mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
a8ea40756f
svn-id: r14560
316 lines
7.2 KiB
C++
316 lines
7.2 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Scene management module private header file
|
|
|
|
#ifndef SAGA_SCENE_H
|
|
#define SAGA_SCENE_H
|
|
|
|
#include "saga/text.h"
|
|
|
|
namespace Saga {
|
|
|
|
enum R_SCENE_MODES {
|
|
R_SCENE_MODE_INVALID,
|
|
R_SCENE_MODE_NORMAL,
|
|
R_SCENE_MODE_ISO
|
|
};
|
|
|
|
struct SCENE_ZINFO {
|
|
int beginSlope;
|
|
int endSlope;
|
|
};
|
|
|
|
struct SCENE_BGINFO {
|
|
int bg_x;
|
|
int bg_y;
|
|
int bg_w;
|
|
int bg_h;
|
|
int bg_p;
|
|
byte *bg_buf;
|
|
size_t bg_buflen;
|
|
};
|
|
|
|
struct R_SCENE_INFO {
|
|
SCENE_ZINFO z_info;
|
|
SCENE_BGINFO bg_info;
|
|
R_TEXTLIST *text_list;
|
|
};
|
|
|
|
typedef int (R_SCENE_PROC) (int, R_SCENE_INFO *, void *);
|
|
|
|
#define PALETTE_FADE_DURATION 1000
|
|
|
|
enum SCENE_LOAD_FLAGS {
|
|
BY_RESOURCE = 0,
|
|
BY_SCENE,
|
|
BY_DESC
|
|
};
|
|
|
|
enum SCENE_PROC_PARAMS {
|
|
SCENE_BEGIN = 0,
|
|
SCENE_END
|
|
};
|
|
|
|
// Resource type numbers
|
|
enum SAGA_RESOURCE_TYPES {
|
|
SAGA_BG_IMAGE = 2,
|
|
SAGA_BG_MASK = 3,
|
|
SAGA_OBJECT_NAME_LIST = 5,
|
|
SAGA_OBJECT_MAP = 6,
|
|
SAGA_ACTION_MAP = 7,
|
|
SAGA_ISO_TILESET = 8,
|
|
SAGA_ISO_METAMAP = 9,
|
|
SAGA_ISO_METATILESET = 10,
|
|
SAGA_ANIM_1 = 14,
|
|
SAGA_ANIM_2,
|
|
SAGA_ANIM_3,
|
|
SAGA_ANIM_4,
|
|
SAGA_ANIM_5,
|
|
SAGA_ANIM_6,
|
|
SAGA_ANIM_7,
|
|
SAGA_PAL_ANIM = 23
|
|
};
|
|
|
|
#define SAGA_RESLIST_ENTRY_LEN 4
|
|
|
|
struct R_SCENE_RESLIST {
|
|
uint32 res_number;
|
|
int res_type;
|
|
byte *res_data;
|
|
size_t res_data_len;
|
|
};
|
|
|
|
#define SAGA_SCENE_DESC_LEN 16
|
|
|
|
struct R_SCENE_DESC {
|
|
int16 flags;
|
|
int16 resListRN;
|
|
int16 endSlope;
|
|
int16 beginSlope;
|
|
uint16 scriptNum;
|
|
uint16 sceneScriptNum;
|
|
uint16 startScriptNum;
|
|
int16 musicRN;
|
|
R_SCENE_RESLIST *resList;
|
|
size_t resListCnt;
|
|
};
|
|
|
|
struct SCENE_IMAGE {
|
|
int loaded;
|
|
int w;
|
|
int h;
|
|
int p;
|
|
byte *buf;
|
|
size_t buf_len;
|
|
byte *res_buf;
|
|
size_t res_len;
|
|
PALENTRY pal[256];
|
|
};
|
|
|
|
struct SCENE_ANIMINFO {
|
|
int anim_res_number;
|
|
int anim_handle;
|
|
SCENE_ANIMINFO *next;
|
|
};
|
|
|
|
enum SCENE_FADE_TYPES {
|
|
SCENE_NOFADE = 0,
|
|
SCENE_FADE = 1,
|
|
SCENE_FADE_NO_INTERFACE = 2
|
|
};
|
|
|
|
struct R_SCENE_QUEUE {
|
|
uint32 scene_n;
|
|
R_SCENE_DESC *scene_desc;
|
|
int load_flag;
|
|
R_SCENE_PROC *scene_proc;
|
|
int scene_skiptarget;
|
|
int fadeType;
|
|
};
|
|
|
|
///// IHNM-specific stuff
|
|
#define R_IHNM_PALFADE_TIME 1000
|
|
#define R_IHNM_INTRO_FRAMETIME 80
|
|
#define R_IHNM_DGLOGO_TIME 8000
|
|
#define R_IHNM_TITLE_TIME 16000
|
|
|
|
///// ITE-specific stuff
|
|
#define R_INTRO_STRMAX 256
|
|
|
|
#define ITE_INTRO_FRAMETIME 90
|
|
|
|
#define INTRO_CAPTION_Y 170
|
|
#define VOICE_PAD 50
|
|
#define VOICE_LETTERLEN 90
|
|
|
|
#define PALETTE_FADE_DURATION 1000
|
|
#define DISSOLVE_DURATION 3000
|
|
#define LOGO_DISSOLVE_DURATION 1000
|
|
|
|
#define CREDIT_DURATION1 4000
|
|
|
|
enum R_INTRO_SCENE_DIALOGUE_INFO {
|
|
INTRO_CAVE1_START = 0,
|
|
INTRO_CAVE1_END = 4,
|
|
|
|
INTRO_CAVE2_START = 4,
|
|
INTRO_CAVE2_END = 7,
|
|
|
|
INTRO_CAVE3_START = 7,
|
|
INTRO_CAVE3_END = 10,
|
|
|
|
INTRO_CAVE4_START = 10,
|
|
INTRO_CAVE4_END = 14
|
|
};
|
|
|
|
struct R_INTRO_DIALOGUE {
|
|
uint32 i_voice_rn;
|
|
const char *i_cvar_name;
|
|
char i_str[R_INTRO_STRMAX];
|
|
};
|
|
|
|
struct INTRO_CAPTION {
|
|
int res_n;
|
|
char *caption;
|
|
};
|
|
|
|
struct INTRO_CREDIT {
|
|
int text_x;
|
|
int text_y;
|
|
int delta_time;
|
|
int duration;
|
|
const char *string;
|
|
int font_id;
|
|
};
|
|
|
|
|
|
class Scene {
|
|
public:
|
|
Scene(SagaEngine *vm);
|
|
~Scene();
|
|
int reg();
|
|
|
|
int startScene();
|
|
int nextScene();
|
|
int skipScene();
|
|
int endScene();
|
|
int queueScene(R_SCENE_QUEUE *scene_queue);
|
|
int draw(R_SURFACE *);
|
|
int getMode();
|
|
int getBGMaskInfo(int *w, int *h, byte **buf, size_t *buf_len);
|
|
int isBGMaskPresent(void);
|
|
int getBGInfo(SCENE_BGINFO *bginfo);
|
|
int getZInfo(SCENE_ZINFO *zinfo);
|
|
int getBGPal(PALENTRY **pal);
|
|
int getInfo(R_SCENE_INFO *si);
|
|
|
|
int clearSceneQueue(void);
|
|
int changeScene(int scene_num);
|
|
|
|
bool initialized() { return _initialized; }
|
|
|
|
void sceneInfoCmd(int argc, char *argv[]);
|
|
void sceneChangeCmd(int argc, char *argv[]);
|
|
|
|
private:
|
|
int loadScene(int scene, int load_flag, R_SCENE_PROC scene_proc, R_SCENE_DESC *,
|
|
int fadeIn);
|
|
int loadSceneDescriptor(uint32 res_number);
|
|
int loadSceneResourceList(uint32 res_number);
|
|
int processSceneResources();
|
|
|
|
private:
|
|
SagaEngine *_vm;
|
|
bool _initialized;
|
|
|
|
R_RSCFILE_CONTEXT *_sceneContext;
|
|
int *_sceneLUT;
|
|
int _sceneCount;
|
|
int _sceneMax;
|
|
YS_DL_LIST *_sceneQueue;
|
|
int _firstScene;
|
|
bool _sceneLoaded;
|
|
int _sceneMode;
|
|
int _sceneNumber;
|
|
int _sceneResNum;
|
|
bool _inGame;
|
|
bool _loadDesc;
|
|
R_SCENE_DESC _desc;
|
|
int _resListEntries;
|
|
R_SCENE_RESLIST *_resList;
|
|
int _animEntries;
|
|
YS_DL_LIST *_animList;
|
|
R_SCENE_PROC *_sceneProc;
|
|
R_TEXTLIST *_textList;
|
|
SCENE_IMAGE _bg;
|
|
SCENE_IMAGE _bgMask;
|
|
|
|
static int SC_defaultScene(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
int defaultScene(int param, R_SCENE_INFO *scene_info);
|
|
|
|
private:
|
|
int IHNMStartProc();
|
|
int ITEStartProc();
|
|
|
|
public:
|
|
static int SC_IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_IHNMHateProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
|
|
private:
|
|
int IHNMIntroMovieProc1(int param, R_SCENE_INFO *scene_info);
|
|
int IHNMIntroMovieProc2(int param, R_SCENE_INFO *scene_info);
|
|
int IHNMIntroMovieProc3(int param, R_SCENE_INFO *scene_info);
|
|
int IHNMHateProc(int param, R_SCENE_INFO *scene_info);
|
|
|
|
public:
|
|
int ITEIntroRegisterLang(void);
|
|
static int SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
static int SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon);
|
|
|
|
private:
|
|
int ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info);
|
|
int ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info);
|
|
|
|
};
|
|
|
|
} // End of namespace Saga
|
|
|
|
#endif
|