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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* SEQUENCE The sequencer. */
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#ifndef SEQUENCE2_H
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#define SEQUENCE2_H
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#include "common/scummsys.h"
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namespace Avalanche {
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class AvalancheEngine;
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class Sequence {
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public:
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static const int16 now_flip = 177;
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static const int16 seq_length = 10;
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byte seq[seq_length];
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Sequence(AvalancheEngine *vm);
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void first_show(byte what);
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void then_show(byte what);
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void then_flip(byte where, byte ped);
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void start_to_close();
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void start_to_open();
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void call_sequencer();
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private:
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AvalancheEngine *_vm;
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void shove_left();
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};
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} // End of namespace Avalanche.
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#endif // SEQUENCE2_H
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