mirror of
https://github.com/libretro/scummvm.git
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c716e43a2b
- Simplified the checks for EGA and VGA graphics - Fixed a bug in script_adjust_opcode_formats() - Simplified the code in GfxResManager::getView() a bit svn-id: r42206
878 lines
24 KiB
C++
878 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stream.h"
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#include "common/system.h"
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#include "common/func.h"
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#include "common/serializer.h"
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#include <time.h> // FIXME: For struct tm
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#include "sci/sci.h"
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#include "sci/gfx/operations.h"
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#include "sci/gfx/menubar.h"
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#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxContainer
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#include "sci/sfx/core.h"
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#include "sci/sfx/iterator.h"
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#include "sci/engine/state.h"
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#include "sci/engine/intmap.h"
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#include "sci/engine/savegame.h"
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namespace Sci {
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// from ksound.cpp:
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SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id);
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#pragma mark -
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// TODO: Many of the following sync_*() methods should be turned into member funcs
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// of the classes they are syncing.
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static void sync_MemObjPtr(Common::Serializer &s, MemObject *&obj);
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static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj);
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static void sync_reg_t(Common::Serializer &s, reg_t &obj) {
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s.syncAsUint16LE(obj.segment);
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s.syncAsUint16LE(obj.offset);
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}
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// FIXME: Sync a C string, using malloc/free storage.
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// Much better to replace all of these by Common::String
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static void syncCStr(Common::Serializer &s, char **str) {
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Common::String tmp;
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if (s.isSaving() && *str)
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tmp = *str;
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s.syncString(tmp);
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if (s.isLoading()) {
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//free(*str);
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*str = strdup(tmp.c_str());
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}
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}
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static void sync_song_t(Common::Serializer &s, Song &obj) {
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s.syncAsSint32LE(obj._handle);
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s.syncAsSint32LE(obj._resourceNum);
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s.syncAsSint32LE(obj._priority);
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s.syncAsSint32LE(obj._status);
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s.syncAsSint32LE(obj._restoreBehavior);
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s.syncAsSint32LE(obj._restoreTime);
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s.syncAsSint32LE(obj._loops);
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s.syncAsSint32LE(obj._hold);
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if (s.isLoading()) {
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obj._it = 0;
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obj._delay = 0;
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obj._next = 0;
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obj._nextPlaying = 0;
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obj._nextStopping = 0;
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}
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}
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// Experimental hack: Use syncWithSerializer to sync. By default, this assume
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// the object to be synced is a subclass of Serializable and thus tries to invoke
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// the saveLoadWithSerializer() method. But it is possible to specialize this
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// template function to handle stuff that is not implementing that interface.
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template<typename T>
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void syncWithSerializer(Common::Serializer &s, T &obj) {
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obj.saveLoadWithSerializer(s);
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}
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// By default, sync using syncWithSerializer, which in turn can easily be overloaded.
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template <typename T>
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struct DefaultSyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, T &obj) const {
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//obj.saveLoadWithSerializer(s);
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syncWithSerializer(s, obj);
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}
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};
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/**
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* Sync a Common::Array using a Common::Serializer.
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* When saving, this writes the length of the array, then syncs (writes) all entries.
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* When loading, it loads the length of the array, then resizes it accordingly, before
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* syncing all entries.
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*
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* Note: This shouldn't be in common/array.h nor in common/serializer.h, after
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* all, not all code using arrays wants to use the serializer, and vice versa.
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* But we could put this into a separate header file in common/ at some point.
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* Something like common/serializer-extras.h or so.
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*
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* TODO: Add something like this for lists, queues....
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*/
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template <typename T, class Syncer = DefaultSyncer<T> >
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struct ArraySyncer : Common::BinaryFunction<Common::Serializer, T, void> {
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void operator()(Common::Serializer &s, Common::Array<T> &arr) const {
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uint len = arr.size();
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s.syncAsUint32LE(len);
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Syncer sync;
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// Resize the array if loading.
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if (s.isLoading())
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arr.resize(len);
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typename Common::Array<T>::iterator i;
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for (i = arr.begin(); i != arr.end(); ++i) {
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sync(s, *i);
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}
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}
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};
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// Convenience wrapper
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template<typename T>
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void syncArray(Common::Serializer &s, Common::Array<T> &arr) {
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ArraySyncer<T> sync;
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sync(s, arr);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, reg_t &obj) {
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sync_reg_t(s, obj);
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}
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void MenuItem::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_type);
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s.syncString(_keytext);
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s.skip(4); // Obsolete: Used to be keytext_size
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s.syncAsSint32LE(_flags);
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s.syncBytes(_said, MENU_SAID_SPEC_SIZE);
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sync_reg_t(s, _saidPos);
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s.syncString(_text);
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sync_reg_t(s, _textPos);
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s.syncAsSint32LE(_modifiers);
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s.syncAsSint32LE(_key);
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s.syncAsSint32LE(_enabled);
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s.syncAsSint32LE(_tag);
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}
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void Menu::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncString(_title);
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s.syncAsSint32LE(_titleWidth);
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s.syncAsSint32LE(_width);
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syncArray<MenuItem>(s, _items);
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}
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void Menubar::saveLoadWithSerializer(Common::Serializer &s) {
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syncArray<Menu>(s, _menus);
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}
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void SegManager::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(reserved_id);
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s.syncAsSint32LE(exports_wide);
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s.skip(4); // Obsolete: Used to be gc_mark_bits
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id_seg_map->saveLoadWithSerializer(s);
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uint sync_heap_size = _heap.size();
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s.syncAsUint32LE(sync_heap_size);
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_heap.resize(sync_heap_size);
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for (uint i = 0; i < sync_heap_size; ++i)
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sync_MemObjPtr(s, _heap[i]);
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s.syncAsSint32LE(Clones_seg_id);
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s.syncAsSint32LE(Lists_seg_id);
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s.syncAsSint32LE(Nodes_seg_id);
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}
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static void sync_SegManagerPtr(Common::Serializer &s, SegManager *&obj) {
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bool sci11 = false;
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if (s.isSaving()) {
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assert(obj);
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sci11 = obj->isSci1_1;
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}
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s.syncAsByte(sci11);
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if (s.isLoading()) {
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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delete obj;
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obj = new SegManager(sci11);
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}
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obj->saveLoadWithSerializer(s);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Class &obj) {
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s.syncAsSint32LE(obj.script);
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sync_reg_t(s, obj.reg);
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}
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static void sync_sfx_state_t(Common::Serializer &s, SfxState &obj) {
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sync_songlib_t(s, obj._songlib);
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}
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static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) {
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// TODO: It would be a good idea to store a magic number & a header size here,
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// so that we can implement backward compatibility if the savegame format changes.
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s.syncString(obj.savegame_name);
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s.syncAsSint32LE(obj.savegame_version);
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s.syncString(obj.game_version);
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s.syncAsSint32LE(obj.version);
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s.syncAsSint32LE(obj.savegame_date);
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s.syncAsSint32LE(obj.savegame_time);
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}
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void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
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s.skip(4); // Obsolete: Used to be savegame_version
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syncCStr(s, &game_version);
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s.skip(4); // Obsolete: Used to be version
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// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
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if (s.isLoading()) {
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//free(menubar);
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_menubar = new Menubar();
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} else
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assert(_menubar);
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_menubar->saveLoadWithSerializer(s);
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s.syncAsSint32LE(status_bar_foreground);
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s.syncAsSint32LE(status_bar_background);
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sync_SegManagerPtr(s, seg_manager);
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syncArray<Class>(s, _classtable);
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sync_sfx_state_t(s, _sound);
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}
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void LocalVariables::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(script_id);
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syncArray<reg_t>(s, _locals);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Object &obj) {
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s.syncAsSint32LE(obj.flags);
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sync_reg_t(s, obj.pos);
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s.syncAsSint32LE(obj.variable_names_nr);
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s.syncAsSint32LE(obj.methods_nr);
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syncArray<reg_t>(s, obj._variables);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<Clone>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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syncWithSerializer<Object>(s, obj);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<List>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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sync_reg_t(s, obj.first);
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sync_reg_t(s, obj.last);
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}
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template <>
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void syncWithSerializer(Common::Serializer &s, Table<Node>::Entry &obj) {
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s.syncAsSint32LE(obj.next_free);
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sync_reg_t(s, obj.pred);
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sync_reg_t(s, obj.succ);
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sync_reg_t(s, obj.key);
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sync_reg_t(s, obj.value);
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}
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template <typename T>
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void sync_Table(Common::Serializer &s, T &obj) {
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s.syncAsSint32LE(obj.first_free);
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s.syncAsSint32LE(obj.entries_used);
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syncArray<typename T::Entry>(s, obj._table);
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}
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void CloneTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<CloneTable>(s, *this);
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}
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void NodeTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<NodeTable>(s, *this);
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}
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void ListTable::saveLoadWithSerializer(Common::Serializer &s) {
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sync_Table<ListTable>(s, *this);
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}
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void HunkTable::saveLoadWithSerializer(Common::Serializer &s) {
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if (s.isLoading()) {
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initTable();
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}
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}
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void Script::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(nr);
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s.syncAsUint32LE(buf_size);
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s.syncAsUint32LE(script_size);
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s.syncAsUint32LE(heap_size);
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// FIXME: revamp obj_indices handling
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if (!obj_indices) {
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assert(s.isLoading());
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obj_indices = new IntMapper();
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}
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obj_indices->saveLoadWithSerializer(s);
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s.syncAsSint32LE(exports_nr);
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s.syncAsSint32LE(synonyms_nr);
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s.syncAsSint32LE(lockers);
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syncArray<Object>(s, _objects);
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s.syncAsSint32LE(locals_offset);
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s.syncAsSint32LE(locals_segment);
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s.syncAsSint32LE(_markedAsDeleted);
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}
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static void sync_SystemString(Common::Serializer &s, SystemString &obj) {
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syncCStr(s, &obj.name);
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s.syncAsSint32LE(obj.max_size);
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// FIXME: This is a *WEIRD* hack: We sync a reg_t* as if it was a string.
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// No idea why, but this mimicks what the old save/load code used to do.
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syncCStr(s, (char **)&obj.value);
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}
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void SystemStrings::saveLoadWithSerializer(Common::Serializer &s) {
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for (int i = 0; i < SYS_STRINGS_MAX; ++i)
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sync_SystemString(s, strings[i]);
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}
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void DynMem::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsSint32LE(_size);
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syncCStr(s, &_description);
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if (!_buf && _size) {
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_buf = (byte *)calloc(_size, 1);
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}
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if (_size)
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s.syncBytes(_buf, _size);
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}
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void DataStack::saveLoadWithSerializer(Common::Serializer &s) {
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s.syncAsUint32LE(nr);
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if (s.isLoading()) {
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//free(entries);
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entries = (reg_t *)calloc(nr, sizeof(reg_t));
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}
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}
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void StringFrag::saveLoadWithSerializer(Common::Serializer &s) {
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// TODO
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}
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#pragma mark -
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static void sync_songlib_t(Common::Serializer &s, SongLibrary &obj) {
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int songcount = 0;
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if (s.isSaving())
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songcount = obj.countSongs();
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s.syncAsUint32LE(songcount);
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if (s.isLoading()) {
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obj._lib = 0;
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while (songcount--) {
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Song *newsong = (Song *)calloc(1, sizeof(Song));
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sync_song_t(s, *newsong);
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obj.addSong(newsong);
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}
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} else {
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Song *seeker = obj._lib;
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while (seeker) {
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seeker->_restoreTime = seeker->_it->getTimepos();
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sync_song_t(s, *seeker);
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seeker = seeker->_next;
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}
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}
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}
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static void sync_MemObjPtr(Common::Serializer &s, MemObject *&mobj) {
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// Sync the memobj type
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MemObjectType type = (s.isSaving() && mobj) ? mobj->getType() : MEM_OBJ_INVALID;
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s.syncAsUint32LE(type);
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// If we were saving and mobj == 0, or if we are loading and this is an
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// entry marked as empty -> we are done.
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if (type == MEM_OBJ_INVALID) {
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mobj = 0;
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return;
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}
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if (s.isLoading()) {
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//assert(!mobj);
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mobj = MemObject::createMemObject(type);
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} else {
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assert(mobj);
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}
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s.syncAsSint32LE(mobj->_segmgrId);
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mobj->saveLoadWithSerializer(s);
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}
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#pragma mark -
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int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename) {
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tm curTime;
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g_system->getTimeAndDate(curTime);
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SavegameMetadata meta;
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meta.savegame_version = CURRENT_SAVEGAME_VERSION;
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meta.savegame_name = savename;
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meta.version = s->_version;
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meta.game_version = s->game_version;
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meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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if (s->execution_stack_base) {
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warning("Cannot save from below kernel function");
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return 1;
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}
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/*
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if (s->sound_server) {
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if ((s->sound_server->save)(s, dirname)) {
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warning("Saving failed for the sound subsystem");
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//chdir("..");
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return 1;
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}
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}
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*/
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// Calculate the time spent with this game
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s->game_time = (g_system->getMillis() - s->game_start_time) / 1000;
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Common::Serializer ser(0, fh);
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sync_SavegameMetadata(ser, meta);
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s->saveLoadWithSerializer(ser); // FIXME: Error handling?
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return 0;
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}
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// FIXME: This should probably be turned into a SegManager method
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static SegmentId find_unique_seg_by_type(SegManager *self, int type) {
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for (uint i = 0; i < self->_heap.size(); i++)
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if (self->_heap[i] &&
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self->_heap[i]->getType() == type)
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return i;
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return -1;
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}
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static byte *find_unique_script_block(EngineState *s, byte *buf, int type) {
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if (s->_flags & GF_SCI0_OLD)
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buf += 2;
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do {
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int seeker_type = READ_LE_UINT16(buf);
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if (seeker_type == 0) break;
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if (seeker_type == type) return buf;
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|
int seeker_size = READ_LE_UINT16(buf + 2);
|
|
assert(seeker_size > 0);
|
|
buf += seeker_size;
|
|
} while(1);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FIXME: This should probably be turned into an EngineState method
|
|
static void reconstruct_stack(EngineState *retval) {
|
|
SegmentId stack_seg = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_STACK);
|
|
DataStack *stack = (DataStack *)(retval->seg_manager->_heap[stack_seg]);
|
|
|
|
retval->stack_segment = stack_seg;
|
|
retval->stack_base = stack->entries;
|
|
retval->stack_top = retval->stack_base + VM_STACK_SIZE;
|
|
}
|
|
|
|
static bool clone_entry_used(CloneTable *table, int n) {
|
|
int seeker = table->first_free;
|
|
|
|
while (seeker != CloneTable::HEAPENTRY_INVALID) {
|
|
if (seeker == n)
|
|
return false;
|
|
seeker = table->_table[seeker].next_free;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void load_script(EngineState *s, SegmentId seg) {
|
|
Resource *script, *heap = NULL;
|
|
Script *scr = (Script *)(s->seg_manager->_heap[seg]);
|
|
assert(scr);
|
|
|
|
scr->buf = (byte *)malloc(scr->buf_size);
|
|
assert(scr->buf);
|
|
|
|
script = s->resmgr->findResource(ResourceId(kResourceTypeScript, scr->nr), 0);
|
|
if (s->_version >= SCI_VERSION_1_1)
|
|
heap = s->resmgr->findResource(ResourceId(kResourceTypeHeap, scr->nr), 0);
|
|
|
|
memcpy(scr->buf, script->data, script->size);
|
|
if (s->seg_manager->isSci1_1)
|
|
memcpy(scr->buf + scr->script_size, heap->data, heap->size);
|
|
}
|
|
|
|
// FIXME: The following should likely become a SegManager method
|
|
static void reconstruct_scripts(EngineState *s, SegManager *self) {
|
|
uint i, j;
|
|
MemObject *mobj;
|
|
for (i = 0; i < self->_heap.size(); i++) {
|
|
if (self->_heap[i]) {
|
|
mobj = self->_heap[i];
|
|
switch (mobj->getType()) {
|
|
case MEM_OBJ_SCRIPT: {
|
|
Script *scr = (Script *)mobj;
|
|
|
|
// FIXME: Unify this code with script_instantiate_*
|
|
load_script(s, i);
|
|
scr->locals_block = (scr->locals_segment == 0) ? NULL : (LocalVariables *)(s->seg_manager->_heap[scr->locals_segment]);
|
|
if (s->seg_manager->isSci1_1) {
|
|
scr->export_table = 0;
|
|
scr->synonyms = 0;
|
|
if (READ_LE_UINT16(scr->buf + 6) > 0) {
|
|
scr->setExportTableOffset(6);
|
|
}
|
|
} else {
|
|
scr->export_table = (uint16 *) find_unique_script_block(s, scr->buf, SCI_OBJ_EXPORTS);
|
|
scr->synonyms = find_unique_script_block(s, scr->buf, SCI_OBJ_SYNONYMS);
|
|
scr->export_table += 3;
|
|
}
|
|
scr->_codeBlocks.clear();
|
|
|
|
for (j = 0; j < scr->_objects.size(); j++) {
|
|
byte *data = scr->buf + scr->_objects[j].pos.offset;
|
|
scr->_objects[j].base = scr->buf;
|
|
scr->_objects[j].base_obj = data;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < self->_heap.size(); i++) {
|
|
if (self->_heap[i]) {
|
|
mobj = self->_heap[i];
|
|
switch (mobj->getType()) {
|
|
case MEM_OBJ_SCRIPT: {
|
|
Script *scr = (Script *)mobj;
|
|
|
|
for (j = 0; j < scr->_objects.size(); j++) {
|
|
byte *data = scr->buf + scr->_objects[j].pos.offset;
|
|
|
|
if (self->isSci1_1) {
|
|
uint16 *funct_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 6 ));
|
|
uint16 *prop_area = (uint16 *) (scr->buf + READ_LE_UINT16( data + 4 ));
|
|
|
|
scr->_objects[j].base_method = funct_area;
|
|
scr->_objects[j].base_vars = prop_area;
|
|
} else {
|
|
int funct_area = READ_LE_UINT16( data + SCRIPT_FUNCTAREAPTR_OFFSET );
|
|
Object *base_obj;
|
|
|
|
base_obj = obj_get(s, scr->_objects[j]._variables[SCRIPT_SPECIES_SELECTOR]);
|
|
|
|
if (!base_obj) {
|
|
warning("Object without a base class: Script %d, index %d (reg address %04x:%04x",
|
|
scr->nr, j, PRINT_REG(scr->_objects[j]._variables[SCRIPT_SPECIES_SELECTOR]));
|
|
continue;
|
|
}
|
|
scr->_objects[j].variable_names_nr = base_obj->_variables.size();
|
|
scr->_objects[j].base_obj = base_obj->base_obj;
|
|
|
|
scr->_objects[j].base_method = (uint16 *)(data + funct_area);
|
|
scr->_objects[j].base_vars = (uint16 *)(data + scr->_objects[j].variable_names_nr * 2 + SCRIPT_SELECTOR_OFFSET);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: The following should likely become a SegManager method
|
|
static void reconstruct_clones(EngineState *s, SegManager *self) {
|
|
for (uint i = 0; i < self->_heap.size(); i++) {
|
|
if (self->_heap[i]) {
|
|
MemObject *mobj = self->_heap[i];
|
|
switch (mobj->getType()) {
|
|
case MEM_OBJ_CLONES: {
|
|
CloneTable *ct = (CloneTable *)mobj;
|
|
|
|
/*
|
|
printf("Free list: ");
|
|
for (uint j = ct->first_free; j != HEAPENTRY_INVALID; j = ct->_table[j].next_free) {
|
|
printf("%d ", j);
|
|
}
|
|
printf("\n");
|
|
|
|
printf("Entries w/zero vars: ");
|
|
for (uint j = 0; j < ct->_table.size(); j++) {
|
|
if (ct->_table[j].variables == NULL)
|
|
printf("%d ", j);
|
|
}
|
|
printf("\n");
|
|
*/
|
|
|
|
for (uint j = 0; j < ct->_table.size(); j++) {
|
|
Object *base_obj;
|
|
|
|
if (!clone_entry_used(ct, j)) {
|
|
continue;
|
|
}
|
|
CloneTable::Entry &seeker = ct->_table[j];
|
|
base_obj = obj_get(s, seeker._variables[SCRIPT_SPECIES_SELECTOR]);
|
|
if (!base_obj) {
|
|
printf("Clone entry without a base class: %d\n", j);
|
|
seeker.base = seeker.base_obj = NULL;
|
|
seeker.base_vars = seeker.base_method = NULL;
|
|
} else {
|
|
seeker.base = base_obj->base;
|
|
seeker.base_obj = base_obj->base_obj;
|
|
seeker.base_vars = base_obj->base_vars;
|
|
seeker.base_method = base_obj->base_method;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int _reset_graphics_input(EngineState *s);
|
|
|
|
static void reconstruct_sounds(EngineState *s) {
|
|
Song *seeker;
|
|
SongIteratorType it_type = s->resmgr->_sciVersion >= SCI_VERSION_01 ? SCI_SONG_ITERATOR_TYPE_SCI1 : SCI_SONG_ITERATOR_TYPE_SCI0;
|
|
|
|
seeker = s->_sound._songlib._lib;
|
|
|
|
while (seeker) {
|
|
SongIterator *base, *ff;
|
|
int oldstatus;
|
|
SongIterator::Message msg;
|
|
|
|
base = ff = build_iterator(s, seeker->_resourceNum, it_type, seeker->_handle);
|
|
if (seeker->_restoreBehavior == RESTORE_BEHAVIOR_CONTINUE)
|
|
ff = new_fast_forward_iterator(base, seeker->_restoreTime);
|
|
ff->init();
|
|
|
|
msg = SongIterator::Message(seeker->_handle, SIMSG_SET_LOOPS(seeker->_loops));
|
|
songit_handle_message(&ff, msg);
|
|
msg = SongIterator::Message(seeker->_handle, SIMSG_SET_HOLD(seeker->_hold));
|
|
songit_handle_message(&ff, msg);
|
|
|
|
oldstatus = seeker->_status;
|
|
seeker->_status = SOUND_STATUS_STOPPED;
|
|
seeker->_it = ff;
|
|
s->_sound.sfx_song_set_status(seeker->_handle, oldstatus);
|
|
seeker = seeker->_next;
|
|
}
|
|
}
|
|
|
|
void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
|
|
|
|
EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
|
|
EngineState *retval;
|
|
SongLibrary temp;
|
|
|
|
/*
|
|
if (s->sound_server) {
|
|
if ((s->sound_server->restore)(s, dirname)) {
|
|
warning("Restoring failed for the sound subsystem");
|
|
return NULL;
|
|
}
|
|
}
|
|
*/
|
|
|
|
SavegameMetadata meta;
|
|
|
|
Common::Serializer ser(fh, 0);
|
|
sync_SavegameMetadata(ser, meta);
|
|
|
|
if (fh->eos())
|
|
return false;
|
|
|
|
if ((meta.savegame_version < MINIMUM_SAVEGAME_VERSION) ||
|
|
(meta.savegame_version > CURRENT_SAVEGAME_VERSION)) {
|
|
if (meta.savegame_version < MINIMUM_SAVEGAME_VERSION)
|
|
warning("Old savegame version detected- can't load");
|
|
else
|
|
warning("Savegame version is %d- maximum supported is %0d", meta.savegame_version, CURRENT_SAVEGAME_VERSION);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
|
|
retval = new EngineState(s->resmgr, s->_version, s->_flags);
|
|
|
|
// Copy some old data
|
|
retval->gfx_state = s->gfx_state;
|
|
retval->sound_mute = s->sound_mute;
|
|
retval->sound_volume = s->sound_volume;
|
|
|
|
retval->saveLoadWithSerializer(ser); // FIXME: Error handling?
|
|
|
|
s->_sound.sfx_exit();
|
|
|
|
// Set exec stack base to zero
|
|
retval->execution_stack_base = 0;
|
|
|
|
// Now copy all current state information
|
|
// Graphics and input state:
|
|
retval->animation_granularity = s->animation_granularity;
|
|
retval->gfx_state = s->gfx_state;
|
|
retval->old_screen = 0;
|
|
|
|
temp = retval->_sound._songlib;
|
|
retval->_sound.sfx_init(retval->resmgr, s->sfx_init_flags);
|
|
retval->sfx_init_flags = s->sfx_init_flags;
|
|
retval->_sound._songlib.freeSounds();
|
|
retval->_sound._songlib = temp;
|
|
|
|
_reset_graphics_input(retval);
|
|
reconstruct_stack(retval);
|
|
reconstruct_scripts(retval, retval->seg_manager);
|
|
reconstruct_clones(retval, retval->seg_manager);
|
|
retval->game_obj = s->game_obj;
|
|
retval->script_000 = retval->seg_manager->getScript(script_get_segment(s, 0, SCRIPT_GET_DONT_LOAD));
|
|
retval->gc_countdown = GC_INTERVAL - 1;
|
|
retval->sys_strings_segment = find_unique_seg_by_type(retval->seg_manager, MEM_OBJ_SYS_STRINGS);
|
|
retval->sys_strings = (SystemStrings *)GET_SEGMENT(*retval->seg_manager, retval->sys_strings_segment, MEM_OBJ_SYS_STRINGS);
|
|
|
|
// Restore system strings
|
|
SystemString *str;
|
|
|
|
// First, pad memory
|
|
for (int i = 0; i < SYS_STRINGS_MAX; i++) {
|
|
str = &retval->sys_strings->strings[i];
|
|
char *data = (char *)str->value;
|
|
if (data) {
|
|
str->value = (reg_t *)calloc(str->max_size + 1, sizeof(reg_t));
|
|
strncpy((char *)str->value, data, str->max_size + 1); // FIXME -- strncpy or internal_stringfrag_strncpy ?
|
|
free(data);
|
|
}
|
|
}
|
|
|
|
str = &retval->sys_strings->strings[SYS_STRING_SAVEDIR];
|
|
internal_stringfrag_strncpy(s, str->value, s->sys_strings->strings[SYS_STRING_SAVEDIR].value, str->max_size);
|
|
str->value[str->max_size - 1].segment = s->string_frag_segment; // Make sure to terminate
|
|
str->value[str->max_size - 1].offset &= 0xff00; // Make sure to terminate
|
|
|
|
// Time state:
|
|
retval->last_wait_time = g_system->getMillis();
|
|
retval->game_start_time = g_system->getMillis() - retval->game_time * 1000;
|
|
|
|
// static parser information:
|
|
assert(0 == retval->_vocabulary);
|
|
retval->_vocabulary = s->_vocabulary;
|
|
// s->_vocabulary = 0; // FIXME: We should set s->_vocabulary to 0 here,
|
|
// else it could be freed when the old EngineState is freed. Luckily, this freeing currently
|
|
// never happens, so we don't need to.
|
|
|
|
retval->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
|
|
|
|
// static VM/Kernel information:
|
|
assert(0 == retval->_kernel);
|
|
retval->_kernel = s->_kernel;
|
|
// s->_kernel = 0; // FIXME: We should set s->_kernel to 0 here,
|
|
// else it could be freed when the old EngineState is freed. Luckily, this freeing currently
|
|
// never happens, so we don't need to.
|
|
|
|
// Copy breakpoint information from current game instance
|
|
retval->have_bp = s->have_bp;
|
|
retval->bp_list = s->bp_list;
|
|
|
|
retval->kernel_opt_flags = 0;
|
|
|
|
retval->successor = NULL;
|
|
retval->pic_priority_table = (int *)gfxop_get_pic_metainfo(retval->gfx_state);
|
|
retval->_gameName = obj_get_name(retval, retval->game_obj);
|
|
|
|
retval->_sound._it = NULL;
|
|
retval->_sound._flags = s->_sound._flags;
|
|
retval->_sound._song = NULL;
|
|
retval->_sound._suspended = s->_sound._suspended;
|
|
reconstruct_sounds(retval);
|
|
|
|
// Message state:
|
|
retval->_msgState = s->_msgState;
|
|
|
|
return retval;
|
|
}
|
|
|
|
bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) {
|
|
assert(stream);
|
|
assert(meta);
|
|
|
|
Common::Serializer ser(stream, 0);
|
|
sync_SavegameMetadata(ser, *meta);
|
|
|
|
if (stream->eos())
|
|
return false;
|
|
|
|
if ((meta->savegame_version < MINIMUM_SAVEGAME_VERSION) ||
|
|
(meta->savegame_version > CURRENT_SAVEGAME_VERSION)) {
|
|
if (meta->savegame_version < MINIMUM_SAVEGAME_VERSION)
|
|
warning("Old savegame version detected- can't load");
|
|
else
|
|
warning("Savegame version is %d- maximum supported is %0d", meta->savegame_version, CURRENT_SAVEGAME_VERSION);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Sci
|