..
actors.cpp
DRASCULA: Simplify the drawing code in BJ's room
2017-11-11 17:14:36 +02:00
animation.cpp
DRASCULA: Document several updateVisible() calls
2017-11-19 20:50:12 +02:00
configure.engine
BUILD: Split configure.engines down to a single file per engine.
2013-11-24 00:45:38 +00:00
console.cpp
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
console.h
DRASCULA: Add override keywords
2020-02-09 12:43:15 +01:00
converse.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
detection.cpp
DRASCULA: Add override keywords
2020-02-09 12:43:15 +01:00
drascula.cpp
DRASCULA: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
drascula.h
ENGINES: Merge saveGameState virtual methods into a single one
2020-02-16 15:44:28 -08:00
graphics.cpp
DRASCULA: Fix Missing Default Switch Cases
2019-10-18 15:46:02 +01:00
interface.cpp
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
2017-11-15 01:49:50 +02:00
module.mk
Drascula: Added debug console. Implemented a (buggy) room comand.
2010-06-15 10:18:34 +00:00
objects.cpp
Revert "DRASCULA: Revert range 4dbed774..1f1d8607"
2017-11-15 01:49:50 +02:00
palette.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
POTFILES
ALL: Unify 'missing engine data' message
2016-12-05 21:04:50 +01:00
resource.cpp
DRASCULA: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
rooms.cpp
DRASCULA: Clean up logic in enterRoom()
2017-11-19 20:50:13 +02:00
saveload.cpp
ENGINES: Cleanup of savegame filenames generation
2020-02-16 15:44:28 -08:00
sound.cpp
DRASCULA: Fix sound volume synchronization
2017-02-11 14:38:58 +00:00
talk.cpp
DRASCULA: Add option to pause speech using space or pause key
2018-11-04 21:42:50 +00:00