scummvm/saga/sound.cpp
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00

153 lines
3.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/sound.h"
#include "saga/game_mod.h"
#include "sound/mixer.h"
namespace Saga {
Sound::Sound(SagaEngine *vm, SoundMixer *mixer, int enabled) :
_vm(vm), _mixer(mixer), _enabled(enabled) {
_soundInitialized = 1;
return;
}
Sound::~Sound() {
if (!_soundInitialized) {
return;
}
_soundInitialized = 0;
}
int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int volume, bool loop) {
byte flags;
if (!_soundInitialized) {
return FAILURE;
}
flags = SoundMixer::FLAG_AUTOFREE;
if (loop)
flags |= SoundMixer::FLAG_LOOP;
if (buf->s_samplebits == 16)
flags |= (SoundMixer::FLAG_16BITS | SoundMixer::FLAG_LITTLE_ENDIAN);
if (buf->s_stereo)
flags |= SoundMixer::FLAG_STEREO;
if (!buf->s_signed)
flags |= SoundMixer::FLAG_UNSIGNED;
// FIXME: Remove the code below if the code above works.
#if 0
int game_id = GAME_GetGame();
if((game_id == GAME_ITE_DISK) || (game_id == GAME_ITE_DEMO)) {
flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE;
} else {
flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS |
SoundMixer::FLAG_LITTLE_ENDIAN;
}
#endif
_mixer->playRaw(handle, buf->s_buf, buf->s_buf_len, buf->s_freq, flags, -1, volume);
return SUCCESS;
}
int Sound::playSound(SOUNDBUFFER *buf, int volume) {
return playSoundBuffer(&_effectHandle, buf, 2 * volume, false);
}
int Sound::pauseSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_effectHandle, true);
return SUCCESS;
}
int Sound::resumeSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_effectHandle, false);
return SUCCESS;
}
int Sound::stopSound() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->stopHandle(_effectHandle);
return SUCCESS;
}
int Sound::playVoice(SOUNDBUFFER *buf) {
return playSoundBuffer(&_voiceHandle, buf, 255, false);
}
int Sound::pauseVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_voiceHandle, true);
return SUCCESS;
}
int Sound::resumeVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->pauseHandle(_voiceHandle, false);
return SUCCESS;
}
int Sound::stopVoice() {
if (!_soundInitialized) {
return FAILURE;
}
_mixer->stopHandle(_voiceHandle);
return SUCCESS;
}
} // End of namespace Saga