mirror of
https://github.com/libretro/scummvm.git
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198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sword1/sword1.h"
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#include "sword1/control.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "engines/metaengine.h"
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class SwordMetaEngine : public MetaEngine {
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public:
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const char *getName() const override {
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return "sword1";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) const override;
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};
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bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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}
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bool Sword1::SwordEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsLoadingDuringRuntime);
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}
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Common::Error SwordMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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*engine = new Sword1::SwordEngine(syst);
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return Common::kNoError;
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}
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SaveStateList SwordMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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char saveName[40];
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Common::StringArray filenames = saveFileMan->listSavefiles("sword1.###");
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int slotNum = 0;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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in->readUint32LE(); // header
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in->read(saveName, 40);
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saveList.push_back(SaveStateDescriptor(slotNum, saveName));
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delete in;
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int SwordMetaEngine::getMaximumSaveSlot() const { return 999; }
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void SwordMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(Common::String::format("sword1.%03d", slot));
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}
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SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String fileName = Common::String::format("sword1.%03d", slot);
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char name[40];
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uint32 playTime = 0;
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byte versionSave;
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
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if (in) {
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in->skip(4); // header
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in->read(name, sizeof(name));
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in->read(&versionSave, 1); // version
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SaveStateDescriptor desc(slot, name);
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if (versionSave < 2) // These older version of the savegames used a flag to signal presence of thumbnail
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in->skip(1);
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if (Graphics::checkThumbnailHeader(*in)) {
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Graphics::Surface *thumbnail;
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if (!Graphics::loadThumbnail(*in, thumbnail)) {
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delete in;
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return SaveStateDescriptor();
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}
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desc.setThumbnail(thumbnail);
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}
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uint32 saveDate = in->readUint32BE();
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uint16 saveTime = in->readUint16BE();
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if (versionSave > 1) // Previous versions did not have playtime data
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playTime = in->readUint32BE();
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int day = (saveDate >> 24) & 0xFF;
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int month = (saveDate >> 16) & 0xFF;
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int year = saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (saveTime >> 8) & 0xFF;
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int minutes = saveTime & 0xFF;
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desc.setSaveTime(hour, minutes);
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if (versionSave > 1) {
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desc.setPlayTime(playTime * 1000);
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} else { //We have no playtime data
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desc.setPlayTime(0);
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}
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delete in;
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(SWORD1)
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REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
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#endif
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namespace Sword1 {
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Common::Error SwordEngine::loadGameState(int slot) {
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_systemVars.forceRestart = false;
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_systemVars.controlPanelMode = CP_NORMAL;
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_control->restoreGameFromFile(slot);
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reinitialize();
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_control->doRestore();
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reinitRes();
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return Common::kNoError; // TODO: return success/failure
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}
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bool SwordEngine::canLoadGameStateCurrently() {
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return (mouseIsActive() && !_control->isPanelShown()); // Disable GMM loading when game panel is shown
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}
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Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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_control->setSaveDescription(slot, desc.c_str());
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_control->saveGameToFile(slot);
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return Common::kNoError; // TODO: return success/failure
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}
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bool SwordEngine::canSaveGameStateCurrently() {
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return (mouseIsActive() && !_control->isPanelShown());
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}
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} // End of namespace Sword1
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