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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ASYLUM_PUZZLES_HIVEMACHINE_H
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#define ASYLUM_PUZZLES_HIVEMACHINE_H
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#include "common/array.h"
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#include "asylum/puzzles/puzzle.h"
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#include "asylum/resources/polygons.h"
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namespace Asylum {
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class AsylumEngine;
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class PuzzleHiveMachine : public Puzzle {
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public:
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PuzzleHiveMachine(AsylumEngine *engine);
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~PuzzleHiveMachine();
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private:
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enum MusicalNote {
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kMusicalNoteNone = -1,
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kMusicalNoteF,
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kMusicalNoteD,
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kMusicalNoteE,
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kMusicalNoteA,
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kMusicalNoteB
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};
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uint32 _counterRed, _counterGreen, _counterKey;
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int32 _rectIndex;
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uint32 _frameIndex, _frameIndex1;
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Common::Array<MusicalNote> _melody;
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MusicalNote _soundingNote;
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uint32 _notesNumber;
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Polygon _polygons[5];
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bool _ok;
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool init(const AsylumEvent &evt);
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bool update(const AsylumEvent &evt);
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bool mouseLeftDown(const AsylumEvent &evt);
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bool mouseRightDown(const AsylumEvent &evt);
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//////////////////////////////////////////////////////////////////////////
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// Helpers
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//////////////////////////////////////////////////////////////////////////
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void updateCursor();
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int32 findRect();
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void updateScreen();
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void playSound();
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};
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} // End of namespace Asylum
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#endif // ASYLUM_PUZZLES_HIVEMACHINE_H
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