scummvm/engines/asylum/console.cpp
2022-06-15 15:40:27 +03:00

1136 lines
36 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug-channels.h"
#include "asylum/console.h"
#include "asylum/puzzles/puzzles.h"
#include "asylum/resources/actor.h"
#include "asylum/resources/encounters.h"
#include "asylum/resources/inventory.h"
#include "asylum/resources/object.h"
#include "asylum/resources/script.h"
#include "asylum/resources/worldstats.h"
#include "asylum/system/cursor.h"
#include "asylum/system/graphics.h"
#include "asylum/system/savegame.h"
#include "asylum/system/screen.h"
#include "asylum/system/text.h"
#include "asylum/views/insertdisc.h"
#include "asylum/views/menu.h"
#include "asylum/views/scene.h"
#include "asylum/views/video.h"
#include "asylum/asylum.h"
#include "asylum/respack.h"
namespace Asylum {
extern int g_debugActors;
extern int g_debugDrawRects;
extern int g_debugObjects;
extern int g_debugPolygons;
extern int g_debugPolygonIndex;
extern int g_debugSceneRects;
extern int g_debugScrolling;
const ResourcePackId puzzleToScenes[17] = {
kResourcePackTowerCells, // VCR
kResourcePackCourtyardAndChapel, // Pipes
kResourcePackInnocentAbandoned, // TicTacToe
kResourcePackInnocentAbandoned, // Lock
kResourcePackInvalid, // Puzzle 5 has no event handler
kResourcePackLaboratory, // Wheel
kResourcePackLaboratory, // Board Salvation
kResourcePackLaboratory, // Board Youth
kResourcePackLaboratory, // Board Key Hides To
kResourcePackMorgueAndCemetery, // Writings
kResourcePackInvalid, // ?? (11)
kResourcePackMorgueAndCemetery, // Morgue Door
kResourcePackMansion, // Clock
kResourcePackMorgueAndCemetery, // Time Machine
kResourcePackLostVillage, // Fisherman
kResourcePackHive, // Hive Machine
kResourcePackHive // Hive Control
};
#define ED_LISTEND {-1, kObjectNone, kObjectNone, 0, 0}
static const struct EncounterData {
int32 index;
uint32 objectId1;
uint32 objectId2;
ActorIndex actorIndex;
uint32 subIndex;
} encounterData[13][31] = {
// TowerCells
{
{ 0, kObjectPreAlphaNut, kObjectPreAlphaNut, 0, 0},
{ 1, kObjectPreAlphaNut2, kObjectPreAlphaNut2, 0, 0},
{ 2, kObjectRocker, kObjectRocker, 0, 0},
{73, kObjectNone, kObjectNone, 0, 0},
ED_LISTEND
},
// InnocentAbandoned
{
{ 3, kObjectJessieTalks, kObjectJessieStatusWhileUp, 0, 0},
{ 4, kObjectBillyTalks, kObjectBillyStatusUp, 0, 0},
{ 5, kObjectMariaPointsLeft, kObjectMarisStatusQuo, 0, 0},
{ 6, kObjectNone, kObjectNone, 1, 0},
{ 7, kObjectTalkToBallBoy, kObjectMarty02, 0, 0},
{ 8, kObjectNone, kObjectNone, 2, 0},
{ 9, kObjectDennisTalk, kObjectDennisStatusQuo, 0, 0},
{ 9, kObjectDennisTalkHide, kObjectDennisFoundSt, 0, 1},
{10, kObjectEleenOnGround, kObjectIleanStatusFrame, 0, 0},
{10, kObjectEileenTalkingWithShove, kObjectStqEileenTalkWithShov, 0, 1},
{10, kObjectEileenOnBench, kObjectEileenOnBench, 0, 2},
{11, kObjectSailorBoy, kObjectSailorBoy, 0, 0},
{12, kObjectNone, kObjectNone, 2, 0},
{12, kObjectSuckerTalks, kObjectSuckerSittingStatusQuo, 0, 1},
{13, kObjectFishingBoy, kObjectFishingBoy, 0, 0},
{14, kObjectMotherTalking, kObjectMotherTalkingSq, 0, 0},
{74, kObjectCarolsDiary, kObjectCarolsDiary, 0, 0},
{75, kObjectObituary, kObjectObituary, 0, 0},
{76, kObjectObituary, kObjectObituary, 0, 0},
{77, kObjectObituary, kObjectObituary, 0, 0},
{78, kObjectObituary, kObjectObituary, 0, 0},
ED_LISTEND
},
// CourtyardAndChapel
{
{32, kObjectNone, kObjectNone, 1, 0},
{33, kObjectNone, kObjectNone, 2, 0},
{34, kObjectNone, kObjectNone, 3, 0},
{35, kObjectNone, kObjectNone, 4, 0},
{36, kObjectNpc024TalkChurch, kObjectNPC024Church, 0, 0},
{36, kObjectNpc024DanceAway, kObjectNpc024DanceAway, 0, 1},
{36, kObjectNpc024TalkFount, kObjectNPC024Fountain, 0, 2},
{37, kObjectNpc025Talking, kObjectNpc025Talking, 0, 0},
{38, kObjectNPC026Talking, kObjectNPC026TalkStatusQuo, 0, 0},
{39, kObjectNPC027Dancing, kObjectNPC027Dancing, 0, 0},
{39, kObjectNpc027Talk, kObjectNPC027Sit, 0, 1},
{40, kObjectNPC028Dancing, kObjectNPC028Dancing, 0, 0},
{40, kObjectNpc028Talk, kObjectNPC028Sit, 0, 1},
{41, kObjectNpc029Dancing, kObjectNpc029Dancing, 0, 0},
{41, kObjectNpc029Talk, kObjectNPC029Sit, 0, 1},
{42, kObjectNone, kObjectNone, 5, 0},
{43, kObjectNpc000Talking, kObjectDrMorgan, 0, 0},
ED_LISTEND
},
// CircusOfFools
{
{44, kObjectNpc032TalkOutside, kObjectNPC032StatusQuoOutside, 0, 0},
{44, kObjectRingmasterTalkTent, kObjectNPC032StatusQuoBigTop, 0, 1},
{45, kObjectNpc033Talking, kObjectNpc033SqNoBook, 0, 0},
{46, kObjectTattooingStrongMan, kObjectTattooingStrongMan, 0, 0},
{46, kObjectTattooGuy034Talk, kObjectTattooManStatusQuo, 0, 1},
{47, kObjectStrongman035Talk, kObjectStrongmanStatusQuo, 0, 0},
{47, kObjectStrongmanStatusQuo2, kObjectStrongmanStatusQuo2, 0, 1},
{48, kObjectInfernoTalk036, kObjectInfernoStatusQuo, 0, 0},
{49, kObjectJugglerWithPin, kObjectJugglerWithPin, 0, 0},
{49, kObjectJuggler, kObjectJuggler, 0, 1},
{50, kObjectClown038Talk, kObjectClownStatusQuo, 0, 0},
{51, kObjectTrixie039Talk, kObjectTrixieSq2, 0, 0},
{52, kObjectSSimon040Talk, kObjectSimonSq2, 0, 0},
{53, kObjectNone, kObjectNone, 1, 0},
{54, kObjectNone, kObjectNone, 2, 0},
{55, kObjectNone, kObjectNone, 3, 0},
{56, kObjectFunTixStatusQuo, kObjectFunTixStatusQuo, 0, 0},
{57, kObjectFreakTixStatusQuoUp, kObjectFreakTixStatusQuoUp, 0, 0},
{57, kObjectFreakTixStatusQuoDown, kObjectFreakTixStatusQuoDown, 0, 1},
{58, kObjectFortTellerStatusQuo, kObjectFortTellerStatusQuo, 0, 0},
{59, kObjectRingTossStatusQuo, kObjectRingTossStatusQuo, 0, 0},
{59, kObjectKnockDownStatusQuo, kObjectKnockDownStatusQuo, 0, 1},
{59, kObjectPigShootStatusQuo, kObjectPigShootStatusQuo, 0, 2},
{60, kObjectPretzool048Talk, kObjectPretZoolStatusQuo, 0, 0},
{61, kObjectTimber049Talk, kObjectTimberStatusQuo, 0, 0},
{61, kObjectTimber049Talk, kObjectNpc049Sq2, 0, 1},
{62, kObjectTwins050Talk, kObjectTwinsStatusQuo, 0, 0},
{63, kObjectSean051Talk, kObjectSeanStatusQuo, 0, 0},
{64, kObjectMom052Talk, kObjectMomAndPopStatusQuo, 0, 0},
{65, kObjectPop053Talk, kObjectMomAndPopStatusQuo, 0, 0},
ED_LISTEND
},
// Laboratory
{
{79, kObjectNone, kObjectNone, 0, 0},
ED_LISTEND
},
// Hive
{
{67, kObjectGravinTalkCyber, kObjectGravinTalkCyber, 0, 0},
{67, kObjectGravinTalkGravins, kObjectGravinSqGravins, 0, 1},
{67, kObjectGravinTalkDoor, kObjectGravinSqDoor, 0, 2},
{67, kObjectGravinTalkGromnas, kObjectGravinSqGromnas, 0, 3},
{67, kObjectGravinWorkMachine, kObjectGravinWorkMachine, 0, 4},
{68, kObjectNpc062GritzaTalk, kObjectNPC062GritzaStatusQuo, 0, 0},
{69, kObjectNpc063GrundleTalk, kObjectNPC063GrundleStatusQuo, 0, 0},
{70, kObjectNpc064GrellaTalk, kObjectNPC064GrellaStatusQuo, 0, 0},
{71, kObjectNpc065Talk, kObjectNPC065StatusQuo, 0, 0},
{72, kObjectNPC066StatusQuo, kObjectNPC066StatusQuo, 0, 0},
ED_LISTEND
},
// MorgueAndCemetery
{
{15, kObjectBodyTalks, kObjectBodyStat, 0, 0},
{16, kObjectFreezerHallInterior, kObjectFreezerHallInterior, 0, 0},
{17, kObjectTreeTalks, kObjectBlinks, 0, 0},
ED_LISTEND
},
// LostVillage
{
{ 6, kObjectNone, kObjectNone, 1, 0},
{18, kObjectOracleTalks, kObjectOracleTalkStatus, 0, 0},
{19, kObjectPixelForQueztza, kObjectPixelForQueztza, 0, 0},
{20, kObjectWitchTalks, kObjectWitchDoctor, 0, 0},
{20, kObjectDeadShamanStill, kObjectDeadShamanStill, 0, 1},
{21, kObjectStoneMaisonTalk, kObjectStoneMaison, 0, 0},
{22, kObjectStoneWifeTalks, kObjectStoneWifeStatuQuo, 0, 0},
{23, kObjectLittleGirlTalk, kObjectGirlStatusQuo, 0, 0},
{24, kObjectFishermansWTalks, kObjectFishermanWidowStatusQuo,0, 0},
{25, kObjectWitchWifeTalking, kObjectWitchWifeTalking, 0, 0},
{26, kObjectGhost2, kObjectGhost2, 0, 0},
{26, kObjectJumpDown, kObjectJumpDown, 0, 1},
{27, kObjectGhost6, kObjectGhost6, 0, 0},
{28, kObjectGhost3, kObjectGhost3, 0, 0},
{29, kObjectGhost1, kObjectGhost1, 0, 0},
{30, kObjectGhost4, kObjectGhost4, 0, 0},
{31, kObjectGhost5, kObjectGhost5, 0, 0},
ED_LISTEND
},
// Gauntlet
{
ED_LISTEND
},
// Mansion
{
ED_LISTEND
},
// Cave
{
ED_LISTEND
},
// Maze
{
ED_LISTEND
},
// MorgansLastGame
{
ED_LISTEND
}
};
static const int32 itemIndices[][16] = {
{61, 69},
{107, 134, 104, 113, 110, 112, 117, 109, 108, 111, 106},
{170, 182, 181, 172, 171, 169},
{61, 64, 66, 67, 68, 69, 70, 78, 77},
{197},
{59, 81, 60, 84, 88, 54, 74, 139, 97, 121},
{239, 234, 249, 250, 251, 263, 237, 253},
{58, 59, 60, 111, 75, 76, 77, 78},
{284, 285, 286, 329, 330, 331, 332, 322, 465},
{91, 92, 93, 94, 95},
{69, 70, 78}
};
Console::Console(AsylumEngine *engine) : _vm(engine), _insertDisc(engine), _resViewer(engine) {
// Commands
registerCmd("help", WRAP_METHOD(Console, cmdHelp));
registerCmd("ls", WRAP_METHOD(Console, cmdListFiles));
registerCmd("action", WRAP_METHOD(Console, cmdShowAction));
registerCmd("actions", WRAP_METHOD(Console, cmdListActions));
registerCmd("actors", WRAP_METHOD(Console, cmdListActors));
registerCmd("flags", WRAP_METHOD(Console, cmdListFlags));
registerCmd("object", WRAP_METHOD(Console, cmdShowObject));
registerCmd("objects", WRAP_METHOD(Console, cmdListObjects));
registerCmd("world", WRAP_METHOD(Console, cmdShowWorldStats));
registerCmd("video", WRAP_METHOD(Console, cmdPlayVideo));
registerCmd("script", WRAP_METHOD(Console, cmdRunScript));
registerCmd("show_script", WRAP_METHOD(Console, cmdShowScript));
registerCmd("kill_script", WRAP_METHOD(Console, cmdKillScript));
registerCmd("insertdisc", WRAP_METHOD(Console, cmdInsertDisc));
registerCmd("scene", WRAP_METHOD(Console, cmdChangeScene));
registerCmd("puzzle", WRAP_METHOD(Console, cmdRunPuzzle));
registerCmd("get_status", WRAP_METHOD(Console, cmdGetStatus));
registerCmd("set_status", WRAP_METHOD(Console, cmdSetStatus));
registerCmd("encounter", WRAP_METHOD(Console, cmdRunEncounter));
registerCmd("show_enc", WRAP_METHOD(Console, cmdShowEncounter));
registerCmd("items", WRAP_METHOD(Console, cmdListItems));
registerCmd("grab", WRAP_METHOD(Console, cmdAddToInventory));
registerCmd("throw", WRAP_METHOD(Console, cmdRemoveFromInventory));
registerCmd("palette", WRAP_METHOD(Console, cmdSetPalette));
registerCmd("view", WRAP_METHOD(Console, cmdViewResource));
registerCmd("draw_area", WRAP_METHOD(Console, cmdDrawActionArea));
registerCmd("toggle_flag", WRAP_METHOD(Console, cmdToggleFlag));
// Variables
registerVar("show_actors", &g_debugActors);
registerVar("show_drawrects", &g_debugDrawRects);
registerVar("show_objects", &g_debugObjects);
registerVar("show_polygons", &g_debugPolygons);
registerVar("show_scenerects", &g_debugSceneRects);
registerVar("use_scrolling", &g_debugScrolling);
}
Console::~Console() {
}
//////////////////////////////////////////////////////////////////////////
// Help
//////////////////////////////////////////////////////////////////////////
bool Console::cmdHelp(int, const char **) {
debugPrintf("Debug flags\n");
debugPrintf("-----------\n");
debugPrintf(" debugflag_list - Lists the available debug flags and their status\n");
debugPrintf(" debugflag_enable - Enables a debug flag\n");
debugPrintf(" debugflag_disable - Disables a debug flag\n");
debugPrintf("\n");
debugPrintf(" show_actors - Show actors\n");
debugPrintf(" show_objects - Show objects\n");
debugPrintf(" show_polygons - Show polygons\n");
debugPrintf(" show_drawrects - Show drawing rects\n");
debugPrintf(" use_scrolling - Scroll scene using the mouse\n");
debugPrintf("\n");
debugPrintf("Commands\n");
debugPrintf("--------\n");
debugPrintf(" ls - list engine files\n");
debugPrintf("\n");
debugPrintf(" actors - show actors information\n");
debugPrintf(" action - show action information\n");
debugPrintf(" actions - list actions information\n");
debugPrintf(" flags - show flags\n");
debugPrintf(" object - inspect a particular object\n");
debugPrintf(" objects - show objects information\n");
debugPrintf(" world - show worldstats\n");
debugPrintf("\n");
debugPrintf(" video - play a video\n");
debugPrintf(" script - run a script\n");
debugPrintf(" scene - change the scene\n");
debugPrintf(" show_script - show script commands\n");
debugPrintf(" kill_script - terminate a script\n");
debugPrintf(" puzzle - run an puzzle\n");
debugPrintf(" insertdisc - show Insert Disc screen\n");
debugPrintf("\n");
debugPrintf(" get_status - get actor's status\n");
debugPrintf(" set_status - set actor's status\n");
debugPrintf("\n");
debugPrintf(" encounter - run an encounter\n");
debugPrintf(" show_enc - show encounter commands\n");
debugPrintf("\n");
debugPrintf(" items - list all grabbable objects\n");
debugPrintf(" grab - add an item to inventory\n");
debugPrintf(" throw - remove an item from inventory\n");
debugPrintf("\n");
debugPrintf(" palette - set the screen palette\n");
debugPrintf(" view - view game resources\n");
debugPrintf(" draw_area - draw action area\n");
debugPrintf("\n");
debugPrintf(" toggle_flag - toggle a flag\n");
debugPrintf("\n");
return true;
}
//////////////////////////////////////////////////////////////////////////
// List commands
//////////////////////////////////////////////////////////////////////////
bool Console::cmdListFiles(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <filter> (use * for all)\n", argv[0]);
return true;
}
Common::String filter(const_cast<char *>(argv[1]));
Common::ArchiveMemberList list;
int count = SearchMan.listMatchingMembers(list, filter);
debugPrintf("Number of matches: %d\n", count);
for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it)
debugPrintf(" %s\n", (*it)->getName().c_str());
return true;
}
bool Console::cmdListActions(int argc, const char **argv) {
if (argc != 1 && argc != 2) {
debugPrintf("Syntax: %s <index> (use nothing for all)\n", argv[0]);
return true;
}
if (argc == 1) {
for (uint32 i = 0; i < getWorld()->actions.size(); i++)
debugPrintf("%s\n", getWorld()->actions[i]->toString().c_str());
} else {
int index = atoi(argv[1]);
int maxIndex = getWorld()->actions.size() - 1;
if (maxIndex == -1) {
debugPrintf("[error] No actions are present!\n");
return true;
}
if (index < 0 || index > maxIndex) {
debugPrintf("[error] index should be between 0 and %d\n", maxIndex);
return true;
}
debugPrintf("%s\n", getWorld()->actions[index]->toString().c_str());
}
return true;
}
bool Console::cmdListActors(int argc, const char **argv) {
if (argc != 1 && argc != 2 && argc != 4) {
debugPrintf("Syntax: %s <index> (use nothing for all) (<x>, <y>)\n", argv[0]);
return true;
}
if (argc == 1) {
Actor *player = getScene()->getActor();
for (uint32 i = 0; i < getWorld()->actors.size(); i++) {
Actor *actor = getWorld()->actors[i];
debugPrintf("%c", actor == player ? '*' : ' ');
debugPrintf("%s\n", actor->toString().c_str());
}
} else if (argc == 2 || argc == 4) {
int index = atoi(argv[1]);
int maxIndex = getWorld()->actors.size() - 1;
if (index < 0 || index > maxIndex) {
debugPrintf("[error] index should be between 0 and %d\n", maxIndex);
return true;
}
if (argc == 2) {
debugPrintf("%s\n", getWorld()->actors[index]->toString(false).c_str());
return true;
}
// Adjust actor coordinates
int16 x = (int16)atoi(argv[2]);
int16 y = (int16)atoi(argv[3]);
// TODO add error handling
*getWorld()->actors[index]->getPoint1() = Common::Point(x, y);
}
return true;
}
bool Console::cmdListFlags(int argc, const char **argv) {
if (argc != 1 && argc != 2) {
debugPrintf("Syntax: %s <type> (nothing: all - 1: show set flags - 0: show unset flags)\n", argv[0]);
return true;
}
// Show all flags
if (argc == 1) {
for (int32 i = 0; i < 1512; i++) {
debugPrintf("%04d: %d ", i, _vm->isGameFlagSet((GameFlag)i));
if ((i + 1) % 10 == 0)
debugPrintf("\n");
}
debugPrintf("\n");
} else {
int32 type = atoi(argv[1]);
if (type != 0 && type != 1) {
debugPrintf("Syntax: %s <type> (nothing: all - 1: show set flags - 0: show unset flags)\n", argv[0]);
return true;
}
// Show only set/unset flags
int count = 0;
for (int32 i = 0; i < 1512; i++) {
if (_vm->isGameFlagSet((GameFlag)i) == (bool)type) {
debugPrintf("%04d: %d ", i, _vm->isGameFlagSet((GameFlag)i));
++count;
}
if ((count + 1) % 10 == 0)
debugPrintf("\n");
}
debugPrintf("\n\n%s flags: %d\n", (type ? "Set" : "Unset"), count);
}
return true;
}
bool Console::cmdShowWorldStats(int, const char **) {
debugPrintf("WorldStats\n");
debugPrintf("----------\n");
debugPrintf("%s", getWorld()->toString().c_str());
return true;
}
bool Console::cmdShowObject(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Syntax: %s [id|idx] <target>\n", argv[0]);
return true;
}
if (Common::String(argv[1]) == "id") {
int id = atoi(argv[2]);
for (uint32 i = 0; i < getWorld()->objects.size(); i++) {
if (getWorld()->objects[i]->getId() == id) {
debugPrintf("%s", getWorld()->objects[i]->toString(false).c_str());
return true;
}
}
debugPrintf("No object with id %d found\n", id);
} else if (Common::String(argv[1]) == "idx") {
int index = atoi(argv[2]);
int maxIndex = getWorld()->objects.size() - 1;
if (index < 0 || index > maxIndex) {
debugPrintf("[error] index should be between 0 and %d\n", maxIndex);
return true;
}
debugPrintf("%s", getWorld()->objects[index]->toString(false).c_str());
} else {
debugPrintf("[error] valid options are 'id' and 'idx'\n");
}
return true;
}
bool Console::cmdShowAction(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Syntax: %s [id|idx] <target>\n", argv[0]);
return true;
}
if (Common::String(argv[1]) == "id") {
int id = atoi(argv[2]);
for (uint32 i = 0; i < getWorld()->actions.size(); i++) {
if (getWorld()->actions[i]->id == id) {
debugPrintf("%s", getWorld()->actions[i]->toString().c_str());
return true;
}
}
debugPrintf("No action with id %d found\n", id);
} else if (Common::String(argv[1]) == "idx") {
int index = atoi(argv[2]);
int maxIndex = getWorld()->actions.size() - 1;
if (index < 0 || index > maxIndex) {
debugPrintf("[error] index should be between 0 and %d\n", maxIndex);
return true;
}
debugPrintf("%s", getWorld()->actions[index]->toString().c_str());
} else {
debugPrintf("[error] valid options are 'id' and 'idx'\n");
}
return true;
}
bool Console::cmdListObjects(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s [onscreen|*]\n", argv[0]);
return true;
}
if (argc == 2) {
if (Common::String(argv[1]) == "onscreen") {
for (uint32 i = 0; i < getWorld()->objects.size(); i++) {
if (getWorld()->objects[i]->isOnScreen()) {
debugPrintf("%s", getWorld()->objects[i]->toString().c_str());
}
}
debugPrintf("Total: %d\n", getWorld()->objects.size());
} else if (Common::String(argv[1]) == "*") {
for (uint32 i = 0; i < getWorld()->objects.size(); i++)
debugPrintf("%s", getWorld()->objects[i]->toString().c_str());
debugPrintf("Total: %d\n", getWorld()->objects.size());
} else {
debugPrintf("[error] valid options are 'onscreen' and '*'\n");
}
}
return true;
}
//////////////////////////////////////////////////////////////////////////
// Video / Scene / Script commands
//////////////////////////////////////////////////////////////////////////
bool Console::cmdPlayVideo(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <video number>\n", argv[0]);
return true;
}
int index = atoi(argv[1]);
// Check if the video exists
char filename[20];
const char *extension;
if (_vm->checkGameVersion("Steam"))
extension = "_smk.ogv";
else if (_vm->isAltDemo())
extension = ".avi";
else
extension = ".smk";
snprintf(filename, 20, "mov%03d%s", index, extension);
if (!SearchMan.hasFile(filename)) {
debugPrintf("[Error] Movie %d does not exists\n", index);
return true;
}
_vm->_delayedVideoIndex = index;
return false;
}
bool Console::cmdGetStatus(int argc, const char **argv) {
Actor *actor;
if (argc == 1) {
actor = getScene()->getActor();
} else if (argc == 2) {
int32 index = atoi(argv[1]);
if (index < 0 || index >= (int32)getWorld()->actors.size()) {
debugPrintf("[Error] Invalid actor index (was: %d - valid: [0-%d])\n", index, getWorld()->actors.size() - 1);
return true;
}
actor = getScene()->getActor(index);
} else {
debugPrintf("Syntax: %s (<actor index>)\n", argv[0]);
return true;
}
debugPrintf("%s's status = %d\n", actor->getName(), actor->getStatus());
return true;
}
bool Console::cmdSetStatus(int argc, const char **argv) {
Actor *actor;
int32 status;
if (argc == 2) {
actor = getScene()->getActor();
status = atoi(argv[1]);
} else if (argc == 3) {
int32 index = atoi(argv[1]);
if (index < 0 || index >= (int32)getWorld()->actors.size()) {
debugPrintf("[Error] Invalid actor index (was: %d - valid: [0-%d])\n", index, getWorld()->actors.size() - 1);
return true;
}
actor = getScene()->getActor(index);
status = atoi(argv[2]);
} else {
debugPrintf("Syntax: %s (<actor index>) <status>\n", argv[0]);
return true;
}
if (status <= 0 || status > 21) {
debugPrintf("[Error] Invalid status (was: %d - valid: [1-21])\n", status);
return true;
}
actor->changeStatus((ActorStatus)status);
return false;
}
bool Console::cmdShowScript(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <script index>\n", argv[0]);
return true;
}
int32 index = atoi(argv[1]);
// Check parameters
if (index < 0 || index >= (int32)getWorld()->numScripts) {
debugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, getWorld()->numScripts - 1);
return true;
}
int32 lines = getScript()->_scripts[index].commands[0].numLines;
for (uint8 i = 0; i <= lines; i++) {
Asylum::ScriptManager::ScriptEntry *cmd = &getScript()->_scripts[index].commands[i];
debugPrintf("%02d: [0x%02X] %s (%d, %d, %d, %d, %d, %d, %d, %d, %d)\n",
i, cmd->opcode, getScript()->_opcodes[cmd->opcode]->name,
cmd->param1, cmd->param2, cmd->param3, cmd->param4, cmd->param5,
cmd->param6, cmd->param7, cmd->param8, cmd->param9);
}
return true;
}
bool Console::cmdRunScript(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Syntax: %s <script index> <actor index>\n", argv[0]);
return true;
}
int32 index = atoi(argv[1]);
int32 actor = atoi(argv[2]);
// Check parameters
if (index < 0 || index >= (int32)getScript()->_scripts.size()) {
debugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, (int32)getScript()->_scripts.size() - 1);
return true;
}
if (actor < 0 || actor >= (int32)getWorld()->actors.size()) {
debugPrintf("[Error] Invalid actor index (was: %d - valid: [0-%d])\n", actor, getWorld()->actors.size() - 1);
}
getScript()->queueScript(index, actor);
return false;
}
bool Console::cmdKillScript(int argc, const char **argv) {
if (argc == 1) {
debugPrintf("Scripts running:\n");
for (uint32 i = 0; i < ARRAYSIZE(getScript()->_queue.entries); i++)
if (getScript()->_queue.entries[i].scriptIndex > 0)
debugPrintf(" %d\n", getScript()->_queue.entries[i].scriptIndex);
return true;
}
int32 index = atoi(argv[1]);
for (uint32 i = 0; i < ARRAYSIZE(getScript()->_queue.entries); i++)
if (getScript()->_queue.entries[i].scriptIndex == index) {
getScript()->removeFromQueue(i);
break;
}
return false;
}
bool Console::cmdChangeScene(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <scene number>\n", argv[0]);
for (int i = 0; i < 13; i++)
debugPrintf(" %-2d %s\n", i + 5, getText()->get(MAKE_RESOURCE(kResourcePackText, i + 1812)));
return true;
}
ResourcePackId index = (ResourcePackId)atoi(argv[1]);
// Check if the scene exists
char filename[20];
snprintf(filename, 20, "scn.%03d", index);
if (!SearchMan.hasFile(filename)) {
debugPrintf("[Error] Scene %d does not exists\n", index);
return true;
}
_vm->_delayedSceneIndex = index;
_vm->_puzzles->reset();
getMenu()->setGameStarted();
getSaveLoad()->resetVersion();
return false;
}
bool Console::cmdInsertDisc(int argc, const char **argv) {
if (argc < 2) {
debugPrintf("Syntax: %s (1|2|3)\n", argv[0]);
return true;
}
int cdNumber = CLIP<int>(atoi(argv[1]), 1, 3);
_insertDisc.setCdNumber(cdNumber);
_insertDisc.setEventHandler(_vm->getEventHandler());
_vm->switchEventHandler(&_insertDisc);
return false;
}
bool Console::cmdRunEncounter(int argc, const char **argv) {
int i, j, subIndex = 0;
const EncounterData *data;
// Check that we are inside a scene
if (!getScene()) {
debugPrintf("[Error] Cannot run an encounter outside of a scene\n");
return true;
}
if (argc < 2) {
debugPrintf("Syntax: %s <encounter index> (<encounter subindex>)\n", argv[0]);
j = 0;
while (true) {
data = &encounterData[getWorld()->chapter - 1][j];
if (data->index == -1)
break;
debugPrintf(" %-2d", data->index);
if (data->subIndex)
debugPrintf(" %d ", data->subIndex);
else
debugPrintf(" ");
Object *object1 = getWorld()->getObjectById((ObjectId)data->objectId1),
*object2 = getWorld()->getObjectById((ObjectId)data->objectId2);
debugPrintf("%-23s | %-23s", object1 ? object1->getName() : "NONE", object2 ? object2->getName() : "NONE");
debugPrintf("\n");
j++;
}
return true;
}
// Check if index is valid
int index = atoi(argv[1]);
if (argc > 2)
subIndex = atoi(argv[2]);
j = 0;
while (true) {
data = &encounterData[getWorld()->chapter - 1][j];
i = data->index;
if (i == -1)
break;
if (i == index && subIndex == (int)data->subIndex)
break;
j++;
}
if (i == -1) {
debugPrintf("[Error] No encounter with index %d in this chapter\n", index);
return true;
}
_vm->encounter()->run(index,
(ObjectId)data->objectId1,
(ObjectId)data->objectId2,
data->actorIndex);
return false;
}
bool Console::cmdShowEncounter(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <encounter index>\n", argv[0]);
return true;
}
// Check index is valid
int32 index = atoi(argv[1]);
if (index < 0 || index >= (int32)getEncounter()->_items.size()) {
debugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, getEncounter()->_items.size() - 1);
return true;
}
int32 i = 0;
ResourceId resourceId = getEncounter()->_items[index].scriptResourceId;
do {
Encounter::ScriptEntry entry = getEncounter()->getScriptEntry(resourceId, i);
if (entry.opcode > 25)
break;
debugPrintf("%3d %s\n", i, entry.toString().c_str());
} while (++i);
return true;
}
bool Console::cmdRunPuzzle(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Syntax: %s <puzzle index>\n", argv[0]);
debugPrintf(" 0 VCR\n");
debugPrintf(" 1 Pipes\n");
debugPrintf(" 2 TicTacToe\n");
debugPrintf(" 3 Lock\n");
debugPrintf(" 4 N/A\n");
debugPrintf(" 5 Wheel\n");
debugPrintf(" 6 BoardSalvation\n");
debugPrintf(" 7 BoardYouth\n");
debugPrintf(" 8 BoardKeyHidesTo\n");
debugPrintf(" 9 Writings\n");
debugPrintf(" 10 Unknown\n");
debugPrintf(" 11 MorgueDoor\n");
debugPrintf(" 12 Clock\n");
debugPrintf(" 13 TimerMachine\n");
debugPrintf(" 14 Fisherman\n");
debugPrintf(" 15 HiveMachine\n");
debugPrintf(" 16 HiveControl\n");
return true;
}
int32 index = atoi(argv[1]);
// Check index is valid
if (index < 0 || index >= ARRAYSIZE(puzzleToScenes)) {
debugPrintf("[Error] Invalid index (was: %d - valid: [0-%d])\n", index, ARRAYSIZE(_vm->_puzzles->_puzzles));
return true;
}
EventHandler *puzzle = getPuzzles()->getPuzzle((uint32)index);
if (puzzle == nullptr) {
debugPrintf("[Error] This puzzle does not exists (%d)", index);
return true;
}
getScreen()->clear();
getScreen()->clearGraphicsInQueue();
// Save previous scene
_vm->_previousScene = getScene();
// Load puzzle scene
_vm->_scene = new Scene(_vm);
getScene()->load(puzzleToScenes[index]);
_vm->switchEventHandler(puzzle);
return false;
}
bool Console::cmdListItems(int argc, const char **argv) {
ChapterIndex chapter = getWorld()->chapter;
uint32 maxIndex;
for (maxIndex = 0; maxIndex < 16; maxIndex++) {
if (!itemIndices[chapter - 1][maxIndex])
break;
}
int32 offset, actorType = getWorld()->actorType;
if (actorType == kActorMax)
offset = 83;
else if (actorType == kActorSarah)
offset = 586;
else if (actorType == kActorCyclops)
offset = 743;
else if (actorType == kActorAztec)
offset = 893;
else
return true;
for (uint32 i = 0; i < maxIndex; i++) {
char *text = getText()->get(MAKE_RESOURCE(kResourcePackText, offset + itemIndices[chapter - 1][i]));
text += 4;
debugPrintf("%02d: %s\n", i + 1, text);
}
return true;
}
bool Console::cmdAddToInventory(int argc, const char **argv) {
if (argc != 2 && argc != 3) {
debugPrintf("Syntax: %s <item index> (<count>)\n", argv[0]);
return true;
}
uint32 index = atoi(argv[1]), count = argc == 3 ? atoi(argv[2]) : 0, maxIndex;
for (maxIndex = 0; maxIndex < 16; maxIndex++) {
if (!getWorld()->inventoryIconsActive[maxIndex])
break;
}
if (index > maxIndex || !index) {
debugPrintf("[Error] index should be between 1 and %d\n", maxIndex);
return true;
}
getScene()->getActor()->inventory.add(index, count);
return true;
}
bool Console::cmdRemoveFromInventory(int argc, const char **argv) {
if (argc != 2 && argc != 3) {
debugPrintf("Syntax: %s <item index> (<count>)\n", argv[0]);
return true;
}
uint32 index = atoi(argv[1]), count = argc == 3 ? atoi(argv[2]) : 0, maxIndex;
for (maxIndex = 0; maxIndex < 16; maxIndex++) {
if (!getWorld()->inventoryIconsActive[maxIndex])
break;
}
if (index > maxIndex || !index) {
debugPrintf("[Error] index should be between 1 and %d\n", maxIndex);
return true;
}
getScene()->getActor()->inventory.remove(index, count);
return true;
}
bool Console::cmdSetPalette(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Syntax: %s <pack> <index>\n", argv[0]);
return true;
}
int32 pack = atoi(argv[1]);
int32 index = atoi(argv[2]);
// Check resource pack
if (pack < 0 || pack > 18) {
debugPrintf("[Error] Invalid resource pack (was: %d - valid: [0-18])\n", pack);
return true;
}
// Check index
if (index < 0) {
debugPrintf("[Error] Invalid index (was: %d - valid: > 0)\n", index);
return true;
}
// Try loading resource
ResourceId id = MAKE_RESOURCE((uint32)pack, index);
ResourceEntry *entry = getResource()->get(id);
if (!entry) {
debugPrintf("[Error] Invalid resource (0x%X)\n", id);
return true;
}
getScreen()->setPalette(id);
return true;
}
bool Console::cmdViewResource(int argc, const char **argv) {
if (argc != 2 && argc != 3) {
debugPrintf("Syntax: %s <pack> (<index>)\n", argv[0]);
debugPrintf("\nControls:\n");
debugPrintf(" Space/Backspace - next/previous resource\n");
debugPrintf(" Enter - toggle animation\n");
debugPrintf(" PageDown/PageUp - next/previous palette\n");
debugPrintf(" Arrow keys - scroll the image\n");
debugPrintf(" Escape - quit\n");
return true;
}
int32 pack = atoi(argv[1]);
int32 index = pack < 18 ? 0 : 8;
if (argc > 2)
index = atoi(argv[2]);
// Check resource pack
if (pack < 1 || (pack > 1 && pack < 5)|| pack > 18) {
debugPrintf("[Error] Invalid resource pack (was: %d - valid: [1,5-18])\n", pack);
return true;
}
// Check index
if (index < 0) {
debugPrintf("[Error] Invalid index (was: %d - valid: > 0)\n", index);
return true;
}
ResourceId resourceId = MAKE_RESOURCE((uint32)pack, index);
if (_resViewer.setResourceId(resourceId)) {
_resViewer.setEventHandler(_vm->getEventHandler());
_vm->switchEventHandler(&_resViewer);
return false;
} else {
debugPrintf("[Error] Could not load resource 0x%X\n", resourceId);
return true;
}
}
bool Console::cmdDrawActionArea(int argc, const char **argv) {
if (argc == 1) {
if (g_debugPolygonIndex) {
g_debugPolygonIndex = 0;
return false;
} else {
debugPrintf("Syntax: %s (<area_index>)\n", argv[0]);
return true;
}
}
int areaIndex = getWorld()->getActionAreaIndexById(atoi(argv[1]));
if (areaIndex == -1) {
debugPrintf("No such area\n");
return true;
}
ActionArea *area = getWorld()->actions[areaIndex];
if (area->polygonIndex)
g_debugPolygonIndex = area->polygonIndex;
return false;
}
//////////////////////////////////////////////////////////////////////////
// Flags commands
//////////////////////////////////////////////////////////////////////////
bool Console::cmdToggleFlag(int argc, const char **argv) {
if (argc != 2 || atoi(argv[1]) > 1512 || atoi(argv[1]) < 0) {
debugPrintf("Syntax: <value> between 0 and 1512\n");
return true;
}
_vm->toggleGameFlag((GameFlag)atoi(argv[1]));
debugPrintf("Flag %d == %d\n", atoi(argv[1]), _vm->isGameFlagSet((GameFlag)atoi(argv[1])));
return true;
}
} // End of namespace Asulym