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https://github.com/libretro/scummvm.git
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71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef PRINCE_FONT_H
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#define PRINCE_FONT_H
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#include "graphics/font.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Common {
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class String;
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}
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namespace Prince {
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class Font : public Graphics::Font {
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public:
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Font();
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virtual ~Font();
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bool loadFromStream(Common::SeekableReadStream &stream);
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virtual int getFontHeight() const override;
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virtual int getMaxCharWidth() const override;
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virtual int getCharWidth(uint32 chr) const override;
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virtual void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
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virtual int getKerningOffset(uint32 left, uint32 right) const override { return -2; }
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private:
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struct ChrData {
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byte *_pixels;
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byte _width;
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byte _height;
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};
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ChrData getChrData(byte chr) const;
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byte *_fontData;
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};
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}
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#endif
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/* vim: set tabstop=4 expandtab!: */
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