mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
1329 lines
37 KiB
C++
1329 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/random.h"
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#include "common/fs.h"
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#include "common/keyboard.h"
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#include "common/substream.h"
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#include "common/str.h"
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#include "graphics/cursorman.h"
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#include "graphics/surface.h"
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#include "graphics/palette.h"
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#include "graphics/pixelformat.h"
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#include "engines/util.h"
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#include "engines/advancedDetector.h"
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#include "audio/audiostream.h"
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#include "prince/prince.h"
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#include "prince/font.h"
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#include "prince/graphics.h"
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#include "prince/script.h"
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#include "prince/debugger.h"
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#include "prince/object.h"
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#include "prince/mob.h"
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#include "prince/sound.h"
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#include "prince/variatxt.h"
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#include "prince/flags.h"
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#include "prince/font.h"
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#include "prince/mhwanh.h"
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#include "prince/cursor.h"
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#include "prince/archive.h"
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#include "prince/hero.h"
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#include "prince/resource.h"
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#include "prince/animation.h"
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namespace Prince {
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void PrinceEngine::debugEngine(const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debug("Prince::Engine frame %08ld %s", _frameNr, buf);
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}
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PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _graph(nullptr), _script(nullptr), _interpreter(nullptr), _flags(nullptr),
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_locationNr(0), _debugger(nullptr), _midiPlayer(nullptr), _room(nullptr), testAnimNr(0), testAnimFrame(0),
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_frameNr(0), _cursor1(nullptr), _cursor2(nullptr), _font(nullptr),
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_suitcaseBmp(nullptr), _roomBmp(nullptr), _cursorNr(0), _picWindowX(0), _picWindowY(0), _randomSource("prince"),
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_invLineX(134), _invLineY(176), _invLine(5), _invLines(3), _invLineW(70), _invLineH(76), _invLineSkipX(2), _invLineSkipY(3) {
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// Debug/console setup
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DebugMan.addDebugChannel(DebugChannel::kScript, "script", "Prince Script debug channel");
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DebugMan.addDebugChannel(DebugChannel::kEngine, "engine", "Prince Engine debug channel");
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DebugMan.enableDebugChannel("script");
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memset(_voiceStream, 0, sizeof(_voiceStream));
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gDebugLevel = 10;
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}
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PrinceEngine::~PrinceEngine() {
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DebugMan.clearAllDebugChannels();
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delete _rnd;
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delete _debugger;
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delete _cursor1;
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delete _cursor2;
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delete _midiPlayer;
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delete _script;
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delete _flags;
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delete _interpreter;
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delete _font;
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delete _roomBmp;
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delete _suitcaseBmp;
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delete _variaTxt;
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delete[] _talkTxt;
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delete[] _invTxt;
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delete _graph;
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delete _room;
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for (uint i = 0; i < _objList.size(); i++) {
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delete _objList[i];
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}
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_objList.clear();
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for (uint32 i = 0; i < _pscrList.size(); i++) {
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delete _pscrList[i];
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}
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_pscrList.clear();
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for (uint i = 0; i < _maskList.size(); i++) {
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free(_maskList[i]._data);
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}
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_maskList.clear();
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clearBackAnimList();
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for (uint i = 0; i < _mainHero->_moveSet.size(); i++) {
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delete _mainHero->_moveSet[i];
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}
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for (uint i = 0; i < _secondHero->_moveSet.size(); i++) {
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delete _secondHero->_moveSet[i];
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}
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delete _mainHero;
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delete _secondHero;
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}
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GUI::Debugger *PrinceEngine::getDebugger() {
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return _debugger;
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}
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void PrinceEngine::init() {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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debugEngine("Adding all path: %s", gameDataDir.getPath().c_str());
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PtcArchive *all = new PtcArchive();
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if (!all->open("all/databank.ptc"))
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error("Can't open all/databank.ptc");
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PtcArchive *voices = new PtcArchive();
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if (!voices->open("data/voices/databank.ptc"))
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error("Can't open data/voices/databank.ptc");
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PtcArchive *sound = new PtcArchive();
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if (!sound->open("sound/databank.ptc"))
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error("Can't open sound/databank.ptc");
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SearchMan.addSubDirectoryMatching(gameDataDir, "all");
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SearchMan.add("all", all);
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SearchMan.add("voices", voices);
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SearchMan.add("sound", sound);
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_graph = new GraphicsMan(this);
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_rnd = new Common::RandomSource("prince");
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_debugger = new Debugger(this);
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_midiPlayer = new MusicPlayer(this);
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_font = new Font();
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Resource::loadResource(_font, "font1.raw", true);
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_suitcaseBmp = new MhwanhDecoder();
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Resource::loadResource(_suitcaseBmp, "walizka", true);
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_script = new Script(this);
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Resource::loadResource(_script, "skrypt.dat", true);
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_flags = new InterpreterFlags();
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_interpreter = new Interpreter(this, _script, _flags);
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_variaTxt = new VariaTxt();
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Resource::loadResource(_variaTxt, "variatxt.dat", true);
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_cursor1 = new Cursor();
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Resource::loadResource(_cursor1, "mouse1.cur", true);
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_cursor2 = new Cursor();
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Resource::loadResource(_cursor2, "mouse2.cur", true);
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Common::SeekableReadStream *talkTxtStream = SearchMan.createReadStreamForMember("talktxt.dat");
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if (!talkTxtStream) {
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error("Can't load talkTxtStream");
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return;
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}
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_talkTxtSize = talkTxtStream->size();
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_talkTxt = new byte[_talkTxtSize];
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talkTxtStream->read(_talkTxt, _talkTxtSize);
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delete talkTxtStream;
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Common::SeekableReadStream *invTxtStream = SearchMan.createReadStreamForMember("invtxt.dat");
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if (!invTxtStream) {
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error("Can't load invTxtStream");
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return;
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}
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_invTxtSize = invTxtStream->size();
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_invTxt = new byte[_invTxtSize];
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invTxtStream->read(_invTxt, _invTxtSize);
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delete invTxtStream;
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_roomBmp = new Image::BitmapDecoder();
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_room = new Room();
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_mainHero = new Hero(this, _graph);
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_secondHero = new Hero(this, _graph);
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_mainHero->loadAnimSet(1);
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_secondHero->loadAnimSet(3);
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}
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void PrinceEngine::showLogo() {
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MhwanhDecoder logo;
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if (Resource::loadResource(&logo, "logo.raw", true)) {
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_graph->setPalette(logo.getPalette());
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_graph->draw(0, 0, logo.getSurface());
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_graph->update();
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_system->delayMillis(700);
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}
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}
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Common::Error PrinceEngine::run() {
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init();
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showLogo();
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mainLoop();
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return Common::kNoError;
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}
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bool AnimListItem::loadFromStream(Common::SeekableReadStream &stream) {
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int32 pos = stream.pos();
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uint16 type = stream.readUint16LE();
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if (type == 0xFFFF) {
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return false;
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}
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_type = type;
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_fileNumber = stream.readUint16LE();
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_startPhase = stream.readUint16LE();
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_endPhase = stream.readUint16LE();
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_loopPhase = stream.readUint16LE();
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_x = stream.readSint16LE();
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_y = stream.readSint16LE();
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_loopType = stream.readUint16LE();
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_nextAnim = stream.readUint16LE();
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_flags = stream.readUint16LE();
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//debug("AnimListItem type %d, fileNumber %d, x %d, y %d, flags %d", _type, _fileNumber, _x, _y, _flags);
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//debug("startPhase %d, endPhase %d, loopPhase %d", _startPhase, _endPhase, _loopPhase);
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// 32 byte aligment
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stream.seek(pos + 32);
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return true;
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}
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bool PrinceEngine::loadLocation(uint16 locationNr) {
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_flicPlayer.close();
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memset(_textSlots, 0, sizeof(_textSlots));
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for(uint32 sampleId = 0; sampleId < MAX_SAMPLES; sampleId++) {
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stopSample(sampleId);
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}
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debugEngine("PrinceEngine::loadLocation %d", locationNr);
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.remove(Common::String::format("%02d", _locationNr));
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_locationNr = locationNr;
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_debugger->_locationNr = locationNr;
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_flags->setFlagValue(Flags::CURRROOM, _locationNr);
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_interpreter->stopBg();
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changeCursor(0);
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const Common::String locationNrStr = Common::String::format("%02d", _locationNr);
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debugEngine("loadLocation %s", locationNrStr.c_str());
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PtcArchive *locationArchive = new PtcArchive();
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if (!locationArchive->open(locationNrStr + "/databank.ptc"))
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error("Can't open location %s", locationNrStr.c_str());
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SearchMan.add(locationNrStr, locationArchive);
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const char *musName = MusicPlayer::_musTable[MusicPlayer::_musRoomTable[locationNr]];
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_midiPlayer->loadMidi(musName);
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// load location background, replace old one
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Resource::loadResource(_roomBmp, "room", true);
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if (_roomBmp->getSurface()) {
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_sceneWidth = _roomBmp->getSurface()->w;
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_graph->setPalette(_roomBmp->getPalette());
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}
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loadZoom(_mainHero->_zoomBitmap, _mainHero->kZoomBitmapLen, "zoom");
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loadShadow(_mainHero->_shadowBitmap, _mainHero->kShadowBitmapSize, "shadow", "shadow2");
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for (uint32 i = 0; i < _pscrList.size(); i++) {
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delete _pscrList[i];
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}
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_pscrList.clear();
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Resource::loadResource(_pscrList, "pscr.lst", false);
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_mobList.clear();
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Resource::loadResource(_mobList, "mob.lst", false);
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_animList.clear();
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Resource::loadResource(_animList, "anim.lst", false);
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for (uint32 i = 0; i < _objList.size(); i++) {
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delete _objList[i];
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}
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_objList.clear();
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Resource::loadResource(_objList, "obj.lst", false);
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_room->loadRoom(_script->getRoomOffset(_locationNr));
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for (uint i = 0; i < _maskList.size(); i++) {
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free(_maskList[i]._data);
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}
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_maskList.clear();
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_script->loadAllMasks(_maskList, _room->_nak);
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_picWindowX = 0;
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_mainHero->_lightX = _script->getLightX(_locationNr);
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_mainHero->_lightY = _script->getLightY(_locationNr);
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_mainHero->setShadowScale(_script->getShadowScale(_locationNr));
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clearBackAnimList();
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_script->installBackAnims(_backAnimList, _room->_backAnim);
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_graph->makeShadowTable(70, _graph->_shadowTable70);
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_graph->makeShadowTable(50, _graph->_shadowTable50);
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return true;
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}
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void PrinceEngine::changeCursor(uint16 curId) {
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_debugger->_cursorNr = curId;
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const Graphics::Surface *curSurface = nullptr;
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uint16 hotspotX = 0;
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uint16 hotspotY = 0;
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switch(curId) {
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case 0:
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CursorMan.showMouse(false);
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return;
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case 1:
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curSurface = _cursor1->getSurface();
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break;
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case 2:
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curSurface = _cursor2->getSurface();
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hotspotX = curSurface->w >> 1;
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hotspotY = curSurface->h >> 1;
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break;
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}
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CursorMan.replaceCursorPalette(_roomBmp->getPalette(), 0, 255);
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CursorMan.replaceCursor(
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curSurface->getBasePtr(0, 0),
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curSurface->w, curSurface->h,
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hotspotX, hotspotY,
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255, false,
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&curSurface->format
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);
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CursorMan.showMouse(true);
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}
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bool PrinceEngine::playNextFrame() {
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if (!_flicPlayer.isVideoLoaded())
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return false;
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const Graphics::Surface *s = _flicPlayer.decodeNextFrame();
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if (s) {
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_graph->drawTransparentIntro(0, 0, s);
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_graph->change();
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} else if (_flicLooped) {
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_flicPlayer.rewind();
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playNextFrame();
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}
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return true;
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}
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void PrinceEngine::playSample(uint16 sampleId, uint16 loopType) {
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if (_voiceStream[sampleId]) {
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if (_mixer->isSoundIDActive(sampleId)) {
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return;
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}
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Audio::AudioStream *audioStream = Audio::makeWAVStream(_voiceStream[sampleId], DisposeAfterUse::YES);
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if (loopType) {
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audioStream = new Audio::LoopingAudioStream((Audio::RewindableAudioStream*)audioStream, 0, DisposeAfterUse::NO);
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}
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle[sampleId], audioStream, sampleId);
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}
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}
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void PrinceEngine::stopSample(uint16 sampleId) {
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_mixer->stopID(sampleId);
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_voiceStream[sampleId] = nullptr;
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}
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bool PrinceEngine::loadSample(uint32 sampleSlot, const Common::String &streamName) {
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// FIXME: This is just a workaround streamName is a path
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// SOUND\\SCIERKA1.WAV for now only last path component is used
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Common::String normalizedPath = lastPathComponent(streamName, '\\');
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debugEngine("loadSample slot %d, name %s", sampleSlot, normalizedPath.c_str());
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_mixer->stopID(sampleSlot);
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_voiceStream[sampleSlot] = nullptr;
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_voiceStream[sampleSlot] = SearchMan.createReadStreamForMember(normalizedPath);
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if (_voiceStream[sampleSlot] == nullptr) {
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error("Can't load sample %s to slot %d", normalizedPath.c_str(), sampleSlot);
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}
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return _voiceStream[sampleSlot] == nullptr;
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}
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bool PrinceEngine::loadVoice(uint32 slot, uint32 sampleSlot, const Common::String &streamName) {
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debugEngine("Loading wav %s slot %d", streamName.c_str(), slot);
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if (slot > MAXTEXTS) {
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error("Text slot bigger than MAXTEXTS %d", MAXTEXTS);
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return false;
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}
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_voiceStream[sampleSlot] = SearchMan.createReadStreamForMember(streamName);
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if (!_voiceStream[sampleSlot]) {
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error("Can't open %s", streamName.c_str());
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return false;
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}
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uint32 id = _voiceStream[sampleSlot]->readUint32LE();
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if (id != MKTAG('F', 'F', 'I', 'R')) {
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error("It's not RIFF file %s", streamName.c_str());
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return false;
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}
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_voiceStream[sampleSlot]->skip(0x20);
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id = _voiceStream[sampleSlot]->readUint32LE();
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if (id != MKTAG('a', 't', 'a', 'd')) {
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error("No data section in %s id %04x", streamName.c_str(), id);
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return false;
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}
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id = _voiceStream[sampleSlot]->readUint32LE();
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debugEngine("SetVoice slot %d time %04x", slot, id);
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id <<= 3;
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id /= 22050;
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id += 2;
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_textSlots[slot]._time = id;
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debugEngine("SetVoice slot %d time %04x", slot, id);
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_voiceStream[sampleSlot]->seek(0);
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return true;
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}
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bool PrinceEngine::loadAnim(uint16 animNr, bool loop) {
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Common::String streamName = Common::String::format("AN%02d", animNr);
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Common::SeekableReadStream * flicStream = SearchMan.createReadStreamForMember(streamName);
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if (!flicStream) {
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error("Can't open %s", streamName.c_str());
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return false;
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}
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if (!_flicPlayer.loadStream(flicStream)) {
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error("Can't load flic stream %s", streamName.c_str());
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}
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debugEngine("%s loaded", streamName.c_str());
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_flicLooped = loop;
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_flicPlayer.start();
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playNextFrame();
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return true;
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}
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bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
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if (!stream) {
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delete stream;
|
|
return false;
|
|
}
|
|
if (stream->read(zoomBitmap, dataSize) != dataSize) {
|
|
free(zoomBitmap);
|
|
delete stream;
|
|
return false;
|
|
}
|
|
delete stream;
|
|
return true;
|
|
}
|
|
|
|
bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const char *resourceName2) {
|
|
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName1);
|
|
if (!stream) {
|
|
delete stream;
|
|
return false;
|
|
}
|
|
|
|
if (stream->read(shadowBitmap, dataSize) != dataSize) {
|
|
free(shadowBitmap);
|
|
delete stream;
|
|
return false;
|
|
}
|
|
|
|
Common::SeekableReadStream *stream2 = SearchMan.createReadStreamForMember(resourceName2);
|
|
if (!stream2) {
|
|
delete stream;
|
|
delete stream2;
|
|
return false;
|
|
}
|
|
|
|
byte *shadowBitmap2 = shadowBitmap + dataSize;
|
|
if (stream2->read(shadowBitmap2, dataSize) != dataSize) {
|
|
free(shadowBitmap);
|
|
delete stream;
|
|
delete stream2;
|
|
return false;
|
|
}
|
|
|
|
delete stream;
|
|
delete stream2;
|
|
return true;
|
|
}
|
|
|
|
void PrinceEngine::keyHandler(Common::Event event) {
|
|
uint16 nChar = event.kbd.keycode;
|
|
switch (nChar) {
|
|
case Common::KEYCODE_d:
|
|
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
|
|
getDebugger()->attach();
|
|
}
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
if(testAnimNr > 0) {
|
|
testAnimNr--;
|
|
}
|
|
debug("testAnimNr: %d", testAnimNr);
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
testAnimNr++;
|
|
debug("testAnimNr: %d", testAnimNr);
|
|
break;
|
|
case Common::KEYCODE_ESCAPE:
|
|
_flags->setFlagValue(Flags::ESCAPED2, 1);
|
|
break;
|
|
case Common::KEYCODE_UP:
|
|
_mainHero->_phase++;
|
|
debugEngine("%d", _mainHero->_phase);
|
|
testAnimFrame++;
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
if(_mainHero->_phase > 0) {
|
|
_mainHero->_phase--;
|
|
}
|
|
if (testAnimFrame > 0) {
|
|
testAnimFrame--;
|
|
}
|
|
debugEngine("%d", _mainHero->_phase);
|
|
break;
|
|
case Common::KEYCODE_w:
|
|
_mainHero->_lastDirection = _mainHero->UP;
|
|
debugEngine("UP");
|
|
break;
|
|
case Common::KEYCODE_s:
|
|
_mainHero->_lastDirection = _mainHero->DOWN;
|
|
debugEngine("DOWN");
|
|
break;
|
|
case Common::KEYCODE_a:
|
|
_mainHero->_lastDirection = _mainHero->LEFT;
|
|
debugEngine("LEFT");
|
|
break;
|
|
case Common::KEYCODE_f:
|
|
_mainHero->_lastDirection = _mainHero->RIGHT;
|
|
debugEngine("RIGHT");
|
|
break;
|
|
case Common::KEYCODE_1:
|
|
if(_mainHero->_state > 0) {
|
|
_mainHero->_state--;
|
|
}
|
|
debugEngine("%d", _mainHero->_state);
|
|
break;
|
|
case Common::KEYCODE_2:
|
|
_mainHero->_state++;
|
|
debugEngine("%d", _mainHero->_state);
|
|
break;
|
|
case Common::KEYCODE_i:
|
|
_mainHero->_middleY -= 5;
|
|
break;
|
|
case Common::KEYCODE_k:
|
|
_mainHero->_middleY += 5;
|
|
break;
|
|
case Common::KEYCODE_j:
|
|
_mainHero->_middleX -= 5;
|
|
break;
|
|
case Common::KEYCODE_l:
|
|
_mainHero->_middleX += 5;
|
|
break;
|
|
case Common::KEYCODE_EQUALS:
|
|
if (_debugger->_locationNr > 1) {
|
|
_debugger->_locationNr--;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (_debugger->_locationNr < 43) {
|
|
_debugger->_locationNr++;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::hotspot() {
|
|
Common::Point mousepos = _system->getEventManager()->getMousePos();
|
|
Common::Point mousePosCamera(mousepos.x + _picWindowX, mousepos.y);
|
|
|
|
for (Common::Array<Mob>::const_iterator it = _mobList.begin(); it != _mobList.end() ; it++) {
|
|
const Mob& mob = *it;
|
|
if (mob._visible)
|
|
continue;
|
|
if (mob._rect.contains(mousePosCamera)) {
|
|
uint16 textW = 0;
|
|
for (uint16 i = 0; i < mob._name.size(); ++i)
|
|
textW += _font->getCharWidth(mob._name[i]);
|
|
|
|
uint16 x = mousepos.x - textW/2;
|
|
if (x > _graph->_frontScreen->w)
|
|
x = 0;
|
|
|
|
if (x + textW > _graph->_frontScreen->w)
|
|
x = _graph->_frontScreen->w - textW;
|
|
|
|
uint16 y = mousepos.y - _font->getFontHeight();
|
|
if (y > _graph->_frontScreen->h)
|
|
y = _font->getFontHeight() - 2;
|
|
|
|
_font->drawString(
|
|
_graph->_frontScreen,
|
|
mob._name,
|
|
x,
|
|
y,
|
|
_graph->_frontScreen->w,
|
|
216
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::printAt(uint32 slot, uint8 color, const char *s, uint16 x, uint16 y) {
|
|
|
|
debugC(1, DebugChannel::kEngine, "PrinceEngine::printAt slot %d, color %d, x %02d, y %02d, str %s", slot, color, x, y, s);
|
|
|
|
Text &text = _textSlots[slot];
|
|
text._str = s;
|
|
text._x = x;
|
|
text._y = y;
|
|
text._color = color;
|
|
}
|
|
|
|
uint32 PrinceEngine::getTextWidth(const char *s) {
|
|
uint16 textW = 0;
|
|
while (*s) {
|
|
textW += _font->getCharWidth(*s) + _font->getKerningOffset(0, 0);
|
|
s++;
|
|
}
|
|
return textW;
|
|
}
|
|
|
|
void PrinceEngine::showTexts() {
|
|
for (uint32 slot = 0; slot < MAXTEXTS; ++slot) {
|
|
Text& text = _textSlots[slot];
|
|
if (!text._str && !text._time)
|
|
continue;
|
|
|
|
Common::Array<Common::String> lines;
|
|
_font->wordWrapText(text._str, _graph->_frontScreen->w, lines);
|
|
|
|
for (uint8 i = 0; i < lines.size(); ++i) {
|
|
_font->drawString(
|
|
_graph->_frontScreen,
|
|
lines[i],
|
|
text._x - getTextWidth(lines[i].c_str())/2,
|
|
text._y - (lines.size() - i) * (_font->getFontHeight()),
|
|
_graph->_frontScreen->w,
|
|
text._color
|
|
);
|
|
}
|
|
|
|
--text._time;
|
|
if (text._time == 0) {
|
|
text._str = nullptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PrinceEngine::spriteCheck(int sprWidth, int sprHeight, int destX, int destY) {
|
|
destX -= _picWindowX;
|
|
destY -= _picWindowY;
|
|
|
|
// if x1 is on visible part of screen
|
|
if (destX < 0) {
|
|
if (destX + sprWidth < 1) {
|
|
//x2 is negative - out of window
|
|
return false;
|
|
}
|
|
}
|
|
// if x1 is outside of screen on right side
|
|
if (destX >= kNormalWidth) {
|
|
return false;
|
|
}
|
|
|
|
if (destY < 0) {
|
|
if (destY + sprHeight < 1) {
|
|
//y2 is negative - out of window
|
|
return false;
|
|
}
|
|
}
|
|
if (destY >= kNormalHeight) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// CheckNak
|
|
void PrinceEngine::checkMasks(int x1, int y1, int sprWidth, int sprHeight, int z) {
|
|
int x2 = x1 + sprWidth - 1;
|
|
int y2 = y1 + sprHeight - 1;
|
|
if (x1 < 0) {
|
|
x1 = 0;
|
|
}
|
|
for (uint i = 0; i < _maskList.size() ; i++) {
|
|
if (_maskList[i]._state != 1 && _maskList[i]._flags != 1) {
|
|
if (_maskList[i]._z > z) {
|
|
if (_maskList[i]._x1 <= x2 && _maskList[i]._x2 >= x1) {
|
|
if (_maskList[i]._y1 <= y2 && _maskList[i]._y2 >= y1) {
|
|
_maskList[i]._state = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ClsNak
|
|
void PrinceEngine::clsMasks() {
|
|
for (uint i = 0; i < _maskList.size(); i++) {
|
|
if (_maskList[i]._state == 1) {
|
|
_maskList[i]._state = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// InsertNakladki
|
|
void PrinceEngine::insertMasks(Graphics::Surface *originalRoomSurface) {
|
|
for (uint i = 0; i < _maskList.size(); i++) {
|
|
if (_maskList[i]._state == 1) {
|
|
showMask(i, originalRoomSurface);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ShowNak
|
|
void PrinceEngine::showMask(int maskNr, Graphics::Surface *originalRoomSurface) {
|
|
if (_maskList[maskNr]._flags == 0) {
|
|
if (spriteCheck(_maskList[maskNr]._width, _maskList[maskNr]._height, _maskList[maskNr]._x1, _maskList[maskNr]._y1)) {
|
|
int destX = _maskList[maskNr]._x1 - _picWindowX;
|
|
int destY = _maskList[maskNr]._y1 - _picWindowY;
|
|
DrawNode newDrawNode;
|
|
newDrawNode.posX = destX;
|
|
newDrawNode.posY = destY;
|
|
newDrawNode.posZ = _maskList[maskNr]._z;
|
|
newDrawNode.width = _maskList[maskNr]._width;
|
|
newDrawNode.height = _maskList[maskNr]._height;
|
|
newDrawNode.s = nullptr;
|
|
newDrawNode.originalRoomSurface = originalRoomSurface;
|
|
newDrawNode.data = _maskList[maskNr].getMask();
|
|
newDrawNode.freeSurfaceSMemory = false;
|
|
newDrawNode.drawFunction = &_graph->drawMask;
|
|
_drawNodeList.push_back(newDrawNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::showSprite(Graphics::Surface *spriteSurface, int destX, int destY, int destZ, bool freeSurfaceMemory) {
|
|
if (spriteCheck(spriteSurface->w, spriteSurface->h, destX, destY)) {
|
|
destX -= _picWindowX;
|
|
destY -= _picWindowY;
|
|
DrawNode newDrawNode;
|
|
newDrawNode.posX = destX;
|
|
newDrawNode.posY = destY;
|
|
newDrawNode.posZ = destZ;
|
|
newDrawNode.width = 0;
|
|
newDrawNode.height = 0;
|
|
newDrawNode.s = spriteSurface;
|
|
newDrawNode.originalRoomSurface = nullptr;
|
|
newDrawNode.data = nullptr;
|
|
newDrawNode.freeSurfaceSMemory = freeSurfaceMemory;
|
|
newDrawNode.drawFunction = &_graph->drawTransparent;
|
|
_drawNodeList.push_back(newDrawNode);
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::showSpriteShadow(Graphics::Surface *shadowSurface, int destX, int destY, int destZ, bool freeSurfaceMemory) {
|
|
if (spriteCheck(shadowSurface->w, shadowSurface->h, destX, destY)) {
|
|
destX -= _picWindowX;
|
|
destY -= _picWindowY;
|
|
DrawNode newDrawNode;
|
|
newDrawNode.posX = destX;
|
|
newDrawNode.posY = destY;
|
|
newDrawNode.posZ = destZ;
|
|
newDrawNode.width = 0;
|
|
newDrawNode.height = 0;
|
|
newDrawNode.s = shadowSurface;
|
|
newDrawNode.originalRoomSurface = nullptr;
|
|
newDrawNode.data = _graph->_shadowTable70;
|
|
newDrawNode.freeSurfaceSMemory = freeSurfaceMemory;
|
|
newDrawNode.drawFunction = &_graph->drawAsShadow;
|
|
_drawNodeList.push_back(newDrawNode);
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::showBackAnims() {
|
|
for (uint i = 0; i < _backAnimList.size(); i++) {
|
|
int activeSubAnim = _backAnimList[i]._seq._currRelative;
|
|
|
|
if (_backAnimList[i].backAnims[activeSubAnim]._state == 0) {
|
|
_backAnimList[i]._seq._counter++;
|
|
if (_backAnimList[i]._seq._type == 2) {
|
|
//not_type_1
|
|
if (_backAnimList[i]._seq._currRelative == 0) {
|
|
//zero
|
|
if (_backAnimList[i]._seq._counter >= _backAnimList[i]._seq._data) {
|
|
if (_backAnimList[i]._seq._anims > 2) {
|
|
int rnd = _randomSource.getRandomNumber(_backAnimList[i]._seq._anims - 2);
|
|
rnd++;
|
|
_backAnimList[i]._seq._currRelative = rnd;
|
|
_backAnimList[i]._seq._current = _backAnimList[i].backAnims[rnd]._basaData._num;
|
|
activeSubAnim = rnd;
|
|
}
|
|
//only_1_type_2
|
|
//SetBackAnim
|
|
int start = _backAnimList[i].backAnims[activeSubAnim]._basaData._start;
|
|
if (start != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._showFrame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._loopFrame = start;
|
|
}
|
|
int end = _backAnimList[i].backAnims[activeSubAnim]._basaData._end;
|
|
if (end != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._lastFrame = end;
|
|
}
|
|
_backAnimList[i]._seq._counter = 0;
|
|
_backAnimList[i].backAnims[activeSubAnim]._state = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//not_type_2_1:
|
|
if (_backAnimList[i]._seq._type == 3) {
|
|
if (_backAnimList[i]._seq._currRelative == 0) {
|
|
if (_backAnimList[i]._seq._counter < _backAnimList[i]._seq._data2) {
|
|
//empty_frame - do not show anything
|
|
continue;
|
|
} else {
|
|
//SetBackAnim
|
|
int start = _backAnimList[i].backAnims[activeSubAnim]._basaData._start;
|
|
if (start != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._showFrame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._loopFrame = start;
|
|
}
|
|
int end = _backAnimList[i].backAnims[activeSubAnim]._basaData._end;
|
|
if (end != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._lastFrame = end;
|
|
}
|
|
_backAnimList[i].backAnims[activeSubAnim]._state = 0;
|
|
}
|
|
}
|
|
}
|
|
//not_type_3_1:
|
|
//show_bugger
|
|
if (_backAnimList[i].backAnims[activeSubAnim]._frame == _backAnimList[i].backAnims[activeSubAnim]._lastFrame - 1) {
|
|
//loop_back_anim
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame = _backAnimList[i].backAnims[activeSubAnim]._loopFrame;
|
|
//change_back_anim
|
|
if (_backAnimList[i]._seq._type == 1) {
|
|
//repeat_rnd
|
|
if (_backAnimList[i]._seq._anims > 1) {
|
|
int rnd;
|
|
do {
|
|
rnd = _randomSource.getRandomNumber(_backAnimList[i]._seq._anims - 1);
|
|
} while (rnd == _backAnimList[i]._seq._currRelative);
|
|
_backAnimList[i]._seq._currRelative = rnd;
|
|
_backAnimList[i]._seq._current = _backAnimList[i].backAnims[rnd]._basaData._num;
|
|
activeSubAnim = rnd;
|
|
//only_1_type_1:
|
|
//SetBackAnim
|
|
int start = _backAnimList[i].backAnims[activeSubAnim]._basaData._start;
|
|
if (start != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._showFrame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._loopFrame = start;
|
|
}
|
|
int end = _backAnimList[i].backAnims[activeSubAnim]._basaData._end;
|
|
if (end != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._lastFrame = end;
|
|
}
|
|
_backAnimList[i]._seq._counter = 0;
|
|
_backAnimList[i].backAnims[activeSubAnim]._state = 0;
|
|
}
|
|
} else if (_backAnimList[i]._seq._type == 2) {
|
|
if (_backAnimList[i]._seq._currRelative != 0) {
|
|
_backAnimList[i]._seq._currRelative = 0;
|
|
_backAnimList[i]._seq._current = _backAnimList[i].backAnims[0]._basaData._num;
|
|
activeSubAnim = 0;
|
|
//only_1_type_1
|
|
//SetBackAnim
|
|
int start = _backAnimList[i].backAnims[activeSubAnim]._basaData._start;
|
|
if (start != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._showFrame = start;
|
|
_backAnimList[i].backAnims[activeSubAnim]._loopFrame = start;
|
|
}
|
|
int end = _backAnimList[i].backAnims[activeSubAnim]._basaData._end;
|
|
if (end != -1) {
|
|
_backAnimList[i].backAnims[activeSubAnim]._lastFrame = end;
|
|
}
|
|
_backAnimList[i]._seq._counter = 0;
|
|
_backAnimList[i].backAnims[activeSubAnim]._state = 0;
|
|
}
|
|
} else if (_backAnimList[i]._seq._type == 3) {
|
|
//not_type_2
|
|
_backAnimList[i]._seq._currRelative = 0;
|
|
_backAnimList[i]._seq._current = _backAnimList[i].backAnims[0]._basaData._num;
|
|
_backAnimList[i]._seq._counter = 0;
|
|
int rnd = _randomSource.getRandomNumber(_backAnimList[i]._seq._data - 1);
|
|
_backAnimList[i]._seq._data2 = rnd;
|
|
continue; // for bug in original game
|
|
}
|
|
} else {
|
|
_backAnimList[i].backAnims[activeSubAnim]._frame++;
|
|
}
|
|
|
|
//not_end:
|
|
_backAnimList[i].backAnims[activeSubAnim]._showFrame = _backAnimList[i].backAnims[activeSubAnim]._frame;
|
|
|
|
//ShowFrameCode
|
|
//ShowAnimFrame
|
|
int phaseCount = _backAnimList[i].backAnims[activeSubAnim]._animData->getPhaseCount();
|
|
int frameCount = _backAnimList[i].backAnims[activeSubAnim]._animData->getFrameCount();
|
|
int phase = _backAnimList[i].backAnims[activeSubAnim]._showFrame;
|
|
int phaseFrameIndex = _backAnimList[i].backAnims[activeSubAnim]._animData->getPhaseFrameIndex(phase);
|
|
int x = _backAnimList[i].backAnims[activeSubAnim]._x + _backAnimList[i].backAnims[activeSubAnim]._animData->getPhaseOffsetX(phase);
|
|
int y = _backAnimList[i].backAnims[activeSubAnim]._y + _backAnimList[i].backAnims[activeSubAnim]._animData->getPhaseOffsetY(phase);
|
|
int animFlag = _backAnimList[i].backAnims[activeSubAnim]._flags;
|
|
int checkMaskFlag = (animFlag & 1);
|
|
int maxFrontFlag = (animFlag & 2);
|
|
int specialZFlag = _backAnimList[i].backAnims[activeSubAnim]._nextAnim;
|
|
int z = _backAnimList[i].backAnims[activeSubAnim]._nextAnim;
|
|
int frameWidth = _backAnimList[i].backAnims[activeSubAnim]._animData->getFrameWidth(phaseFrameIndex);
|
|
int frameHeight = _backAnimList[i].backAnims[activeSubAnim]._animData->getFrameHeight(phaseFrameIndex);
|
|
int shadowZ = 0;
|
|
|
|
if (x != 0 || y != 0 || phaseCount != 1 || frameCount != 1) { // fix for room no. 5 - animation 8 (propably unnecessary anim)
|
|
|
|
if (checkMaskFlag != 0) {
|
|
if (_backAnimList[i].backAnims[activeSubAnim]._nextAnim == 0) {
|
|
z = y + frameHeight - 1;
|
|
}
|
|
checkMasks(x, y, frameWidth, frameHeight, z);
|
|
}
|
|
|
|
if (specialZFlag != 0) {
|
|
z = specialZFlag;
|
|
} else if (maxFrontFlag != 0) {
|
|
z = kMaxPicHeight + 1;
|
|
} else {
|
|
z = y + frameHeight - 1;
|
|
}
|
|
shadowZ = z;
|
|
|
|
Graphics::Surface *backAnimSurface = _backAnimList[i].backAnims[activeSubAnim]._animData->getFrame(phaseFrameIndex); //still with memory leak
|
|
showSprite(backAnimSurface, x, y, z, true);
|
|
}
|
|
|
|
//ShowFrameCodeShadow
|
|
//ShowAnimFrameShadow
|
|
if (_backAnimList[i].backAnims[activeSubAnim]._shadowData != nullptr) {
|
|
int shadowPhaseFrameIndex = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getPhaseFrameIndex(phase);
|
|
int shadowX = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getBaseX() + _backAnimList[i].backAnims[activeSubAnim]._shadowData->getPhaseOffsetX(phase);
|
|
int shadowY = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getBaseY() + _backAnimList[i].backAnims[activeSubAnim]._shadowData->getPhaseOffsetY(phase);
|
|
int shadowFrameWidth = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getFrameWidth(shadowPhaseFrameIndex);
|
|
int shadowFrameHeight = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getFrameHeight(shadowPhaseFrameIndex);
|
|
|
|
if (checkMaskFlag != 0) {
|
|
checkMasks(shadowX, shadowY, shadowFrameWidth, shadowFrameHeight, shadowY + shadowFrameWidth - 1);
|
|
}
|
|
|
|
if (shadowZ == 0) {
|
|
if (maxFrontFlag != 0) {
|
|
shadowZ = kMaxPicHeight + 1;
|
|
} else {
|
|
shadowZ = shadowY + shadowFrameWidth - 1;
|
|
}
|
|
}
|
|
|
|
Graphics::Surface *shadowSurface = _backAnimList[i].backAnims[activeSubAnim]._shadowData->getFrame(shadowPhaseFrameIndex); //still with memory leak
|
|
showSpriteShadow(shadowSurface, shadowX, shadowY, shadowZ, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::clearBackAnimList() {
|
|
for (uint i = 0; i < _backAnimList.size(); i++) {
|
|
int anims = _backAnimList[i]._seq._anims != 0 ? _backAnimList[i]._seq._anims : 1;
|
|
for (int j = 0; j < anims; j++) {
|
|
delete _backAnimList[i].backAnims[j]._animData;
|
|
delete _backAnimList[i].backAnims[j]._shadowData;
|
|
}
|
|
_backAnimList[i].backAnims.clear();
|
|
}
|
|
_backAnimList.clear();
|
|
}
|
|
|
|
void PrinceEngine::showObjects() {
|
|
if (!_objList.empty()) {
|
|
for (uint i = 0; i < _objList.size(); i++) {
|
|
if ((_objList[i]->_mask & 32768) != 0) { // 8000h
|
|
_objList[i]->_zoomInTime--;
|
|
if (_objList[i]->_zoomInTime == 0) {
|
|
_objList[i]->_mask &= 32767; //7FFFh
|
|
} else {
|
|
// doZoomIn();
|
|
// mov edx, d [esi.Obj_ZoomInAddr]
|
|
}
|
|
}
|
|
if ((_objList[i]->_mask & 16384) != 0) { // 4000h
|
|
_objList[i]->_zoomInTime--;
|
|
if (_objList[i]->_zoomInTime == 0) {
|
|
_objList[i]->_mask &= 49151; //0BFFFh
|
|
} else {
|
|
// doZoomOut();
|
|
// mov edx, d [esi.Obj_ZoomInAddr]
|
|
}
|
|
}
|
|
Graphics::Surface *objSurface = _objList[i]->getSurface();
|
|
if (spriteCheck(objSurface->w, objSurface->h, _objList[i]->_x, _objList[i]->_y)) {
|
|
if ((_objList[i]->_mask & 512) == 0) { // 0200h
|
|
int destX = _objList[i]->_x - _picWindowX;
|
|
int destY = _objList[i]->_y - _picWindowY;
|
|
DrawNode newDrawNode;
|
|
newDrawNode.posX = destX;
|
|
newDrawNode.posY = destY;
|
|
newDrawNode.posZ = _objList[i]->_z;
|
|
newDrawNode.width = 0;
|
|
newDrawNode.height = 0;
|
|
newDrawNode.s = objSurface;
|
|
newDrawNode.originalRoomSurface = nullptr;
|
|
newDrawNode.data = nullptr;
|
|
newDrawNode.freeSurfaceSMemory = false;
|
|
newDrawNode.drawFunction = &_graph->drawTransparent;
|
|
_drawNodeList.push_back(newDrawNode);
|
|
} else {
|
|
// showBackSprite();
|
|
}
|
|
}
|
|
if ((_objList[i]->_mask & 1) != 0) {
|
|
checkMasks(_objList[i]->_x, _objList[i]->_y, objSurface->w, objSurface->h, _objList[i]->_z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void PrinceEngine::showParallax() {
|
|
if (!_pscrList.empty()) {
|
|
for (uint i = 0; i < _pscrList.size(); i++) {
|
|
Graphics::Surface *pscrSurface = _pscrList[i]->getSurface();
|
|
int x = _pscrList[i]->_x - (_pscrList[i]->_step * _picWindowX / 4);
|
|
int y = _pscrList[i]->_y;
|
|
int z = 1000;
|
|
if (spriteCheck(pscrSurface->w, pscrSurface->h, x, y)) {
|
|
showSprite(pscrSurface, x, y, z, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PrinceEngine::compareDrawNodes(DrawNode d1, DrawNode d2) {
|
|
if (d1.posZ < d2.posZ) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void PrinceEngine::runDrawNodes() {
|
|
Common::sort(_drawNodeList.begin(), _drawNodeList.end(), compareDrawNodes);
|
|
|
|
for (uint i = 0; i < _drawNodeList.size(); i++) {
|
|
(*_drawNodeList[i].drawFunction)(_graph->_frontScreen, &_drawNodeList[i]);
|
|
}
|
|
_graph->change();
|
|
}
|
|
|
|
|
|
void PrinceEngine::freeDrawNodes() {
|
|
for (uint i = 0; i < _drawNodeList.size(); i++) {
|
|
if (_drawNodeList[i].freeSurfaceSMemory) {
|
|
_drawNodeList[i].s->free();
|
|
delete _drawNodeList[i].s;
|
|
}
|
|
}
|
|
_drawNodeList.clear();
|
|
}
|
|
|
|
void PrinceEngine::drawScreen() {
|
|
const Graphics::Surface *roomSurface = _roomBmp->getSurface();
|
|
Graphics::Surface visiblePart;
|
|
if (roomSurface) {
|
|
visiblePart = roomSurface->getSubArea(Common::Rect(_picWindowX, 0, roomSurface->w, roomSurface->h));
|
|
_graph->draw(0, 0, &visiblePart);
|
|
}
|
|
|
|
Graphics::Surface *mainHeroSurface = NULL;
|
|
if (_mainHero->_visible) {
|
|
mainHeroSurface = _mainHero->getSurface();
|
|
if (mainHeroSurface) {
|
|
_mainHero->showHeroShadow(mainHeroSurface);
|
|
|
|
DrawNode newDrawNode;
|
|
newDrawNode.posX = _mainHero->_drawX;
|
|
newDrawNode.posY = _mainHero->_drawY;
|
|
newDrawNode.posZ = _mainHero->_drawZ;
|
|
newDrawNode.width = 0;
|
|
newDrawNode.height = 0;
|
|
newDrawNode.originalRoomSurface = nullptr;
|
|
newDrawNode.data = nullptr;
|
|
newDrawNode.drawFunction = &_graph->drawTransparent;
|
|
|
|
if (_mainHero->_zoomFactor != 0) {
|
|
Graphics::Surface *zoomedHeroSurface = _mainHero->zoomSprite(mainHeroSurface);
|
|
newDrawNode.s = zoomedHeroSurface;
|
|
newDrawNode.freeSurfaceSMemory = true;
|
|
} else {
|
|
newDrawNode.s = mainHeroSurface;
|
|
newDrawNode.freeSurfaceSMemory = false;
|
|
}
|
|
_drawNodeList.push_back(newDrawNode);
|
|
}
|
|
}
|
|
|
|
showBackAnims();
|
|
|
|
showObjects();
|
|
|
|
if (roomSurface) {
|
|
insertMasks(&visiblePart);
|
|
}
|
|
|
|
showParallax();
|
|
|
|
runDrawNodes();
|
|
|
|
freeDrawNodes();
|
|
|
|
if (_mainHero->_visible) {
|
|
mainHeroSurface->free();
|
|
delete mainHeroSurface;
|
|
}
|
|
|
|
clsMasks();
|
|
|
|
playNextFrame();
|
|
|
|
hotspot();
|
|
|
|
showTexts();
|
|
|
|
getDebugger()->onFrame();
|
|
|
|
_graph->update();
|
|
}
|
|
|
|
void PrinceEngine::rememberScreenInv() {
|
|
|
|
}
|
|
|
|
void PrinceEngine::prepareInventoryToView() {
|
|
int invItem = _mainHero->_inventory.size();
|
|
_invLine = invItem / 3;
|
|
if (invItem % 3 != 0) {
|
|
_invLine++;
|
|
}
|
|
if (_invLine < 4) {
|
|
_invLine = 4;
|
|
}
|
|
_maxInvW = (374 - 2 * _invLine) / _invLine;
|
|
_invLineW = _maxInvW - 2;
|
|
|
|
rememberScreenInv();
|
|
|
|
int currInvX = _invLineX;
|
|
int currInvY = _invLineY;
|
|
|
|
int item = 0;
|
|
for (int i = 0 ; i < _invLines; i++) {
|
|
for (int j = 0; j < _invLine; j++) {
|
|
Mob tempMobItem;
|
|
tempMobItem._mask = _mainHero->_inventory[item] - 1;
|
|
tempMobItem._x1 = currInvX + _picWindowX; //picWindowX2 ?
|
|
tempMobItem._x2 = currInvX + _picWindowX + _invLineW - 1; // picWindowX2 ?
|
|
tempMobItem._y1 = currInvY;
|
|
tempMobItem._y2 = currInvY + _invLineH - 1;
|
|
//tempMobItem._name = ;
|
|
//tempMobItem._examText = ;
|
|
_invMobList.push_back(tempMobItem);
|
|
currInvX += _invLineW + _invLineSkipX;
|
|
item++;
|
|
}
|
|
currInvX = _invLineX;
|
|
currInvY += _invLineSkipY + _invLineH;
|
|
}
|
|
//moblistcreated:
|
|
//mov w [edi.Mob_Visible],-1
|
|
//mov eax,d InvMobList
|
|
//mov d MobListAddr,eax
|
|
//mov d MobPriAddr,o InvMobPri
|
|
}
|
|
|
|
void PrinceEngine::displayInventory() {
|
|
|
|
}
|
|
|
|
void PrinceEngine::mainLoop() {
|
|
|
|
changeCursor(0);
|
|
|
|
while (!shouldQuit()) {
|
|
uint32 currentTime = _system->getMillis();
|
|
|
|
Common::Event event;
|
|
Common::EventManager *eventMan = _system->getEventManager();
|
|
while (eventMan->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
keyHandler(event);
|
|
break;
|
|
case Common::EVENT_KEYUP:
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONUP:
|
|
break;
|
|
case Common::EVENT_QUIT:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
// TODO: Update all structures, animations, naks, heros etc.
|
|
_mainHero -> showHero();
|
|
if(_mainHero->_visible == 1) {
|
|
_mainHero -> scrollHero();
|
|
}
|
|
|
|
_interpreter->step();
|
|
|
|
drawScreen();
|
|
|
|
// Calculate the frame delay based off a desired frame time
|
|
int delay = 1000/15 - int32(_system->getMillis() - currentTime);
|
|
// Ensure non-negative
|
|
delay = delay < 0 ? 0 : delay;
|
|
_system->delayMillis(delay);
|
|
|
|
_frameNr++;
|
|
|
|
if (_debugger->_locationNr != _locationNr)
|
|
loadLocation(_debugger->_locationNr);
|
|
if (_debugger->_cursorNr != _cursorNr)
|
|
changeCursor(_debugger->_cursorNr);
|
|
}
|
|
}
|
|
|
|
} // End of namespace Prince
|
|
|
|
/* vim: set tabstop=4 expandtab!: */
|