mirror of
https://github.com/libretro/scummvm.git
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236 lines
4.6 KiB
C
236 lines
4.6 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/endian.h"
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struct Sprite {
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uint16 _updateCallback;
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uint16 updateCallback() const { return READ_LE_UINT16(&_updateCallback); }
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void setUpdateCallback(uint16 v) { WRITE_LE_UINT16(&_updateCallback, v); }
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uint16 w2;
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uint16 w4;
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uint16 _frameData;
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uint16 frameData() const { return READ_LE_UINT16(&_frameData); }
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void setFrameData(uint16 v) { WRITE_LE_UINT16(&_frameData, v); }
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uint16 w8;
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uint8 x;
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uint8 y;
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uint16 w12;
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uint8 b14;
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uint8 b15;
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uint8 b16;
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uint8 b17;
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uint8 delay;
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uint8 frame;
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uint16 _objData;
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uint16 objData() const { return READ_LE_UINT16(&_objData); }
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void setObjData(uint16 v) { WRITE_LE_UINT16(&_objData, v); }
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uint8 b22;
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uint8 priority;
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uint16 w24;
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uint16 w26;
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uint8 b28;
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uint8 b29;
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uint8 type;
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uint8 hidden;
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};
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struct RectWithCallback {
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uint16 _xMin, _xMax;
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uint16 _yMin, _yMax;
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uint16 _callback;
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uint16 xMin() const { return READ_LE_UINT16(&_xMin); }
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uint16 xMax() const { return READ_LE_UINT16(&_xMax); }
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uint16 yMin() const { return READ_LE_UINT16(&_yMin); }
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uint16 yMax() const { return READ_LE_UINT16(&_yMax); }
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uint16 callback() const { return READ_LE_UINT16(&_callback); }
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bool contains(uint16 x, uint16 y) const {
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return (x >= xMin()) && (x < xMax()) && (y >= yMin()) && (y < yMax());
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}
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};
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struct SetObject {
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uint8 b0;
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uint8 b1;
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uint8 b2;
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uint8 b3;
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uint8 b4;
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uint8 priority;
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uint8 b6;
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uint8 delay;
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uint8 type;
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uint8 b9;
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uint8 b10;
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uint8 b11;
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uint8 name[4];
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uint8 b16;
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uint8 b17;
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uint8 b18[13]; // NB: Don't know the size yet
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uint8 b31;
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uint8 b32;
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uint8 b33;
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uint8 b34;
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uint8 b35;
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uint8 b36;
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uint8 b37;
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uint8 b38;
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uint8 b39;
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uint8 b40;
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uint8 b41;
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uint8 b42;
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uint8 b43;
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uint8 b44;
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uint8 b45;
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uint8 b46;
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uint8 b47;
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uint8 b48;
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uint8 b49;
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uint8 b50;
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uint8 b51;
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uint8 b52;
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uint8 b53;
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uint8 b54;
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uint8 b55;
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uint8 b56;
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uint8 b57;
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uint8 b58[5];
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uint8 b63;
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};
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struct DynObject {
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uint8 b0;
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uint8 index;
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uint8 b2;
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uint8 b3;
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uint8 b4;
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uint8 b5;
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uint8 b6;
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uint8 b7;
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uint8 b8;
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uint8 b9;
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uint8 b10;
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uint8 location;
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uint8 id[4];
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};
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struct ObjPos {
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uint8 xMin;
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uint8 yMin;
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uint8 xMax;
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uint8 yMax;
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uint8 index;
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};
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struct Frame {
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uint8 width;
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uint8 height;
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uint16 _ptr;
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uint16 ptr() const { return READ_LE_UINT16(&_ptr); }
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void setPtr(uint16 v) { WRITE_LE_UINT16(&_ptr, v); }
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uint8 x;
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uint8 y;
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};
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struct Reel {
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uint8 frame_lo;
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uint8 frame_hi;
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uint16 frame() const { return READ_LE_UINT16(&frame_lo); }
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void setFrame(uint16 v) { WRITE_LE_UINT16(&frame_lo, v); }
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uint8 x;
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uint8 y;
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uint8 b4;
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};
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struct ReelRoutine {
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uint8 reallocation;
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uint8 mapX;
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uint8 mapY;
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uint8 b3;
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uint8 b4;
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uint16 reelPointer() const { return READ_LE_UINT16(&b3); }
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void setReelPointer(uint16 v) { WRITE_LE_UINT16(&b3, v); }
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uint8 b5;
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uint8 b6;
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uint8 b7;
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};
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struct People {
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uint8 b0;
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uint8 b1;
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uint16 reelPointer() const { return READ_LE_UINT16(&b0); }
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void setReelPointer(uint16 v) { WRITE_LE_UINT16(&b0, v); }
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uint8 b2;
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uint8 b3;
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uint16 routinePointer() const { return READ_LE_UINT16(&b2); }
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void setRoutinePointer(uint16 v) { WRITE_LE_UINT16(&b2, v); }
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uint8 b4;
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};
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struct Room {
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uint8 name[10];
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uint8 b10;
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uint8 b11;
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uint8 b12;
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uint8 roomsSample;
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uint8 b14;
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uint8 mapX;
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uint8 mapY;
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uint8 b17;
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uint8 b18;
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uint8 b19;
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uint8 liftFlag;
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uint8 b21;
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uint8 b22;
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uint8 countToOpen;
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uint8 liftPath;
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uint8 doorPath;
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uint8 b26;
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uint8 b27;
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uint8 b28;
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uint8 b29;
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uint8 b30;
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uint8 b31;
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};
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struct Rain {
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uint8 x;
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uint8 y;
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uint8 size;
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uint8 w3_lo;
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uint8 w3_hi;
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uint16 w3() const { return READ_LE_UINT16(&w3_lo); }
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void setW3(uint16 v) { WRITE_LE_UINT16(&w3_lo, v); }
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uint8 b5;
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};
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struct Change {
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uint8 index;
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uint8 location;
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uint8 value;
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uint8 type;
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};
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