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![Kaloyan Chehlarski](/assets/img/avatar_default.png)
CifFile/CifTree classes have been completely rewritten and moved to their own header file. ResourceManager is now exclusively responsible for loading IFF files, making sure loose .iff/.cif files take precedence before ones embedded in a ciftree. Also, completed work on the cif/ciftree exporting functions.
151 lines
3.9 KiB
C++
151 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/memstream.h"
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#include "common/formats/iff_container.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/iff.h"
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#include "engines/nancy/resource.h"
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namespace Nancy {
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IFF::IFF(Common::SeekableReadStream *stream) {
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// Scan the file for FORM/DATA wrapper chunks. There can be several of these in a single IFF.
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uint32 dataString = g_nancy->getGameType() == kGameTypeVampire ? ID_FORM : ID_DATA;
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_stream = stream;
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while (stream->pos() < stream->size() - 3) {
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_nextDATAChunk = 0;
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uint32 id = stream->readUint32BE();
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stream->seek(-4, SEEK_CUR);
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if (id == dataString) {
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Common::IFFParser iff(stream, false, dataString);
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Common::Functor1Mem<Common::IFFChunk &, bool, IFF> c(this, &IFF::callback);
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iff.parse(c);
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if (_nextDATAChunk) {
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stream->seek(_nextDATAChunk);
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}
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} else {
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stream->skip(1);
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}
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}
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delete _stream;
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_stream = nullptr;
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}
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IFF::~IFF() {
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for (uint i = 0; i < _chunks.size(); i++)
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delete[] _chunks[i].buf;
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}
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bool IFF::callback(Common::IFFChunk &c) {
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Chunk chunk;
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// Replace invalid NULs with spaces
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char id[4];
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WRITE_BE_UINT32(id, c._type);
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for (uint i = 0; i < 4; ++i) {
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if (id[i] == 0)
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id[i] = ' ';
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}
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chunk.id = READ_BE_UINT32(id);
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if (chunk.id == (g_nancy->getGameType() == kGameTypeVampire ? ID_FORM : ID_DATA)) {
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// Encountered the next FORM/DATA wrapper. Signal that we need to stop reading the
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// current one and mark where from the parser should be called next.
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_nextDATAChunk = _stream->pos() - 8;
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return true;
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}
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chunk.size = c._size;
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chunk.buf = new byte[chunk.size];
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c._stream->read(chunk.buf, chunk.size);
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if (c._stream->err())
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error("IFF::callback: error reading '%s' chunk", idToString(chunk.id).c_str());
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debugN(3, "IFF::callback: Adding '%s' chunk\n", idToString(chunk.id).c_str());
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_chunks.push_back(chunk);
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return false;
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}
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const byte *IFF::getChunk(uint32 id, uint &size, uint index) const {
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uint found = 0;
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for (uint i = 0; i < _chunks.size(); ++i) {
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const Chunk &chunk = _chunks[i];
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if (chunk.id == id) {
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if (found == index) {
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size = chunk.size;
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return chunk.buf;
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}
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++found;
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}
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}
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return nullptr;
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}
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Common::SeekableReadStream *IFF::getChunkStream(const Common::String &id, uint index) const {
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uint size;
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const byte *chunk = getChunk(stringToId(id), size, index);
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if (chunk) {
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byte *dup = new byte[size];
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memcpy(dup, chunk, size);
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return new Common::MemoryReadStream(dup, size, DisposeAfterUse::YES);
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}
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return nullptr;
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}
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Common::String IFF::idToString(uint32 id) {
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Common::String s;
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while (id) {
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s += id >> 24;
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id <<= 8;
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}
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return s;
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}
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uint32 IFF::stringToId(const Common::String &s) {
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uint32 id = 0;
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for (uint i = 0; i < 4; ++i)
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id |= (s.size() > i ? s[i] : ' ') << (3 - i) * 8;
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return id;
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}
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void IFF::list(Common::Array<Common::String> &nameList) const {
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Common::String chunkName;
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nameList.reserve(_chunks.size());
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for (uint i = 0; i < _chunks.size(); ++i) {
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chunkName = idToString(_chunks[i].id);
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chunkName.trim();
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nameList.push_back(chunkName);
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}
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}
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} // End of namespace Nancy
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