.. |
actor.cpp
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Fix for pathfinding bug that could occasionally stop the player from moving
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2009-05-28 12:16:23 +00:00 |
actor.h
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Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly
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2009-03-02 09:14:36 +00:00 |
background.cpp
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Converted various printf statements to use debug, warning, and error.
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2009-05-15 04:35:47 +00:00 |
background.h
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Code formatting, added further constant references, and corrected method signatures
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2009-03-16 09:45:37 +00:00 |
backgroundIncrust.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
backgroundIncrust.h
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Replaced value with proper constant, and named a previously un-named structure field
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2009-05-16 04:03:37 +00:00 |
cell.cpp
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Code formatting, added further constant references, and corrected method signatures
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2009-03-16 09:45:37 +00:00 |
cell.h
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Changed the save/load process to use a common serialiser
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2009-02-09 11:30:18 +00:00 |
cruise_main.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
cruise_main.h
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Replaced loadShort/saveShort functions with applicable endian macros
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2009-06-01 09:09:44 +00:00 |
cruise.cpp
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Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
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2009-05-31 11:37:21 +00:00 |
cruise.h
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Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
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2009-05-31 11:37:21 +00:00 |
ctp.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
ctp.h
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
dataLoader.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
dataLoader.h
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-Cleanup strings
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2007-11-10 17:15:48 +00:00 |
debugger.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
debugger.h
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Added debugger console
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2009-02-11 10:03:01 +00:00 |
decompiler.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
delphine-unpack.cpp
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
detection.cpp
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Changed SaveFileManager methods to take Common::String params (instead of char pointers)
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2009-05-29 14:38:22 +00:00 |
font.cpp
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don't use FROM_LE_* macros on font data, as it already is in native endianness
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2009-06-01 19:53:11 +00:00 |
font.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
function.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
function.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
gfxModule.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
gfxModule.h
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Fixed incorrect palette range usage so room fade-ins happen correctly
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2009-04-03 23:27:38 +00:00 |
linker.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
linker.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
mainDraw.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
mainDraw.h
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Code formatting, added further constant references, and corrected method signatures
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2009-03-16 09:45:37 +00:00 |
menu.cpp
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Properly named the dialog menu item 'selected' field
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2009-05-17 05:12:10 +00:00 |
menu.h
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
module.mk
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Laid the basics for music handling
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2009-04-01 10:43:24 +00:00 |
mouse.cpp
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Moved mouse cursor definition data into staticres.cpp
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2009-03-01 02:16:44 +00:00 |
mouse.h
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Moved mouse cursor definition data into staticres.cpp
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2009-03-01 02:16:44 +00:00 |
object.cpp
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Converted various printf statements to use debug, warning, and error.
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2009-05-15 04:35:47 +00:00 |
object.h
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Added debugger console
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2009-02-11 10:03:01 +00:00 |
overlay.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
overlay.h
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Code formatting fixes, automatically performed by astyle
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2009-01-16 02:43:41 +00:00 |
perso.cpp
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Replaced the original implementation of walk box handling with a cleaner, structure array based one
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2009-05-28 08:49:56 +00:00 |
perso.h
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Implemented many of the remaining library functions
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2009-04-05 07:52:21 +00:00 |
polys.cpp
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Some code formating fixes
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2007-11-04 13:01:41 +00:00 |
polys.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
saveload.cpp
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Removed the remaining two FIXME's - my analysis of the data indicates no issues with structure packing, and all multi-byte data accesses are wrapped using loadShort/saveShort, which is endian safe
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2009-06-01 08:46:39 +00:00 |
saveload.h
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Implemented the 'Start Again' menu option to properly restart the game
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2009-04-18 12:03:21 +00:00 |
script.cpp
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Disabled an old script interpreter hack
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2009-06-01 10:17:34 +00:00 |
script.h
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Properly named the script structure offset field, and fixed an endian bug
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2009-05-17 06:59:19 +00:00 |
sound.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sound.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
stack.cpp
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
stack.h
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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2007-05-30 21:56:52 +00:00 |
staticres.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
staticres.h
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Added the font character lookup table for the German version of the game
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2009-05-16 11:16:34 +00:00 |
various.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
various.h
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
vars.cpp
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Added support for the global menu save/loading, and changed the savegame format to store the savegame name and thumbnail
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2009-04-18 10:16:08 +00:00 |
vars.h
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Properly named the dialog menu item 'selected' field
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2009-05-17 05:12:10 +00:00 |
volume.cpp
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Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup.
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2009-06-01 19:29:04 +00:00 |
volume.h
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Fix compilation via manually implementing strToUpper, instead of relying on strupr.
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2009-04-01 14:02:55 +00:00 |