scummvm/engines/cryo/debugger.h
2020-02-09 12:43:15 +01:00

49 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYO_DEBUGGER_H
#define CRYO_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace Cryo {
class CryoEngine;
class Debugger : public GUI::Debugger {
private:
CryoEngine *_vm;
public:
Debugger(CryoEngine *vm);
~Debugger() override {}
protected:
bool Cmd_ShowHotspots(int argc, const char **argv);
bool Cmd_FullInventory(int argc, const char **argv);
};
} // End of namespace Cryo
#endif