangeDescription sceneChange;
Common::String soundIDs[3];
Common::Array<StaticDataFlag> conditions;
void readData(Common::SeekableReadStream &stream);
};
struct SoundChannelInfo {
byte numChannels;
byte numSceneSpecificChannels;
Common::Array<byte> speechChannels;
Common::Array<byte> musicChannels;
Common::Array<byte> sfxChannels;
void readData(Common::SeekableReadStream &stream);
};
struct StaticData {
// Default values are for nancy1, provided for debugging purposes
uint16 numItems = 11;
uint16 numEventFlags = 168;
Common::Array<uint16> mapAccessSceneIDs;
Common::Array<uint16> genericEventFlags;
uint16 numNonItemCursors = 12;
uint16 numCurtainAnimationFrames = 7;
uint32 logoEndAfter = 7000;
// Data for sound channels
SoundChannelInfo soundChannelInfo;
// In-game strings and related logic
Common::Array<Common::Array<ConditionalDialogue>> conditionalDialogue;
Common::Array<Goodbye> goodbyes;
Common::Array<Common::Array<Hint>> hints;
Common::Array<Common::String> conditionalDialogueTexts;
Common::Array<Common::String> goodbyeTexts;
Common::Array<Common::String> hintTexts;
Common::String ringingText;
Common::String emptySaveText;
// Debug strings
Common::Array<Common::String> eventFlagNames;
void readData(Common::SeekableReadStream &stream, Common::Language language, uint32 endPos);
};
} // End of namespace Nancy
#endif // NANCY_COMMONYPES_H