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![Kaloyan Chehlarski](/assets/img/avatar_default.png)
Added a default name of NO SOUND for all sound descriptions, which fixes at least one instance where an uninitialized description would cause sound to stop playing in nancy5
347 lines
9.5 KiB
C++
347 lines
9.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_COMMONYPES_H
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#define NANCY_COMMONYPES_H
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#include "common/rect.h"
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#include "common/array.h"
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#include "common/str.h"
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#include "math/vector3d.h"
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namespace Common {
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class SeekableReadStream;
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}
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namespace Nancy {
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class NancyEngine;
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// The original engine used a large amount of #defines for numerical constants,
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// which can be found listed inside the gameflow.h file shipping with many of
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// the titles (the Russian variant of nancy1 has it as a separate file, while
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// nancy2 and above embed it within the ciftree).
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//
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// Other, more specific constants are declared within their related classes,
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// so as not to litter the namespace
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static const int8 kFlagNoLabel = -1;
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static const int8 kEvNoEvent = -1;
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static const int8 kFrNoFrame = -1;
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static const uint16 kNoScene = 9999;
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// Inventory items use types
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static const byte kInvItemUseThenLose = 0;
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static const byte kInvItemKeepAlways = 1;
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static const byte kInvItemReturn = 2;
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static const byte kInvItemNewSceneView = 3;
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// Inventory item sound override commands
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static const byte kInvSoundOverrideCommandNoSound = 0;
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static const byte kInvSoundOverrideCommandTurnOff = 1;
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static const byte kInvSoundOverrideCommandNewSound = 2;
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static const byte kInvSoundOverrideCommandICant = 3;
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// Dependency types
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static const byte kFlagEvent = 1;
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static const byte kFlagInventory = 2;
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static const byte kFlagCursor = 3;
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// Scene panning
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static const byte kPanNone = 0;
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static const byte kPan360 = 1;
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static const byte kPanLeftRight = 2;
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// Scene sound flags
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static const byte kContinueSceneSound = 1;
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static const byte kLoadSceneSound = 0;
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// Scene rotation special values
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static const uint16 kInvertedNode = 77;
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static const uint16 kNoAutoScroll = 333;
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// Clock bump types
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static const byte kAbsoluteClockBump = 1;
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static const byte kRelativeClockBump = 2;
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// Time of day
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static const byte kPlayerDay = 0;
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static const byte kPlayerNight = 1;
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static const byte kPlayerDuskDawn = 2;
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// Video
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static const byte kSmallVideoFormat = 1;
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static const byte kLargeVideoFormat = 2;
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static const byte kVideoPlaytypeAVF = 0;
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static const byte kVideoPlaytypeBink = 1;
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// Overlay
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static const byte kPlayOverlayPlain = 1;
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static const byte kPlayOverlayTransparent = 2;
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static const byte kPlayOverlaySceneChange = 1;
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static const byte kPlayOverlayNoSceneChange = 2;
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static const byte kPlayOverlayStatic = 1;
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static const byte kPlayOverlayAnimated = 2;
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static const byte kPlayOverlayOnce = 1;
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static const byte kPlayOverlayLoop = 2;
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static const byte kPlayOverlayForward = 1;
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static const byte kPlayOverlayReverse = 2;
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static const byte kPlayOverlayWithHotspot = 1;
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static const byte kPlayOverlayNoHotspot = 2;
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// Table access
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static const byte kNoChangeTableValue = 0;
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static const byte kIncrementTableValue = 1;
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static const byte kDecrementTableValue = 2;
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// 3D sound rotation
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static const byte kRotateAroundX = 0;
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static const byte kRotateAroundY = 1;
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static const byte kRotateAroundZ = 2;
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enum MovementDirection : byte { kUp = 1, kDown = 2, kLeft = 4, kRight = 8, kMoveFast = 16 };
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// Separate namespace to remove possible clashes
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namespace NancyState {
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enum NancyState {
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// Original engine states
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kBoot, kLogo, kCredits, kMap,
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kMainMenu, kLoadSave, kSetup,
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kHelp, kScene, kSaveDialog,
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// Not real states
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kNone,
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kQuit,
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kPause, // only used when the GMM is on screen
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};
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}
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// Describes a scene transition
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struct SceneChangeDescription {
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uint16 sceneID = kNoScene;
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uint16 frameID = 0;
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uint16 verticalOffset = 0;
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uint16 continueSceneSound = kLoadSceneSound;
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int8 paletteID = -1; // TVD only
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Math::Vector3d listenerFrontVector;
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uint16 frontVectorFrameID = 0;
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void readData(Common::SeekableReadStream &stream, bool longFormat = false);
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};
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// Describes a single flag change or comparison
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struct FlagDescription {
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int16 label = -1;
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byte flag = 0;
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};
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struct SceneChangeWithFlag {
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SceneChangeDescription _sceneChange;
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FlagDescription _flag;
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void readData(Common::SeekableReadStream &stream, bool reverseFormat = false);
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void execute();
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};
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// Describes a hotspot
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struct HotspotDescription {
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uint16 frameID = 0;
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Common::Rect coords;
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void readData(Common::SeekableReadStream &stream);
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};
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// Describes a blit operation, dependent on a background frame
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struct FrameBlitDescription {
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uint16 frameID = 0; // Frame ID of the Scene background
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uint16 staticRectID = 0; // Used in Overlay
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uint hasHotspot = kPlayOverlayNoHotspot;
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Common::Rect src;
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Common::Rect dest;
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void readData(Common::SeekableReadStream &stream, bool longFormat = false);
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};
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// Describes 10 event flag changes to be executed when an action is triggered
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struct MultiEventFlagDescription {
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FlagDescription descs[10];
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void readData(Common::SeekableReadStream &stream);
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void execute();
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};
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struct SecondaryVideoDescription {
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int16 frameID = kFrNoFrame;
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Common::Rect srcRect;
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Common::Rect destRect;
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// 2 unknown/empty rects
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void readData(Common::SeekableReadStream &stream);
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};
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// Describes set of effects that can be applied to sounds.
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// Defaults are set according to the values used by PlaySoundTerse
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struct SoundEffectDescription {
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uint32 minTimeDelay = 500;
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uint32 maxTimeDelay = 2000;
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int32 randomMoveMinX = 0;
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int32 randomMoveMaxX = 0;
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int32 randomMoveMinY = 0;
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int32 randomMoveMaxY = 0;
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int32 randomMoveMinZ = 0;
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int32 randomMoveMaxZ = 0;
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int32 fixedPosX = 0;
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int32 fixedPosY = 0;
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int32 fixedPosZ = 0;
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uint32 moveStepTime = 1000;
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int32 numMoveSteps = 10;
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int32 linearMoveStartX = 0;
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int32 linearMoveEndX = 0;
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int32 linearMoveStartY = 0;
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int32 linearMoveEndY = 0;
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int32 linearMoveStartZ = 0;
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int32 linearMoveEndZ = 0;
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int32 rotateMoveStartX = 0;
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int32 rotateMoveStartY = 0;
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int32 rotateMoveStartZ = 0;
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byte rotateMoveAxis = kRotateAroundY;
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uint32 minDistance = 0;
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uint32 maxDistance = 0;
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void readData(Common::SeekableReadStream &stream);
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};
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// Descrbes a single sound. Combines four different structs found in the data in one
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struct SoundDescription {
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Common::String name = "NO SOUND";
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uint16 channelID = 0;
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uint16 playCommands = 1;
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uint16 numLoops = 0;
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uint16 volume = 0;
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uint16 panAnchorFrame = 0;
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uint32 samplesPerSec = 0;
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bool isPanning = false;
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void readNormal(Common::SeekableReadStream &stream);
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void readDIGI(Common::SeekableReadStream &stream);
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void readMenu(Common::SeekableReadStream &stream);
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void readScene(Common::SeekableReadStream &stream);
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void readTerse(Common::SeekableReadStream &stream);
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};
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// Structs inside nancy.dat, which contains all the data that was
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// originally stored inside the executable
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enum class StaticDataConditionType { kEvent = 0, kInventory = 1, kDifficulty = 2 };
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struct StaticDataFlag { byte type; int16 label; byte flag; };
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struct ConditionalDialogue {
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byte textID;
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uint16 sceneID;
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Common::String soundID;
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Common::Array<StaticDataFlag> conditions;
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void readData(Common::SeekableReadStream &stream);
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};
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struct GoodbyeSceneChange {
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Common::Array<uint16> sceneIDs;
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Common::Array<StaticDataFlag> conditions;
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StaticDataFlag flagToSet;
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void readData(Common::SeekableReadStream &stream);
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};
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struct Goodbye {
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Common::String soundID;
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Common::Array<GoodbyeSceneChange> sceneChanges;
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void readData(Common::SeekableReadStream &stream);
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};
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struct Hint {
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byte textID;
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int16 hintWeight;
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SceneChangeDescription sceneChange;
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Common::String soundIDs[3];
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Common::Array<StaticDataFlag> conditions;
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void readData(Common::SeekableReadStream &stream);
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};
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struct SoundChannelInfo {
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byte numChannels;
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byte numSceneSpecificChannels;
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Common::Array<byte> speechChannels;
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Common::Array<byte> musicChannels;
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Common::Array<byte> sfxChannels;
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void readData(Common::SeekableReadStream &stream);
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};
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struct StaticData {
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// Default values are for nancy1, provided for debugging purposes
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uint16 numItems = 11;
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uint16 numEventFlags = 168;
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Common::Array<uint16> mapAccessSceneIDs;
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Common::Array<uint16> genericEventFlags;
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uint16 numNonItemCursors = 12;
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uint16 numCurtainAnimationFrames = 7;
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uint32 logoEndAfter = 7000;
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// Data for sound channels
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SoundChannelInfo soundChannelInfo;
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// In-game strings and related logic
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Common::Array<Common::Array<ConditionalDialogue>> conditionalDialogue;
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Common::Array<Goodbye> goodbyes;
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Common::Array<Common::Array<Hint>> hints;
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Common::Array<Common::String> conditionalDialogueTexts;
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Common::Array<Common::String> goodbyeTexts;
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Common::Array<Common::String> hintTexts;
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Common::String ringingText;
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Common::String emptySaveText;
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// Debug strings
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Common::Array<Common::String> eventFlagNames;
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void readData(Common::SeekableReadStream &stream, Common::Language language, uint32 endPos);
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};
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} // End of namespace Nancy
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#endif // NANCY_COMMONYPES_H
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